Table of Contents

Tier Rating

Analysis by CatDisc
New Year Corrin (M) - Enjoying Tradition

Related Heroes

Hero Stats

Max Avg Total Stats at Lvl 40
151
HP 37
ATK 32
SPD 30
DEF 34
RES 18

Stat Variations

Level 1 Stat Variation
5★
4★
HP ATK SPD DEF RES
Low
Middle 18 8 8 6 5
High

Level 40 Stat Variations
5★
4★
HP ATK SPD DEF RES
Low
Middle 37 32 30 34 18
High

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

This unit has no access to IVs.

Skill Sets

Hoshidan Hospitality (Defensive Bruiser)

Recommended
Slaying Bow+ (+Def)
Alternate: Hama Ya+ (+Def)
A Close Counter
Alternate: Fury 3
Reposition B Quick Riposte 3
Alternate: Quick Riposte 2
Ignis C Threaten Def 3
SP1,635SClose Def 3

Show Explanation/Analysis
  • Weapon: Slaying Bow+ (+Def) / Hama Ya+ (+Def)
  • Assist: Reposition / Draw Back 
  • Special: Ignis / Bonfire
  • Passive A: Close Counter / Fury
  • Passive B: Quick Riposte / Vantage / Guard
  • Passive C: Threaten Def / Threaten Atk / Flexible
  • Sacred Seal: Close Def / Quick Riposte / Distant Def

Similar to bulky archers like Leon and Gordin, New Year Corrin's mediocre Speed makes it very difficult to run traditional speedy Firesweep and Brave sets. His standout Defense, however, makes him a stellar unit when it comes to becoming an Enemy Phase tank when paired with the proper skills. His native Hama Ya has outstanding supportive capabilities acting as a dual defensive Drive, but pales in comparison to the accelerated Special cooldown Slaying Bow offers. 

Due to his mediocre Attack stat of 32, a majority of Corrin's damage is derived from his Special. Choosing a Special that scales off of Corrin's fantastic Defense in combination with the reduced cooldown of Slaying Bow greatly improve his subpar damage output. A three-turn Ignis guarantees Corrin to land a huge hit when getting doubled, assuming he survives, but Bonfire acts as a safer option with its two-turn charge.

For Passive Skills, Close Counter combined with Quick Riposte makes Corrin an incredible bruiser, threatening even melee opponents as his great Defense allows him to survive close combat. Because of Close Counter's 5 star availability, a more budget-friendly option would be Fury, giving Corrin a boost in stats all around the board. Quick Riposte as his B patches up almost all of Corrin's Speed problems when getting engaged on as it gives him a guaranteed follow-up hit. If you choose to put Quick Riposte as his Sacred Seal, Vantage, Guard, or a Breaker skill all are good alternatives, giving Corrin an even better Enemy Phase.

C Slots are always flexible, picking a Threaten skill like Threaten Def or Threaten Atk improves his counter-attacking playstyle tremendously as it makes him hit harder or survive lethal hits. Lastly, any defensive Sacred Seal rounds out this build quite nicely. If you are planning on dueling melee units a majority of the time, Close Def gives Corrin a solid +6 boost to his Defense and Resistance when engaged upon from up close.

Traditional Bravery (Offensive Burst)

Brave Bow+ A Death Blow 4
Alternate: Death Blow 3
Reposition B Swordbreaker 3
Alternate: Vantage 3
Ignis C Threaten Def 3
SP2,025SAttack +3

Show Explanation/Analysis
  • Weapon: Brave Bow+
  • Assist: Reposition / Draw Back 
  • Special: Ignis / Bonfire / Moonbow
  • Passive A: Death Blow / Fury
  • Passive B: Swordbreaker / Vantage / Cancel Affinity
  • Passive C: Threaten Def / Threaten Atk / Flexible
  • Sacred Seal: Attack +3 / Quickened Pulse

Due to Corrin's middling Speed and Attack, he has trouble running standard offensive sets to their fullest. However, he can still run a decent Brave Bow set similar to Leon and Gordin. With Brave Bow, Corrin almost has unsalvageable Speed and must make the first two hits of Brave Bow to count in order to have any bit of offensive presence. To better ramp his damage, he can run a combination of Quickened Pulse and Moonbow to guarantee a Special proc on his first initiation. However, both Ignis and Bonfire offer better damage thanks to his still fantastic Defense. 

Death Blow as his Passive A, gives him a much-needed boost in damage on initiation, essentially giving him an extra 12 damage. Again, Fury can be run as a budget option, giving Corrin a smaller boost in his offenses, but also significantly increasing his defenses. His B slot should be used to swing potentially dangerous matchups into his favor, most notably a Breaker skill for the class of unit he will be primarily fighting. Cancel Affinity should only be used if you desperately need a counter for Raven mages, but otherwise, stick to either a Breaker skill or the standard Vantage.

Nothing changes with the C slot compared to the previous build, as Threaten Skills are always a safe option that works with almost every team composition. For Sacred Seals, either Quickened Pulse to rush out a Moonbow or a generic Attack +3 to ramp his middling Attack.

Introduction

After what seemed like an eternity of waiting for his release, New Year Corrin is finally released as a Tempest Trials reward unit meaning no IVs and no merging. While this does limit his overall potential, New Year Corrin is still quite a unique archer that deviates from the traditional high Attack and Speed offensive monsters we've seen previously. His stat spread is most comparable to Leon, both having good Attack and Defense, mediocre Speed, and terrible Resistance. This means standard archer kits like Quad Brave and Firesweep aren't compatible with his base kit. 

Along with Corrin comes his native bow, Hama Ya, which grants Def/Res+2 during combat to allies within 2 spaces, essentially Drive Def/Res. While useful in its own right, the strength of the Hama Ya is still outshone by weapons like Slaying and Guard bows, especially for defensive archers like Corrin. Overall, New Year Corrin is a mediocre to decent defensive archer, but hey, at least he's free.

Strengths

Good physical bulk for a ranged unit

While Corrin's middling 37 HP is less than desirable, his phenomenal 34 Defense gives his physical bulk a much-needed boost.

Fairly good Atk makes for powerful counterattacks

Corrin's base 32 Attack pairs nicely with Enemy Phase skills like Quick Riposte and Slaying Bow.

Ease of access

Since he's given as a 5 star TT reward, getting your hands on a New Year Corrin is a minimal investment.

Weaknesses

Terrible Resistance and Middling Spd

The combination of these two make Corrin extremely vulnerable to magic users as he is prone to getting doubled without support.

Limited merging and IV

As he is a TT reward unit, New Year Corrin, unfortunately, cannot receive beneficial IVs or be merged above +1 which severely limits his potential.

Team Options

The one thing Corrin needs in order to shine is a dedicated, bulky magic wall, no matter the color. Heroes that can either bait or tank magic users effectively are stellar teammates for Corrin. To compliment his defensive playstyle, units that can stay behind Corrin to support him or act as an offensive ranged threat are also solid choices.

  • Refreshers: Azura, Olivia, Performing Inigo, and any other dancers provide Inigo with more team support in positioning Corrin to safely tank physical hits
  • Glass Cannon Mages: Linde, Delthea, Nino, Celica, and other squishy tome users - can safely hide behind Corrin to deal damage against engaging foes
  • Magically Bulky Units: Thanks to their phenomenal magical bulk, Sheena, Fae, Julia, and other units with exceptional Resistance can easily deal with offensive mages that may pose a threat to Corrin.
  • Distant Counter Reds: Ryoma, Ike, any DC Reds rounds out a team composition and can deal with popular green mages such as Nino and Julia

Counters

As previously stated, Corrin has an incredibly tough time dealing with offensive mages due to his middling Speed and terrible Resistance. Keep him away from dragons as well since his 32 Attack, while decent, isn't enough to penetrate the insane amount of Defense most dragons have. Corrin also has trouble against defensive armored units that can shrug off most of his damage with their increased based stats.

  • Powerful Offensive Mages: Linde, Nino, and other glass-cannon tome users will shred through Corrin's poor Speed and Resistance almost instantly.
  • Raven Tomes: Sophia, Male Robin, Boey, and tanky Raven tome mages can wall off Corrin due to their Weapon Triangle advantage. Without Cancel Affinity, Corrin is hopeless against these tanky mages.
  • Dragons: Young Tiki, Nowi, Fae, and other dragons - can absorb most of Corrin's punishment due to their high physical bulk before hitting him with an incredibly powerful Lightning Breath counterattack.
  • Physically Bulky Units: Hector, Zelgius, Effie, and defensive armored units - will also tank almost all of Corrin's damage and will retaliate with their huge Attack stat.

Weapon Skills

Weapons SP Rng. Mt.
Iron BowEffective against flying units.
Only Inheritable by Bow users.
50 2 4
Steel BowEffective against flying units.
Only Inheritable by Bow users.
100 2 6
Hama YaEffective against flying foes. Grants Def/Res+2 during combat to allies within 2 spaces.
Learns by default at 4 ★
Only Inheritable by Bow users.
200 2 8
Hama Ya+Effective against flying foes. Grants Def/Res+2 during combat to allies within 2 spaces.
Learns by default at 5 ★
Unlocks at 5 ★
Only Inheritable by Bow users.
300 2 12
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
Rally DefenseGrants Def+4 to an adjacent ally until the end of the turn.
Learns by default at 4 ★
1 150
Rally Def/ResGrants Def/Res+3 to an adjacent ally until the end of the turn.
Unlocks at 4 ★
1 300

Passive Skills

Passive Skills SP Slot
Defense +1Grants Def+1.
Inheritable by all units.
30
A
Attack Def +1Grants Atk/Def+1.
Unlocks at 4 ★
Inheritable by all units.
80
A
Attack Def +2Grants Atk/Def+2.
Unlocks at 5 ★
Inheritable by all units.
160
A
Spur Def 1Grants adjacent allies Def+2 during combat.
Inheritable by all units.
50
C
Spur Def/Res 1Grants adjacent allies Def/Res +2 during combat.
Inheritable by all units.
120
C
Spur Def/Res 2Grants adjacent allies Def/Res +3 during combat.
Unlocks at 4 ★
Inheritable by all units.
240
C

Other Info

Origin
Fire Emblem Fates

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