Overall Rating
Analysis by Adonyx
Nephenee - Fierce Halberdier


Obtainable as a 5 only
Hero Stats
Max Avg Total Stats at Lvl 40
HP 37
ATK 31
SPD 35
DEF 34
RES 20
Stat Variations
Level 1 Stat Variation
Low 17 6 8 7 4
Middle 18 7 9 8 5
High 19 8 10 9 6

Level 40 Stat Variations
Low 34 28 32 31 17
Middle 37 31 35 34 20
High 41 34 38 37 23
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.


  • +ATK is universally good on all Nephenees as it patches up her middling 31 ATK allowing her to hit harder in both phases.
  • +SPD another fantastic boon for Nephenee, improving her remarkable 35 SPD which distinguishes her from other similar lance units.
  • +DEF enhances her Enemy Phase as the extra bulks improves her physical tanking capabilities and overall survivability.


  • -RES Nephenee's already low 20 RES won't mind a three point drop as she actively avoids combat against mages and dragons regardless.
  • -HP makes it easier for Nephenee to enter HP thresholds such as for her base Wrath skill.
Skill Sets
YOU! (Mixed Phase Generalist)
Slaying Lance+ (+Spd) A Fury 3
Budget: Atk/Spd 2
Reposition B Wrath 3
Budget: Moonbow
C Threaten Def 3
SP1,365SQuickened Pulse

Show Explanation/Analysis
  • Preferred IV: +SPD or +ATK / -RES or -HP
  • Weapon: Slaying Lance+ (+Spd)
  • Assist: Reposition
  • Special: Bonfire / Moonbow
  • Passive A: Fury 3 / Atk/Spd 2
  • Passive B: Wrath 3
  • Passive C: Threaten Def 3 / Varies
  • Sacred Seal: Quickened Pulse / Attack +3 / Speed +3

Thanks to Nephenee's fantastic stat spread, she can easily handle a mixed phase build. This build utilizes most of her base kit to maximize the power of her specials, as her high speed allows her to activate them frequently. With a +Spd refine, +SPD IV, and Fury, Nephenee has a blazing 44 unbuffed speed.

Choice of special is mostly up to player preference. Bonfire offers more burst than Moonbow, but activates slightly less frequently. Bonfire will be able to activate every combat assuming Nephenee outspeeds her opponent or gains an extra charge from Wrath or Quickened Pulse, while Moonbow can easily activate twice per combat. Combined with Wrath activations, Moonbow deals more total damage than Bonfire, but Bonfire's extra burst damage can be enough to finish enemies in a single hit.

Fury is ideal because not only does it provide an excellent boost to all of Nephenee's stats (all of which are important for a mixed phase build), it also deals recoil damage. This recoil damage is actually a benefit, as it allows Nephenee to reach the 75% HP threshold for Wrath much more consistently. It can be a mixed blessing, however, as this build does lack sustain; eventually, Nephenee will run out of HP and be unable to participate in combats where she can't one shot enemies with her active special. This generally isn't an issue in Arena, but is worth consideration for longer modes such as Chain Challenge or Tempest Trials (bring a healer).

Nephenee's C slot is entirely up to player preference. Threaten Def is a good option that helps provide Nephenee with additional damage given the proper positioning (very useful considering her attack stat is only decent). Any skill that benefits the team composition can work here.

For seals, Quickened Pulse allows Nephenee to activate her special on her very first attack of combat. With Bonfire, she will need to bait a melee enemy and activate on the counter, while with Moonbow she will simply have her special charge right from the start. Alternatively, both the Attack +3 and Speed +3 seals are excellent choices that boost Nephenee's combat ability. She has no specific seal that she absolutely needs, so feel free to run other seals as preferred.

Quiet Breathing (Defensive Bruiser)
Slaying Lance+ (+Spd) A Steady Breath
Reposition B Wrath 3
Aether C Threaten Def 3
SP1,875SQuick Riposte 3

Show Explanation/Analysis
  • Preferred IV: +ATK or +SPD or +DEF / -RES or -HP
  • Weapon: Slaying Lance+ (+Spd) or (+Def)
  • Assist: Reposition
  • Special: Aether / Bonfire
  • Passive A: Steady Breath
  • Passive B: Wrath 3 / Quick Riposte 3 / Guard 3
  • Passive C: Threaten Def 3 / Varies
  • Sacred Seal: Quick Riposte 3 / Close Def 3 / Quickened Pulse

This build doubles down on Enemy Phase prowess, turning Nephenee into a defensive powerhouse. This build is centered around Steady Breath, as the additional special charge per attack enables her to be extremely consistent with her special activations, and even opens up the option of running a high cooldown special like Aether.

For her weapon refine, either +Spd or +Def will work. Even for an Enemy Phase build that runs Quick Riposte such as this one, stacking speed is still effective, as Nephenee can easily stack her speed high enough to potentially avoid getting doubled by speed demons such as Ayra and Mia. However, stacking defense can be just as effective, particularly if running Bonfire as the special, as her Wrath-boosted special activations can also deal with them by simply killing them in one hit.

For specials, the choice between Bonfire and Aether is up to preference. Bonfire offers both more damage and more consistent output, as it will activate after every enemy attack thanks to Steady Breath. However, the healing from Aether provides Nephenee with significant sustain; when combined with the boosted damage from Wrath, she can potentially maintain her HP pool indefinitely. However, Aether does want a bit of setup: for optimal usage, you want to reduce the cooldown by -2. This means that you will either need two allies providing Infantry Pulse support, or one ally providing Infantry Pulse support and the Quickened Pulse seal on Nephenee. Reducing Aether's cooldown to 2 will allow Nephenee to activate it immediately after being attacked once, which will maximize the healing output (particularly if she reaches the HP threshold for Wrath from that single hit).

Wrath is a powerful B skill that synergizes very well with the rapid special activations of this build. When running Bonfire, it provides complete HP coverage along with Quick Riposte, as Nephenee will have either Wrath or Quick Riposte activate at all times (sometimes both if you can hit the magical HP threshold between 70-75%). Wrath has even more powerful synergy with Aether, as the additional damage also gets translated into additional healing; this is often enough to heal Nephenee right back into Quick Riposte range, where she can then rinse and repeat. For a slightly more consistent setup, you can replace Wrath with Guard. Guard allows Nephenee to easily duel special reliant enemies; in particular, Ayra, Mia, and Zelgius are all significantly less potent threats when faced with Nephenee's solid bulk and color advantage. Alternatively, if the Quick Riposte seal is unavailable, then you can run it as her B skill. In this case, Close Def is an excellent option for her seal to increase her overall bulk.

Choice of Sacred Seal is mainly dependent on the choice of B skill. If running Wrath, then Quick Riposte is ideal, but Quickened Pulse may be necessary if running Aether and you only have access to one ally with Infantry Pulse. Quick Riposte pairs well with Guard, while Close Def pairs well with Quick Riposte in the B slot.


Nephenee's well-rounded stat spread allows her to function in multiple roles, providing her with excellent versatility. Her high speed and defense with her decent attack allow her to function simultaneously as a tanky bruiser as well as have a strong offensive presence. She comes with an excellent base kit, which allows her to immediately be fully functional even with no skill inheritance.

While she is an excellent unit, Nephenee's primary struggle is her competition from other blues. She is competing with the likes of Nowi, Ephraim, and Brave Lucina, all of which can offer more than just strong combat prowess.

Overall, Nephenee is an strong, well-rounded unit. She doesn't particularly require team support to function, though her potential can skyrocket given the proper support. While she may be outshined by some other units, she will still be a powerful force on a team, and can easily fit into most compositions.


Strong Stat Spread

Good speed, good defense, and decent attack all lead to Nephenee having a strong presence both offensively and defensively. She can easily boost her speed high enough to avoid being doubled by even some of the fastest units in the game, while her defense can be boosted enough to make her into a solid wall.


Even with a mixed phase build, Nephenee is capable of operating fully independently of her team, with no strict requirement for buffs (thanks to her strong stat spread). However, she does benefit significantly from buff support.

Excellent Base Kit

Nephenee is fully functional even with absolutely no skill inheritance due to her good base kit. Even her mixed phase build requires very minimal inheritance, making Nephenee a very cheap unit to actually build (though high investment options exist).


Middling Attack

While 31 base attack isn't particularly bad, it does mean that Nephenee will struggle to finish off bulkier enemies; this means that she is reliant on special activations for the majority of her damage.

Special Reliant

As a consequence of her low attack, Nephenee relies on special activations for most of her damage. This means that if she is unable to activate her special, such as if she is prevented from doubling or is facing a unit with Guard, then her damage output is heavily mitigated.

Low Magical Bulk

57 magical bulk isn't exactly awful, but the fact that Nephenee usually wants a bane in either HP or Resistance means that this number will drop to 54; as a result, she is liable to dying to enemies that can deal magic damage, such as mages and dragons.

Team Options

While Nephenee is fully functional as an independent unit, she greatly benefits from buff support from her team. In addition, her reliance on specials means that allies providing Infantry Pulse provide a significant boost to her initial combats. Refreshers vastly increase her versatility, as she gains many more options when given a second turn. Finally, while Nephenee is strong enough to combat greens in some cases, she still appreciates having a strong red teammate so she can avoid taking unnecessary risks.

  • Buffers such as Sanaki, Eirika, Brave Lucina, and Performing Azura all grant powerful stat boosts thanks to their unique weapons.
  • Infantry Pulse support-providing allies such as Dorcas, Marisa, and Summer Xander all significantly boost Nephenee's initial combat, as they can help jumpstart her special activations.
  • Refreshers such as New Year Azura, Performing Azura, and Olivia all vastly increase Nephenee's versatility, as they can allow her to do things such as attack multiple times, or move into better positions. In particular, New Year Azura and Performing Azura are excellent teammates as the former can provide Guidance support for additional mobility, while the latter can buff while singing.
  • Strong Reds that can easily handle greens will help keep Nephenee safe; some examples include Zelgius, Ayra, Ike (VL), Tiki (Young), and Celica.

Nephenee's biggest weakness is her magical bulk; strong non-red mages generally don't have very many issues taking her out. Despite her power, she will struggle taking on physically bulky greens. In particular, physically bulky units with Guard will completely shrug off her damage as she is reliant on specials for the majority of it. As primarily a melee-centric unit, Nephenee can struggle against ranged units if she can't close the distance. Finally, Nephenee relies primarily on her speed to stay alive; units who can bypass her speed will present major threats.

  • Strong Mages such as Reinhardt, Nino, and Gunnthrá can all easily take out Nephenee due to her weaker magical bulk.
  • Bulky Greens such as Hector, Myrrh, Brave Ike, and Dorcas can shrug off a lot of Nephenee's damage output.
    • However, it's possible for some of the above units to have issues if Nephenee gets good conditions to activate a Wrath-boosted special. Bulky units with Guard will completely shut down her damage output, such as Nowi, Lukas, and Beruka.
  • Ranged Units can present issues to Nephenee, particularly if she can't close the distance. This means that Brave Lyn's superior horse mobility will completely demolish Nephenee, while other ranged units like Sothe, Halloween Jakob, and L'arachel can be difficult to deal with.
  • Bypassing Speed via skills like Lancebreaker or Wary Fighter will heavily mitigate both Nephenee's damage output and her survivability, so units like Winter Chrom, Effie, and Ephraim are all very dangerous threats.
Weapon Skills
Weapons SP Rng. Mt.
Iron Lance
Lance Users Only
50 1 6
Steel Lance
Lance Users Only
100 1 8
Slaying LanceAccelerates Special trigger (cooldown count-1).
Lance Users Only
200 1 10
Slaying Lance+Accelerates Special trigger (cooldown count-1).
Learns by default at 5 ★
Unlocks at 5 ★
Lance Users Only
300 1 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades
Special Skills
Special Skills SP Turns
New MoonResolve combat as if foe suffered Def/Res-30%
Learns by default at 5 ★
Non-inheritable by Staff-wielding units.
100 3
MoonbowResolve combat as if foe suffered Def/Res-30%.
Unlocks at 5 ★
Non-inheritable by Staff-wielding units.
200 2
Passive Skills
Passive Skills SP Slot
Speed +1Grants Spd+1
Inheritable by all units.
Atk/Spd 1Grants Atk/Spd+1.
Inheritable by all units.
Atk/Spd 2Grants Atk/Spd +2.
Unlocks at 5 ★
Inheritable by all units.
Wrath 1If unit's HP ≤ 25%, Special cooldown count-1 at start of turn if Special triggers by attacking. If Special triggers, +10 damage from Special.
Melee, Infantry, and Armored Only
Wrath 2If unit's HP ≤ 50%, Special cooldown count-1 at start of turn if Special triggers by attacking. If Special triggers, +10 damage from Special.
Melee, Infantry, and Armored Only
Wrath 3If unt's HP <= 75%, Special cooldown count-1 at start of turn if Special triggers by attacking. If Special triggers, +10 damage from Special.
Unlocks at 5 ★
Melee, Infantry, and Armored Only
Other Info
Fire Emblem: Path of Radiance
Fire Emblem: Radiant Dawn

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