Updated for Dauntless Crimeans
Analysis by Cecil
Fierce Halberdier


Obtainable as a 5 only
Hero Ratings
Overall Rating
/ 5
Max Avg Total Stats at Lvl 40
HP 37
ATK 31
SPD 35
DEF 34
RES 20
Stat Variations
Level 1 Stat Variation
Low 17 6 8 7 4
Middle 18 7 9 8 5
High 19 8 10 9 6

Level 40 Stat Variations
Low 34 28 32 31 17
Middle 37 31 35 34 20
High 41 34 38 37 23
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.

Attack is the best stat to have increased, being the area that Nephenee needs the most improvement. A speed boon is also great, saving her from some key double attacks such as Life and Death Linde. Defense makes her a better tank and powers up her Bonfire/Ignis. Hp and resistance are her least important stats, and are the best stats for a bane.

Skill Sets
Budget Defensive
Slaying Lance+ A Fury 3
Budget: Atk/Spd 2
Budget: Reposition
B Wrath 3
Budget: Moonbow
C Threaten Def 3
SP1,365SQuickened Pulse

Show Explanation/Analysis

With excellent speed and defense stats, Nephenee’s stat distribution best suits that of a tank. This build maximises on her defensive prowess, and alleviates her otherwise average attack with Bonfire and Wrath. The general idea behind this build is to receive an attack, then retaliate with her special. Quickened Pulse and her Slaying Lance+ mean she only needs to take one hit before unleashing her special. After the battle, Wrath ensures she can perform the same feat turn after turn.

Full Tank
Slaying Lance+ A Steady Breath
Budget: Reposition
B Quick Riposte 3
Budget: Wrath 3
Budget: Ignis
C Threaten Atk 3
SP1,995SHP +3

Show Explanation/Analysis

A tank build takes full advantage of Nephenee’s fantastic defense, giving her an effective 39 defense with Steady Breath. Her naturally high speed protects her from double attacks, giving her an edge over other units who choose a similar build. Aether is a better special if you want her to tank multiple foes, and Ignis is better for dueling a single unit. Her C slot skill and seal choice are flexible.

Brave Lance+ A Death Blow 3
Ardent Sacrifice B Wrath 3
Moonbow C Threaten Def 3
SP1,715SQuickened Pulse

Show Explanation/Analysis

An offensive variant of Nephenee. Other units can run this build better, but Nephenee will still get the job done. An attack boon is highly recommended to maximise her power. With Wrath activated, Nephenee will activate Moonbow on every attack, giving her a lot of power despite her low attack. Ardent Sacrifice helps her get down to Wrath range, although she can still procure Moonbow on turn one thanks to her Quickened Pulse seal.

User Submitted Builds
Submit a Hero Build

= Has Build Explanation

Hero Updated
Nephenee by kazusunes 17 hours ago
Nephenee by Yoshino-non 20 hours ago
Nephenee by Sykil 1 day ago
Nephenee by Tetralogic 2 days ago
Nephenee by ngolifetommy 5 days ago
User Submitted Build Statistics
Weapon Skills
Weapons SP Rng. Mt.
Iron Lance 50 1 6
Steel Lance 100 1 8
Slaying LanceAccelerates Special trigger (cooldown count-1). 200 1 10
Slaying Lance+Accelerates Special trigger (cooldown count-1).
Learns by default at 5 ★
Unlocks at 5 ★
300 1 14
Weapon Upgrades
Weapons HP SP Rng. Mt.
Slaying Lance+ (+Atk) Accelerates Special trigger (cooldown count-1). +5 350 1 16
Slaying Lance+ (+Res) +4 Accelerates Special trigger (cooldown count-1). +5 350 1 14
Slaying Lance+ (+Def) +4 Accelerates Special trigger (cooldown count-1). +5 350 1 14
Slaying Lance+ (+Spd) +3Accelerates Special trigger (cooldown count-1). +5 350 1 14
Special Skills
Special Skills SP Turns
New MoonResolve combat as if foe suffered Def/Res-30%
Learns by default at 5 ★
100 3
MoonbowResolve combat as if foe suffered Def/Res-30%.
Unlocks at 5 ★
200 2
Passive Skills
Passive Skills SP Slot
Speed +1Grants Spd+1 30
Atk/Spd 1Grants Atk/Spd+1. 80
Atk/Spd 2Grants Atk/Spd +2.
Unlocks at 5 ★
Wrath 1If unit's HP ≤ 25%, Special cooldown count-1 at start of turn if Special triggers by attacking. If Special triggers, +10 damage from Special. 60
Wrath 2If unit's HP ≤ 50%, Special cooldown count-1 at start of turn if Special triggers by attacking. If Special triggers, +10 damage from Special. 120
Wrath 3If unt's HP <= 75%, Special cooldown count-1 at start of turn if Special triggers by attacking. If Special triggers, +10 damage from Special.
Unlocks at 5 ★


  • Well distributed stats.
  • Comes with a great default kit.


  • Lacks attack compared to other tanks.
  • Has great competition for a team slot.

Nephenee is a blue lancer with a focus on defense as opposed to offense. She functions well right out of the box thanks to her default kit and has a well-rounded stat distribution, allowing her to fulfil both defensive and offensive roles when required. However, there are many powerful lancers, many with legendary weapons that threaten Nephenee’s chances of being on a team. Her unusual combination of speed and defense give her a valid niche over her counterparts, making her a solid unit choice overall.


Well-distributed stats.

  • Speed and Defense are two stats not commonly seen together on a unit, as Speed is an offensively oriented stat and defense the opposite. However, Nephenee’s high speed is a great example as to how a defensive unit can benefit from having high speed. Namely, it prevents many offensive units from double attacking her. This is the crucial element that makes her such a great defensive unit. Her HP is not high, but passable, and makes her a good candidate for teams based around Infantry Pulse. Finally, her resistance is low, and

Comes with a great default kit.

  • This is not so much a direct strength as it is a nicety for those who pick her up. Nephenee functions very well with her base kit, and really only requires a handful of easily obtainable skills to start destroying her foes.

Lacks attack compared to other tanks.

  • The price that Nephenee pays for her high speed and defense comes out of her attack. With no legendary weapon to use, her 31 attack is lacklustre compared to her rivals. This problem is alleviated somewhat thanks to Wrath, but her competitors can boast the same with Wrath builds of their own.

Has great competition for a team slot.

  • By nature of her being an infantry lancer, Nephenee has a lot of competition for team slots. Brave Lucina and Sharena also boast well-balanced stats, and come with a legendary weapon to boost their attack. Nephenee is also left grounded by Donnel who has a better statline, and the top blue fliers, who come with incredible offensive statlines and access to powerful class buffs.
Team Options

Nephenee can be slotted onto any team as their token blue unit. She requires two things: A way of handling blue and green mages, and axe-users. Julia is a great choice of team-mate who is also able to KO dragonstone-users, and check both green and blue mages thanks to her excellent resistance. Sonya is another fantastic choice, with the speed to KO Hector provided she can survive his counter-attack.


Nephenee is able to check many powerful physical attackers, but lacks the resistance to defend herself from magic attacks. She can duel well against most units but ultimately, magic is her undoing. Powerful mages such as Nino, Sonya, Linde, Delthea, Ursula and Reinhardt can cut through her in a flash, particularly if they wield Blame tomes. With Fury, Nephenee has the speed to avoid double attacks from these units, but with only 60 magical bulk (fury included), she can be easily one-shotted.

From Series
Fire Emblem: Path of Radiance
Fire Emblem: Radiant Dawn