GamePress
Community Posts with Keyword Navarre All

Table of Contents

Tier Rating

Analysis by Cecil
Navarre - Scarlet Sword

Hero Stats

Max Avg Total Stats at Lvl 40
157
HP 42
ATK 31
SPD 37
DEF 23
RES 24

Stat Variations

Level 1 Stat Variation
5★
4★
3★
HP ATK SPD DEF RES
Low
Middle 18 7 11 6 5
High

Level 40 Stat Variations
5★
4★
3★
HP ATK SPD DEF RES
Low
Middle 42 31 37 23 24
High

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

This unit has no access to IVs.

Skill Sets

Threshold Sweeper

Recommended
Slaying Edge+ (+Def) A Brazen Atk/Spd 3
Alternate: Death Blow 3
Reposition
Alternate: Swap
B Wrath 3
Alternate: Swordbreaker 3
Glimmer
Alternate: Moonbow
C Def Smoke 3
SP1605SAttack +3

Show Explanation/Analysis
  • Weapon: Slaying Edge+ (+Def)

  • Assist: Reposition / Swap

  • Special: Glimmer / Moonbow

  • Passive A: Brazen Atk/Spd / Brazen Atk/Def / Death Blow

  • Passive B: Wrath / Swordbreaker

  • Passive C: Def Smoke / Atk Smoke

  • Sacred Seal: Attack +3

Despite his low Attack stat, Navarre can be turned into a deadly physical attacker with the right skills. Rather than work off a low base Attack, this build is designed around triggering Specials to slay foes. The primary downside to this set is that it requires Navarre to be under 75% HP, something that can be tricky considering Navarre’s high base HP.

Slaying Edge and Wrath have great synergy together, allowing Navarre to prepare a 2-turn Special immediately upon beginning his turn. Brazen skills give him the strongest boost to his offenses, and it should be noted that Brazen Atk/Def and Death Blow are only slightly worse than Brazen Atk/Spd. An Attack +3 seal also contributes some much-needed power to Navarre’s set. Glimmer and Moonbow have identical performances, so the choice is down to user preference.

As for his C slot, Smoke skills work great in general. Def Smoke is best if Navarre is paired up with a dancer, while Atk Smoke is better if Navarre is operating solo, or without Reposition support. The choice between Swap and Reposition is down to user preference, but either will work and both are great if Navarre is to be paired with tanks as allies.

Anti-Armor (Budget)

Armorsmasher+ (+Def) A Fury 3
Reposition
Alternate: Swap
B Swordbreaker 3
Moonbow C Atk Smoke 3
Alternate: Threaten Atk 3
SP1485SQuick Riposte 3

Show Explanation/Analysis
  • Weapon: Armorsmasher+ (+Def) / Armorsmasher+ (+Spd)
  • Assist: Reposition / Swap

  • Special: Moonbow

  • Passive A: Fury

  • Passive B: Swordbreaker / Quick Riposte

  • Passive C: Atk Smoke / Threaten Atk

  • Sacred Seal: Quick Riposte / Close Def

This version of Navarre is much cheaper to build and is very effective, particularly in the Arena or Arena Assault. It lets Navarre be an extremely effective anti-armor unit despite his low Attack and Defense. This is a great way to build Navarre if you are on a budget or don’t have significant resources to invest.

Thanks to weapon refines, Navarre’s Armorsmasher gives him a lot of survivability and additional strength against armored units. Navarre appreciates nearly everything Fury gives him, and the extra Speed means he is not necessarily locked into Swordbreaker like some of his slower brethren. However, Swordbreaker is recommended to help him handle extremely fast units like Ayra.

Quick Riposte is Navarre’s seal slot of choice, allowing him to hit twice vs. fast greens such as Amelia and Winter Lissa. It also helps Navarre activate his special. Two turn specials are recommended as they charge within a single battle, and have enough power to get the job done thanks to the Armorsmasher’s bonus damage.

Atk Smoke is fantastic, but Threaten Atk is a much more accessible choice, and works nearly just as well. Once again, the choice between Reposition and Swap is down to the player with both working well in his Assist slot.

Introduction

Navarre hails from the original Fire Emblem and appears in the Fire Emblem Heroes as a swift sword user. In the main series, Navarre’s design has arguably inspired many popular heroes such as Ayra, Joshua and Zihark. Navarre is available as a free unit, making him accessible to all players, and boasts a decent offensive statline.

Where he shines is in his Speed: At base 37, Navarre is one of the fastest units in the game. This means he does not necessarily need to run Swordbreaker to beat out other units. Navarre’s defensive stats are poor but not irredeemable, and with boosts through things like weapon refines, he can become difficult to KO.

Navarre has many disadvantages as a unit. He is unable to have boon/bane stat variations, meaning his stats cannot be optimised as well as other units. Being only available as a Grand Hero Battle also means he has limited merge potential. And to put the icing on the cake, his optimal build requires many rare skills which are better used on other units.

Strengths

High Speed.

When looking at Navarre’s statline, only his Speed stands out as a great stat. Navarre’s base 37 Speed means he can double many units without breaker skills. High Speed helps to offset his otherwise middling base 31 Attack, providing more damage through double attacks.

Deceptively bulky.

Navarre only has 23 Defense, but after a weapon refine he can reach a much more respectable base 27 (or 30 with Fury). Thanks to his high Speed, Navarre can escape most battle being hit only once, making him quite difficult to KO outside of specials or Brave weapon attacks.

Weaknesses

Speed does not help against many matchups.

Unfortunately for Navarre, Speed is not as useful a stat as it once was.  The increased presence of skills such as Bold Fighter, Wary Fighter and Quick Riposte means that many high-tier units now opt to completely dump their Speed in favour for other stats. Swordbreaker is common on many slower units to help them beat swift swords like Navarre. And newly added debuff skills such as Chill Spd or Gunnthra’s Chilling Seal make it harder than ever for Navarre to take advantage of his good Speed.

Little reason to use over other units.

Another of the nails in Navarre’s coffin is the presence of much strong sword-users. Even common units like Fir, Olivia, and Stahl have viable niches compared to Navarre. Masked Marth and the Black Knight are extremely powerful and available for free. Navarre’s lack of a unique weapon hurts him a lot and means that there is little reason to use him over other units.

Weapon Skills

Weapons SP Rng. Mt.
Iron Sword
Only Inheritable by Sword Units.
50 1 6
Steel Sword
Learns by default at 3 ★
Only Inheritable by Sword Units.
100 1 8
Killing EdgeAccelerates Special trigger (cooldown count-1).
Learns by default at 4 ★
Unlocks at 3 ★
Only Inheritable by Sword Units.
200 1 7
Killing Edge+Accelerates Special trigger (cooldown count-1).
Unlocks at 5 ★
Only Inheritable by Sword Units.
300 1 11
Scarlet SwordAccelerates Special trigger (cooldown count-1).
Unlocks at 5 ★
Non-Inheritable skill.
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Rising WindBefore combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).
Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
150 4
Blazing WindBefore combat this unit initiates, foes in an area near target take damage equal to 1.5x (unit's Atk minus foe's Def or Res).
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
300 4

Passive Skills

Passive Skills SP Slot
Desperation 1If unit initiates combat with HP ≤ 25%, follow-up attacks occur immediately after unit's attack.
Inheritable by all units.
Unlocks at 3 ★
50
B
Desperation 2If unit initiates combat with HP ≤ 50%, follow-up attacks occur immediately after unit's attack.
Inheritable by all units.
Unlocks at 4 ★
100
B
Desperation 3If unit initiates combat with HP ≤ 75%, follow-up attacks occur immediately after unit's attack.
Inheritable by all units.
Unlocks at 5 ★
200
B
Threaten Spd 1Inflicts Spd-3 on foes within 2 spaces through their next actions at the start of each turn.
Inheritable by all units.
50
C
Threaten Spd 2Inflicts Spd-4 on foes within 2 spaces through their next actions at the start of each turn.
Inheritable by all units.
Unlocks at 3 ★
100
C
Threaten Spd 3Inflicts Spd-5 on foes within 2 spaces through their next actions at the start of each turn.
Inheritable by all units.
Unlocks at 4 ★
200
C

Other Info

Origin
Fire Emblem: Mystery of the Emblem
Fire Emblem: New Mystery of the Emblem
Fire Emblem: Shadow Dragon
Fire Emblem: Shadow Dragon and the Blade of Light

Banners Featured In

None

Official Hero Artwork