Tier Rating
Analysis by Cecil
Navarre - Scarlet Sword
Hero Stats
Max Avg Total Stats at Lvl 40
157
HP 42
ATK 31
SPD 37
DEF 23
RES 24
Stat Variations
Level 1 Stat Variation
5★
4★
3★
HP ATK SPD DEF RES
Low
Middle 18 7 11 6 5
High

Level 40 Stat Variations
5★
4★
3★
HP ATK SPD DEF RES
Low
Middle 42 31 37 23 24
High
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

This unit has no access to IVs.

Skill Sets
Threshold Sweeper
Recommended
Slaying Edge+ (+Def) A Brazen Atk/Spd 3
Alternate: Death Blow 3
Reposition
Alternate: Swap
B Wrath 3
Alternate: Swordbreaker 3
Glimmer
Alternate: Moonbow
C Def Smoke 3
SP1,605SAttack +3

Show Explanation/Analysis
  • Weapon: Slaying Edge+ (+Def)

  • Assist: Reposition / Swap

  • Special: Glimmer / Moonbow

  • Passive A: Brazen Atk/Spd / Brazen Atk/Def / Death Blow

  • Passive B: Wrath / Swordbreaker

  • Passive C: Def Smoke / Atk Smoke

  • Sacred Seal: Attack +3

Despite his low Attack stat, Navarre can be turned into a deadly physical attacker with the right skills. Rather than work off a low base Attack, this build is designed around triggering Specials to slay foes. The primary downside to this set is that it requires Navarre to be under 75% HP, something that can be tricky considering Navarre’s high base HP.

Slaying Edge and Wrath have great synergy together, allowing Navarre to prepare a 2-turn Special immediately upon beginning his turn. Brazen skills give him the strongest boost to his offenses, and it should be noted that Brazen Atk/Def and Death Blow are only slightly worse than Brazen Atk/Spd. An Attack +3 seal also contributes some much-needed power to Navarre’s set. Glimmer and Moonbow have identical performances, so the choice is down to user preference.

As for his C slot, Smoke skills work great in general. Def Smoke is best if Navarre is paired up with a dancer, while Atk Smoke is better if Navarre is operating solo, or without Reposition support. The choice between Swap and Reposition is down to user preference, but either will work and both are great if Navarre is to be paired with tanks as allies.

Anti-Armor (Budget)
Armorsmasher+ (+Def) A Fury 3
Reposition
Alternate: Swap
B Swordbreaker 3
Moonbow C Atk Smoke 3
Alternate: Threaten Atk 3
SP1,485SQuick Riposte 3

Show Explanation/Analysis
  • Weapon: Armorsmasher+ (+Def) / Armorsmasher+ (+Spd)
  • Assist: Reposition / Swap

  • Special: Moonbow

  • Passive A: Fury

  • Passive B: Swordbreaker / Quick Riposte

  • Passive C: Atk Smoke / Threaten Atk

  • Sacred Seal: Quick Riposte / Close Def

This version of Navarre is much cheaper to build and is very effective, particularly in the Arena or Arena Assault. It lets Navarre be an extremely effective anti-armor unit despite his low Attack and Defense. This is a great way to build Navarre if you are on a budget or don’t have significant resources to invest.

Thanks to weapon refines, Navarre’s Armorsmasher gives him a lot of survivability and additional strength against armored units. Navarre appreciates nearly everything Fury gives him, and the extra Speed means he is not necessarily locked into Swordbreaker like some of his slower brethren. However, Swordbreaker is recommended to help him handle extremely fast units like Ayra.

Quick Riposte is Navarre’s seal slot of choice, allowing him to hit twice vs. fast greens such as Amelia and Winter Lissa. It also helps Navarre activate his special. Two turn specials are recommended as they charge within a single battle, and have enough power to get the job done thanks to the Armorsmasher’s bonus damage.

Atk Smoke is fantastic, but Threaten Atk is a much more accessible choice, and works nearly just as well. Once again, the choice between Reposition and Swap is down to the player with both working well in his Assist slot.

Introduction

Navarre hails from the original Fire Emblem and appears in the Fire Emblem Heroes as a swift sword user. In the main series, Navarre’s design has arguably inspired many popular heroes such as Ayra, Joshua and Zihark. Navarre is available as a free unit, making him accessible to all players, and boasts a decent offensive statline.

Where he shines is in his Speed: At base 37, Navarre is one of the fastest units in the game. This means he does not necessarily need to run Swordbreaker to beat out other units. Navarre’s defensive stats are poor but not irredeemable, and with boosts through things like weapon refines, he can become difficult to KO.

Navarre has many disadvantages as a unit. He is unable to have boon/bane stat variations, meaning his stats cannot be optimised as well as other units. Being only available as a Grand Hero Battle also means he has limited merge potential. And to put the icing on the cake, his optimal build requires many rare skills which are better used on other units.

Strengths

High Speed.

When looking at Navarre’s statline, only his Speed stands out as a great stat. Navarre’s base 37 Speed means he can double many units without breaker skills. High Speed helps to offset his otherwise middling base 31 Attack, providing more damage through double attacks.

Deceptively bulky.

Navarre only has 23 Defense, but after a weapon refine he can reach a much more respectable base 27 (or 30 with Fury). Thanks to his high Speed, Navarre can escape most battle being hit only once, making him quite difficult to KO outside of specials or Brave weapon attacks.

Weaknesses

Speed does not help against many matchups.

Unfortunately for Navarre, Speed is not as useful a stat as it once was.  The increased presence of skills such as Bold Fighter, Wary Fighter and Quick Riposte means that many high-tier units now opt to completely dump their Speed in favour for other stats. Swordbreaker is common on many slower units to help them beat swift swords like Navarre. And newly added debuff skills such as Chill Spd or Gunnthra’s Chilling Seal make it harder than ever for Navarre to take advantage of his good Speed.

Little reason to use over other units.

Another of the nails in Navarre’s coffin is the presence of much strong sword-users. Even common units like Fir, Olivia, and Stahl have viable niches compared to Navarre. Masked Marth and the Black Knight are extremely powerful and available for free. Navarre’s lack of a unique weapon hurts him a lot and means that there is little reason to use him over other units.

Team Options

Navarre will need support from his teammates if he is to do his job on the field. Ideally, Navarre wants allies who can help him get to his HP threshold and defeat units that he can’t. The Anti-Armor set is relatively self sufficient but still benefits from good type coverage.

  • Green Tanks: Sturdy green units are a must-have ally for Navarre, particularly if they come with Distant Counter. Navarre struggles against nearly all blue units due to type disadvantage. Because of this, Hector, Valentine’s Hector, Sheena, Amelia and Dorcas are fantastic allies for Navarre.

  • Offensive Mages: Navarre can be paired up with a mage to hit hard on both the physical and magical side. Blue mages in particular work well with Navarre as he can support them by eliminating problem green units who stand in their way. Nino, Linde, Delthea, Gunnthra and Reinhardt can high high-Defense enemies much harder than he can.

  • Dragons: Navarre is capable of handling all anti-dragon units, making him a good ally for them. Corrin-F, Nowi, Myrrh, Fallen Robin(M) and both Tiki forms appreciate having units such as Lucina and Julia escorted off the field.
Counters

Blue units with simple type coverage often have enough defense to easily wall and KO Navarre. If he chooses not to run Swordbreaker, he will find his demise in strong but slow Swordbreakers who can negate Navarre’s speed to score a KO. He also fears the presence of debuffers who make Navarre much weaker offensively.

  • Blue Tanks: Even with an Armorsmasher, Navarre finds it tough to break through Fallen Hardin. Tanks like Corrin-F, Nephenee, Nowi, Lukas and Shiro won’t have any trouble dispatching Navarre.

  • Speed Debuffers: Gunnthra is a huge problem for Navarre, especially if he does not invest into his Defense. The presence of Chill Spd is also bad, as it utterly ruins Navarre’s offensive potential. Firesweep Fliers such as Tana, Cordelia and Shanna often carry Chill Spd as does Fallen Celica.

  • Slow Swordbreakers: Navarre’s high Speed makes him a target for units like Alfonse and Chrom who run Swordbreaker to defeat faster frail units. This is only a problem if Navarre opts out of Swordbreaker, however. Anti-armor units such as Olivia and Draug are also often seen with Swordbreaker.
Weapon Skills
Weapons SP Rng. Mt.
Iron Sword
Only Inheritable by Sword Units.
50 1 6
Steel Sword
Learns by default at 3 ★
Only Inheritable by Sword Units.
100 1 8
Killing EdgeAccelerates Special trigger (cooldown count-1).
Learns by default at 4 ★
Unlocks at 3 ★
Only Inheritable by Sword Units.
200 1 7
Killing Edge+Accelerates Special trigger (cooldown count-1).
Unlocks at 5 ★
Only Inheritable by Sword Units.
300 1 11
Weapon Evolution
Weapon Upgrades
Weapon Upgrades
Special Skills
Special Skills SP Turns
Rising WindBefore combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).
Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
150 4
Blazing WindBefore combat this unit initiates, foes in an area near target take damage equal to 1.5x (unit's Atk minus foe's Def or Res).
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
300 4
Passive Skills
Passive Skills SP Slot
Desperation 1If unit initiates combat with HP ≤ 25%, follow-up attacks occur immediately after unit's attack.
Unlocks at 3 ★
Inheritable by all units.
50
B
Desperation 2If unit initiates combat with HP ≤ 50%, follow-up attacks occur immediately after unit's attack.
Unlocks at 4 ★
Inheritable by all units.
100
B
Desperation 3If unit initiates combat with HP ≤ 75%, follow-up attacks occur immediately after unit's attack.
Unlocks at 5 ★
Inheritable by all units.
200
B
Threaten Spd 1Inflicts Spd-3 on foes within 2 spaces through their next actions at the start of each turn.
Inheritable by all units.
50
C
Threaten Spd 2Inflicts Spd-4 on foes within 2 spaces through their next actions at the start of each turn.
Unlocks at 3 ★
Inheritable by all units.
100
C
Threaten Spd 3Inflicts Spd-5 on foes within 2 spaces through their next actions at the start of each turn.
Unlocks at 4 ★
Inheritable by all units.
200
C
Other Info
Origin
Fire Emblem: Mystery of the Emblem
Fire Emblem: New Mystery of the Emblem
Fire Emblem: Shadow Dragon
Fire Emblem: Shadow Dragon and the Blade of Light

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Official Hero Artwork

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