Table of Contents
- Default
- Attack
- Special
- Injured
| Narcian - Wyvern General |
|---|
|
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | |||||
| Middle | 18 | 7 | 7 | 8 | 7 |
| High |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | |||||
| Middle | 42 | 29 | 29 | 32 | 26 |
| High |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
This unit has no access to IVs.
Skill Sets
Magic Tank
![]() |
Handbell+ (+Res) Alternate: Slaying Axe+ (+Res) |
A | Distant Counter |
|---|---|---|---|
![]() |
Draw Back | B | Quick Riposte 3 Alternate: Vantage 3 |
![]() |
Moonbow | C | Goad Fliers |
| SP | 1,635 | S | Distant Def 3 |
-
Weapon: Handbell+ (+Res) / Slaying Axe+ (+Res)
-
Assist: Draw Back / Reposition
-
Special: Moonbow / Luna
-
Passive A: Distant Counter
-
Passive B: Quick Riposte / Vantage
-
Passive C: Goad Fliers / Hone Fliers
-
Sacred Seal: Distant Def / Iote’s Shield
Thanks to his Resistance, Narcian can become a decently successful magical tank with the right skills. This set gives Narcian the ability to handle mages who attack from range. He can counter key threats like Reinhardt while providing buff and mobility support to his allies.
Distant Counter is the most important part of this build, being the element that lets Narcian counterattack ranged attackers. Since his Resistance is not particularly high, Distant Def goes a long way to making Narcian a viable tank. A Resistance refine on his Handbell also gives him a considerable boost. Quick Riposte lets him hit back twice against mages, but helps more against the occasional melee units Narcian will fight. Vantage is a great alternative that can let him preemptively KO some units who would attack him.
Moonbow is the best choice of Special, as it hits mages very hard on their low Defense and gives Narcian the ability to OHKO many of them. Luna makes Narcian stronger against tanks, but the charge time is long unless a Slaying Axe is used. Using a Slaying Axe with Moonbow will waste a Special charge, however. Narcian should be used on a Flier team with either Goad Fliers or Hone Fliers to support his team-mates. Draw Back is great for pulling allies out of danger but Reposition also works well.
As a final note, Narcian has the option of running Iote’s Shield which allows him to counter and beat out many archers. However he cannot beat the two most prominent archers, Halloween Jakob and Brave Lyn. Iote’s is a great option for PvE modes but the lack of Distant Def makes it much harder for him to reliably tank units like Reinhardt.
Melee Tank
![]() |
Handbell+ (+Def) | A | Fury 3 |
|---|---|---|---|
![]() |
Draw Back | B | Quick Riposte 3 |
![]() |
Bonfire Alternate: Ignis |
C | Goad Fliers |
| SP | 1,485 | S | Close Def 3 |
-
Weapon: Handbell+ (+Def)
-
Assist: Draw Back / Reposition
-
Special: Bonfire / Ignis
-
Passive A: Fury / Close Def
-
Passive B: Quick Riposte
-
Passive C: Goad Fliers / Hone Fliers / Atk Smoke
-
Sacred Seal: Close Def / Quickened Pulse
Narcian is a capable tank who can support flier teams through his bulk. However he is not limited to Flier teams as he requires no real support from them to do his job. This set makes Narcian extremely tough to defeat by melee units, and gifts him a powerful special which he can use to annihilate his enemies.
Handbell is a great weapon for tanks, and with a refine it provides an effective boost of 6 to his Defense. Fury is both cheap and performs excellently, but if the HP loss is undesirable, Close Def is the next best thing. Quick Riposte ensures Narcian can double with his mediocre Speed to charge his Special and deal more damage.
Bonfire is the best choice of Special, but Quickened Pulse can be taken if Ignis is preferred. Narcian has a very powerful Ignis with this build, but this variant loses him the Close Def seal which makes him much harder to KO.
Narcian’s C slot skill and Assist skill depend mainly on his teammates. If Narcian is being used outside of a Flier team, Reposition and Atk Smoke are the best choices for these slots. Otherwise, Draw Back is great for bringing Firesweep Fliers out of danger. Goad Fliers is better for melee teammates while Hone Fliers is essential if mage Fliers are on Narcian’s team.
Introduction
Narcian hails from Fire Emblem: Binding Blade, and has become a fan-favorite due to his personality. As the first Grand Hero Battle, Narcian is available to everyone and comes with a usable base kit.
His stats are well-rounded with acceptable levels of Attack, Speed and Defense. Narcian’s Resistance is high when compared to other green fliers like Cherche and Gerome, making him one of the better choices for a Distant Counter build on Flier teams.
While he is easily available, Narcian cannot optimise his stats further with a boon/bane and has limited merge potential due to his nature as a Grand Hero Battle unit. Unfortunately for Narcian, many better tanks are available and he requires significant investment to reach his max potential.
Strengths
Well-rounded stat spread.
Narcian has 32 Defense and 26 Resistance, giving him decently high mixed defenses. With the notable exception of Camilla, this gives him a niche as a green unit on Flier teams. 29 Attack and Speed are by no means high, but Narcian can outspeed a few other tanks and has a workable Attack stat.
Easy to build and use.
Narcian comes with an anti-blue base kit which makes him usable out of the box and even at lower rarities. While he needs significant investment to reach his max potential, Narcian can be made useful very easily and performs well in modes such as Arena Assault where teams can be scouted ahead of time.
Weaknesses
Low Attack.
With no access to boons or banes, Narcian is stuck with his base 29 Attack. This makes it harder for him to combat other green tanks with their huge Defense stats often in the high 30s. He also does not have access to Wrath, a skill often used to bolster middling Attack. However, Narcian can benefit from Flier buffs when present in a team alongside them.
Heavily limited by merges and lack of boon/banes and a unique weapon.
Unlike most other units, Narcian has no access to boons or banes to optimise his stats. Additionally, while he has had several copies released, there are not enough yet to reach a high merge level. Unlike Michalis, his fellow Grand Hero Battle unit, Narcian does not have a weapon unique to him. These factors make it extremely difficult for him to carve a viable niche.
Team Options
Counters
Narcian is easily defeated by many units. In fact, he struggles against nearly all units he is not designed to kill. Low Attack makes it very hard for him to defeat tanky green units, and is utterly destroyed by swords who have the Speed to double and kill him. As a Flier, he must always be on the lookout for enemy archers who can KO him even if he invests into Defense.
-
Swords: In all of his sets, Narcian is walled out completely by swords. Lucina, Ayra, the Black Knight and Marth are just some of the units who Narcian can’t beat.
-
Green Tanks: With his low base Attack of 29, Narcian finds it extremely difficult to punch through the Defense of units like Hector, Fallen Robin, Brave Ike, Winter Chrom, and Myrrh. They will charge and KO him with their Specials before he can topple them.
- Archers: As a Flier, Narcian takes boosted damage from bows. He can use the Iote’s Shield seal to fix this matchup but even with it equipped, he loses to Halloween Jakob and Brave Lyn.
![]() |
Slaying Axe+ (+Def) | A | Earth Boost 3 |
|---|---|---|---|
![]() |
Reciprocal Aid | B | Quick Riposte 3 |
![]() |
Bonfire | C | Goad Fliers |
| S | Defense +3 | ||
This build makes Narcian a great tank, he'll need to be in a flier team to make him stronger (atk, spd, def and res buff are welcomed)
Reciprocal Aid helps him to recover for the activation of Quick Riposte and Earth Boost.
The sacred seal Brash Assault can be choose but as Narcian should never be low hp, Def+3 or Hp+5 are better options.
Merges are going to make him a lot stronger than he is, and summoner support help him a lot too.
![]() |
Emerald Axe+ | A | Distant Counter |
|---|---|---|---|
![]() |
Reposition | B | G Tomebreaker 3 |
![]() |
Bonfire | C | Hone Fliers |
| S | Distant Def 3 | ||
Hector but more specialized, flying, and a narcissist. With Emerald Axe and distant counter, suddenly Narcians middling bulk of 42/32/26 allows him to handle lances and blue tomes alike. Quick riposte can be taken to guarantee doubles on the counter, though with Narcian's specialization, G tomebreaker can be recommended instead to allow him to duel with popular green mages such as Nino and Julia and come out on top. This can also be compounded using the Distant Defense 3 seal, giving him an extra 6 res, amounting to a more comfortable 32 res to tank them on the defense.
Bonfire is used to give him a solid 16 bonus damage (19 with hone fliers) to make up for his otherwise lackluster attack against more bulky defensive threats, and can be swapped out for ignis should a one-time defense nuke be preferred. His C slot is flexible, so he can either run flier buffs, or more interestingly something like Panic Ploy to help counter units like Nino that rely on buffs due to his high HP.
As a set, this is recommended for players who want a counter to blues specifically, especially against lances.
Compared to the other famous dc emerald axe flier Camilla, Narcian has lower atk, spd and res for higher defense and hp. This means that Narcian should be used as a wall and as a wall alone, particularly against physical threats.
![]() |
Emerald Axe+ | A | Fury 3 |
|---|---|---|---|
![]() |
Reposition | B | Axebreaker 3 |
![]() |
Bonfire | C | Savage Blow 3 |
| S | Quickened Pulse | ||
Stats are w/ S Rank Summoner Support + Fury 3
In testing process of seal, Quickened Pulse, Hardy Bearing, Panic Ploy 1 or Atk Ploy 1 most likely, or just a straight up + like hp or spd, not certain best yet.
Panic Ploy conflicts with Fury, so does Hardy Bearing, so with that being the most recent addition, probably not.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Learns by default at 2 ★ Inheritable by Axe users only.
|
50 | 1 | 6 |
| Learns by default at 3 ★ Unlocks at 2 ★ Inheritable by Axe users only.
|
100 | 1 | 8 |
| Learns by default at 4 ★ Unlocks at 3 ★ Inheritable by Axe users only.
|
200 | 1 | 8 |
| Unlocks at 5 ★ Inheritable by Axe users only.
|
300 | 1 | 12 |
Special Skills
| Special Skills | SP | Turns |
|---|---|---|
RetributionBoosts damage dealt to foe by 30% of damage dealt to unit.
Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
|
100 | 3 |
VengeanceBoosts damage dealt to foe by 50% of damage dealt to unit.
Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
|
200 | 3 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Unlocks at 2 ★ Non-Inheritable by red units.
|
50 | B |
| Unlocks at 3 ★ Non-Inheritable by red units.
|
100 | B |
| Unlocks at 4 ★ Non-Inheritable by red units.
|
200 | B |
| Unlocks at 3 ★ Inheritable by all units.
|
50 | C |
| Unlocks at 4 ★ Inheritable by all units.
|
100 | C |
| Unlocks at 5 ★ Inheritable by all units.
|
200 | C |
Other Info
| Origin |
Fire Emblem: The Binding Blade
|
|---|
Banners Featured In
None

Fate Grand Order
Dragonball Legends

IV Calc
Heroes