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Table of Contents

Tier Rating

Analysis by Adonyx
Nailah - Unflinching Eye

5

Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
163
HP 40
ATK 31
SPD 37
DEF 32
RES 23

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 17 6 10 7 3
Middle 18 7 11 8 4
High 19 8 12 9 5

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 36 28 34 29 20
Middle 40 31 37 32 23
High 43 34 40 35 27

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Assets

  • +SPD: Increasing Nailah’s Speed will allow her to easily double even more units, resulting in higher damage output and more Special activations.

  • +ATK: Nailah can stack a massive amount of Speed due to her already high Speed as well as her Wolf Queen Fang, meaning that boosting her Attack is more useful against enemies that don’t have high Speed.

Neutral

  • DEF: As a melee unit, Nailah fights physical damage dealers a bit more often than magical damage dealers, so it’s best to keep her physical bulk intact.

  • HP: Not only does -HP result in lowering both magical and physical bulk for Nailah, but it’s also a superbane (-4 to the stat).

Flaws

  • -RES: As Nailah’s lowest stat, Resistance is the easiest stat to lower as it’ll have the least amount of impact on her effectiveness.

Skill Sets

Gatsūga! (Mixed Phase Generalist)

Recommended
Wolf Queen Fang A Distant Counter
Alternate: Atk/Spd Solo 3
Reposition B Wrath 3
Alternate: Null C-Disrupt 3
Moonbow C Glare
SP1385SQuickened Pulse

Show Explanation/Analysis
  • Preferred IV: +SPD or +ATK / -RES
  • Weapon: Wolf Queen Fang
  • Assist: Reposition
  • Special: Moonbow
  • Passive A: Distant Counter / Atk/Spd Solo
  • Passive B: Wrath / Null C-Disrupt / Null Follow-Up
  • Passive C: Glare / Flexible
  • Sacred Seal: Quickened Pulse / Atk/Spd Bond / Spd Smoke

This build is essentially just Nailah’s base kit, which is already quite effective on its own. The main difference is the choice of B skill; because Nailah’s unique Wolf Queen Fang reduces Special cooldown by 1, she can repeatedly activate her Special as well as easily keep it charged due to the combination of a low cooldown and charge gain from Wrath paired with Quickened Pulse.

The combination of Wolf Queen Fang, Moonbow, and Quickened Pulse means that Nailah will start out with her Special charged immediately. The Quickened Pulse Seal can be replaced for something else (such as Atk/Spd Bond) if Nailah has access to Infantry Pulse or Ostia’s Pulse support from her team. Moonbow being reduced to 1 cooldown means that if Nailah initiates combat and can double her opponent, she can activate her Special twice; if she does this while transformed, she will be able to stack the +10 damage effect twice, with a potential third if she drops into Wrath’s 75% HP threshold mid-combat.

Nailah’s base Distant Counter works fantastically with this build, as she works a bit better when staying close to her team due to Wolf Queen Fang boosting her stats based on the number of nearby allies. However, her powerful offensive stats combined with her unique skill, Glare, offer her the flexibility to initiate combat herself away from her team. Alternatively, Nailah can opt to utilize an offensive A skill like Atk/Spd Solo to maximize Glare’s effectiveness, though this will make it a bit difficult to utilize the bonus stats granted by Wolf Queen Fang.

Wrath is the clear choice for raw damage output. However, Nailah’s base Null C-Disrupt or Null Follow-Up are both good choices to expand the list of threats that she can easily handle. It’s important to note that if Nailah can maintain her transformed state, she will be stacking +10 damage every time Moonbow activates. This will often be more than enough damage for the majority of opponents, which can make the +10 damage from Wrath unnecessary.

Lone Wolf (Offensive Nuke)

Wolf Queen Fang A Sturdy Impact
Alternate: Sturdy Blow 2
Reposition B Special Spiral 3
Alternate: Desperation 3
Bonfire C Glare
SP1635SAttack/Def +2

Show Explanation/Analysis
  • Preferred IV: +ATK or +SPD / -RES
  • Weapon: Wolf Queen Fang
  • Assist: Reposition
  • Special: Bonfire
  • Passive A: Sturdy Impact / Atk/Def Solo / Atk/Spd Solo / Sturdy Blow
  • Passive B: Special Spiral / Desperation
  • Passive C: Glare
  • Sacred Seal: Attack +3 / Brazen Atk/Res / Flashing Blade / Heavy Blade

This is a fully offensive set that aims for more of a hit and run playstyle. Nailah’s unique skill, Glare, works best when Nailah initiates combat herself due to its limited range. Supporting Nailah with movement assists or Refresher support will allow her to completely shut down enemy teams similarly to staff units with Gravity+.

The Attack and Speed bonus from Wolf Queen Fang can be a bit difficult to utilize on Player Phase, but the important part is that she maintains the +10 damage on Specials while transformed, as that allows her Bonfire activations to deal heavy damage. Combining this with Sturdy Impact and Special Spiral allows her to repeatedly have Bonfire active after every combat, potentially allowing her to KO her targets in a single hit. If Sturdy Impact is unavailable, some other good options include Atk/Def Solo or Atk/Spd Solo. Sturdy Blow is acceptable for budget.

Special Spiral is important to ensure that Nailah can repeatedly activate her Special after every combat. However, this effect can be mimicked by Desperation combined with the Flashing Blade Seal, though it does require that she enter the HP threshold first. If using Desperation, than boosting Nailah’s Speed with a skill like Atk/Spd Solo or Swift Sparrow is important to ensure that she can double.

For Seals, a basic Attack +3 works great if using Special Spiral. Brazen Atk/Res offers more raw Attack, but it does require that Nailah enter the HP threshold first. Finally, Flashing Blade or Heavy Blade is necessary if utilizing Desperation instead of Special Spiral.

Introduction

As one of the first Beast units introduced to Fire Emblem Heroes, Nailah does not disappoint. With a strong raw offensive statline and a fantastic base kit, Nailah needs very little work to excel. They key to Nailah’s strength is her transformation; while in her Beast form, she gains a massive boost to her damage in the form of +2 Attack and +10 damage on her Special activations. This is what allows her to deal massive damage despite only having 31 base Attack. Capitalizing on this with a low cooldown Special like her base Moonbow and other skills like Wrath allow her to be incredibly potent on the battlefield.

However, this does come with a downside; because Nailah’s transformation has conditional requirements (namely, either not being adjacent to allies or only being adjacent to Beast or Dragon units), her prospects for team options are a bit more narrow. While she can certainly work in any team, doing so would require very careful positioning to ensure that she stays transformed as much as possible.

Ultimately, assuming Nailah can meet her transformation requirements, she is an incredibly potent force. While she can be a bit tricky to use in teams with units other than Beasts or Dragons, she can still more than pull her weight nonetheless with smart play.

Strengths

Wolf Queen Fang

This weapon has incredible synergy with Nailah’s base kit and allows her to be an incredibly potent mixed phase powerhouse. Combining Special cooldown reduction with the innate +10 damage on Special triggers means that Nailah can repeatedly activate a low cooldown Special like Moonbow for massive damage output.

Glare

While Nailah’s unique Glare skill can be a bit difficult to utilize at times due to her being melee, it can still be quite potent and gives her some strong versatility that can only be matched by staff units wielding Gravity+.

Strong Offenses

Nailah has excellent Speed, and while 31 Attack isn’t particularly impressive, Nailah can more than make up for it thanks to her Wolf Queen Fang.

Decent Bulk

With 72 physical and 63 magical bulk, Nailah is pretty hardy (even with a Flaw in one of her defensive stats). While she’s not particularly adept at tanking damage, she is easily bulky enough that she can take a hit when necessary.

Beast

Nailah’s status as a Beast offers her strong benefits with transformed as well as access to unique buffs.

Weaknesses

Transformation Reliant

While being a Beast unit offers unique advantages via their transformation and unique buffs, it does come with the detriment of specific positional requirements; namely, Nailah can’t start a turn adjacent to a non-Beast or Dragon ally as otherwise she will take a huge hit to her damage output by not transforming.

Reliant on Specials for Damage

A massive chunk of Nailah’s damage comes from her Specials; enemies with skills like Guard or Special Fighter can be a huge issue.

Weapon Skills

Weapons SP Rng. Mt.
Whelp (Infantry)At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers.
Beast Infantry Only
50 1 4
Yearling (Infantry)At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers.
Beast Infantry Only
100 1 6
Adult (Infantry)At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers.
Beast Infantry Only
200 1 9
Wolf Queen FangAccelerates Special trigger (cooldown count-1). During combat, boosts unit's Atk/Spd by number of allies within 2 spaces x 2. (Maximum bonus of +6 to each stat.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers.
Learns by default at 5 ★
Non-Inheritable skill.
400 1 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
New MoonResolve combat as if foe suffered Def/Res-30%
Learns by default at 5 ★
Non-inheritable by Staff-wielding units.
100 3
MoonbowResolve combat as if foe suffered Def/Res-30%.
Unlocks at 5 ★
Non-inheritable by Staff-wielding units.
200 2

Passive Skills

Passive Skills SP Slot
Distant CounterEnables unit to counterattack regardless of distance to attacker.
Restricted to melee units.
Unlocks at 5 ★
300
A
Null C-Disrupt 1At start of combat, if unit's HP = 100%, neutralizes status effects and disables skills that prevent counterattacks during combat.
Excludes Armor, Cavalry, and Flying
60
B
Null C-Disrupt 2At start of combat, if unit's HP ≥ 50%, neutralizes status effects and disables skills that prevent counterattacks during combat.
Excludes Armor, Cavalry, and Flying
120
B
Null C-Disrupt 3Neutralizes status effects and disables skills that prevent counterattacks during combat.
Excludes Armor, Cavalry, and Flying
Unlocks at 5 ★
240
B
GlareAfter combat, if unit attacked, inflicts status on target and foes within 1 space of target restricting movement to 1 space through their next actions.
Non-Inheritable skill.
Unlocks at 5 ★
300
C

Other Info

Origin
Fire Emblem: Radiant Dawn

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