Table of Contents

Tier Rating

Analysis by Lunare
Nah - Little Miss

5

Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
173
HP 44
ATK 34
SPD 25
DEF 38
RES 32

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 17 5 5 4 5
Middle 18 6 6 5 6
High 19 7 7 6 7

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 41 31 22 34 29
Middle 44 34 25 38 32
High 47 37 29 41 35

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Assets

  • +ATK: Nah’s most versatile Asset is easily Attack. Pushing her base value up to a solid 37, or an effective base 40 after accounting for Oracle’s Breath, Nah can deal tremendous damage to the majority of enemy heroes.

Neutral

  • DEF: With a strong base 38, Nah’s defense is very competitive. Opting for a +Def boon can improve Nah’s physical bulk nicely, but this Asset is generally harder to recommend than +Atk given how universally useful the latter is.

  • RES: Similarly to +Def, a +Res Asset can improve Nah’s magical bulk and grant Nah more solid mixed defenses. 38/35 in Defense and Resistance respectively provides a great foundation for improvement with skills like Fort. Def/Res, though a +Atk Asset will generally be more valuable.

  • HP: As Nah values her Defense and Resistance quite highly, HP remains as the weaker of her defensive stats. Base 44 HP is still respectable however, and is best preserved when possible due to Nah’s weakness to Panic Ploy.

Flaws

  • -SPD: Arguably Nah’s best Flaw would be Speed: with a mediocre base 25, Nah will struggle to reach a respectable speed tier without considerable investment. However, Nah does possess a valuable 4-point Asset in Speed which would push her up to a more reasonable base 29. Though Oracle’s Breath negates Nah’s need for Speed in most of her Enemy Phase builds, it’s possible to vastly improve her base Speed if so desired.

Skill Sets

Daughter of Dragons (Distant Counter Enemy Phase)

Recommended
Oracle's Breath A Distant Counter
Reposition B Null C-Disrupt 3
Alternate: Quick Riposte 3
Aether
Alternate: Bonfire
C Infantry Breath 3
SP2025SQuick Riposte 3

Show Explanation/Analysis

Preferred IV: +ATK / -SPD

+ATK improves Nah’s damage output from her regular and follow-up attacks, greatly improving her KO potential. Of Nah’s possible Flaws, -Spd is preferable as Nah’s HP is valuable.

Weapon: Oracle’s Breath

  • Oracle’s Breath is a powerful weapon which incentivizes buffing up Nah’s stats by allowing her to negate enemy follow-up attacks. This weapon effect is not only powerful, but incredibly easy to activate through team support or even a Wave skill in Nah’s own C slot. However, Panic Ploy will counter this weapon directly, so beware of enemy heroes with greater HP than Nah using this skill.

Assist: Reposition / Flexible

  • Reposition offers solid maneuverability and can be acquired cheaply, but Nah’s Assist skill is flexible and often team dependant.

Special: Aether / Bonfire / Ignis

  • Thanks to Nah’s impressive mixed defenses, she can survive multiple rounds of combat without much threat of KO, provided her foe does not have a dragon-effective weapon. This makes a slower Special skill like Aether more appealing, as it delivers a nice damage boost with some heavy sustain. Aether can keep Nah above the necessary threshold for Quick Riposte while improving her long term durability.

  • Alternatively, Bonfire or Ignis discard the healing effect for greater damage. Nah’s base 38 Defense offers a stellar 19 true damage from Bonfire, before accounting for skills, buffs and other effects. With enough Defense, Nah can punch through incredibly bulky opponents with high-power Specials. Ignis offers greater damage on a longer cooldown, but may be preferable in some match-ups.

Passive A: Distant Counter

  • Distant Counter is necessary to enable Nah’s counterattack against ranged opponents. Though it offers no bonuses to her stats, Distant Counter vastly improves Nah’s proficiency as an Enemy Phase hero by allowing her to KO ranged attackers instead of merely walling their attacks.

Passive B: Null C-Disrupt / Wrath / Quick Riposte

  • Null C-Disrupt ensures that Nah can retaliate against enemies who would otherwise negate counter-attacks. This is primarily significant against heroes with Firesweep weapons or Dazzling Staff, who could otherwise chip away at Nah with safe attacks and out-of-combat damage effects like Poison Strike or Pain.

  • Alternatively, Nah can take Wrath for some added damage and Special charge. Wrath can be a very synergistic skill alongside Aether and Quick Riposte, allowing Nah to charge Aether more quickly once she falls out of the necessary threshold for Quick Riposte. Furthermore, the bonus true damage allows Aether to keep up with other Special skills like Bonfire when it comes to damage output.

  • For a budget option, Quick Riposte is accessible in Nah’s base kit and can be a strong alternative. While she misses out on the effects of Null C-Disrupt or Wrath, Nah can opt for a different Sacred Seal, opening up choices like Renewal or Brazen Atk/Res.

Passive C: Infantry Breath / Even Attack Wave / Odd Attack Wave / Flexible

  • Infantry Breath, if Nah finds herself alongside suitable allies, can be a powerful team asset. Any infantry unit who fights in Enemy Phase can benefit from improved Special charge, allowing more favourable outcomes.

  • Alternatively, Wave skills can be extremely potent on Nah, as they ensure that she can maintain the follow-up negation offered by Oracle’s Breath 50% of the time. Though unnecessary if Nah has the appropriate support partner, Wave skills can greatly improve Nah’s independence.

Sacred Seal: Quick Riposte / Renewal / Brazen Atk/Def / Atk/Def Bond

  • Quick Riposte ensures that Nah can deliver follow-up attacks when defending on Enemy Phase, allowing her to deal tremendous damage. This skill is essential to improving Nah’s combat ability, and preserving this effect is crucial.

  • If Quick Riposte is equipped in the B slot instead, Renewal is a worthy consideration for an alternative. Passive healing allows Nah to take a stronger Special such as Bonfire, without sacrificing on the healing previously offered by Aether.

  • Brazen skills like Brazen Atk/Def or Brazen Atk/Res can improve Nah’s combat performance once her HP drops below the necessary threshold. This can give Nah a much needed boost once she falls out of Quick Riposte range, but will not persist if Nah is healed.

  • Bond skills can provide a more versatile alternative to Brazen skills. Though Bond Atk/Def grants a lesser stat bonus, the adjacency requirement can be met while Nah remains in Quick Riposte range.

Hybrid Heroine (Melee Specialist)

Oracle's Breath A Bonus Doubler 3
Alternate: Steady Stance (3 or 4)
Reposition B Quick Riposte 3
Bonfire
Alternate: Ignis
C Even Atk Wave 3
Alternate: Infantry Breath 3
SP1365SRenewal 3

Show Explanation/Analysis

Preferred IV: +ATK / -SPD

+ATK remains the best choice for Nah’s Asset, granting a stellar boost to her damage output. Similarly, -SPD is ideal as Oracle’s Breath negates the requirement for a high Speed stat to avoid enemy follow-up attacks. This is particularly true on this build, which assumes Nah will always be under the effect of a buff.

Weapon: Oracle’s Breath

  • Oracle’s Breath allows Nah to disregard her Speed when defending on Enemy Phase, while providing a nice boost to her Attack stat and targeting enemy Resistance. Oracle’s Breath is powerful, but demands that Nah is always affected by a buff.

Assist: Reposition / Flexible

  • Reposition offers solid maneuverability and can be acquired cheaply, but Nah’s Assist skill is flexible and often team dependant.

Special: Bonfire / Ignis

  • As the focus of this build is damage output, Bonfire is the Special of choice here. Bonfire grants a powerful true damage bonus to Nah’s attack, which will be incredibly strong after accounting for her impressive base Defense, buffs and Bonus Doubler.

  • Ignis offers a greater damage bonus in exchange for a longer cooldown. This may be worthwhile on Nah due to her incredibly high Defense, allowing Ignis to deal upwards of 35-40 true damage.

Passive A: Bonus Doubler / Steady Stance / Warding Stance / Fort. Def/Res

  • Bonus Doubler is accessible in Nah’s base kit, and synergises incredibly well with Oracle’s Breath. Alongside a suitable partner such as Legendary Azura, Nah can easily achieve a tremendous bonus to all of her stats with consistency and ease.

  • Steady Stance, or alternatively Warding Stance, can be worthy alternatives for those looking to protect Nah from enemy Special skills. These skills may be worthwhile against enemies who rely more charging their Special skill during combat, but will offer less versatility compared to Bonus Doubler.

  • Fort. Def/Res elevates Nah to the position of an immensely powerful mixed defender: with this skill she can easily reach a Defense and Resistance stat in the low 40s before other skills, buffs or merges are accounted for.

Passive B: Quick Riposte / Wrath / Null C-Disrupt / Guard

  • Quick Riposte is Nah’s most affordable option, offering a follow-up attack when defending on Enemy Phase despite her low Speed. Quick Riposte should be taken in the S slot if not here, as the effect is crucial to Nah’s primarily Enemy Phase role.

  • Wrath is also a great choice here, offering a powerful bonus to Special charge and damage. Though Nah cannot utilise both Quick Riposte and Wrath simultaneously, the effect is still incredibly valuable and improves Nah’s damage output considerably.

  • Guard allows Nah to delay enemy Specials, maximising the value of her defensive stats and ensuring that heroes with powerful Special skills such as Zelgius and Legendary Alm cannot catch her off-guard.

  • Null C-Disrupt is useful in ensuring that Nah can retaliate against attackers who would otherwise nullify her counterattack, but this skill’s usefulness is limited without Distant Counter. It’s generally worth sticking with one of the aforementioned skills.

Passive C: Even Attack Wave / Odd Attack Wave / Infantry Breath / Flexible

  • Even Attack Wave ensures that Nah will benefit from Oracle’s Breath on even turns if she finds herself unable to receive buffs from another teammate. This can be useful in a pinch, but note that this skill as well as Odd Attack Wave are not recommended if Nah is used alongside a dedicated support.

  • If Nah has suitable teammates, Infantry Breath is highly recommended to improve the Special charge of Nah’s teammates. Though reliant on class and adjacency requirements, this effect can reverse the tide of battle.

Sacred Seal: Renewal / Quick Riposte / Brazen Atk/Def / Atk/Def Bond

  • Renewal offers Nah a boost to her HP throughout the battle, allowing her to fight in multiple engagements. Alongside her impressive mixed defenses, Renewal can make Nah a particularly difficult hero to KO.

  • If Quick Riposte is not being taken in the B slot, it’s highly recommended to take it here. Quick Riposte is an incredible valuable part of Nah’s Enemy Phase kit.

  • Brazen skills like Brazen Atk/Def or Brazen Atk/Res can improve Nah’s combat performance once her HP drops below the necessary threshold. This can give Nah a much needed boost once she falls out of Quick Riposte range, but will not persist if Nah is healed.

  • Bond skills can provide a more versatile alternative to Brazen skills. Though Bond Atk/Def grants a lesser stat bonus, the adjacency requirement can be met while Nah remains in Quick Riposte range.

Introduction

Nah is a red dragon hero hailing from Fire Emblem Awakening who boasts an impressive stat line and powerful unique weapon. With a playstyle revolving around buffing Nah’s combat stats and overpowering attackers on Enemy Phase, Nah can be a powerful force.

Oracle’s Breath is Nah’s standout feature. This PRF weapon allows Nah to negate enemy follow-up attacks if her stats are buffed. With how many teammates Nah can deploy with to guarantee these buffs, such as Legendary Azura, Performing Azura and heroes with Rally, Hone, Fortify or Link skills, this effect is easy to preserve and complements Nah’s other skills like Bonus Doubler.

Nah’s weaknesses are her vulnerability to Panic Ploy and weakness to dragon-effective weapons. With prevalent anti-dragon threats around like Legendary Roy, Legendary Marth and Naga, Nah may struggle to survive attacks from any of these heroes with effective damage.

“I can turn into a dragon, you know? So I have to put on a brave face and protect everyone.”

Nah, Fire Emblem: Awakening

Strengths

Oracle’s Breath

Oracle’s Breath protects Nah from follow-up attacks and incentivizes stacking buffs on Nah. In addition, the bonus +3 Attack improves Nah’s damage output and synergizes nicely with skills like Quick Riposte. Targeting Resistance is another notable feature, as most melee heroes tend to have superior Defense.

Great Attack

Nah’s base Attack of 34, after adding the +3 from Oracle’s Breath, another possible +3 from a +Atk Asset and any additional boosts from buffs, allows for great damage output.

Fantastic Mixed Defenses

Nah boasts an impressive 38 Defense and a respectable base 32 Resistance. Alongside her decent HP pool and Oracle’s Breath negating enemy follow-up attacks, Nah can perform admirably as an incredibly powerful defensive wall.

Weaknesses

Poor Speed

Nah suffers from a poor base Speed of 25, limiting her ability to attack and perform follow-up attacks on Player Phase. Though this can be remedied somewhat with skills and a +Spd Asset, Nah will struggle to compete with the majority of high-Speed heroes.

Weakness to Dragon Effectiveness

Naga, Legendary Roy, Legendary Marth and many other heroes who possess or have access to dragon effective weapons will greatly hinder Nah. If Oracle’s Breath is inactive, Nah will have little to no hope of surviving against these heroes.

Weapon Skills

Weapons SP Rng. Mt.
Fire Breath
Learns by default at 1 ★
Unlocks at 1 ★
Only inheritable by Dragon units.
50 1 6
Fire Breath+
Learns by default at 3 ★
Unlocks at 2 ★
Only inheritable by Dragon units.
100 1 8
Flametongue
Learns by default at 4 ★
Unlocks at 3 ★
Only inheritable by Dragon units.
200 1 11
Oracle's BreathGrants Atk+3. If a bonus granted by a skill like Rally or Hone is active on unit, foe cannot make a follow-up attack. If foe's Range =2, calculates damage using the lower of foe's Def or Res.
Learns by default at 5 ★
Unlocks at 5 ★
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Glowing EmberBoosts damage dealt by 50% of unit's Def.
Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 4
BonfireBoosts damage dealt by 50% of unit's Def.
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 3

Passive Skills

Passive Skills SP Slot
Bonus Doubler 1Grants bonus to Atk/Spd/Def/Res during combat = 50% of current bonus on each of unit's stats. Calculates each stat bonus independently.
Infantry Units Only
60
A
Bonus Doubler 2Grants bonus to Atk/Spd/Def/Res during combat = 75% of current bonus on each of unit's stats. Calculates each stat bonus independently.
Infantry Units Only
120
A
Bonus Doubler 3Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently.
Infantry Units Only
Unlocks at 5 ★
240
A
Quick Riposte 1Unit automatically makes a follow-up attack if attacked at HP ≥ 90%.
Inheritable by all units.
60
B
Quick Riposte 2Unit automatically makes a follow-up attack if attacked at HP ≥ 80%.
Inheritable by all units.
120
B
Quick Riposte 3Unit automatically makes a follow-up attack if attacked at HP ≥ 70%.
Inheritable by all units.
Unlocks at 4 ★
240
B
Infantry Breath 1Adjacent infantry allies gain: "If foe initiates combat, grants Special cooldown charge +1 per attack during combat. (Only highest value applied. Does not stack.)"
Infantry Units Only
60
C
Infantry Breath 2Adjacent infantry allies gain: "If foe initiates combat, grants Def/Res+1 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)"
Infantry Units Only
120
C
Infantry Breath 3Adjacent infantry allies gain: "If foe initiates combat, grants Def/Res+2 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)"
Infantry Units Only
Unlocks at 5 ★
240
C

Other Info

Origin
Fire Emblem: Awakening

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