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Tier Rating

Analysis by lordhelpme
Naesala - Sky's Shadow

Hero Stats

Max Avg Total Stats at Lvl 40
162
HP 39
ATK 32
SPD 38
DEF 24
RES 29

Stat Variations

Level 1 Stat Variation
5★
4★
3★
HP ATK SPD DEF RES
Low
Middle 17 8 10 5 7
High

Level 40 Stat Variations
5★
4★
3★
HP ATK SPD DEF RES
Low
Middle 39 32 38 24 29
High

This unit has no access to IVs.

Skill Sets

Leanne’s Husband (Offensive Nuke)

Recommended
Raven King Beak A Atk/Spd Solo 3
Alternate: Swift Sparrow 2
Reposition B Chill Spd 3
Alternate: Desperation 3
Luna
Alternate: Moonbow
C Odd Atk Wave 3
SP1,605SHeavy Blade 3

Show Explanation/Analysis
  • Weapon: Raven King Beak 
  • Assist: Reposition / Flexible
  • Special: Luna / Moonbow
  • Passive A: Atk/Spd Solo / Swift Sparrow / Fury
  • Passive B: Chill Spd / Chill Def / Desperation
  • Passive C: Odd Atk Wave / Even Spd Wave / Spd Ploy / Flexible
  • Sacred Seal: Heavy Blade / Phantom Spd / Atk/Spd 2 / Speed +3

By merit of his strong offensive stat spread and powerful personal weapon alone, Naesala possesses incredible combat prowess, performing at his best when equipped with an all-out offensive build. However, since his status as a Grand Hero Battle unit does prevent him from attaining IVs for further specialization, Naesala benefits greatly from receiving any kind of team support to either of his offensive stats as to bolster his overall effectiveness further, though he can still perform admirably without it. 

His unique personal weapon, Raven King Beak, complements this build’s offensive playstyle excellently, granting him a tremendous damage boost based on the Speed difference between him and his opponent, as well as a flat +3 Speed increase; when transformed, this weapon also allows Naesala to benefit from an additional boost to his movement and Attack to bolster his combat prowess further. For his Special, Moonbow is a strong option thanks to its relatively low cooldown allowing him to make use of it fairly often, though Luna can also be considered to provide him with higher damage output increase upon Special activations; it will, however, necessitate the use of the Heavy Blade seal in order to activate at the same rate as Moonbow. 

Naesala has a variety of different options for his A slot, most notable of which being Atk/Spd Solo. Providing him with a massive +6 in-combat boost to both of his offenses, in addition to boasting an easy to meet activation requirement, this skill allows him to fully maximize his offensive presence and is his best overall option. However, given its extremely scarce availability, Naesala’s native Swift Sparrow will work just fine in most scenarios, granting him a comparable boost to his offenses upon initiation. At the cost of losing out on some of Atk/Spd Solo’s and Swift Sparrow’s raw power, one can take Fury as his chosen A slot skill to similarly enhance his offenses but also give his bulk a much-needed increase simultaneously. Brazen Atk/Spd and Life and Death can also be considered viable alternatives when provided with adequate team support. 

Naesala’s overall bulk is reasonable enough such that he is not particularly reliant on Desperation to fulfill his role as an offensive nuke, thus opening up his B slot to several other options. In particular, Chill Spd is a fantastic option that allows him to effectively shut-down opposing speedsters through its substantial -7 debuff to the fastest foe on the opposing team, granting him greater doubling potential as well as allowing him to better maintain Raven King Beak’s bonus damage; it also has the added benefit of potentially providing team support. Alternatively, Chill Def can be taken to strengthen Naesala’s and fellow Defense-targeting teammates’ raw damage output, ultimately being the preferable option when already providing him with a significant amount of support to his Speed stat as having anything more than a 10 Speed advantage is overkill. That all being said, Desperation makes for a suitable choice of B slot skill on a budget to allow him to safely engage in extended rounds of combat even after sustaining serious amounts of damage. 

For his C slot, Odd Atk Wave and Even Spd Wave are two noteworthy candidates that enable him to be much more self-sufficient while also being able to provide an adjacent ally with a considerable boost to one of their offensive stats on odd and even-numbered turns respectively. If utilizing Fury as his chosen A slot skill, Naesala can make surprisingly effective use of Ploys with the decision of which to use ultimately boiling down to a matter of personal preference. Otherwise, feel free to use any C slot skill that best suits his team’s needs. 

Aside from the Heavy Blade seal, the Phantom Spd seal is a surprisingly powerful option on Naesala, pairing exceptionally well with his PRF to virtually guarantee that he can consistently benefit from its maximum +7 damage in each round of combat -- do keep in mind, however, that Phantom Spd does not actually improve his ability to perform follow-up attacks and will be useful solely for activating Raven King Beak’s effect. The Atk/Spd 2 and Speed +3 seals are also good alternatives to complement this build’s offensive playstyle further. 

Requiem of Fallen Wings (Galeforce)

Raven King Beak A Atk/Spd Solo 3
Alternate: Swift Sparrow 2
Reposition B Chill Atk 3
Alternate: Hit and Run
Galeforce C Even Spd Wave 3
Alternate: Spd Smoke 3
SP2,055SHeavy Blade 3

Show Explanation/Analysis
  • Weapon: Raven King Beak 
  • Assist: Reposition / Flexible
  • Special: Galeforce 
  • Passive A: Atk/Spd Solo / Swift Sparrow / Fury 
  • Passive B: Chill Atk / Chill Spd / Hit and Run  
  • Passive C: Even Spd Wave / Spd Smoke / Def Smoke / Flexible 
  • Sacred Seal: Heavy Blade 

Thanks to the sheer power that he can attain through Raven King Beak’s potential +7 damage boost, Naesala can forego the use of an offensive Special entirely and opt for a Galeforce set-up instead. However, in order to circumvent the Special’s otherwise long cooldown, it is of the utmost importance that Naesala is equipped with the Heavy Blade seal as to ensure that he will be able to activate it each turn, provided that his opponent can counterattack and that he performs a follow-up attack. Furthermore, this also means that accompanying buffs to his Attack stat are vitally important to maximize his potency, being arguably more important than support to his Speed with this build. Nevertheless, aside from a few alterations, this build plays fairly similarly to the previous one and revolves mainly around capitalizing on his strong offensive potential.  

The crux of this build lies in the choice of his Special: Galeforce. Possessing a hefty five-turn Special cooldown, Galeforce essentially functions as a self-refreshing Special and enables Naesala to take another turn after combat once per turn upon activation -- combined with his fantastic mobility and the Heavy Blade seal, this Special allows him to gain nearly unparalleled maneuverability in the Player Phase, granting him the option to either quickly finish off another foe or retreat to safety. 

Atk/Spd Solo, Swift Sparrow, and Fury are all wonderful choices for his A slot once more, with Life and Death and Brazen Atk/Spd being good options as well when providing him with the prerequisite support. For his B slot, Chill Atk is a worthwhile consideration to strengthen his ability to consistently activate Heavy Blade and trade blows with opposing foes, debilitating the foe with the highest Attack stat with its significant -7 Atk debuff. Otherwise, Chill Spd remains a stellar option that serves to simultaneously augment his ability to both perform follow-up attacks and activate Raven King Beak. Alternatively, one can utilize Hit and Run to provide him with more defensive options and increase his likelihood of being able to escape his opponent’s reach after activating Galeforce. 

Even Spd Wave and Odd Atk Wave are again strong options that serve to augment Naesala's offensive potential further through their significant +6 offensive boost on even-numbered and odd-numbered turns respectively. However, it is not a necessarily required for Naesala to function and can simply be replicated by providing him with team support. Lastly, Spd Smoke and Def Smoke are excellent choices as well, pairing wonderfully with Galeforce to more efficiently take down multiple foes in a single turn. 

Introduction

Making his debut appearance as one of the first beast units to be added into the game, Naesala enters the game as one of the strongest Grand Hero Battle units seen to date, possessing several key strengths that serve to differentiate himself as an exceedingly powerful blue flier. Statwise, Naesala stays true to his performance in Fire Emblem: Radiant Dawn with a strong inclination towards his offenses, most notable of which being his blistering base Speed stat of 38 (41 when equipped with Raven King Beak). His bulk isn’t particularly lacking either and he will usually have just enough to trade a blow or two with an opposing foe. This coupled with his access to multiple class-exclusive buffs (thanks to his status as both a flier and beast unit) as well as his superb mobility grant him formidable offensive potential, which is not to mention the power of his unique personal weapon. 

Boasting an effect similar to that of Giga Excalibur and Vassal’s Blade, Naesala’s PRF, Raven King Beak, pairs beautifully with his statline and offensively oriented playstyle, granting him a significant damage boost (up to +7) based on the Speed difference between him and his opponent -- given his access to class-exclusive buffs and already impressive base Speed stat, he can easily maintain Raven King Beak’s maximum bonus damage against the vast majority of the cast and attain massive destructive potential. Furthermore, Raven King Beak also comes with the perks of granting him a potential +1 movement and +2 Attack to further solidify his offensive capabilities, provided that he is either adjacent to another beast unit or dragonstone wielder, or not adjacent to any units at all at the start of the turn. 

However, Naesala is not without his weaknesses. In particular, although his status as a Grand Hero Battle unit does allow him to be relatively accessible, this is still much more of a loss than a gain as it prevents him receiving IVs for further specialization, limiting his overall potential significantly. Furthermore, he must also deal with the disadvantages of being a flier such as being inherently weak to bows. Nonetheless, despite these shortcomings, Naesala’s effectiveness cannot be understated. With excellent mobility, a fantastic personal weapon in Raven King Beak, and the statline to back it up, the king of Kilvas clearly did not come to mess around and is a great option for any team looking for a capable offensive nuke. 

Strengths

Raven King Beak

Naesala’s unique personal weapon, Raven King Beak, enables him to function as an exceptional source of damage output, granting him a substantial damage boost based on the difference between his and his opponent’s Speed. 

Excellent Speed 

In addition to providing him with a good foundation for performing follow-up attacks, Naesala’s remarkable base Speed stat of 38 allows him to make reliable use of his unique weapon to consistently deal outstanding amounts of damage. 

Decent Bulk

Despite his statline’s strong focus on his offenses, Naesala’s mixed bulk of 63/68 respectively is surprisingly decent and will generally be more than enough to prevent him from being OHKO'd outright. 

Flier

As a flier, Naesala has access to excellent mobility and class-exclusive buffs, both key strengths that can be used to bolster his offensive presence tremendously. 

Beast

Naesala’s status as a beast unit complements his offensive potential greatly, gaining an effective +1 movement and +2 Attack when transformed. In addition, this also allows him access to even more class-exclusive buffs such as Hone Beasts. 

Weaknesses

Lack of IVs

Although the introduction of Heroic Grails will allow him to eventually acquire conventional merges, he will still lack the ability to receive IVs and build upon his impressive statline further, detracting from his overall potential as a unit significantly.

Effective Damage

Naesala’s status as a flier renders him extremely weak to arrows and will undoubtedly succumb to any competent archer’s attacks. 

Team Options

  • Beasts: Naesala appreciates having beast units such as Leanne, Reyson, and Tibarn as allies thanks to their ability to provide him with class-exclusive buffs and fulfill the adjacency requirements for him to transform. 
  • Dragonstone Users: Dragonstone users such as Fae, Adrift Corrin (M), and Tiki (Adult) can also satisfy these requirements and allow him to transform when adjacent.
  • Fliers: Fellow fliers like Tana, Cherche, and Elincia who can provide Naesala with class-exclusive buffs can help improve his individual performance drastically. Those who also wield dragonstone weapons such as Summer Tiki (Young) and Myrrh deserve a special mention for their ability to simultaneously satisfy beasts’ transformation requirements as well. 
  • Refreshers: As an offensively oriented unit, refreshers such as Legendary Azura, Olivia, and Ninian (who also wields a dragonstone) can provide Naesala with a drastic boost to his overall potential and maneuverability in the Player Phase. 
  • Strong Reds: Strong reds like Karla, Black Knight, and Legendary Ryoma who can provide Naesala with Weapon Triangle coverage and quickly deal with pesky greens who could otherwise pose a threat to him are excellent team options as well.

Counters

  • Strong Greens: Hector, Brave Ephraim, Lewyn, and other strong greens can exploit their Weapon Triangle advantage over Naesala to quickly strike him down. 
  • Archers: Archers like Bridal Cordelia, Hinoka (WF), and Klein can also do so to a similar effect thanks to Naesala’s inherent weakness to bow. 
  • Follow-Up Prevention: The majority of Naesala’s damage output comes from his ability to consistently perform follow-up attacks, meaning that units such as Surtr, Hríd, and Effie who can prevent them serve as strong counters as well. 

Weapon Skills

Weapons SP Rng. Mt.
Hatchling (Flier)At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2.
Beast Flier Only
50 1 4
Fledgling (Flier)At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2.
Learns by default at 3 ★
Beast Flier Only
100 1 6
Adult (Flier)At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2.
Learns by default at 4 ★
Unlocks at 3 ★
Beast Flier Only
200 1 9
Raven King BeakGrants Spd+3. If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2.
Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 1 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Rising WindBefore combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).
Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
150 4
Blazing WindBefore combat this unit initiates, foes in an area near target take damage equal to 1.5x (unit's Atk minus foe's Def or Res).
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
300 4

Passive Skills

Passive Skills SP Slot
Darting Blow 1Grants Spd+2 during combat if unit initiates the attack.
Non-inheritable by Staff-wielding units.
50
A
Swift Sparrow 1If unit initiates combat, unit granted Atk/Spd+2 during battle.
Non-inheritable by Staff-wielding units.
120
A
Swift Sparrow 2If unit initiates combat, unit granted Atk/Spd+4 during battle.
Unlocks at 5 ★
Non-inheritable by Staff-wielding units.
240
A
Guard 1If unit's HP is ≥ 100% at start of combat, enemy is inflicted with Special cooldown charge-1. (If using similar skill, only highest value applied.)
Inheritable by all units.
50
B
Guard 2If unit's HP is ≥ 90% at start of combat, enemy is inflicted with Special cooldown charge-1. (If using similar skill, only highest value applied.)
Inheritable by all units.
100
B
Guard 3If unit's HP is ≥ 80% at start of combat, enemy is inflicted with Special cooldown charge-1. (If using similar skill, only highest value applied.)
Unlocks at 4 ★
Inheritable by all units.
200
B

Other Info

Origin
Fire Emblem: Radiant Dawn

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