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Table of Contents

Tier Rating

Analysis by kujiiiii
Mordecai - Kindhearted Tiger

4-5

Obtainable as a 4 - 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
167
HP 47
ATK 37
SPD 24
DEF 39
RES 20

Stat Variations

Level 1 Stat Variation
5★
4★
HP ATK SPD DEF RES
Low 18 10 4 8 4
Middle 19 11 5 9 5
High 20 12 6 10 6

Level 40 Stat Variations
5★
4★
HP ATK SPD DEF RES
Low 44 34 21 36 17
Middle 47 37 24 39 20
High 50 40 28 43 23

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Assets

  • +DEF: Mordecai is a defensive monster capable of handling any physical red opponent and the majority of blue and colorless physical threats. Perfectly syngersizing with his weapon and special damage, it’s likely his best Asset. Additionally, a +DEF Asset grants +4 DEF for Mordecai instead of the usual +3.

  • +ATK: An Asset-boosted Attack stat of 40 allows Mordecai to reach an unmerged Attack of 54. With his low Speed, Mordecai will typically be striking with single, powerful blows. With merges and buffs, this can be boosted higher, allowing him to safely handle most green opponents.

Neutral

  • HP: Mordecai’s solid base HP of 47 makes him a strong candidate of Infantry Pulse or Panic Ploy. While an HP Flaw is acceptable, especially if Infantry Pulse support isn’t needed, it’s best to leave it neutral.

Flaws

  • -RES: While arguments can be made for a +RES Asset, it’s also a relatively safe Flaw. Mordecai should typically be positioned away from magical threats. The extra Resistance will make little difference in his survival as he’ll be doubled by most attackers.

  • -SPD: With enough support and setup, a +SPD Asset can make sense. In most situations, though, it’s Mordecai’s best Flaw. Similar to Nowi or Lukas, high Defense makes it acceptable to take multiple blows and allows Mordecai’s special to charge faster (though also his opponent’s).

Skill Sets

Fat and Happy (Team Support)

Recommended
Sabertooth Fang A Steady Breath
Alternate: Steady Stance 4
Smite
Alternate: Shove
B Def/Res Link 3
Alternate: Atk/Spd Link 3
Ignis
Alternate: Bonfire
C Hone Beasts
Alternate: Fortify Beasts
SP1320SQuick Riposte 3
Alternate: Atk/Def Bond 3

Show Explanation/Analysis

Preferred IV: +DEF or +HP / -RES or -SPD

Mordecai’s job is to support his allies. While at times he may be required to enter combat, he’ll typically be in the back Smiting his buffed up allies into the frontlines. +DEF increases his physical bulk and Bonfire damage. +HP allows him to trigger Infantry Pulse on his allies more reliably. He should steer clear of dragons and mages, making -RES the ideal choice for a Flaw.

Weapon: Sabertooth Fang

  • Mordecai’s personal weapon and the only weapon available to him. The supportive function of this weapon sets him apart from other blue infantry units.

  • It’s worth noting that the debuffing effect of Sabertooth Fang triggers after the movement is applied from Assist skills. For example, the effect will trigger in 2 spaces around a Smited ally (and also Mordecai) after they have been moves by the Assist skill.

Assist: Smite / Shove / Pivot / Swap

  • His default Assist is likely his best. Mordecai can safely Smite his allies into enemy territory, debuffing foes within 2 spaces around both the Smited unit and Mordecai himself.

  • Skills such as Pivot and Swap that allow Mordecai to place himself into a tanking position amongst enemies also work well.

Special: Ignis / Aether / Bonfire

  • Ignis and Aether supplement physical tanking builds, especially with A Skills like Steady Breath or Steady Stance 4. Choose Ignis for more power or Aether for better sustain.

  • When not running skills that accelerate Special cooldown, Bonfire is likely Mordecai’s best bet thanks to its 3-turn charge. His sky-high Defense and solid Attack allows him to get the most out of a defensive-based special.

Passive A: Steady Breath / Steady Stance 4 / Bonus Doubler

  • Steady Breath’s special cooldown charge is too good to pass up - especially for slow units that are likely to be doubled. Tanks that welcome doubles and retaliate with Quick Riposte guarantee an Aether charge.

  • Steady Stance 4 works reliably by preventing the opponent’s special charge. It also provides twice as much defensive bulk as Steady Breath. For those running Bonfire, Steady Stance is the way to go.

  • Bonus Doubler synergizes great with Link skills and a supportive C slot like Joint Hone Spd. The downside - it’s extremely expensive to pull off, requiring rare fodder in most of Mordecai’s skill slots. For this reason, it’s not recommended.

Passive B:  Def/Res Link / Atk/Spd Link / Atk/Def Link

  • The idea of Link skills with Mordecai is simple. Smite, Shove, or Reposition your allies into enemy range, triggering the Link skill on Mordecai and his targeted ally. Simultaneously, Sabertooth Fang debuffs all foes within 2 spaces of both the targeted ally and Mordecai.

  • Link spells synergize extremely well with Hone and Fortify Beast. If possible, look for either Def/Res Link or Atk/Spd Link and run the complementary C slot skill.

  • When using Mordecai as a blue wall instead of a support unit, tried and true B skills like Quick Riposte or Guard work best.

Passive C: Hone/Fortify Beasts / Joint Hone Spd / Infantry Pulse / Flexible

  • Fortify and Hone Beasts are incredibly powerful buffing abilities and should be considered when running Mordecai on beast teams. With Def/Res Link and Hone Beasts, Mordecai can fully buff an ally before sending them in to debuffed enemy teams. This is a powerful combination, especially with supertanks like Caineghis or Galeforce sweepers like Tibarn.

  • Joint Hone Spd functions similarly to the Hone/Fortify skills. The goal here is for Mordecai to buff himself and his allies with Joint Hone Spd and his B slot Link skill, while at the same time debuffing foes. Tactics skills also work well here should Mordecai find himself amongst beorc, where he can also run a Tactics Sacred Seal giving him the ability to fully buff teams.

  • Mordecai’s solid HP stat allows him to work on Infantry Pulse teams. He can lower the specials of allies such as Ophelia or Lilina while using Smite to safely get them into range for an easy kill on debuffed enemies.

  • Like Infantry Pulse, his solid HP stat allows him to work as a good user of Panic Ploy. HP Assets boost his HP up even further, where few units are able to resist a Panic from Mordecai.

Sacred Seal: Quick Riposte / Def/Res Tactic / Atk/Def Bond / Close Def / Flexible

  • Mordecai is extremely flexible when it comes to Sacred Seal selection. The battle-tested Quick Riposte can work for almost any build, allowing Mordecai to retaliate with doubles should he find the need to face combat.

  • Like Hone/Fortify Beast skills, Tactics skills also synergize with Link skills and Sabertooth Fang. Should Mordecai find himself on mixed teams, running Def Tactic in the C slot and Res Tactic Sacred Seal (or vice versa) along with Atk/Spd Link allow him to fully buff his allies before triggering Sabretooth Fang.

  • Other typical defensive oriented Seals work for Mordecai. Bond Seals work well with Link Skills and Sabertooth Fang, especially after Swaps and Repositions.

What’s the Matter, Mordecai? (Physical Bruiser)

Sabertooth Fang A Sturdy Impact
Alternate: Brazen Atk/Def 3
Reposition B Brash Assault 3
Alternate: Wrath 3
Bonfire
Alternate: Ignis
C Odd Atk Wave 3
Alternate: Panic Ploy 3
SP1635SBrazen Atk/Def 3
Alternate: Heavy Blade 3

Show Explanation/Analysis

Preferred IV: +ATK or +DEF/ -SPD

This build turns Mordecai into a battering ram. After triggering Sabertooth Fang and debuffing his foes, Mordecai gains a significant stat advantage over the battlefield. With an additional +4 to all stats, Mordecai can pull off some out of the box builds, such as Speed-focused Galeforce sets with Heavy Blade or full force bulldozer mode builds. +ATK or +DEF is ideal with this set, transforming Mordecai into an offensive brawler, though a +SPD Galeforce set has its merits.

Weapon: Sabertooth Fang

  • After being Smited or Shoved in, Mordecai debuffs all enemies within 2 spaces of wherever he lands. He’ll tower over his weakened enemies with his sky high Defense and beast transformation bonus of +10 Special damage.

Assist: Reposition / Flexible

  • This build uses Mordecai offensively, and as such Swap or Pivot would typically place him into a defensive position. Reposition is used for flexibility, though anything that works with his team fits here.

  • Sabertooth Fang will trigger from Mordecai’s allies with this build. Firing it himself wastes his offensive turn, but he can still utilize it on allies should he be at a color disadvantage.

Special: Bonfire / Ignis

  • The power of Mordecai’s Bonfire is unmatched. With his very high Defense, Sturdy Impact, and Brazen Atk/Def, Mordecai’s Defense will reach incredible heights. Topped off with Sabertooth Fang’s Wo Dao effect, and he should handle almost any foe.

  • Ignis can also be used with Heavy Blade sets, even further pushing the bonuses gained from Mordecai’s Defense.

  • With the +10 damage effect and debuffs from Sabertooth Fang, Mordecai can take down even the bulkiest greens. He’ll even be able to dent foes like Surtr or Fallen Robin (M).

Passive A: Sturdy Impact / Brazen Atk/Def

  • Sturdy Impact grants Mordecai even more Attack and Defense while preventing followups from his foes. Not only does this boost his damage, but also the damage caused by Bonfire or Ignis.

  • Brazen Atk/Def is also a viable option here, especially considering the luxury of Sturdy Impact. It provides a similar bonus, as foes’ counter attacks may do little to no damage at all.

Passive B:  Brash Assault / Wrath

  • As Mordecai has no need for Chills or other debuff skills, Brash Assault synergizes well with both Sturdy Impact and Brazen skills, guaranteeing him doubles should he fall below 50%. Mordecai can handle almost any opponent by doubling them after Sabertooth Fang’s debuff.

  • Wrath can also be used for special-centric builds, adding 10 more damage on top of Sabertooth Fang.

Passive C: Even/Odd Atk Wave / Panic Ploy / Join Hone Spd

  • An Attack Wave of choice can be used to boost up Mordecai’s Attack should he be unable to be buffed from his allies.

  • Panic Ploy can be used to further punish his enemies after a Sabertooth Fang debuff, setting Mordecai up for an even more brutal Player Phase.

  • Galeforce builds can utilize Speed buffs such as Joint Hone Spd, further increasing Mordecai’s Speed stat.

Sacred Seal: Brazen Atk/Def / Heavy Blade / Brash Assault

  • Brazen Atk/Def pushes Mordecai’s Attack and Defense stats higher with intimidating power.

  • Heavy Blade also synergizes well with Brash Assault, Wrath, and Sturdy Impact, though with such high Attack against debuffed foes, Mordecai will likely not require special damage to get the job done.

  • Brash Assault seal can also be run with B slots like Desperation or Guard as Mordecai’s stats are already incredibly high. These are solid budget options that work well with Brazen builds.

Introduction

The second blue infantry beast in Fire Emblem Heroes doesn’t disappoint. Staying faithful to his Path of Radiance and Radiant Dawn versions, Mordecai joins Fire Emblem Heroes with his Smite skill ready. Just like his original games, he joins as a powerful, slow physical attacker that reliably positions his allies into strategic locations.

At 37 base Attack and 39 base Defense, Mordecai is a physical wall. Further boosted by Beast or Tactic buffs, Mordecai can easily specialize in almost any Asset and make solid use of unconventional roles. Mordecai loves to jump into the middle of a brawl of physical attackers and his stat spread shows it.

What makes him stand out even more is his personal weapon, the Sabretooth Fang. If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Spd/Def/Res-4 on foes within 2 spaces of unit and target through their next actions after movement. Grants +2 Atk upon transformation. Grants +10 damage when Special triggers. With Sabretooth Fang’s incredible supporting potential, it only further intensifies his role as a tank. It doesn’t stop there however, as it also sets up allies to pick off weakened opponents. Even more - Sabretooth Fang works when allies use Assist skills on Mordecai himself.

Mordecai is an advanced unit. His utility will require some thought and planning to maximize its effectiveness. In the end, though, the player is rewarded, as its extremely powerful debuffing potential synergizes incredibly well with most heroes and is valuable in both competitive game modes.

Strengths

Sabretooth Fang

Mordecai’s Sabretooth Fang is his standout ability. Thanks to the fantastic supportive potential of this weapon, he’s able to set himself apart from other bulky blue competitors. The applied debuff encompasses such a large area that it will likely strike multiple foes from a single use. The Wo Dao effect is the cherry on top.

High Attack and Defense

With his solid Attack and Defense stats, Mordecai can be a worthy physical brawler. He works great as a physical tank that can easily handle any red sword or beast opponent and the majority of colorless and blue physical challengers. His worthy Attack allows him to perform as a capable finisher, positioning himself in harm’s way for the coming Enemy Phase.

Team Flexibility

Thanks to Sabretooth Fang, Mordecai works well on almost any team and in any game mode. The unique functionality of his weapon allows him to shine in both Arena and Aether Raids. Mordecai doesn’t necessarily need to see combat at all and that means he doesn’t rely on transforming. Like Reyson or Leanne, Mordecai can work just as well on a beast team or as the only beast among a team of beorc.

Weaknesses

Low Resistance and Speed

Both of these weaknesses can be fixed through proper support, buffs, and IVs. Even still, optimal builds tend to specialize a unit, and that makes Attack or Defense is the best choice for a reliable Mordecai. He’ll need to stay away from all mages and most dragons - even reds such as Lilina, Tharja, and the many Tiki variants.

Heavy Competition

Without capitalizing on his Sabretooth Fang, Mordecai faces stiff competition in the blue tank archetype. Not only are there better heroes for the job, they’re cheaper to collect and build. For teams looking for a blue physical wall, there are better units to choose from. Nowi, Lukas, Gwendolyn, Oboro, Donnel, and Finn all perform similarly or better and are vastly easier to obtain.

Team Options

Beasts

Being a laguz himself, Mordecai works incredibly well on beast teams. Now that there are more available beasts, beast teams can begin to shine. Tibarn works incredibly well with Mordecai’s Smite playstyle. Velouria, Ranulf, and Reyson all make fantastic allies with Mordecai’s supportive role.

Magic Checks

Mordecai will need allies that can take hits from enemy mages. While he himself has enough power to take them down, he can’t bait and withstand their attacks. Most units with Distant Counter weapons that also run Fortress Def/Res 3 make for great partners. Caineghis, Winter Fae, Fae, and Summer Young Tiki work alongside Mordecai well.

Galeforce

Galeforce users who can be set up by Mordecai’s Sabretooth Fang are top contenders for teammates. Mordecai’s true potential shines in Aether Raids, where he can send allies into enemy teams while greatly debuffing all of the opponent’s stats and safely setting up allies to dispatch one, two, or even three opponents in a single turn. Tibarn, Naesala, Legendary Ephraim, Ranulf, and Brave Celica make for perfect allies.

Legendary Lucina

A special mention should be given to Legendary Lucina who also takes advantage of both Assist and Link skills. While they share the same color and physical damage type, with some creativity the two can pull of some incredibly powerful combinations of buffing and debuffing to obliterate red and blue enemies while setting up their red, green, and colorless allies to do the rest.

Counters

Magic Damage

First and foremost, Mordecai will need to stay away from enemy mages and dragons. Positioning is key to Mordecai’s playstyle and he’ll need to make sure he can safely get his allies into working position while staying away from heroes like Lilina, Ophelia, Reinhardt, Female Corrin, Lewyn, Myrrh,and Nino.

Armors

In combat scenarios, even with Mordecai’s respectable Attack and Defense, he’ll still have trouble facing some of the most stat-stacked armors. Even reds like Halloween Myrrh, Winter Tharja, and Zelgius will gain the advantage against the blue tiger. Fallen Robin (M), Legendary Hector, Legendary Tiki, and Winter Chrom are some of the typical threats that Mordecai will fail to wall or take down.

Weapon Skills

Weapons SP Rng. Mt.
Whelp (Infantry)At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers.
Beast Infantry Only
50 1 4
Yearling (Infantry)At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers.
Beast Infantry Only
100 1 6
Adult (Infantry)At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers.
Beast Infantry Only
200 1 9
Sabertooth FangGrants Def+3. If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Spd/Def/Res-4 on foes within 2 spaces of unit and target through their next actions after movement. At start of turn, if unit is adjacent to only beast or dragon allies or unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers.
Learns by default at 5 ★
Unlocks at 5 ★
400 1 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
SmitePush adjacent ally 2 spaces farther away. 1 150

Passive Skills

Passive Skills SP Slot
Atk/Def Link 1If a movement Assist skill (like Reposition,\nShove, Pivot, etc.) is used by unit or targets\nunit, grants Atk/Def+2 to unit and target ally\nor unit and targeting ally for 1 turn.
Non-inheritable by Staff-wielding units.
60
B
Atk/Def Link 2If a movement Assist skill (like Reposition,\nShove, Pivot, etc.) is used by unit or targets\nunit, grants Atk/Def+4 to unit and target ally\nor unit and targeting ally for 1 turn.
Non-inheritable by Staff-wielding units.
120
B
Atk/Def Link 3If a movement Assist skill (like Reposition,\nShove, Pivot, etc.) is used by unit or targets\nunit, grants Atk/Def+6 to unit and target ally\nor unit and targeting ally for 1 turn.
Non-inheritable by Staff-wielding units.
Unlocks at 5 ★
240
B
Beast Exp. 1While unit lives and is a beast, unit gets 1.5x EXP. (Only highest value applied. Does not stack.)
Beast Only
30
C
Beast Exp. 2While unit lives, all beast allies on team get 1.5x EXP. (Only highest value applied. Does not stack.)
Beast Only
60
C
Beast Exp. 3While unit lives, all beast allies on team get 2x EXP. (Only highest value applied. Does not stack.)
Beast Only
Unlocks at 4 ★
120
C

Other Info

Origin
Fire Emblem: Path of Radiance
Fire Emblem: Radiant Dawn

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