Table of Contents
- Default
- Attack
- Special
- Injured
| Minerva - Red Dragoon |
|---|
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Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 17 | 6 | 8 | 7 | 4 |
| Middle | 18 | 7 | 9 | 8 | 5 |
| High | 19 | 8 | 10 | 9 | 6 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 36 | 28 | 30 | 29 | 19 |
| Middle | 40 | 31 | 33 | 32 | 22 |
| High | 43 | 34 | 36 | 35 | 25 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Boons
- +SPD: This boon is crucial to Minerva's performance both offensively and defensively. This is due to her Speed being in a heavily congested zone -- any additional point in Speed can swing potential matchups heavily in her favor.
- +ATK: Is also a favorable boon for Minerva, helping her a lot in term of damage output for any build she runs, particularly builds that also use Heavy Blade.
Neutral
- DEF: Since Minerva's Defense is considerably better than her Resistance, it's the better choice for neutral investment.
Banes
- -RES: Resistance is Minerva weakest stat, and is one of the viable banes for her. It does, however, hamper her ability to duel dragons and mages, but Minerva is not generally an effective mage check anyway.
- -HP: Is also a decent bane as Minerva's Weapon Refinery upgrade does help mitigate the reduction -- do note, however, that Minerva has a superbane (-4 instead of -3 penalty) in this stat.
Skill Sets
Haute Couture (Generalist Flier)
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Hauteclere (+Eff) | A | Atk/Def Bond 3 Alternate: Fury 3 |
|---|---|---|---|
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Reposition | B | Quick Riposte 3 Alternate: Lancebreaker 3 |
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Aether Alternate: Luna |
C | Hone Fliers Alternate: Goad Fliers |
| SP | 1,995 | S | Heavy Blade 3 |
- Preferred IVs: +SPD or +ATK / -RES or -HP
- Weapon: Hauteclere (+Eff)
- Assist: Reposition / Draw Back
- Specials: Aether / Luna / Glimmer / Moonbow
- Passive A: Attack/Def Bond / Fury / Close Def / Swift Sparrow
- Passive B: Quick Riposte / Lancebreaker / Flier Formation
- Passive C: Hone Fliers / Goad Fliers / Fortify Fliers
- Sacred Seal: Heavy Blade / Close Defense / Iote's Shield
This build aims to turn Minerva into an unit that can function in both Enemy Phase and Player Phase while supported by a flier team, making use of her physical bulk and potential damage output with Hauteclere.
Thanks to Refined Hauteclere, Minerva can use Aether / Luna to devastating effect and one-round many bulky threats once her Special goes off. Aether is better for sustaining and Arena scoring while Luna will provide a more consistent threat due to its lower cooldown.
For her A slot, Attack/Def Bond is one of the best choice of skills due to its ability to function in both Phases. A more budget option is Fury, which vastly improves Minerva's bulkiness. Close Def is also a viable option and is very valuable against dragons like Nowi and Female Corrin but will lower Minerva's power during Player Phase. Conversedly, Swift Sparrow provides excellent Player Phase power at the cost of Enemy Phase bulkiness.
Minerva is quite flexible with her B slot. In general, Quick Riposte or Breaker skills will yield a higher number of favourable matchups. Flier Formation provides excellent mobility and can be comboed with other Fliers for unmatched kiting potential.
Minerva works best with either Heavy Blade or Close Def as her Sacred Seal. Heavy Blade provides more consistent damage output and goes quite well with skills like Desperation or Fury. Alternatively, summoners can run Iote's Shield to minimize the risk of her being KO'd by Archers.
Haute Take (Mixed Team Duelist)
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Hauteclere (+Eff) | A | Distant Counter Alternate: Fury 3 |
|---|---|---|---|
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Reposition | B | Quick Riposte 3 Alternate: Lancebreaker 3 |
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Aether Alternate: Luna |
C | Guidance 3 |
| SP | 2,145 | S | Distant Def 3 |
- Preferred IVs: +SPD or ATK / -RES or HP
- Weapon: Hauteclere (+Eff)
- Assist: Reposition / Draw Back
- Specials: Aether / Luna / Glimmer / Moonbow
- Passive A: Distant Counter / Atk/Def Bond / Close Defense
- Passive B: Quick Riposte / Lancebreaker / Renewal
- Passive C: Guidance / Atk Tactic / Varies
- Sacred Seal: Distant Def / Deflect Magic / Guidance / Close Defense
A modified version of Minerva's optimal flier team-centric build would be useful in a mixed team to make full use of Guidance and her mobility to support her teammates.
Unlike in flier team, Minerva will be less mobile due to lack of teammates to combo Reposition / Flier Formation. Distant Counter should therefore be considered due to the abundance of strong blue mages in Arena like Reinhardt, Micaiah, Linde, and Delthea. If Minerva is designated to be the blue mages check for the team, Sacred Seals like Distant Def or Deflect Magic will help her tremendously. Glimmer or Moonbow can also be considered for her Specials for more burst damage immediately upon retaliation to deal with speedy mages more effectively.
This skillset shines the most when Minerva is paired with strong armored or infantry teammates when she has the Guidance Seal. Tactic Skills can also be considered to help buffing the entire team as well, but using the Tactic Skills might force her to use Guidance in her Sacred Seal slot instead.
All Clere (Offensive Flier)
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Hauteclere (+Eff) | A | Swift Sparrow 2 Alternate: Life and Death 3 |
|---|---|---|---|
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Reposition | B | Renewal 3 Alternate: Desperation 3 |
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Luna Alternate: Glimmer |
C | Hone Fliers Alternate: Goad Fliers |
| SP | 1,545 | S | Heavy Blade 3 |
- Preferred IVs: +SPD or +ATK / -RES or -HP
- Weapon: Hauteclere (+Eff) / Hauteclere (+Atk)
- Assist: Reposition / Draw Back
- Specials: Galeforce / Luna / Moonbow / Glimmer
- Passive A: Swift Sparrow / Life and Death / Fury
- Passive B: Renewal / Desperation / Flier Formation / Varies
- Passive C: Hone Fliers / Goad Fliers
- Sacred Seal: Heavy Blade / Brash Assault
This build focuses more on utilizing Minerva as a heavily offensive unit with Hauteclere. It works especially well in flier team where she thrives off her mobility and flier buffs to devastating effect.
For Refinery options, go with +10 damage to special if you use Minerva without Galeforce. Otherwise, Moonbow, Glimmer and Luna all work well with her, but Luna will works best with the Heavy Blade seal as Glimmer/Moonbow will be reduced to 1 turn Cooldown by Hauteclere anyway, and thus will prefer Brash Assault instead.
Desperation allows Minerva to remain powerful even at lower HP thresholds, and it goes extremely well with Brash Assault. Renewal can be an alternative to helps her stay on the battlefield longer. Other B slots alternative include Flier Formation or Breaker skill depending on playstyle.
Introduction
Minerva is a axe wielding flier with great versatility thanks to her balanced stats spread and an overwhelmingly powerful weapon in Hauteclere. She is often deployed in a flier-exclusive team as either as a heavily offensive striker or a bulky duelist, but she also functions extremely well outside of dedicated flier teams thanks to her high damage output, mobility and competent physical bulk. Play to her strength and this fearsome Macedonian princess can cleave apart enemy lines with ease.
Strengths
Good Physical Bulk
32 base Defense along with 40 base HP is enough to help Minerva hold her own in close combat.
33 base Speed is enough to keep Minerva from being naturally doubled by most foes.
Powerful Personal Weapon
Minerva is one of the two heroes who possess Hauteclere -- a legendary weapon whose effect is essentially a hybrid between Wo Dao and Slaying Weapon.
Its high mgt and duel effects allow Minerva to deal massive damage to enemies with her Special in quick succession.
This weapon is one of the biggest reasons to ruse Minerva, as she is extremely versatile in term of potential builds and skill choices thanks to it.
Flier Mobility
Being a Flier grants the perk of not being subject to terrain movement penalties, which equates to great kiting potential and the ability to support allies with positioning with skills like Guidance or Reposition.
Weaknesses
Vulnerable to Anti-Flier weapons
With how popular archer units like Halloween Jakob or Brave Lyn are, Minerva might struggle to find foothold in game modes like the Arena without proper team support or skills like Iote's Shield.
Poor Magic Resistance
Minerva's Resistance is quite poor, and she does not fare particularly well against magical attacks.
Against units like dragons, healers, or mages, Minerva is practically required to initiate.
Team Options
Counters
Minerva will typically struggle against three type of enemies: anti-fliers, physically bulky reds, and high damage mages. She can mitigate this first weakness with skills/seals such as Iote's Shield, but will struggle to overcome weapon triangle disadvantage and/or her low Resistance.
- Anti-Flier units: Aside from the obvious and ubiquitous Brave Lyn or Halloween Jakob, other physically bulky bow users like Leon, New Year Corrin, or Excalibur users like Merric will also prove to be major threats to Minerva.
- Physically Bulky Red Units: Minerva will heavily struggle against most physically bulky red units, particularly fast ones like Ayra or Siegbert, or ones that also deal magic damage like Winter Tharja, Young Tiki, and Adult Tiki.
- High Firepower Mages: Minerva's low Resistance make her particularly vulnerable to mages, especially high firepower red mages like Celica, Sanaki or Lilina.
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Hauteclere | A | Life and Death 3 |
|---|---|---|---|
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Reposition | B | Drag Back |
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Sacred Cowl | C | Ward Fliers |
+Def/-HP means she won't be trying to fight mages, but can take physical attacks well, for a flyer. If I were to remove L&D, she would basically be Michalis with 3 less HP and Atk but 7 higher speed.
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Hauteclere | A | Life and Death 3 |
|---|---|---|---|
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Reposition | B | Quick Riposte 3 |
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Draconic Aura | C | Hone Atk 3 |
| S | HP +3 | ||
MINERVA
Red Dragoon
Level 40+1
My favorite character from the franchise, and my first 5 star (and second, got her twice in the same day). Before I knew what IVs were I merged her into the other one like an idiot, but luckily it all worked out in the end
Her weapon is kept the same because it's a legendary and it accelerates the cooldown of her special.
Reposition is obvious, it's one of the best assists in the game.
Special is Draconic Aura because it gives consistent damage every time it gets activated.
Life and Death is her default A skill and it compliments her stats really nicely.
Quick Riposte because of her IVs, and it helps her outspeed literally every unit in the game that isn't ranged and NOT a one hit killer sword unit.
Hone Attack is for support, her teammates need the buff in attack more than she does.
HP+3 to help with her bane and it helps immensely with Quick Riposte.
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Hauteclere | A | Life and Death 3 |
|---|---|---|---|
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Reposition | B | Desperation 3 |
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Moonbow | C | Ward Fliers |
My Minerva is a member of my Flier Emblem Team. She has Ward Fliers to provide stat buffs to the other fliers. Moonbow is entirely for abusing the reduced cool down from Hauteclere, and Reposition helps save the other fliers.
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Hauteclere | A | Fury 3 |
|---|---|---|---|
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Reposition | B | Shield Pulse 3 |
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Escutcheon | C | Guidance 3 |
☄ Minerva - Andromeda, the Meteor Knight (Miredge weilder)
"The horizon at the dawn, the spectrum of the sky, the break of reality, it seems like a mirage."
IVs : +Spd / -Res
W: Hauteclere (aka Miredge)
Sp: Escutcheon
A: Fury 3
B: Shield Pulse 3
C: Guidance 3
S: Hardy Bearing
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Hauteclere | A | Life and Death 3 |
|---|---|---|---|
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Reposition | B | Drag Back |
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Glimmer | C | Hone Fliers |
Minerva works well as an offensive role, so taking off Sacred Cowl isn't a bad idea. Glimmer works well for Minerva due to it being a 3 turn cooldown knocked down to two thanks to Hauteclere. She's always been a good Life and Death user, so there's no reason NOT to use it. Drag back is good on enemy mages as it pulls them back to your original spot, giving your units an easy way to pick the mages off while keeping space to your advantage. Hone Fliers is essential to a Flier Emblem strategy, and she is the main centerpiece. A plus speed nature is essential as with that, she can outspeed a majority of the cast.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Inheritable by Axe users only.
|
50 | 1 | 6 |
| Inheritable by Axe users only.
|
100 | 1 | 8 |
| Inheritable by Axe users only.
|
200 | 1 | 11 |
| Learns by default at 5 ★ Non-Inheritable skill.
|
400 | 1 | 16 |
Special Skills
| Special Skills | SP | Turns |
|---|---|---|
Holy VestmentsReduces damage inflicted by attacks from foes 2 spaces away by 30%.
Learns by default at 5 ★ Restricted to melee units.
|
100 | 3 |
Sacred CowlReduces damage inflicted by attacks from foes 2 spaces away by 30%
Unlocks at 5 ★ Restricted to melee units.
|
200 | 2 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Non-inheritable by Staff-wielding units.
|
50 | A |
| Non-inheritable by Staff-wielding units.
|
100 | A |
| Unlocks at 5 ★ Non-inheritable by Staff-wielding units.
|
200 | A |
| Inheritable by all units.
|
50 | C |
| Inheritable by all units.
|
100 | C |
| Unlocks at 5 ★ Only inheritable by flier units.
|
200 | C |
Other Info
| Origin |
Fire Emblem: Mystery of the Emblem
Fire Emblem: New Mystery of the Emblem
Fire Emblem: Shadow Dragon
Fire Emblem: Shadow Dragon and the Blade of Light
|
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Fate Grand Order
Dragonball Legends

IV Calc
Heroes