Table of Contents
- Default
- Attack
- Special
- Injured
| Minerva - Red Dragoon |
|---|
|
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 17 | 6 | 8 | 7 | 4 |
| Middle | 18 | 7 | 9 | 8 | 5 |
| High | 19 | 8 | 10 | 9 | 6 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 36 | 28 | 30 | 29 | 19 |
| Middle | 40 | 31 | 33 | 32 | 22 |
| High | 43 | 34 | 36 | 35 | 25 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Boons
- +SPD: This boon is crucial to Minerva's performance both offensively and defensively. This is due to her Speed being in a heavily congested zone -- any additional point in Speed can swing potential matchups heavily in her favor.
- +ATK: Is also a favorable boon for Minerva, helping her a lot in term of damage output for any build she runs, particularly builds that also use Heavy Blade.
Neutral
- DEF: Since Minerva's Defense is considerably better than her Resistance, it's the better choice for neutral investment.
Banes
- -RES: Resistance is Minerva weakest stat, and is one of the viable banes for her. It does, however, hamper her ability to duel dragons and mages, but Minerva is not generally an effective mage check anyway.
- -HP: Is also a decent bane as Minerva's Weapon Refinery upgrade does help mitigate the reduction -- do note, however, that Minerva has a superbane (-4 instead of -3 penalty) in this stat.
Skill Sets
Haute Couture (Generalist Flier)
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Hauteclere (+Eff) | A | Atk/Def Bond 3 Alternate: Fury 3 |
|---|---|---|---|
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Reposition | B | Quick Riposte 3 Alternate: Lancebreaker 3 |
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Aether Alternate: Luna |
C | Hone Fliers Alternate: Goad Fliers |
| SP | 1,995 | S | Heavy Blade 3 |
- Preferred IVs: +SPD or +ATK / -RES or -HP
- Weapon: Hauteclere (+Eff)
- Assist: Reposition / Draw Back
- Specials: Aether / Luna / Glimmer / Moonbow
- Passive A: Attack/Def Bond / Fury / Close Def / Swift Sparrow
- Passive B: Quick Riposte / Lancebreaker / Flier Formation
- Passive C: Hone Fliers / Goad Fliers / Fortify Fliers
- Sacred Seal: Heavy Blade / Close Defense / Iote's Shield
This build aims to turn Minerva into an unit that can function in both Enemy Phase and Player Phase while supported by a flier team, making use of her physical bulk and potential damage output with Hauteclere.
Thanks to Refined Hauteclere, Minerva can use Aether / Luna to devastating effect and one-round many bulky threats once her Special goes off. Aether is better for sustaining and Arena scoring while Luna will provide a more consistent threat due to its lower cooldown.
For her A slot, Attack/Def Bond is one of the best choice of skills due to its ability to function in both Phases. A more budget option is Fury, which vastly improves Minerva's bulkiness. Close Def is also a viable option and is very valuable against dragons like Nowi and Female Corrin but will lower Minerva's power during Player Phase. Conversedly, Swift Sparrow provides excellent Player Phase power at the cost of Enemy Phase bulkiness.
Minerva is quite flexible with her B slot. In general, Quick Riposte or Breaker skills will yield a higher number of favourable matchups. Flier Formation provides excellent mobility and can be comboed with other Fliers for unmatched kiting potential.
Minerva works best with either Heavy Blade or Close Def as her Sacred Seal. Heavy Blade provides more consistent damage output and goes quite well with skills like Desperation or Fury. Alternatively, summoners can run Iote's Shield to minimize the risk of her being KO'd by Archers.
Haute Take (Mixed Team Duelist)
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Hauteclere (+Eff) | A | Distant Counter Alternate: Fury 3 |
|---|---|---|---|
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Reposition | B | Quick Riposte 3 Alternate: Lancebreaker 3 |
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Aether Alternate: Luna |
C | Guidance 3 |
| SP | 2,145 | S | Distant Def 3 |
- Preferred IVs: +SPD or ATK / -RES or HP
- Weapon: Hauteclere (+Eff)
- Assist: Reposition / Draw Back
- Specials: Aether / Luna / Glimmer / Moonbow
- Passive A: Distant Counter / Atk/Def Bond / Close Defense
- Passive B: Quick Riposte / Lancebreaker / Renewal
- Passive C: Guidance / Atk Tactic / Varies
- Sacred Seal: Distant Def / Deflect Magic / Guidance / Close Defense
A modified version of Minerva's optimal flier team-centric build would be useful in a mixed team to make full use of Guidance and her mobility to support her teammates.
Unlike in flier team, Minerva will be less mobile due to lack of teammates to combo Reposition / Flier Formation. Distant Counter should therefore be considered due to the abundance of strong blue mages in Arena like Reinhardt, Micaiah, Linde, and Delthea. If Minerva is designated to be the blue mages check for the team, Sacred Seals like Distant Def or Deflect Magic will help her tremendously. Glimmer or Moonbow can also be considered for her Specials for more burst damage immediately upon retaliation to deal with speedy mages more effectively.
This skillset shines the most when Minerva is paired with strong armored or infantry teammates when she has the Guidance Seal. Tactic Skills can also be considered to help buffing the entire team as well, but using the Tactic Skills might force her to use Guidance in her Sacred Seal slot instead.
All Clere (Offensive Flier)
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Hauteclere (+Eff) | A | Swift Sparrow 2 Alternate: Life and Death 3 |
|---|---|---|---|
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Reposition | B | Renewal 3 Alternate: Desperation 3 |
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Luna Alternate: Glimmer |
C | Hone Fliers Alternate: Goad Fliers |
| SP | 1,545 | S | Heavy Blade 3 |
- Preferred IVs: +SPD or +ATK / -RES or -HP
- Weapon: Hauteclere (+Eff) / Hauteclere (+Atk)
- Assist: Reposition / Draw Back
- Specials: Galeforce / Luna / Moonbow / Glimmer
- Passive A: Swift Sparrow / Life and Death / Fury
- Passive B: Renewal / Desperation / Flier Formation / Varies
- Passive C: Hone Fliers / Goad Fliers
- Sacred Seal: Heavy Blade / Brash Assault
This build focuses more on utilizing Minerva as a heavily offensive unit with Hauteclere. It works especially well in flier team where she thrives off her mobility and flier buffs to devastating effect.
For Refinery options, go with +10 damage to special if you use Minerva without Galeforce. Otherwise, Moonbow, Glimmer and Luna all work well with her, but Luna will works best with the Heavy Blade seal as Glimmer/Moonbow will be reduced to 1 turn Cooldown by Hauteclere anyway, and thus will prefer Brash Assault instead.
Desperation allows Minerva to remain powerful even at lower HP thresholds, and it goes extremely well with Brash Assault. Renewal can be an alternative to helps her stay on the battlefield longer. Other B slots alternative include Flier Formation or Breaker skill depending on playstyle.
Introduction
Minerva is a axe wielding flier with great versatility thanks to her balanced stats spread and an overwhelmingly powerful weapon in Hauteclere. She is often deployed in a flier-exclusive team as either as a heavily offensive striker or a bulky duelist, but she also functions extremely well outside of dedicated flier teams thanks to her high damage output, mobility and competent physical bulk. Play to her strength and this fearsome Macedonian princess can cleave apart enemy lines with ease.
Strengths
Good Physical Bulk
32 base Defense along with 40 base HP is enough to help Minerva hold her own in close combat.
33 base Speed is enough to keep Minerva from being naturally doubled by most foes.
Powerful Personal Weapon
Minerva is one of the two heroes who possess Hauteclere -- a legendary weapon whose effect is essentially a hybrid between Wo Dao and Slaying Weapon.
Its high mgt and duel effects allow Minerva to deal massive damage to enemies with her Special in quick succession.
This weapon is one of the biggest reasons to ruse Minerva, as she is extremely versatile in term of potential builds and skill choices thanks to it.
Flier Mobility
Being a Flier grants the perk of not being subject to terrain movement penalties, which equates to great kiting potential and the ability to support allies with positioning with skills like Guidance or Reposition.
Weaknesses
Vulnerable to Anti-Flier weapons
With how popular archer units like Halloween Jakob or Brave Lyn are, Minerva might struggle to find foothold in game modes like the Arena without proper team support or skills like Iote's Shield.
Poor Magic Resistance
Minerva's Resistance is quite poor, and she does not fare particularly well against magical attacks.
Against units like dragons, healers, or mages, Minerva is practically required to initiate.
Team Options
Counters
Minerva will typically struggle against three type of enemies: anti-fliers, physically bulky reds, and high damage mages. She can mitigate this first weakness with skills/seals such as Iote's Shield, but will struggle to overcome weapon triangle disadvantage and/or her low Resistance.
- Anti-Flier units: Aside from the obvious and ubiquitous Brave Lyn or Halloween Jakob, other physically bulky bow users like Leon, New Year Corrin, or Excalibur users like Merric will also prove to be major threats to Minerva.
- Physically Bulky Red Units: Minerva will heavily struggle against most physically bulky red units, particularly fast ones like Ayra or Siegbert, or ones that also deal magic damage like Winter Tharja, Young Tiki, and Adult Tiki.
- High Firepower Mages: Minerva's low Resistance make her particularly vulnerable to mages, especially high firepower red mages like Celica, Sanaki or Lilina.
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Hauteclere (+Eff) | A | Life and Death 3 |
|---|---|---|---|
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Reposition | B | Windsweep 3 |
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Glimmer | C | Savage Blow 3 |
| S | Phantom Spd 3 | ||
Prefered boon/bane +Spd - res/def
Hauteclere (+Eff)/ Hauteclere (budget)
Reopsition
Glimmer/Moonbow
Life and death 3/ Death Blow 3/Iote's Shield
Wind sweep 3/ Drag back/ Hit and run/
Savage blow 3/Ward Fliers
Phantom speed 3/quickened pulse/Iote's Shield
This build is designed as a flier emblem counter to archers. With windsweep you can only hit once, but.... this build is designed around making the most of that ONE shot, with glimmer you hit as hard as you can to really take out any enemy, and with wind sweep you effectively counter enemy Takumis and can get away with harrassing sword users as well. The only weakness of this build comes in the penalty of life and death and your weakness to Excalibur/archers who *attack* you. against archers you attack, YOU have the advantage with phantom speed 3 outspeeding even +spd Summer Gaius meaning windsweep procs negating any counter's he could've done (assuming he had close counter).
TL;DR
Move in, eliminate target, get out.
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Hauteclere (+Spd) | A | Fury 3 |
|---|---|---|---|
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Reposition | B | Desperation 3 |
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Moonbow | C | Ward Fliers |
| S | Speed +3 | ||
This build of Minerva opts to give her more speed instead of more special damage, allowing her more bulk via avoiding doubles and increasing her offensive capabilities. By hitting 45 speed before buffs, after defending once she turns into a fast and deadly offensive threat capable of throwing off specials quickly and securing numerous kos. Desperation allows her to do this without fear of retaliation, making her a versatile unit, especially on a flier emblem team.
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Hauteclere (+Eff) | A | Life and Death 3 |
|---|---|---|---|
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Reposition | B | Quick Riposte 3 |
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Draconic Aura | C | Threaten Def 3 |
| S | Attack +3 | ||
This build let's her bait in squishy red's into their death, Hauteclere's unique weapon refinery that grants her a Wo Dao Effect gives her amazing burst potential. Her high speed makes her fast enough to stop common doubles from fast sword heroes and will kill them on the enemy phase.
Draconic Aura should be her special as it's more consistent and is based on her attack stat and because Hauteclere has a killer weapon effect of accelerating special cooldown, making Draconic aura a 2 turn special allows her to activate it in any combat.
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Hauteclere | A | Life and Death 3 |
|---|---|---|---|
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Draw Back | B | Axebreaker 3 |
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Ignis | C | Drive Def 2 |
| S | Quickened Pulse | ||
40+1 Merged. Nothing blue except for an extremely defensive Effie survives, and Axebreaker allows her to one round even Amelias or Ikes with relative ease.
Life and Death barely hurts her, as her defense is still above respectable and her resistance is irrelevant. Just keep her as far away from mages as possible. Ignis with Hauteclare and a quickened pulse seal drops to a 2 count and with a Haturclare plus adds a huge damage output on her special trigger. Most things aside from a Brave Ike taking his 2nd consecutive shot won't survive. Despite being one of the original cast, Minerva only has improved over time. I'm a big fan.
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Hauteclere (+Atk) | A | Life and Death 3 |
|---|---|---|---|
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Rally Resistance | B | Desperation 3 |
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Draconic Aura | C | Spur Def 3 |
| S | Heavy Blade 3 | ||
Counterattack? Kek.
Main role: assassin
Secondary role: support
Skill explanation:
Life and Death 3 - bread and butter of her build.
Desperation - She needs to be able to hit twice without interruption
due to L&D making her capable of tanking only one hit.
Spur def 3/optional - You really don't have to use this, but I would
recommend it since she doesn't need to debuff the enemy and is
basically useless when it comes to doing anything other than
OTKO.
Hauterclare - cooldown reduction is needed to proc draconic aura
Rally resistance/pivot/optional - If you want to go with supporting the
sustainability of allies, rally resistance will be a nice addition. If you want
to play it safe, pivot will pull her out of a pinch. You can use whatever
you want here, really.
Draconic Aura/3 cd ability - her damage alone will not suffice to
OTKO. She will need to special to help finish the kill. However, you will
have to get used to her saying "You poor fool...", which can get
annoying.
Heavy Blade 3 - You need this in order to proc draconic aura, or else
you will have to go with a 2 cd ability or take a hit before you can proc,
which I extremely advise against.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Inheritable by Axe users only.
|
50 | 1 | 6 |
| Inheritable by Axe users only.
|
100 | 1 | 8 |
| Inheritable by Axe users only.
|
200 | 1 | 11 |
| Learns by default at 5 ★ Non-Inheritable skill.
|
400 | 1 | 16 |
Special Skills
| Special Skills | SP | Turns |
|---|---|---|
Holy VestmentsReduces damage inflicted by attacks from foes 2 spaces away by 30%.
Learns by default at 5 ★ Restricted to melee units.
|
100 | 3 |
Sacred CowlReduces damage inflicted by attacks from foes 2 spaces away by 30%
Unlocks at 5 ★ Restricted to melee units.
|
200 | 2 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Non-inheritable by Staff-wielding units.
|
50 | A |
| Non-inheritable by Staff-wielding units.
|
100 | A |
| Unlocks at 5 ★ Non-inheritable by Staff-wielding units.
|
200 | A |
| Inheritable by all units.
|
50 | C |
| Inheritable by all units.
|
100 | C |
| Unlocks at 5 ★ Only inheritable by flier units.
|
200 | C |
Other Info
| Origin |
Fire Emblem: Mystery of the Emblem
Fire Emblem: New Mystery of the Emblem
Fire Emblem: Shadow Dragon
Fire Emblem: Shadow Dragon and the Blade of Light
|
|---|

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