Michalis

Updated for 2.0
Overall Rating
4
Analysis by raelet
Michalis - Ambitious King
Hero Stats
Max Avg Total Stats at Lvl 40
157
HP 43
ATK 34
SPD 26
DEF 35
RES 19
Stat Variations
Level 1 Stat Variation
5★
4★
3★
HP ATK SPD DEF RES
Low
Middle 19 8 7 9 4
High

Level 40 Stat Variations
5★
4★
3★
HP ATK SPD DEF RES
Low
Middle 43 34 26 35 19
High
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES
Skill Sets
Mortar Bombing (Frequent high damage specials)
Optimal
Hauteclere (+Eff) A Steady Stance 3
Reposition B Quick Riposte 3
Budget: Quick Riposte 2
Bonfire C Threaten Def 3
SP1,885SQuickened Pulse

Show Explanation/Analysis
  • Weapon: Hauteclere (forged +effect)
  • Support: Reposition / Draw Back / Swap
  • Specials: Bonfire
  • A slot: Steady Stance / Close Defense / Heavy Blade
  • B slot: Quick Riposte / Vantage
  • C slot: Threaten Defense / Threaten Attack / team dependent
  • Sacred Seals: Quickened Pulse / Close Defense 3

With +10 damage at special activation, Michalis' Hauteclere forge has allowed him to deal faster, more consistent damage in the form of his specials. Now, instead of waiting for the long Ignis or Aether procs, it's more advantageous in most fights to have Bonfire up and have it up often, for a base addition of +27 damage to his special at every proc on a shortened 2 tick cooldown.

When starting out the battle with his Quickened Pulse seal, Michalis is able to bait out any unit for a single blow, and then retaliate with a Bonfire intense enough to wipe most enemy units off the map.  If the opponent somehow survives to attack him again, Michalis retaliates for his base 50 damage and primes Bonfire to be fired off for the next player phase. Utilizing this kind of build, Michalis can kill even meta reds such as Mia, Ryoma, and Ayra on turn one of combat, though the latter two require a small attack buff to be able to seal the deal.

Steady Stance and Close Defense are rather interchangeable- it mostly depends on what you have and what you'd be willing to sacrifice. Steady Stance will protect him somewhat from archers and dagger users, while Close Def will help mitigate some damage against dragons.

If you'd like to play him more defensively with even harder specials at the expense of additional cooldown time, you can instead run him with Ignis and a Close Defense seal, which further protects him from enemy attacks and giving him harder special procs on enemy phase- though you'll do less consistent damage this way and need to rely on the enemy unit doubling you in order to get all four ticks of combat from Quick Riposte.

If you like the idea of an 'all damage all the time' type of build, you can also consider running Heavy Blade to further mitigate Bonfire cooldowns, as Michalis certainly has the attack to sustain it; however, Heavy Blade does not proc on Enemy Phase, meaning that the skill will not be as effective if you're using him to bait during Enemy Phase.

His C slot is more up to your team- Michalis is a good member to carry Hone Fliers, as he does not benefit from the speed boost in the way that other fliers would, though he can also use Goad Fliers to buff his team as well. If functioning as a standalone unit, Threaten Defense will help him do more damage, while Threaten Attack will help him tank for longer periods of time.

The Panzer Tank
Hauteclere (+Def) A Close Defense 3
Reposition B Quick Riposte 3
Budget: Quick Riposte 2
Ignis C Threaten Def 3
SP1,845SClose Def 3

Show Explanation/Analysis
  • Weapon: Hauteclere (forged +def)
  • Support: Reposition / Draw Back / Swap
  • Specials: Ignis / Aether
  • A slot: Close Def / Steady Stance / Fury / Iote's Shield
  • B slot: Quick Riposte / Lancebreaker / Axebreaker
  • C slot: Threaten Def / Team dependent
  • Sacred Seals: Close Defense 3 / Defense + 3

While the added effect of +10 damage per special seems like a no-brainer, Michalis actually benefits immensely from upgrading his Hauteclere to improve his defenses as well. The +4 increase in defense brings his defense up to 39, which also increases his Ignis damage by 3- so ultimately, if you're running Ignis then the tradeoff is -7 damage every special proc in exchange for +4 defense for every round of combat (which saves Michalis 8 HP in each QR exchange). This beefs up his previous standard build into being nigh unkillable, and with this he closes the distance on Beruka's niche as the flier with the highest defense.

Ignis is the recommended special for this build, due to the incredible damage potential and synergy with QR, however, for longer battles (such as for usage in the Tempest Trials, or if he's used extensively in the Arena), Michalis can work very well with Aether, which can heal him back up to continue tanking.  Aether's damage procs off of the enemy's defense however, and so the damage it does will be almost certainly less potent than Ignis.

This build can also be run on a budget: with Ignis, Fury, Quick Ripsote 2, and his native Threaten Defense, Michalis can still be incredibly lethal, though you should take care to pair him with a healer, as Fury's self-damage can push him under the Quick Riposte HP threshold.

The last skill again depends on team composition. He can run Hone/Goad fliers, but as a standalone unit, can be just fine with his natural Threaten Def.  As far as the sacred seals go, he wants to increase his defenses by any means necessary, which means that he works best with a Close Defense or Defense +3 seal.

Anti-Ranged
Hauteclere (+Def) A Distant Counter
Reposition B Quick Riposte 3
Budget: Quick Riposte 2
Aether C Threaten Def 3
SP2,485SDeflect Missile 3

Show Explanation/Analysis
  • Weapon: Hauteclere (forged +def)
  • Support: Reposition / Draw Back / Swap 
  • Specials: Aether / Ignis
  • A slot: Distant Counter
  • B slot: Quick Riposte
  • C slot: Panic Ploy / Goad Fliers / Varies on team
  • Sacred Seals: Deflect Missile / Distant Defense

This set works best with flier team support, but can help to mitigate the downsides of running a flier team: namely, facing off against archers and Reinhardt.

Although he has low res, with a Fortify Fliers buff Michalis can survive a +10 QP/MB Reinhardt and kill him on counterattack- if the Reinhardt is unmerged then Michalis can survive him as-is. Both of these put him at rather low health, so he'll want to top off with an Aether proc or another teammate's healing skill.

The main draw of this set, however, is his ability to counter archers. With his Deflect Missile seal and impressive defenses, Michalis can survive many brave bow archers, such as LnD Bride Cordelia or Klein, and kill them on counterattack.  This is unfortunately going to be stopped by Brave Lyn's default skill which negates DC, however, even the ability to withstand arrows is vital to manipulating the AI in arena. 

Distant Defense seal will further Michalis' ability to tank and retaliate from range, however, it doesn't mitigate brave bow damage quite as much. This build relies heavily on sacred seals to help him with survival and counterattacks, so be sure to upgrade whichever you choose all the way to the third level for maximum potential.

Introduction

As one of the first and somewhat overlooked GHB units, Michalis boasts surprisingly high HP and Defense, along with a solid Attack at the expense of his Speed and Resistance. He has since been buffed in the 2.0 update with his legendary weapon inheriting a +10 damage on special trigger in addition to its already-present cooldown mitigation. All of this, coupled with its already-high 16 mt and his impressive strength, makes Michalis a monster when it comes to tanking and dealing damage and he should not be underestimated by any player.

He's generally most favorably viewed as a slow tank with the ability to nuke others with his specials, and not much about that has changed- however, due to his damage increase, he's become much more of a threat both on and against your team.  Offensively, he still leaves a little to be desired due to his low speed, but when his special is charged he's more than capable of killing units in player phase.

Strengths

Forged Legendary Weapon:

  • Michalis has Hauteclere, which has cooldown mitigation- in addition, his weapon can be forged to have +10 damage on special procs, vastly increasing his damage potential
  • Due to the cooldown reduction on his weapon, he can use Quick Riposte to proc strong defense-oriented specials like Ignis or Bonfire on enemy phase.

High Defenses:

  • 43 HP and 35 Defense makes him a fantastic physical tank
  • He takes little damage from lance users and can easily duel axe users, with some ability to kill sword users as well
  • If built properly with utilization of buffs and seals, Michalis can tank archers without Iote's shield and open up his A slot for Distant Counter, which allows him to strike back against archers that threaten flier teams

High Attack:

  • Michalis' base attack with his Hauteclere reaches a natural 50, which is threatening on its own
  • Adding his attack to his special procs to his Hauteclere's forged effect allows him to reach incredibly high damage numbers- +77 damage on a Bonfire, for example.
Weaknesses

Low Speed:

  • Michalis is noticeably slow even in Flier Team setting, and lack of access to +Speed boon also aggravates this problem
  • He relies mostly on Quick Riposte to deals damage, as well as his bulk to last through confrontation

Low Resistance:

  • His Res makes him quite vulnerable to mages and dragons, particularly Red mages, and most meta Green mages are a threat to him as well
  • Some fast or high damage Blue mages like Linde, Lute, or Delthea could potentially kill him, despite color disadvantage

Neutral Stats:

  • Being a Grand Hero battle unit, Michalis is limited in that he cannot get IVs. While his reruns means that merge levels are growing steadily (if you've gotten every Michalis available up until now, you could have a +5), he's still limited in his rigid stat line
  • Due to this, other fliers who specialize in their roles can fill different aspects of his niche better than he can: Beruka has better bulk, Cherche has more attack, Minerva has more dueling potential.
Team Options

Michalis thrives in Flier Team, but he is also a strong standalone unit.

  • Flier units that can provide buffs to him and help him with positioning are good allies, including units like Palla, Hinoka, Caeda, Cordelia, Catria or Shanna
  • Michalis struggles against red mages and dragons, so strong Blue units capable of killing them swiftly are strong team options for him. These units include: Nowi, Linde, Reinhardt, Lute or Cordelia
  • Archers could pose a problem to most of his builds, thus strong Raven Tome users such as Sanaki, Sophia, Robin M or Lilina are great allies. Tanky units with Distant Counter capable of handling Archers such as Ike, Hector, Xander, Camus also work as checks against Archers
Counters
  • Red mages such as Tharja, Sanaki, Lilina, Sophia, Katarina or Celica will one round Michalis on initiation
  • Both Tiki Young and Tiki Adult can tank Michalis and kill him with their magic counterattacks
  • Most red swords can duel Michalis, but tanky ones with good damage like Ike, Ryoma, Xander, Chrom, Alfonse, Eldigan or Zephiel are some of his biggest counters
  • Archers can be an issue if he does not run Iote's shield or Deflect Missile, though he can usually tank at least one hit from them with the proper setup.
  • Fast mages of other colors such as Linde, Nino or Soren can kill him due to his poor base Speed.
Weapon Skills
Weapons SP Rng. Mt.
Iron Axe
Inheritable by Axe users only.
50 1 6
Steel Axe
Learns by default at 3 ★
Inheritable by Axe users only.
100 1 8
Silver Axe
Learns by default at 4 ★
Unlocks at 3 ★
Inheritable by Axe users only.
200 1 11
HauteclereAccelerates Special trigger (cooldown count-1).
Unlocks at 5 ★
Non-Inheritable skill.
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades
Special Skills
Special Skills SP Turns
Rising ThunderBefore combat this unit initiates, foes in an area near target take damage equal to (unit's ATK minus foe's DEF or RES).
Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
150 4
Blazing ThunderBefore combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's ATK minus foe's DEF or RES).
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
300 4
Passive Skills
Passive Skills SP Slot
Iote's ShieldNeutralizes "effective against fliers" bonuses.
Unlocks at 4 ★
Only inheritable by flier units.
200
A
Threaten Def 1Inflicts Def-3 on foes within 2 spaces through their next actions at the start of each turn
Inheritable by all units.
50
C
Threaten Def 2Inflicts Def-4 on foes within 2 spaces through their next actions at the start of each turn
Unlocks at 3 ★
Inheritable by all units.
100
C
Threaten Def 3Inflicts Def-5 on foes within 2 spaces through their next actions at the start of each turn
Unlocks at 4 ★
Inheritable by all units.
200
C
Other Info
Origin
Fire Emblem: Mystery of the Emblem
Fire Emblem: New Mystery of the Emblem
Fire Emblem: Shadow Dragon and the Blade of Light

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