Table of Contents
- Default
- Attack
- Special
- Injured
| Micaiah - Priestess of Dawn |
|---|
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Related Heroes
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 15 | 8 | 5 | 4 | 8 |
| Middle | 16 | 9 | 6 | 5 | 9 |
| High | 17 | 10 | 7 | 6 | 10 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 32 | 32 | 24 | 14 | 32 |
| Middle | 35 | 35 | 28 | 18 | 35 |
| High | 39 | 38 | 31 | 21 | 38 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Boon
-
+ATK: This is Micaiah's best boon, as it pushes her solid base 35 to a fantastic 38. This makes her Player Phase and Enemy Phase builds much more effective, and ensures that few armor or cavalry units will survive against her.
Neutral
-
SPD: Micaiah's Speed isn't spectacular, but it has some defensive value, as 28 is too low a base value to be used offensively. It's best to aim for neutral Speed.
-
RES: Resistance is useful, as it can increase the power of skills such as Iceberg and Glacies, and it also improves Micaiah's match-ups against mages. With that said, this stat can be a tolerable bane, as the drop is mitigated by the +3 Resistance from Thani.
Bane
-
-DEF: With 18 base Defense, Micaiah will be destroyed by the overwhelming majority of physical attackers. This makes Defense her optimal bane: the superbane is unfortunate, but will have little impact on her already poor survivability against physical attacks.
-
-HP: HP is the worse of these two banes as it impacts her magical bulk as well as her physical bulk. However, this stat is more expendable than Attack, Resistance or Speed, so is one of the better choices for a bane stat.
Skill Sets
Commander of Daein (Player Phase Offense)
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Thani | A | Death Blow 4 Alternate: Death Blow 3 |
|---|---|---|---|
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Sacrifice | B | Desperation 3 Alternate: Desperation 2 |
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Moonbow Alternate: Iceberg |
C | Res Ploy 3 Alternate: Drive Atk 2 |
| SP | 1,690 | S | Brash Assault 3 |
- Preferred IV: +ATK / -DEF or -HP
- Weapon: Thani
- Assist: Sacrifice
- Special: Moonbow / Iceberg / Glacies
- Passive A: Death Blow / Fury / Attack +3
- Passive B: Desperation
- Passive C: Res Ploy / Spd Ploy / Drive Atk
- Sacred Seal: Brash Assault
Though Micaiah's low Speed makes a Player-Phase build sound unimpressive, Micaiah can capitalize on a few specific skills to transform herself into a powerful offensive mage. This build relies on three skills in particular: Sacrifice, Desperation and Brash Assault.
Firstly, Micaiah has to spend a turn using Sacrifice on an ally, ideally an ally who is strong during the Enemy Phase and low on HP. This setup can be tedious at times, but after she reaches low HP, Micaiah can deal immense damage to every enemy that would normally be able to retaliate during the player phase thanks to the effects of Brash Assault and Desperation. Once below the 50% HP threshold, Micaiah can deal two guaranteed, consecutive attacks with an effective 57 Attack (60 with +Atk), and this is before considering merges and the effective damage bonus from Thani. Needless to say, few enemies will survive this attack: the only enemy units that can really counter this build are units with Vantage and the ability to counter at 2 range.
Brash Assault 3 is ideal for ensuring that Micaiah can reach the necessary threshold, but Brash Assault 1 is just as good if Micaiah can reach >30% HP. Fury 3 might be useful for ensuring this, but this comes at the cost of an effective 6-8 damage compared to Death Blow. The rest of Micaiah's skills are flexible: Moonbow is recommended to ensure regular boosts to Micaiah's damage output and stronger match-ups against heroes with high Resistance. This can be exchanged for Iceberg for those looking for greater damage output. Res Ploy improves Micaiah's damage output as well, provided she can line up the effect on her target.
Radiant Bulwark (Enemy Phase Defense)
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Thani | A | Distant Def 3 |
|---|---|---|---|
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Sacrifice Alternate: Reposition |
B | Quick Riposte 3 Alternate: Guard 3 |
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Moonbow Alternate: Iceberg |
C | Res Ploy 3 Alternate: Drive Atk 2 |
| SP | 1,660 | S | Distant Def 3 |
- Preferred IV: +ATK / -HP or -RES
- Weapon: Thani
- Assist: Sacrifice / Reposition / Draw Back
- Special: Moonbow / Iceberg / Glacies
- Passive A: Distant Def
- Passive B: Quick Riposte / Chill Res / Guard
- Passive C: Res Ploy / Spd Ploy / Drive Atk
- Sacred Seal: Distant Def / Quick Riposte / Atk Ploy / Deflect Magic / Deflect Missile
Micaiah's base kit includes a lot of solid skills, and she doesn't need a lot of investment to pull of a great defense-oriented build. Distant Def 3 in the A slot and seal slot grants an effective +12/+12 to Defense and Resistance, pushing her base stats up to a stellar 30 Defense and 50 Resistance (after accounting for the +3 from Thani). The effective damage against cavalry and armor allows Micaiah to KO make units without investing in her offense, whereas this build allows her to tank most ranged units in the game. With that said, archers with high Attack that can make follow-up attacks are still likely to KO Micaiah, so exercise caution around these units.
Distant Defense is a straight-forward option for her A slot skill, given how effective it is and the fact that Micaiah can access it through her base set of skills. Quick Riposte compensates for Micaiah's low Speed and greatly improves her KO potential, but Chill Res or Guard are also a strong choices. The C and S slot skills are relatively flexible: Distant Def is the best choice for a S slot in order to maximise Micaiah's defensive stats, but Quick Riposte is another strong option if Micaiah is running a different skill in her B slot. Atk Ploy could be effective if used alongside another Ploy skill in Micaiah's C slot.
Introduction
Micaiah: Priestess of Dawn has a stat distribution very similar to her stats from Radiant Dawn; she boasts fantastic Attack and Resistance in exchange for middling Speed, low HP and low Defense. At a glance, Micaiah is an unimpressive hero. Her Speed stat inhibits her offensive potential compared to other blue mages like Ishtar or Linde, whereas her poor Defense leaves her incredibly vulnerable to physical attacks.
The real gem of Micaiah's kit, however, is Thani which grants +3 Resistance and effective damage against both cavalry and armor units. This makes Micaiah an extremely potent counter to a wide range of units, including Reinhardt, Brave Lyn, Zelgius and many more. With this bonus effective damage, Micaiah's low Speed becomes a non-issue, as her high base Attack coupled with Thani's effect allows Micaiah to defeat many powerful heroes in a single attack.
Though Micaiah's pitiful physical bulk, leaves her incredibly vulnerable to non-magic users. Micaiah is easily one of the most flexible units in the game, who can check a huge number of units thanks to her tome alone.
"If my support can be of service, then I am honored to assist."
Micaiah, Fire Emblem: Radiant Dawn
Strengths
Thani
Effectiveness against armor and cavalry makes Micaiah an incredibly effective answer to any units that fall into these two categories. This gives Micaiah usefulness at almost all levels of play: she performs exceptionally well against the cavalry units that frequent the 700-720 score range, as well as the armor units that populate the top level of play. She can often take out full teams of cavalry or armour units single handedly. The +3 Resistance, while not hugely impactful, is still helpful in improving Micaiah's magical bulk.
High Attack and Resistance
35 base Attack is a great foundation, and every point gains more mileage from Thani's effective damage modifier. Despite her low Speed, Micaiah's immense damage makes it much easier for her to secure OHKOs. Micaiah also boasts 35 points of Resistance, boosted to 38 after the additional +3 from Thani. This makes her an effective answer to most magical units in the game, with a few exceptions including high attack green mages.
Weaknesses
Mediocre Speed
28 Speed is hard to salvage; especially without weapon refinery upgrades. It's possible to get Micaiah's speed up to the high 30s, but it's arguably more effective to have her focus on improving her Attack. Many physical units will likely KO Micaiah regardless of whether they can make follow-up attacks, and her high Resistance only makes Speed useful against fast green mages like Nino.
Awful Defense
Anyone who has played Radiant Dawn will remember that Micaiah can fall to a stiff breeze, and the same is true in Heroes. 18 Defense leaves a lot to be desired, and a superbane puts her down to a measly 14. Micaiah must avoid confrontation with any and all physical units unless she can KO them before they make an attack.
Team Options
Counters
Micaiah's biggest weakness is against any hero that can exploit her poor Defense. This primarily includes heroes that often run Distant Counter, have improved movement, or can target Defense through other means. Other heroes are capable of exploiting her inability to retaliate at melee range or her low HP, and should be approached with caution.
-
Physical Green Heroes: Hector, Hector (LA), Dorcas, Cherche, Raven and Legendary Lyn can exploit Micaiah's poor defense to OHKO her. Dragon heroes like Kana (F), Fae and Fallen Robin (M) can also pose significant threat, as they can use their adaptive damage to target Micaiah's Defense stat instead of her Resistance.
-
Cavalry Heroes: Frederick, Spring Alfonse, Titania, Quan, Summer Cordelia and Groom Marth can take advantage of their high movement to approach and KO Micaiah without fear. With that said, these heroes must also be wary of Micaiah, as Thani's effective damage can bring them down despite a possible triangle disadvantage.
-
Blade Mages: The additional damage from Blade tome buffs circumvents Micaiah's high Resistance, allowing Blade-tome users to deal more significant damage to the Priestess of Dawn. These counters include Nino, Linde, Summer Elise, Rhajat, Olwen (WT) and Spring Sharena.
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Thani | A | Fury 3 |
|---|---|---|---|
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Sacrifice | B | Guard 3 |
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Iceberg | C | Spd Ploy 3 |
| S | Atk Ploy 3 | ||
- Priestess of Debuffs -
With a +SPD IV, Micaiah comes really close to Lute and Arvis in terms of stats (31 spd, same as Arvis), except that her weapon melts down any Cavalry and Armored units in exchange of no Ploys in her weapon. Her sky-high 38 RES allows her to use ploys really well and become a great debuffer alongside her already amazing weapon. Her advantage over Lute, however, are her weapon and the optional nature of ploy build, especially when in the same party as Arvis.
Weapon: Thani
Assist: Note that Sacrifice does NOT swap HP with your teammate. Keep it if you want more Arena points, or take the usual reposition / drag back if you prefer.
Special: Iceberg, obviously.
A Slot: Fury can enable her to be even more threatening overall.
B Slot: Guard can be kept, but Vantage is a great option as well.
C Slot: Any ploy skill is applicable for the C slot.
Seal: ATK Ploy, Deflect Missile 3, Distant Def 3
Best banes are -RES and -DEF. I got -HP, which may be quite vexing, but nonetheless, it's also an okay bane.
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Thani | A | Life and Death 3 |
|---|---|---|---|
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Reposition | B | Guard 3 |
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Iceberg | C | Threaten Atk 3 |
| S | Speed +3 | ||
just a rather offensive build without Atk Boon but still achieving 50+ Atk with Thani, acceptable res and (kinda speedy?)
Guard and Threaten Atk is just there to lower the possibility of getting kill by specials or mage nuke
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Thani | A | Distant Def 3 |
|---|---|---|---|
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Sacrifice | B | Quick Riposte 3 |
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Iceberg | C | Drive Atk 2 |
| S | Distant Def 3 | ||
Great distant tank. Her stats are spread pretty well for this without any boons or banes. Obviously plus atk is always nice. Sacrifice could be switched for Reposition. Drive Atk could be switched for a ploy skill of choice.
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Thani | A | Distant Def 3 |
|---|---|---|---|
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Sacrifice | B | Vantage 3 |
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Iceberg | C | Drive Atk 2 |
| S | Distant Def 3 | ||
This build helps Micaiah deal with ranged units very well. Sacrifice is a safe way to get her hp into vantage range without taking too many hits. Double distant defense is used to help her tank a bow hit and enter vantage range, or to survive a mage if she doesn't one shot them when in vantage. This is a very simple set that lets Micaiah combat ranged horse and armored units with little problem. Also note that if Brave Lyn is killing Micaiah on enemy phase before Micaiah is in vantage range then try deflect missile instead of distant defense
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Blue Tome Users Only
|
50 | 2 | 4 |
| Blue Tome Users Only
|
100 | 2 | 6 |
| Blue Tome Users Only
|
200 | 2 | 9 |
| Learns by default at 5 ★ Non-Inheritable skill.
|
400 | 2 | 14 |
Support Skills
| Support Skills | Rng. | SP |
|---|---|---|
Ardent SacrificeHeals adjacent ally 10 HP. Unit loses 10HP (but cannot reach 0 this way)
Learns by default at 5 ★ |
1 | 150 |
SacrificeConverts penalties on target into bonuses. Restores target's HP = unit's current HP -1. Unit's HP reduced by amount restored.
Unlocks at 5 ★ |
1 | 400 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Inheritable by all units.
|
60 | A |
| Inheritable by all units.
|
120 | A |
| Unlocks at 5 ★ Inheritable by all units.
|
240 | A |
| Inheritable by all units.
|
50 | B |
| Inheritable by all units.
|
100 | B |
| Unlocks at 5 ★ Inheritable by all units.
|
200 | B |
| Inheritable by all units.
|
50 | C |
| Inheritable by all units.
|
120 | C |
| Unlocks at 5 ★ Inheritable by all units.
|
240 | C |
Other Info
| Origin |
Fire Emblem: Radiant Dawn
|
|---|

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