Table of Contents
- Default
- Attack
- Special
- Injured
| Micaiah - Priestess of Dawn |
|---|
|
Related Heroes
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 15 | 8 | 5 | 4 | 8 |
| Middle | 16 | 9 | 6 | 5 | 9 |
| High | 17 | 10 | 7 | 6 | 10 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 32 | 32 | 24 | 14 | 32 |
| Middle | 35 | 35 | 28 | 18 | 35 |
| High | 39 | 38 | 31 | 21 | 38 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Boon
-
+ATK: This is Micaiah's best boon, as it pushes her solid base 35 to a fantastic 38. This makes her Player Phase and Enemy Phase builds much more effective, and ensures that few armor or cavalry units will survive against her.
Neutral
-
SPD: Micaiah's Speed isn't spectacular, but it has some defensive value, as 28 is too low a base value to be used offensively. It's best to aim for neutral Speed.
-
RES: Resistance is useful, as it can increase the power of skills such as Iceberg and Glacies, and it also improves Micaiah's match-ups against mages. With that said, this stat can be a tolerable bane, as the drop is mitigated by the +3 Resistance from Thani.
Bane
-
-DEF: With 18 base Defense, Micaiah will be destroyed by the overwhelming majority of physical attackers. This makes Defense her optimal bane: the superbane is unfortunate, but will have little impact on her already poor survivability against physical attacks.
-
-HP: HP is the worse of these two banes as it impacts her magical bulk as well as her physical bulk. However, this stat is more expendable than Attack, Resistance or Speed, so is one of the better choices for a bane stat.
Skill Sets
Commander of Daein (Player Phase Offense)
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Thani | A | Death Blow 4 Alternate: Death Blow 3 |
|---|---|---|---|
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Sacrifice | B | Desperation 3 Alternate: Desperation 2 |
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Moonbow Alternate: Iceberg |
C | Res Ploy 3 Alternate: Drive Atk 2 |
| SP | 1,690 | S | Brash Assault 3 |
- Preferred IV: +ATK / -DEF or -HP
- Weapon: Thani
- Assist: Sacrifice
- Special: Moonbow / Iceberg / Glacies
- Passive A: Death Blow / Fury / Attack +3
- Passive B: Desperation
- Passive C: Res Ploy / Spd Ploy / Drive Atk
- Sacred Seal: Brash Assault
Though Micaiah's low Speed makes a Player-Phase build sound unimpressive, Micaiah can capitalize on a few specific skills to transform herself into a powerful offensive mage. This build relies on three skills in particular: Sacrifice, Desperation and Brash Assault.
Firstly, Micaiah has to spend a turn using Sacrifice on an ally, ideally an ally who is strong during the Enemy Phase and low on HP. This setup can be tedious at times, but after she reaches low HP, Micaiah can deal immense damage to every enemy that would normally be able to retaliate during the player phase thanks to the effects of Brash Assault and Desperation. Once below the 50% HP threshold, Micaiah can deal two guaranteed, consecutive attacks with an effective 57 Attack (60 with +Atk), and this is before considering merges and the effective damage bonus from Thani. Needless to say, few enemies will survive this attack: the only enemy units that can really counter this build are units with Vantage and the ability to counter at 2 range.
Brash Assault 3 is ideal for ensuring that Micaiah can reach the necessary threshold, but Brash Assault 1 is just as good if Micaiah can reach >30% HP. Fury 3 might be useful for ensuring this, but this comes at the cost of an effective 6-8 damage compared to Death Blow. The rest of Micaiah's skills are flexible: Moonbow is recommended to ensure regular boosts to Micaiah's damage output and stronger match-ups against heroes with high Resistance. This can be exchanged for Iceberg for those looking for greater damage output. Res Ploy improves Micaiah's damage output as well, provided she can line up the effect on her target.
Radiant Bulwark (Enemy Phase Defense)
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Thani | A | Distant Def 3 |
|---|---|---|---|
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Sacrifice Alternate: Reposition |
B | Quick Riposte 3 Alternate: Guard 3 |
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Moonbow Alternate: Iceberg |
C | Res Ploy 3 Alternate: Drive Atk 2 |
| SP | 1,660 | S | Distant Def 3 |
- Preferred IV: +ATK / -HP or -RES
- Weapon: Thani
- Assist: Sacrifice / Reposition / Draw Back
- Special: Moonbow / Iceberg / Glacies
- Passive A: Distant Def
- Passive B: Quick Riposte / Chill Res / Guard
- Passive C: Res Ploy / Spd Ploy / Drive Atk
- Sacred Seal: Distant Def / Quick Riposte / Atk Ploy / Deflect Magic / Deflect Missile
Micaiah's base kit includes a lot of solid skills, and she doesn't need a lot of investment to pull of a great defense-oriented build. Distant Def 3 in the A slot and seal slot grants an effective +12/+12 to Defense and Resistance, pushing her base stats up to a stellar 30 Defense and 50 Resistance (after accounting for the +3 from Thani). The effective damage against cavalry and armor allows Micaiah to KO make units without investing in her offense, whereas this build allows her to tank most ranged units in the game. With that said, archers with high Attack that can make follow-up attacks are still likely to KO Micaiah, so exercise caution around these units.
Distant Defense is a straight-forward option for her A slot skill, given how effective it is and the fact that Micaiah can access it through her base set of skills. Quick Riposte compensates for Micaiah's low Speed and greatly improves her KO potential, but Chill Res or Guard are also a strong choices. The C and S slot skills are relatively flexible: Distant Def is the best choice for a S slot in order to maximise Micaiah's defensive stats, but Quick Riposte is another strong option if Micaiah is running a different skill in her B slot. Atk Ploy could be effective if used alongside another Ploy skill in Micaiah's C slot.
Introduction
Micaiah: Priestess of Dawn has a stat distribution very similar to her stats from Radiant Dawn; she boasts fantastic Attack and Resistance in exchange for middling Speed, low HP and low Defense. At a glance, Micaiah is an unimpressive hero. Her Speed stat inhibits her offensive potential compared to other blue mages like Ishtar or Linde, whereas her poor Defense leaves her incredibly vulnerable to physical attacks.
The real gem of Micaiah's kit, however, is Thani which grants +3 Resistance and effective damage against both cavalry and armor units. This makes Micaiah an extremely potent counter to a wide range of units, including Reinhardt, Brave Lyn, Zelgius and many more. With this bonus effective damage, Micaiah's low Speed becomes a non-issue, as her high base Attack coupled with Thani's effect allows Micaiah to defeat many powerful heroes in a single attack.
Though Micaiah's pitiful physical bulk, leaves her incredibly vulnerable to non-magic users. Micaiah is easily one of the most flexible units in the game, who can check a huge number of units thanks to her tome alone.
"If my support can be of service, then I am honored to assist."
Micaiah, Fire Emblem: Radiant Dawn
Strengths
Thani
Effectiveness against armor and cavalry makes Micaiah an incredibly effective answer to any units that fall into these two categories. This gives Micaiah usefulness at almost all levels of play: she performs exceptionally well against the cavalry units that frequent the 700-720 score range, as well as the armor units that populate the top level of play. She can often take out full teams of cavalry or armour units single handedly. The +3 Resistance, while not hugely impactful, is still helpful in improving Micaiah's magical bulk.
High Attack and Resistance
35 base Attack is a great foundation, and every point gains more mileage from Thani's effective damage modifier. Despite her low Speed, Micaiah's immense damage makes it much easier for her to secure OHKOs. Micaiah also boasts 35 points of Resistance, boosted to 38 after the additional +3 from Thani. This makes her an effective answer to most magical units in the game, with a few exceptions including high attack green mages.
Weaknesses
Mediocre Speed
28 Speed is hard to salvage; especially without weapon refinery upgrades. It's possible to get Micaiah's speed up to the high 30s, but it's arguably more effective to have her focus on improving her Attack. Many physical units will likely KO Micaiah regardless of whether they can make follow-up attacks, and her high Resistance only makes Speed useful against fast green mages like Nino.
Awful Defense
Anyone who has played Radiant Dawn will remember that Micaiah can fall to a stiff breeze, and the same is true in Heroes. 18 Defense leaves a lot to be desired, and a superbane puts her down to a measly 14. Micaiah must avoid confrontation with any and all physical units unless she can KO them before they make an attack.
Team Options
Counters
Micaiah's biggest weakness is against any hero that can exploit her poor Defense. This primarily includes heroes that often run Distant Counter, have improved movement, or can target Defense through other means. Other heroes are capable of exploiting her inability to retaliate at melee range or her low HP, and should be approached with caution.
-
Physical Green Heroes: Hector, Hector (LA), Dorcas, Cherche, Raven and Legendary Lyn can exploit Micaiah's poor defense to OHKO her. Dragon heroes like Kana (F), Fae and Fallen Robin (M) can also pose significant threat, as they can use their adaptive damage to target Micaiah's Defense stat instead of her Resistance.
-
Cavalry Heroes: Frederick, Spring Alfonse, Titania, Quan, Summer Cordelia and Groom Marth can take advantage of their high movement to approach and KO Micaiah without fear. With that said, these heroes must also be wary of Micaiah, as Thani's effective damage can bring them down despite a possible triangle disadvantage.
-
Blade Mages: The additional damage from Blade tome buffs circumvents Micaiah's high Resistance, allowing Blade-tome users to deal more significant damage to the Priestess of Dawn. These counters include Nino, Linde, Summer Elise, Rhajat, Olwen (WT) and Spring Sharena.
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Thani | A | Fury 3 |
|---|---|---|---|
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Sacrifice | B | Desperation 3 |
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Glimmer | C | Drive Atk 2 |
| S | Brash Assault 3 | ||
Merge: +0
Seal: Brash Assault 3
Player Phase Micaiah
Positives:
+ Completely neutral IV's means that she can be built for pure offense or pure defense, albeit not as flexible like Monster Jakob
+ Can check just about ALL Cavalry and Armored units thanks to her personal weapon, Thani
+ When under the effects of Desperation+Brash Assault combo, she is guaranteed to hit twice without being scathed (besides from Fury damage), thus can win matchups against Hector and those with Distant Counter
+ Moonbow is used for consistency, while Glimmer is used for overkill damage against Armored/Cavalry units to ensure they can't survive Micaiah's initial assaults
+ Naturally coming with Distant Def saves you from saccing Celica or Performing Olivia
Negatives:
- Neutral IV's means that she won't be as optimal as a +Atk Micaiah (but that shouldn't matter too much so long as she isn't -Atk)
- Suffers from below average Def and easily dies to Hector in one hit without a proper setup from this build
- As an Infantry and Mage unit, she will die in one hit to Poison Dagger+ and Kitty Paddle+ despite her weapon's 30% damage reduction from ranged weaponry
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Thani | A | Distant Def 3 |
|---|---|---|---|
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Sacrifice | B | Renewal 3 |
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Glacies | C | Drive Atk 2 |
| S | Resistance +3 | ||
Micaiah joins as a meta destroyer and powerful blue mage. Also she already comes with a very base skill set.
Thani is a very good weapon which destroys (which makes her SPD stat almost unecessary sinc eshe one-shots almost any armoured and cavalary units). Also it increases her RES further to an insane level.
Sacrefice makes her aviable as a healer. However, to put it really to use she should replace her B-Slot with Renwal instead of Guard, so she can heal herself due to her low HP.
Glacies to deal a lot of demage and abuse her high RES stat.
Distant DEF makes her more vilable against other mages (especially Reinhardt) and a durable enemy phase unit as well.
Renwal is, as said, used so she can heal herself when using sacrefice.
Drive ATK 2 is used so she can support allies by increasing their ATK in battle.
RES+3 seal to increase her RES. If wanting to make her more durable during enemy phase the Distant DEF 3 seal can also be used of course to give her +12 DEF\RES when being attacked.
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Thani | A | Life and Death 3 |
|---|---|---|---|
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Sacrifice | B | Guard 3 |
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Dragon Fang | C | Spd Ploy 3 |
| S | Distant Def 3 | ||
Micaiah is a strange unit, even with 11 def she's able to tank brave lyn and reinhardt. The main question you're probably wondering is why LnD and ploys? Well, with a +spd -def IV her res is still ridiculously high at 38. Even with LnD its a respectable 33, certainly enough for a ploy. Her guard skill is there to cancel out one of the metas favourites, quickened pulse memebow reinhardt. Guard cancels out his memebow, allowing Micaiah to one shot him in return thanks to her weapon. Dragon fang can be replaced for draconic aura, glacies or iceberg to keep the damage output high. The distant def seal could be swapped for deflect missile 3 to help with any brave bow brave lyns that are unlucky enough to meet you. Even with her def bane, Micaiah is a ridiculous unit with ridiculous stats and powers
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Thani | A | Death Blow 3 |
|---|---|---|---|
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Sacrifice | B | Desperation 3 |
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Iceberg | C | Fortify Def 3 |
| S | Brash Assault 3 | ||
The plan is to get into Brash Assault range by healing someone with Sacrifice. Once you’re under that threshold, you should be able to destroy any unit that can counterattack upon initiation.
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Thani | A | Distant Def 3 |
|---|---|---|---|
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Sacrifice | B | Vantage 3 |
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Iceberg | C | Drive Atk 2 |
| S | Distant Def 3 | ||
Micaiah is an armor and calvary counter unit who when built with double distant def can tank infantry mages as well. When looking at boons, a boon in Atk or Spd can be taken, though having increased attack will yield better results over all, as opposed to just preventing doubles from slower units. The best bane to take is HP or Res because those stats are the least necessary. Having -Res will not effect her much, while having -HP will actually help her get into Vantage range more reliably.
A Slot: Distant Defense is used to increase her bulk when countering Brave Lyn and mages. With double Distant Def, she can survive the strongest of brave bow build from Lyn.
B Slot: Micaiah can wield this skill well due to her high Atk stat. In most battles, especially in those against armored or calvalry foes, she can OHKO them. Having Vantage allows her to counter both Reinhardt and Lyn without fear of death. This can also be switched out for Quick Reposte to ensure kills on infantry units.
Support Skill: Her native skill is kept to help push arena scores and to help her reach Vantage range.
Special: Micaiah’s kill potential increases greatly with Iceburg since her resistance on the enemy phase is huge. This skill is chosen over Glacies for lower cool downs because she will rarely have over 2 actions in battle, seeing that she will OHKO most enemy units.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Blue Tome Users Only
|
50 | 2 | 4 |
| Blue Tome Users Only
|
100 | 2 | 6 |
| Blue Tome Users Only
|
200 | 2 | 9 |
| Learns by default at 5 ★ Non-Inheritable skill.
|
400 | 2 | 14 |
Support Skills
| Support Skills | Rng. | SP |
|---|---|---|
Ardent SacrificeHeals adjacent ally 10 HP. Unit loses 10HP (but cannot reach 0 this way)
Learns by default at 5 ★ |
1 | 150 |
SacrificeConverts penalties on target into bonuses. Restores target's HP = unit's current HP -1. Unit's HP reduced by amount restored.
Unlocks at 5 ★ |
1 | 400 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Inheritable by all units.
|
60 | A |
| Inheritable by all units.
|
120 | A |
| Unlocks at 5 ★ Inheritable by all units.
|
240 | A |
| Inheritable by all units.
|
50 | B |
| Inheritable by all units.
|
100 | B |
| Unlocks at 5 ★ Inheritable by all units.
|
200 | B |
| Inheritable by all units.
|
50 | C |
| Inheritable by all units.
|
120 | C |
| Unlocks at 5 ★ Inheritable by all units.
|
240 | C |
Other Info
| Origin |
Fire Emblem: Radiant Dawn
|
|---|

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