Table of Contents
- Default
- Attack
- Special
- Injured
| Micaiah - Priestess of Dawn |
|---|
|
Related Heroes
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 15 | 8 | 5 | 4 | 8 |
| Middle | 16 | 9 | 6 | 5 | 9 |
| High | 17 | 10 | 7 | 6 | 10 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 32 | 32 | 24 | 14 | 32 |
| Middle | 35 | 35 | 28 | 18 | 35 |
| High | 39 | 38 | 31 | 21 | 38 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Boon
-
+ATK: This is Micaiah's best boon, as it pushes her solid base 35 to a fantastic 38. This makes her Player Phase and Enemy Phase builds much more effective, and ensures that few armor or cavalry units will survive against her.
Neutral
-
SPD: Micaiah's Speed isn't spectacular, but it has some defensive value, as 28 is too low a base value to be used offensively. It's best to aim for neutral Speed.
-
RES: Resistance is useful, as it can increase the power of skills such as Iceberg and Glacies, and it also improves Micaiah's match-ups against mages. With that said, this stat can be a tolerable bane, as the drop is mitigated by the +3 Resistance from Thani.
Bane
-
-DEF: With 18 base Defense, Micaiah will be destroyed by the overwhelming majority of physical attackers. This makes Defense her optimal bane: the superbane is unfortunate, but will have little impact on her already poor survivability against physical attacks.
-
-HP: HP is the worse of these two banes as it impacts her magical bulk as well as her physical bulk. However, this stat is more expendable than Attack, Resistance or Speed, so is one of the better choices for a bane stat.
Skill Sets
Commander of Daein (Player Phase Offense)
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Thani | A | Death Blow 4 Alternate: Death Blow 3 |
|---|---|---|---|
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Sacrifice | B | Desperation 3 Alternate: Desperation 2 |
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Moonbow Alternate: Iceberg |
C | Res Ploy 3 Alternate: Drive Atk 2 |
| SP | 1,690 | S | Brash Assault 3 |
- Preferred IV: +ATK / -DEF or -HP
- Weapon: Thani
- Assist: Sacrifice
- Special: Moonbow / Iceberg / Glacies
- Passive A: Death Blow / Fury / Attack +3
- Passive B: Desperation
- Passive C: Res Ploy / Spd Ploy / Drive Atk
- Sacred Seal: Brash Assault
Though Micaiah's low Speed makes a Player-Phase build sound unimpressive, Micaiah can capitalize on a few specific skills to transform herself into a powerful offensive mage. This build relies on three skills in particular: Sacrifice, Desperation and Brash Assault.
Firstly, Micaiah has to spend a turn using Sacrifice on an ally, ideally an ally who is strong during the Enemy Phase and low on HP. This setup can be tedious at times, but after she reaches low HP, Micaiah can deal immense damage to every enemy that would normally be able to retaliate during the player phase thanks to the effects of Brash Assault and Desperation. Once below the 50% HP threshold, Micaiah can deal two guaranteed, consecutive attacks with an effective 57 Attack (60 with +Atk), and this is before considering merges and the effective damage bonus from Thani. Needless to say, few enemies will survive this attack: the only enemy units that can really counter this build are units with Vantage and the ability to counter at 2 range.
Brash Assault 3 is ideal for ensuring that Micaiah can reach the necessary threshold, but Brash Assault 1 is just as good if Micaiah can reach >30% HP. Fury 3 might be useful for ensuring this, but this comes at the cost of an effective 6-8 damage compared to Death Blow. The rest of Micaiah's skills are flexible: Moonbow is recommended to ensure regular boosts to Micaiah's damage output and stronger match-ups against heroes with high Resistance. This can be exchanged for Iceberg for those looking for greater damage output. Res Ploy improves Micaiah's damage output as well, provided she can line up the effect on her target.
Radiant Bulwark (Enemy Phase Defense)
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Thani | A | Distant Def 3 |
|---|---|---|---|
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Sacrifice Alternate: Reposition |
B | Quick Riposte 3 Alternate: Guard 3 |
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Moonbow Alternate: Iceberg |
C | Res Ploy 3 Alternate: Drive Atk 2 |
| SP | 1,660 | S | Distant Def 3 |
- Preferred IV: +ATK / -HP or -RES
- Weapon: Thani
- Assist: Sacrifice / Reposition / Draw Back
- Special: Moonbow / Iceberg / Glacies
- Passive A: Distant Def
- Passive B: Quick Riposte / Chill Res / Guard
- Passive C: Res Ploy / Spd Ploy / Drive Atk
- Sacred Seal: Distant Def / Quick Riposte / Atk Ploy / Deflect Magic / Deflect Missile
Micaiah's base kit includes a lot of solid skills, and she doesn't need a lot of investment to pull of a great defense-oriented build. Distant Def 3 in the A slot and seal slot grants an effective +12/+12 to Defense and Resistance, pushing her base stats up to a stellar 30 Defense and 50 Resistance (after accounting for the +3 from Thani). The effective damage against cavalry and armor allows Micaiah to KO make units without investing in her offense, whereas this build allows her to tank most ranged units in the game. With that said, archers with high Attack that can make follow-up attacks are still likely to KO Micaiah, so exercise caution around these units.
Distant Defense is a straight-forward option for her A slot skill, given how effective it is and the fact that Micaiah can access it through her base set of skills. Quick Riposte compensates for Micaiah's low Speed and greatly improves her KO potential, but Chill Res or Guard are also a strong choices. The C and S slot skills are relatively flexible: Distant Def is the best choice for a S slot in order to maximise Micaiah's defensive stats, but Quick Riposte is another strong option if Micaiah is running a different skill in her B slot. Atk Ploy could be effective if used alongside another Ploy skill in Micaiah's C slot.
Introduction
Micaiah: Priestess of Dawn has a stat distribution very similar to her stats from Radiant Dawn; she boasts fantastic Attack and Resistance in exchange for middling Speed, low HP and low Defense. At a glance, Micaiah is an unimpressive hero. Her Speed stat inhibits her offensive potential compared to other blue mages like Ishtar or Linde, whereas her poor Defense leaves her incredibly vulnerable to physical attacks.
The real gem of Micaiah's kit, however, is Thani which grants +3 Resistance and effective damage against both cavalry and armor units. This makes Micaiah an extremely potent counter to a wide range of units, including Reinhardt, Brave Lyn, Zelgius and many more. With this bonus effective damage, Micaiah's low Speed becomes a non-issue, as her high base Attack coupled with Thani's effect allows Micaiah to defeat many powerful heroes in a single attack.
Though Micaiah's pitiful physical bulk, leaves her incredibly vulnerable to non-magic users. Micaiah is easily one of the most flexible units in the game, who can check a huge number of units thanks to her tome alone.
"If my support can be of service, then I am honored to assist."
Micaiah, Fire Emblem: Radiant Dawn
Strengths
Thani
Effectiveness against armor and cavalry makes Micaiah an incredibly effective answer to any units that fall into these two categories. This gives Micaiah usefulness at almost all levels of play: she performs exceptionally well against the cavalry units that frequent the 700-720 score range, as well as the armor units that populate the top level of play. She can often take out full teams of cavalry or armour units single handedly. The +3 Resistance, while not hugely impactful, is still helpful in improving Micaiah's magical bulk.
High Attack and Resistance
35 base Attack is a great foundation, and every point gains more mileage from Thani's effective damage modifier. Despite her low Speed, Micaiah's immense damage makes it much easier for her to secure OHKOs. Micaiah also boasts 35 points of Resistance, boosted to 38 after the additional +3 from Thani. This makes her an effective answer to most magical units in the game, with a few exceptions including high attack green mages.
Weaknesses
Mediocre Speed
28 Speed is hard to salvage; especially without weapon refinery upgrades. It's possible to get Micaiah's speed up to the high 30s, but it's arguably more effective to have her focus on improving her Attack. Many physical units will likely KO Micaiah regardless of whether they can make follow-up attacks, and her high Resistance only makes Speed useful against fast green mages like Nino.
Awful Defense
Anyone who has played Radiant Dawn will remember that Micaiah can fall to a stiff breeze, and the same is true in Heroes. 18 Defense leaves a lot to be desired, and a superbane puts her down to a measly 14. Micaiah must avoid confrontation with any and all physical units unless she can KO them before they make an attack.
Team Options
Counters
Micaiah's biggest weakness is against any hero that can exploit her poor Defense. This primarily includes heroes that often run Distant Counter, have improved movement, or can target Defense through other means. Other heroes are capable of exploiting her inability to retaliate at melee range or her low HP, and should be approached with caution.
-
Physical Green Heroes: Hector, Hector (LA), Dorcas, Cherche, Raven and Legendary Lyn can exploit Micaiah's poor defense to OHKO her. Dragon heroes like Kana (F), Fae and Fallen Robin (M) can also pose significant threat, as they can use their adaptive damage to target Micaiah's Defense stat instead of her Resistance.
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Cavalry Heroes: Frederick, Spring Alfonse, Titania, Quan, Summer Cordelia and Groom Marth can take advantage of their high movement to approach and KO Micaiah without fear. With that said, these heroes must also be wary of Micaiah, as Thani's effective damage can bring them down despite a possible triangle disadvantage.
-
Blade Mages: The additional damage from Blade tome buffs circumvents Micaiah's high Resistance, allowing Blade-tome users to deal more significant damage to the Priestess of Dawn. These counters include Nino, Linde, Summer Elise, Rhajat, Olwen (WT) and Spring Sharena.
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Thani | A | Steady Stance 3 |
|---|---|---|---|
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Reposition | B | Chill Atk 3 |
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Glacies | C | Odd Def Wave 3 |
| S | Close Def 3 | ||
Welp, Imagined This Kind Of Build?
A Defensive Micaiah, And I Think She's Particulary Good. Let's Do A Lil Calculation.
Base Def:21
SSupport:23
Steady Stance:29
Chill Atk:36
Odd Def Wave:42
Close Def:48.
48 Def And 38 Res On Enemy Phase, Tanky Micaiah With A Medium Investment(4*Silas, Remember That, The Only Expensive Skill Is Chill Atk.)
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Thani | A | Close Counter |
|---|---|---|---|
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Sacrifice | B | Guard 3 |
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Iceberg | C | Atk Tactic 3 |
| S | Distant Def 3 | ||
At +7 and with my SS, Micaiah is easily my favorite and most versatile unit. I run +spd as this helps her bulk by preventing double as well as opening up player phase sets with Swift Sparrow and the like. Any unit could do this with this much support. I just made my favorite character do it.
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Thani | A | Defiant Atk 3 |
|---|---|---|---|
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Sacrifice | B | Desperation 3 |
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Iceberg | C | Drive Atk 2 |
| S | Brash Assault 3 | ||
A budget build option for Micaiah. +Atk/-Def may be better for the current setup, but I plan on replacing Drive Atk 2 with Res Ploy eventually. If I feel up to it I might replace defiant attack with brazen Atk/Spd to get the KOs on slower lances and axes (<=30 spd), but definitely not a priority, since she is the only non-miracle user who can reliably reach 1 HP.
According to KageroChart with a successful Res Ploy 3 (<41 Res) at 1 HP (not that unlikely a scenario when player controlled) and player initiated combat:
Most reds get ORKO without special activation, excluding the following non-Distant-Counter: high HP (Marisa, Y!Tiki without Lightning Breath+, Tobin), high Res (Lloyd, Fir, Joshua, Caeda), or special effect (Sigurd/Seliph, max HP F!Celica) and Eirika (not -Res). Seliph survives with a hefty 35 HP, but the next highest is Joshua with a meagre 6.
Most blue mages, except: F!Morgan (Blarserpent+), another Micaiah (Distant Defense 3 or similar), probably others which decide to use these abilities as well.
DC Greens except Lightning Breath/DC Fae, Dorcas (survives at 3 HP from full), DC Camilla, and DC Sheena.
"Draw"s with most lances from full helath and axes, but takes no damage in return due to lack of DC. Also draws with bulkier Firesweep Bow+ users.
Loses to any green mage with magic bulk (not Cecilia, summer Elise or Merric), H!Sakura (1HP), Emerald Axe + DC, Enemy phase from non-redmage, non-healers, non-unrefined red/blue dragons, non-quadOlwens.
When Activating Iceberg, only Seliph, Fae, non-DC Sheena, Emerald Axe and Triangle Adept users can survive. Thus I recommend using Micaiah with a dancer or two (you need at least one hero to tank hits to be healed by Sacrifice though, so no triple dancer shenanigans, probably.
In summary: Hard-counter to red mages
Counter to all armor, cavalry and non-Divine Tyrfing Seliphs that don't kill her first
Healing Support with Sacrifice
Reliable Ploy support with 41 Res
Independent of ally support due to defiant attack 3 providing a damage boost
Countered by mobile enemies (fliers over terrain, B!lyn), high Res greens/colorless (+Res Felicia, H!Sakura, Green mages)
While theoretically one of the best vengeance users, even at +HP/-Res it deals the same damage.
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Thani | A | Close Counter |
|---|---|---|---|
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Sacrifice | B | Vantage 3 |
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Iceberg | C | Res Ploy 3 |
| S | Atk Ploy 3 | ||
A simple playstyle that focuses on One-hit kills and Res Tanking initially. Highly encouraged and beneficial that she has allies who can boost her ATK stat.
Once HP drops below 75%, either by assist skill or via battle, this build becomes fully active in which she can be in danger range against any Armored or Calvary unit and watch them run into their own death. Few can survive her large attack base + effectiveness damage.
Atk Ploy Seal can be swapped with ATK Seal for more damage potential, but that isn't great for arean scoring.
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Thani | A | Distant Def 3 |
|---|---|---|---|
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Sacrifice | B | Quick Riposte 3 |
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Glacies | C | Res Ploy 3 |
| S | Distant Def 3 | ||
My Micaiah is +2 merged so far.
I built her to be a magical defensive wall.
Double Distant Def with a boon in Res gets Micaiah to 54 Res plus with other buffs she can get to over 60 res. Plus being strong against two of the biggest threats in the game armours and horses she is one of the best blue mages so far.
QR3 or Guard works well for her B slot and for her C slot use Res ploy to increase her damage output and defences.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Blue Tome Users Only
|
50 | 2 | 4 |
| Blue Tome Users Only
|
100 | 2 | 6 |
| Blue Tome Users Only
|
200 | 2 | 9 |
| Learns by default at 5 ★ Non-Inheritable skill.
|
400 | 2 | 14 |
Support Skills
| Support Skills | Rng. | SP |
|---|---|---|
Ardent SacrificeHeals adjacent ally 10 HP. Unit loses 10HP (but cannot reach 0 this way)
Learns by default at 5 ★ |
1 | 150 |
SacrificeConverts penalties on target into bonuses. Restores target's HP = unit's current HP -1. Unit's HP reduced by amount restored.
Unlocks at 5 ★ |
1 | 400 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Inheritable by all units.
|
60 | A |
| Inheritable by all units.
|
120 | A |
| Unlocks at 5 ★ Inheritable by all units.
|
240 | A |
| Inheritable by all units.
|
50 | B |
| Inheritable by all units.
|
100 | B |
| Unlocks at 5 ★ Inheritable by all units.
|
200 | B |
| Inheritable by all units.
|
50 | C |
| Inheritable by all units.
|
120 | C |
| Unlocks at 5 ★ Inheritable by all units.
|
240 | C |
Other Info
| Origin |
Fire Emblem: Radiant Dawn
|
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