Updated for 2.0
Overall Rating
Analysis by Lunare
Micaiah - Priestess of Dawn


Obtainable as a 5 only
Hero Stats
Max Avg Total Stats at Lvl 40
HP 35
ATK 35
SPD 28
DEF 18
RES 35
Stat Variations
Level 1 Stat Variation
Low 15 8 5 4 8
Middle 16 9 6 5 9
High 17 10 7 6 10

Level 40 Stat Variations
Low 32 32 24 14 32
Middle 35 35 28 18 35
High 39 38 31 21 38
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.

Attack is the best boon Micaiah can have, as it bolsters her attack to a stellar base 38. This makes her Player Phase and Enemy Phase builds much more effective, and ensures that no armor or cavalry unit will survive against her. The best bane for Micaiah is probably -Def, though -HP and -Res are both perfectly workable.

Speed and Resistance are useful, but not essential. Micaiah already has middling speed, so the extra speed will do little to help her. Resistance is particularly useful for using skills such as Iceberg and Glacies, and it also improves Micaiah's match-ups against mages. With that said, a resistance bane is mitigated by the +3 resistance from Thani.

Skill Sets
Commander of Daein (Player Phase Offense)
Thani A Death Blow 3
Budget: Fury 3
Sacrifice B Desperation 3
Budget: Desperation 2
Budget: Iceberg
C Res Ploy 3
Budget: Drive Atk 2
SP1,540SBrash Assault 3

Show Explanation/Analysis
  • Recommended Boon/Bane: +Attack / -Defense or -HP
  • Weapon: Thani
  • Support Skill: Sacrifice 
  • Special: Moonbow / Iceberg / Glacies 
  • A Slot: Death Blow 3 / Fury 3 / Attack +3
  • B Slot: Desperation 3
  • C Slot: Res Ploy 3 / Spd Ploy 3 / Drive Atk 2
  • Sacred Seal: Brash Assault 3 / Brash Assault 1-2

This build relies on three skills in particular: Sacrifice, Desperation and Brash Assault. Micaiah has to spend a turn using Sacrifice on an ally, ideally an enemy phase ally who is low on HP. However, after she reaches low HP, Micaiah can deal immense damage to every enemy in the game during the player phase. At low HP, Micaiah can deal two guaranteed, consecutive attacks with an effective 55 attack (58 with +Atk), and this is before considering merges and the effective damage bonus from Thani. Needless to say, few enemies will survive this attack: the only enemy units that can really counter this build are units with Vantage and the ability to counter at 2 range.

Brash Assault 3 is ideal for ensuring that Micaiah can reach the necessary threshold, but Brash Assault 1 is just as good if Micaiah can reach >30% HP. Fury 3 might be useful for ensuring this, but this comes at the cost of an effective 6-8 damage compared to Death Blow.

Radiant Bulwark (Enemy Phase Defense)
Thani A Distant Def 3
Budget: Reposition
B Quick Riposte 3
Budget: Guard 3
Budget: Iceberg
C Res Ploy 3
Budget: Drive Atk 2
SP1,660SDistant Def 3

Show Explanation/Analysis
  • Recommended Boon/Bane: +Attack / -HP or -Resistance 
  • Weapon: Thani
  • Support Skill: Sacrifice / Reposition / Draw Back
  • Special: Moonbow / Iceberg / Glacies 
  • A Slot: Distant Def 3 
  • B Slot: Quick Riposte 3 / Guard 3
  • C Slot: Res Ploy 3 / Spd Ploy 3 / Drive Atk 2
  • Sacred Seal: Distant Def 3 / Atk Ploy 3 / Deflect Magic 3 / Deflect Missile 3 

Micaiah's base kit includes a lot of solid skills, and she doesn't need a lot of investment to pull of a great defense-oriented build. Distant Def 3 in the A slot and seal slot grants an effective +12/+12 to defense and resistance, pushing her base stats up to a stellar 30 defense and 50 resistance (after accounting for the +3 from Thani). The effective damage against cavalry and armor allows Micaiah to KO make units without investing in her offense, whereas this build allows her to tank most ranged units in the game. With that said, high attack power archers that can make follow-up attacks are still likely to KO Micaiah, so exercise caution around these units.

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Micaiah by Dherios 1 day ago
User Submitted Build Statistics

At long last, the Priestess of Dawn makes her appearance in Fire Emblem Heroes. Her stat distribution is very similar to her stats from Radiant Dawn: Micaiah boasts fantastic attack and resistance in exchange for middling speed, low HP and low defence. The real gem of Micaiah's kit is Thani however, which grants +3 resistance and effective damage against both cavalry and armor units. This makes Micaiah an extremely potent counter to a wide range of units, including Reinhardt, Brave Lyn, Zelgius and many more. With that said, her physical bulk is pitiful, leaving her incredibly vulnerable to non-magic users. Nevertheless, Micaiah is easily one of the most flexible units in the game, who can check a huge number of units thanks to her tome alone.

"If my support can be of service, then I am honored to assist."

Micaiah - Fire Emblem: Radiant Dawn



  • Effectiveness against armor and cavalry makes Micaiah an incredibly effective answer to any units that fall into these two categories. This gives Micaiah usefulness at almost all levels of play: she performs exceptionally well against the cavalry units that frequent the 700-720 score range, as well as the armor units that populate the top level of play. She can often take out full teams of cavalry or armour units single handedly.
  • The +3 resistance is also a nice little boost to her BST.

High Attack and Resistance

  • 35 base attack is a great foundation, and every point gains more mileage from Thani's effective damage modifier. Despite her low speed, Micaiah's immense damage makes it much easier for her to secure OHKOs.
  • Micaiah also boasts 35 points of resistance, boosted to 38 after the additional +3 from Thani. This makes her an effective answer to most magical units in the game, with a few exceptions including high attack green mages.

Mediocre Speed

  • 28 speed is hard to salvage; especially without weapon refinery upgrades. It's possible to get Micaiah's speed up to the high 30s, but it's arguably more effective to have her focus on improving her attack. Many physical units will likely KO Micaiah regardless of whether they can make follow-up attacks, and her high resistance only makes speed useful against green mages such as Nino.

Awful Defense

  • Anyone who has played Radiant Dawn will remember that Micaiah can fall to a stiff breeze, and the same is true in Heroes. 18 defense leaves a lot to be desired, and a superbane puts her down to a measly 14. Micaiah must avoid confrontation with any and all physical units unless she can KO them before they make an attack.
Team Options

With a defensive build, Micaiah only really needs to worry about physical units. With that said, enemy phase units with high defense make the best partners for Micaiah, as these units can not only KO her counters, but grant Micaiah a target for her Sacrifice skill. After using Sacrifice, Micaiah can ORKO a huge number of units with the combination of Thani, Desperation and Brash Assault. Notable partners include:


Micaiah's biggest weakness is any physical unit, or units that can target her defense stat. This includes:

Though some of these units will struggle to approach Micaiah, one round of combat will be more than enough to KO her.

In addition, green mages with high speed will easily KO Micaiah with follow-up attacks. The additional damage from Blade tome buffs also circumvents her high resistance. These counters include:

Weapon Skills
Weapons SP Rng. Mt.
Light 50 2 4
Ellight 100 2 6
Shine 200 2 9
ThaniGrants Res+3. Effective against armored and cavalry foes. Against armored and cavalry foes using bow, dagger, magic, or staff, damage from first attack received by unit during combat reduced by 30%.
Learns by default at 5 ★
400 2 14
Support Skills
Support Skills Rng. SP
Ardent SacrificeHeals adjacent ally 10 HP. Unit loses 10HP (but cannot reach 0 this way) 1 150
SacrificeConverts penalties on target into bonuses. Restores target's HP = unit's current HP -1. Unit's HP reduced by amount restored.
Learns by default at 5 ★
1 400
Passive Skills
Passive Skills SP Slot
Distant Def 1If unit is attacked by foe using bow, daggers, magic, or staff, unit receives Def/Res+2 during combat. 60
Distant Def 2If unit is attacked by foe using bow, daggers, magic, or staff, unit receives Def/Res+4 during combat. 120
Distant Def 3If unit is attacked by foe using bow, daggers, magic, or staff, unit receives Def/Res+6 during combat.
Unlocks at 5 ★
Guard 1If unit's HP is ≥ 100% at start of combat, enemy is inflicted with Special cooldown charge-1. (If using similar skill, only highest value applied.) 50
Guard 2If unit's HP is ≥ 90% at start of combat, enemy is inflicted with Special cooldown charge-1. (If using similar skill, only highest value applied.) 100
Guard 3If unit's HP is ≥ 80% at start of combat, enemy is inflicted with Special cooldown charge-1. (If using similar skill, only highest value applied.)
Unlocks at 5 ★
Spur Atk 1Grants adjacent allies Atk+2 during combat. 50
Drive Atk 1Grants allies within 2 spaces Atk+2 during combat. 120
Drive Atk 2Grants allies within 2 spaces Atk+3 during combat.
Unlocks at 5 ★
From Series
Fire Emblem: Radiant Dawn
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