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Tier Rating

Analysis by Adonyx
Mia - Lady of Blades

5 Legacy

Obtainable as a 5 during certain summoning events only.

Related Heroes

Hero Stats

Max Avg Total Stats at Lvl 40
HP 38
ATK 32
SPD 40
DEF 28
RES 25

Stat Variations

Level 1 Stat Variation
Low 15 7 11 5 5
Middle 16 8 12 6 6
High 17 9 13 7 7

Level 40 Stat Variations
Low 34 29 37 24 22
Middle 38 32 40 28 25
High 41 35 43 31 29

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.


  • +ATK: This is an excellent boon, as it increases Mia’s relatively unimpressive base 32 Attack to a more acceptable base 35. The extra +3 Attack from her Resolute Blade stacks with this to give her 38/40 offenses, or 54/40 with her weapon’s Mt included.

  • +SPD: This takes Mia’s incredible base Speed and makes it even higher; 43 Speed is enough to easily double all but the fastest units.


  • DEF: Best left at neutral -- while a Defense bane would have a similar effect as a Resistance bane, the problem is that it is a superbane (-4 to the stat). A -DEF bane is still functional, however, particularly for a Wrath build.


  • -RES: This is the recommended bane, as Mia will sport enough magical bulk (60), even with a bane, to survive a single hit from most green mages. Just watch out for fully buffed blade tomes.

  • -HP: This is a particularly good bane for Wrath builds, as lowering Mia's overall HP will make it easier for her to enter the requisite HP threshold.

Skill Sets

Tempest Blade (Offensive Nuke)

Resolute Blade
Alternate: Slaying Edge+ (+Spd)
A Distant Counter
Reposition B Wrath 3
Alternate: Moonbow
C Even Spd Wave 3
SP1695SFlashing Blade 3

Show Explanation/Analysis
  • Preferred IV: +ATK or +SPD / -RES
  • Weapon: Resolute Blade / Slaying Edge (+Atk/Spd)
  • Assist: Reposition
  • Special: Luna / Moonbow
  • Passive A: Distant Counter
  • Passive B: Wrath
  • Passive C: Even Spd Wave / Flexible
  • Sacred Seal: Flashing Blade / Quickened Pulse

Mia can run a very effective, albeit incredibly high investment Distant Counter set. Thanks to the Flashing Blade Seal, she no longer has to settle for a minimum cooldown Special just to be able to activate her Special every combat. She can choose between her base Resolute Blade or a refined Slaying Edge for her weapon; the difference is that Resolute Blade works best for singular, big Special nukes, while Slaying Edge allows for more frequent, albeit weaker Special nukes.

Luna pairs well with Resolute Blade, as this setup allows Mia to unleash exceptionally powerful nukes (particularly with Wrath). If running the Quickened Pulse Seal and/or a Slaying Edge instead of Resolute Blade, then Moonbow is a better option due to its lower cooldown.

Distant Counter is an excellent skill to run on Mia because her offenses are strong enough that she can easily handle ranged threats. She handles them much better if she can instantly activate a Special on her counterattack, which can be accomplished via the Quickened Pulse Seal or by running a Slaying Edge with Moonbow. However, she has enough Speed that this typically isn’t an issue; it’s rare for Mia to get doubled, and if she gets doubled regardless of Speed then she is better off engaging them on her turn.

The combination of Wrath and Resolute Blade enable Mia to deal incredible damage with her special when she reaches the 75% HP threshold required for Wrath. They more than make up the relatively lower damage from Moonbow, while Luna will deal incredible damage if boosted by both Wrath and Resolute Blade. Wrath has exceptional synergy with a Slaying Edge and Moonbow, as it allows Mia to have her Special charged at the start of each turn.

Even Spd Wave is a powerful buff that helps ensure that Mia can double even with no support from her team. However, it is not essential to her build, and can be replaced as needed to suit the team.

The Flashing Blade Seal is important to allow Mia to activate a higher cooldown Special like Luna every combat, assuming that she can double and gets counterattacked once. Alternatively, Quickened Pulse allows her to instantly activate her Special on her first counterattack if she uses a low cooldown Special like Moonbow. Note that Quickened Pulse with a Slaying Edge and Moonbow allows Mia to activate her Special twice in one turn.

Trueblade Prodigy (Offensive Nuke)

Resolute Blade A Swift Sparrow 2
Alternate: Fury 3
Alternate: Ardent Sacrifice
B Desperation 3
Moonbow C Even Spd Wave 3
SP1445SFlashing Blade 3

Show Explanation/Analysis
  • Preferred IV: +ATK or +SPD / -RES
  • Weapon: Resolute Blade
  • Assist: Reposition / Ardent Sacrifice
  • Special: Moonbow
  • Passive A: Swift Sparrow / Fury / Life and Death / Brazen Atk/Spd
  • Passive B: Desperation
  • Passive C: Even Spd Wave / Odd Atk Wave / Flexible
  • Sacred Seal: Flashing Blade / Heavy Blade

This build focuses entirely on Mia’s Player Phase prowess. Resolute Blade, Moonbow, Desperation, and Flashing/Heavy Blade Seal allow Mia to activate a powerful Special every round without getting counterattacked. Flashing Blade is a better choice than Heavy Blade due to Mia having better Speed than Attack, but either can work.

While movement Assists like Reposition are always good, it may be worth considering Ardent Sacrifice to allow Mia to enter the 75% HP threshold of Desperation without having to enter combat first; this allows her to run more aggressive A skills like Life and Death or Brazen Atk/Spd due to Ardent Sacrifice circumventing their significant downsides. Otherwise, Swift Sparrow is a strong option due to the Player Phase-oriented nature of this setup, while Fury is a safer and more budget-friendly option due to also increasing Mia’s bulk as well as its better availability.

Even Spd Wave and Odd Atk Wave both allow Mia to buff herself as well as her allies, which allows her to function better with no team support. However, they are not essential to her build, and can be replaced as needed to suit the team.


Mia lives up to her reputation as a swordmaster - with the incredible Speed and decent Attack (thanks to her unique weapon), Mia can easily obliterate enemies in one on one duels. Her powerful offenses combined with boosted Special activations result in her being able to even take on blue threats that would typically counter her.

However, Mia's defensive bulk is somewhat middling, leaving her vulnerable to OHKO's by powerful Blue attacks or Brave weapons. Although her damage output in a single round of combat can be devastating, her low defenses can leave her in an easy KO range if she is hit by even moderately strong attacks. This makes it difficult to sweep through entire teams without support, particularly if relying on Wrath over Desperation for more damage output.

Overall, Mia showcases how powerful red units can be with excellent Speed, fantastic offensive prowess, and average defenses. She doesn't bring anything game-breaking to the table, but will easily and consistently pull more than her own weight.


Resolute Blade

Mia’s unique weapon is essentially an improved Wo Dao with a significant boost in Attack; this goes a long way to helping her overcome her otherwise unimpressive Attack.

Incredible Speed

At 40 base Speed, Mia is insanely fast. This allows her to not only easily avoid being doubled by all but the fastest enemies, but also easily double a huge number of enemies herself.

Decent Bulk

Sporting 66 physical and 63 magical bulk at neutral, Mia is very tough to KO in a single hit.

Her tankiness is even higher than it may appear from just looking at her natural bulk, as her incredible Speed means that she is will get doubled very rarely.


Mia’s status as an infantry unit means that she can benefit from unique team support in the form of Infantry Pulse and Infantry Rush.



While this is much less of a weakness than before due to access to skills like Even Spd Wave, Odd Atk Wave, and Tactics buffs, infantry units still have to contend with lacking the superior mobility of cavalry and fliers. The buffs are still not quite as good as the dual +6/+6 buffs or +4/+4 combat boosts that other unit types have access to, either.

Vulnerable to Debuffs

One of the consequences of Mia’s heavily offensive stat spread is that she is exceptionally vulnerable to debuffs. Chill Spd, Spd Ploy, or Panic Ploy are just some examples of debuffs that can heavily debilitate Mia’s combat capabilities.

Special Reliant

Mia’s Attack on its own is fairly unimpressive; while Resolute Blade does a lot to alleviate this, Mia is still fairly reliant on her Specials for a large portion of her damage output. This means that enemies can nullify a large portion of her damage by running Guard.

Team Options

  • Buffers: Units like Marth, Delthea, Ephraim, and Brave Lucina are excellent teammates for Mia, as they can provide powerful buffs to Mia which enable her to increase her incredible offensive potential even further.
  • Debuffers: Debilitating enemies enhances Mia’s combat capabilities similarly to directly buffing her, making units like Arvis, Lute, Saias, and Soren good teammates.
  • Strong Greens: Units like Fae, Dorcas, and Brave Ike are all excellent teammates for Mia, as they can easily handle the tougher blues that she tends to struggle against.
  • Infantry: Allies with Infantry Pulse like Nowi, Lukas, and Bartre are good choices for Mia, as faster Specials will result in a direct increase in Mia’s damage output. Mia can also benefit from Infantry Rush support from someone like Summer Noire; though she is much better with the Flashing Blade Seal, Infantry Rush support allows her to run a different Seal instead.
  • Refreshers: Refresher units allow Mia to unleash her offensive potential on multiple units per turn, in addition to allowing for an incredible amount of versatility in maneuvering. Performing Azura, New Year Azura, and Bridal Ninian are all particularly good choices since Performing Azura can buff while Singing, while the latter two can additionally provide Guidance support.


  • Strong Blues: Mia is still susceptible to color advantage despite her strengths (particularly if they are not reliant on Speed to double), making units like Reinhardt, Fallen Hardin, Ephraim, and Nephenee strong counters to her.

    • Guard: Mia can be shut down hard if she is prevented from activating her Specials with Guard, particularly if done by bulky units like Lukas, Nowi, and Corrin (F).

  • Debuffers: Mia is quite vulnerable to debuffs, and her reliance on her stats make units like Arvis, Lute, Saias, and Soren good choices.

  • Strong Offense: Mia has decent bulk, but she will buckle under sustained offensive pressure, particularly from units who aren’t reliant on Speed to double such as Zelgius, Reinhardt (WT), Elincia, and Olwen.

  • Poison Dagger: Mia is also vulnerable to effective damage from Poison Dagger, making units like Sothe and Kagero good potential options.

Weapon Skills

Weapons SP Rng. Mt.
Iron Sword
Only Inheritable by Sword Units.
50 1 6
Steel Sword
Only Inheritable by Sword Units.
100 1 8
Wo DaoGrants +10 to damage when Special triggers.
Only Inheritable by Sword Units.
200 1 9
Resolute BladeGrants Atk+3. Grants +10 to damage when Special triggers.
Learns by default at 5 ★
Non-Inheritable skill.
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
New MoonResolve combat as if foe suffered Def/Res-30%
Learns by default at 5 ★
Non-inheritable by Staff-wielding units.
100 3
LunaResolve combat as if foe suffered Def/Res-50%
Unlocks at 5 ★
Non-inheritable by Staff-wielding units.
200 3

Passive Skills

Passive Skills SP Slot
Flashing Blade 1If unit’s Spd - foe’s Spd ≥ 5, unit gains Special cooldown charge +1 per attack. (If using another similar skill, only highest value applied.)
Excludes Flying, Cavalry, and Staff Units
Flashing Blade 2If unit’s Spd - foe’s Spd ≥ 3, unit gains Special cooldown charge +1 per attack. (If using another similar skill, only highest value applied.)
Excludes Flying, Cavalry, and Staff Units
Flashing Blade 3If unit’s Spd - foe’s Spd ≥ 1, unit gains Special cooldown charge +1 per attack. (If using another similar skill, only highest value applied.)
Excludes Flying, Cavalry, and Staff Units
Unlocks at 5 ★
Vantage 1Unit counterattacks first when attacked at HP ≤ 25%
Inheritable by all units.
Vantage 2Unit counterattacks first when attacked at HP ≤ 50%
Inheritable by all units.
Vantage 3Unit counterattacks first when attacked at HP ≤ 75%
Inheritable by all units.
Unlocks at 5 ★

Other Info

Fire Emblem: Path of Radiance
Fire Emblem: Radiant Dawn

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