Table of Contents
- Default
- Attack
- Special
- Injured
| Mia - Lady of Blades |
|---|
|
Related Heroes
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 15 | 7 | 11 | 5 | 5 |
| Middle | 16 | 8 | 12 | 6 | 6 |
| High | 17 | 9 | 13 | 7 | 7 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 34 | 29 | 37 | 24 | 22 |
| Middle | 38 | 32 | 40 | 28 | 25 |
| High | 41 | 35 | 43 | 31 | 29 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Boons
-
+ATK: This is an excellent boon, as it increases Mia’s relatively unimpressive base 32 Attack to a more acceptable base 35. The extra +3 Attack from her Resolute Blade stacks with this to give her 38/40 offenses, or 54/40 with her weapon’s Mt included.
-
+SPD: This takes Mia’s incredible base Speed and makes it even higher; 43 Speed is enough to easily double all but the fastest units.
Neutral
-
DEF: Best left at neutral -- while a Defense bane would have a similar effect as a Resistance bane, the problem is that it is a superbane (-4 to the stat). A -DEF bane is still functional, however, particularly for a Wrath build.
Banes
-
-RES: This is the recommended bane, as Mia will sport enough magical bulk (60), even with a bane, to survive a single hit from most green mages. Just watch out for fully buffed blade tomes.
- -HP: This is a particularly good bane for Wrath builds, as lowering Mia's overall HP will make it easier for her to enter the requisite HP threshold.
Skill Sets
Tempest Blade (Offensive Nuke)
![]() |
Resolute Blade Alternate: Slaying Edge+ (+Spd) |
A | Distant Counter |
|---|---|---|---|
![]() |
Reposition | B | Wrath 3 |
![]() |
Luna Alternate: Moonbow |
C | Even Spd Wave 3 |
| SP | 1,695 | S | Flashing Blade 3 |
- Preferred IV: +ATK or +SPD / -RES
- Weapon: Resolute Blade / Slaying Edge (+Atk/Spd)
- Assist: Reposition
- Special: Luna / Moonbow
- Passive A: Distant Counter
- Passive B: Wrath
- Passive C: Even Spd Wave / Flexible
- Sacred Seal: Flashing Blade / Quickened Pulse
Mia can run a very effective, albeit incredibly high investment Distant Counter set. Thanks to the Flashing Blade Seal, she no longer has to settle for a minimum cooldown Special just to be able to activate her Special every combat. She can choose between her base Resolute Blade or a refined Slaying Edge for her weapon; the difference is that Resolute Blade works best for singular, big Special nukes, while Slaying Edge allows for more frequent, albeit weaker Special nukes.
Luna pairs well with Resolute Blade, as this setup allows Mia to unleash exceptionally powerful nukes (particularly with Wrath). If running the Quickened Pulse Seal and/or a Slaying Edge instead of Resolute Blade, then Moonbow is a better option due to its lower cooldown.
Distant Counter is an excellent skill to run on Mia because her offenses are strong enough that she can easily handle ranged threats. She handles them much better if she can instantly activate a Special on her counterattack, which can be accomplished via the Quickened Pulse Seal or by running a Slaying Edge with Moonbow. However, she has enough Speed that this typically isn’t an issue; it’s rare for Mia to get doubled, and if she gets doubled regardless of Speed then she is better off engaging them on her turn.
The combination of Wrath and Resolute Blade enable Mia to deal incredible damage with her special when she reaches the 75% HP threshold required for Wrath. They more than make up the relatively lower damage from Moonbow, while Luna will deal incredible damage if boosted by both Wrath and Resolute Blade. Wrath has exceptional synergy with a Slaying Edge and Moonbow, as it allows Mia to have her Special charged at the start of each turn.
Even Spd Wave is a powerful buff that helps ensure that Mia can double even with no support from her team. However, it is not essential to her build, and can be replaced as needed to suit the team.
The Flashing Blade Seal is important to allow Mia to activate a higher cooldown Special like Luna every combat, assuming that she can double and gets counterattacked once. Alternatively, Quickened Pulse allows her to instantly activate her Special on her first counterattack if she uses a low cooldown Special like Moonbow. Note that Quickened Pulse with a Slaying Edge and Moonbow allows Mia to activate her Special twice in one turn.
Trueblade Prodigy (Offensive Nuke)
![]() |
Resolute Blade | A | Swift Sparrow 2 Alternate: Fury 3 |
|---|---|---|---|
![]() |
Reposition Alternate: Ardent Sacrifice |
B | Desperation 3 |
![]() |
Moonbow | C | Even Spd Wave 3 |
| SP | 1,445 | S | Flashing Blade 3 |
- Preferred IV: +ATK or +SPD / -RES
- Weapon: Resolute Blade
- Assist: Reposition / Ardent Sacrifice
- Special: Moonbow
- Passive A: Swift Sparrow / Fury / Life and Death / Brazen Atk/Spd
- Passive B: Desperation
- Passive C: Even Spd Wave / Odd Atk Wave / Flexible
- Sacred Seal: Flashing Blade / Heavy Blade
This build focuses entirely on Mia’s Player Phase prowess. Resolute Blade, Moonbow, Desperation, and Flashing/Heavy Blade Seal allow Mia to activate a powerful Special every round without getting counterattacked. Flashing Blade is a better choice than Heavy Blade due to Mia having better Speed than Attack, but either can work.
While movement Assists like Reposition are always good, it may be worth considering Ardent Sacrifice to allow Mia to enter the 75% HP threshold of Desperation without having to enter combat first; this allows her to run more aggressive A skills like Life and Death or Brazen Atk/Spd due to Ardent Sacrifice circumventing their significant downsides. Otherwise, Swift Sparrow is a strong option due to the Player Phase-oriented nature of this setup, while Fury is a safer and more budget-friendly option due to also increasing Mia’s bulk as well as its better availability.
Even Spd Wave and Odd Atk Wave both allow Mia to buff herself as well as her allies, which allows her to function better with no team support. However, they are not essential to her build, and can be replaced as needed to suit the team.
Introduction
Mia lives up to her reputation as a swordmaster - with the incredible Speed and decent Attack (thanks to her unique weapon), Mia can easily obliterate enemies in one on one duels. Her powerful offenses combined with boosted Special activations result in her being able to even take on blue threats that would typically counter her.
However, Mia's defensive bulk is somewhat middling, leaving her vulnerable to OHKO's by powerful Blue attacks or Brave weapons. Although her damage output in a single round of combat can be devastating, her low defenses can leave her in an easy KO range if she is hit by even moderately strong attacks. This makes it difficult to sweep through entire teams without support, particularly if relying on Wrath over Desperation for more damage output.
Overall, Mia showcases how powerful red units can be with excellent Speed, fantastic offensive prowess, and average defenses. She doesn't bring anything game-breaking to the table, but will easily and consistently pull more than her own weight.
Strengths
Resolute Blade
Mia’s unique weapon is essentially an improved Wo Dao with a significant boost in Attack; this goes a long way to helping her overcome her otherwise unimpressive Attack.
Incredible Speed
At 40 base Speed, Mia is insanely fast. This allows her to not only easily avoid being doubled by all but the fastest enemies, but also easily double a huge number of enemies herself.
Decent Bulk
Sporting 66 physical and 63 magical bulk at neutral, Mia is very tough to KO in a single hit.
Her tankiness is even higher than it may appear from just looking at her natural bulk, as her incredible Speed means that she is will get doubled very rarely.
Infantry
Mia’s status as an infantry unit means that she can benefit from unique team support in the form of Infantry Pulse and Infantry Rush.
Weaknesses
Infantry
While this is much less of a weakness than before due to access to skills like Even Spd Wave, Odd Atk Wave, and Tactics buffs, infantry units still have to contend with lacking the superior mobility of cavalry and fliers. The buffs are still not quite as good as the dual +6/+6 buffs or +4/+4 combat boosts that other unit types have access to, either.
Vulnerable to Debuffs
One of the consequences of Mia’s heavily offensive stat spread is that she is exceptionally vulnerable to debuffs. Chill Spd, Spd Ploy, or Panic Ploy are just some examples of debuffs that can heavily debilitate Mia’s combat capabilities.
Special Reliant
Mia’s Attack on its own is fairly unimpressive; while Resolute Blade does a lot to alleviate this, Mia is still fairly reliant on her Specials for a large portion of her damage output. This means that enemies can nullify a large portion of her damage by running Guard.
Team Options
Counters
-
Strong Blues: Mia is still susceptible to color advantage despite her strengths (particularly if they are not reliant on Speed to double), making units like Reinhardt, Fallen Hardin, Ephraim, and Nephenee strong counters to her.
-
Guard: Mia can be shut down hard if she is prevented from activating her Specials with Guard, particularly if done by bulky units like Lukas, Nowi, and Corrin (F).
-
-
Debuffers: Mia is quite vulnerable to debuffs, and her reliance on her stats make units like Arvis, Lute, Saias, and Soren good choices.
-
Strong Offense: Mia has decent bulk, but she will buckle under sustained offensive pressure, particularly from units who aren’t reliant on Speed to double such as Zelgius, Reinhardt (WT), Elincia, and Olwen.
- Poison Dagger: Mia is also vulnerable to effective damage from Poison Dagger, making units like Sothe and Kagero good potential options.
![]() |
Resolute Blade | A | Fury 3 |
|---|---|---|---|
![]() |
Reposition | B | Wrath 3 |
![]() |
Luna | C | Threaten Atk 3 |
| S | Heavy Blade 3 | ||
My current favorite swordswoman. This Mia still manages to outspeed most of the units in the game, but instead of tossing a speed seal on her to make her Flashing Blade viable, I instead switched to Heavy Blade and gave her Fury to boost all of her stats and to help safely lower her into Wrath HP range to give her a bigger special from Luna.
![]() |
Resolute Blade | A | Flashing Blade 3 |
|---|---|---|---|
![]() |
Swap | B | Vantage 3 |
![]() |
Luna | C | Threaten Spd 3 |
| S | Attack +3 | ||
The fastes Waifu of the game, Mia proves to be a very strong infrantary sword unit. She even works with an ATK Bane (besides, it is possible to balance with an ATK+3 Seal). Also, she still reaches a massive ATK-Stat for a speedy unit due to her weapon. The perfect player-phase unit.
Flashing Blade makes her Special "Luna" trigger faster due to her superior SPD . (Not considering merges) she'll always have superior SPD with a SPD Boon so it proves to be very useful. If you want you can replace it with "Moonbow" to rigger her special dozens of times. Besides, her weapon is basically a legendary Wo Dao+ with an ATK+3 bonus so she deals +10 demage either way.
Vantage always lets her strike first which can save her life tons of times (however, Desperation is still prefered. Vantage can surfice too though since it can save her life).
Threaten SPD gurantees doubles against anyone within 2 spaces, even against untis with 40 SPD (especially when she is +SPD).
ATK+3 is used here to balance out Mia's ATK Bane. But depending on player's preference you can also give her a +3 SPD seal to make her double anything in sight.
![]() |
Resolute Blade | A | Flashing Blade 3 |
|---|---|---|---|
![]() |
Reciprocal Aid | B | Wrath 3 |
![]() |
Sol | C | Threaten Spd 3 |
| S | Speed +1 | ||
Combining Mia’s unique weapon and amazing speed along with her ability to rapidly activate her special allows her to both trigger high count specials quickly but also add additional special damage thereby allowing low damage specials to deal significant damage. In light of this combining a non-damage adding special, such as sol/noontime, with your ability to deal very high damage when your special triggers, Atk+10 or Atk+20 if wrath has proc’d, allows Mia to deal a devestating blow when her special triggers and also recover health from the additional damage, health +5 or health +10 (wrath active... when you need it most). Mia injuried at start of your phase but the only thing in reach is a ranged character?!... No problem! Sol’s 3 count gets knocked down to 2 (so wrathful!) now her double tap with flashing blade active proc’s Sol allowing her to heal off ranged enemies effectively. Another build with the addition of vantage in exchange for wrath further adds to her suvivablity, allowing her to very effectively tank melee enemies and with this combo Mia can easily end enemy phase battles with more health than she started combat with. It should be noted vantage isn’t as large of a benefit to Mia since sol + flashing blade does require one Atk from Mia (flash blade active) with an incoming hit from the enemy to proc, not to mention the incoming damage is somewhat mitigated when sol proc’s. Also another build you could swap in noontime and desperation for a more powerful player phase but I’ve found Mia’s player phase is strong enough with the sol/wrath build already and it’s her enemy phase where Mia is most vulnerable... Regal Aether?... eat your heart out Ayra! :)
![]() |
Resolute Blade | A | Life and Death 3 |
|---|---|---|---|
![]() |
Draw Back | B | Desperation 3 |
![]() |
Moonbow | C | Drive Spd 2 |
| S | Attack +3 | ||
Hyper offensive kill anything that moves build. Have yet to toy around with less all out offensive sets on her. Ardent Sacrifice could be ran over Draw Back, but I like movement based assists better, it's just personal preference.
![]() |
Firesweep Sword+ | A | Swift Sparrow 2 |
|---|---|---|---|
![]() |
Reposition | B | Hit and Run |
![]() |
Moonbow | C | Hone Atk 3 |
| S | Attack +3 | ||
Firesweep Build for Mia. Swift sparrow used to ensure doubles on most units, although Death Blow can be used if you feel confident enough. +3 atk seal for extra damage. Sacrifices extra damage from special procs for a safer play style.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Only Inheritable by Sword Units.
|
50 | 1 | 6 |
| Only Inheritable by Sword Units.
|
100 | 1 | 8 |
| Only Inheritable by Sword Units.
|
200 | 1 | 9 |
| Learns by default at 5 ★ Non-Inheritable skill.
|
400 | 1 | 16 |
Special Skills
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Excludes Staff Users, Infantry and Armored Units
|
60 | A |
| Excludes Staff Users, Infantry and Armored Units
|
120 | A |
| Unlocks at 5 ★ Excludes Staff Users, Infantry and Armored Units
|
240 | A |
| Inheritable by all units.
|
50 | B |
| Inheritable by all units.
|
100 | B |
| Unlocks at 5 ★ Inheritable by all units.
|
200 | B |
Other Info
| Origin |
Fire Emblem: Path of Radiance
Fire Emblem: Radiant Dawn
|
|---|

Fate Grand Order
Dragonball Legends

IV Calc
Heroes