Overall Rating
Analysis by Adonyx
Mia - Lady of Blades


Obtainable as a 5 only
Hero Stats
Max Avg Total Stats at Lvl 40
HP 38
ATK 32
SPD 40
DEF 28
RES 25
Stat Variations
Level 1 Stat Variation
Low 15 7 11 5 5
Middle 16 8 12 6 6
High 17 9 13 7 7

Level 40 Stat Variations
Low 34 29 37 24 22
Middle 38 32 40 28 25
High 41 35 43 31 29
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.


  • +ATK: is an excellent boon, as it increases Mia’s relatively unimpressive base 32 Attack to a more acceptable base 35. The extra +3 Attack from her Resolute Blade stacks with this to give her 38/40 offenses, or 54/40 with her weapon’s Mt included.
  • +SPD: takes Mia’s incredible base Speed, currently the highest in the game, and makes it even higher. 43 Speed is enough to double all but the fastest units.


  • DEF: is best left at neutral -- while a Defense bane would have a similar effect as a Resistance bane, the problem is that it is a superbane (-4 to the stat). A -DEF bane is still functional, however, particularly for a Wrath build.


  • -RES: is the recommended bane, as Mia will sport enough magical bulk (60), even with a bane, to survive a single hit from most green mages. Just watch out for fully buffed blade tomes.
  • -HP: is a particularly good bane for Wrath builds, as lowering Mia's overall HP will make it easier for her to enter the requisite HP threshold.
Skill Sets
Tempest Blade (Distant Counter)
Resolute Blade A Distant Counter
Reposition B Wrath 3
Budget: Vantage 3
Moonbow C Atk Smoke 3
SP1,695SQuick Riposte 3

Show Explanation/Analysis
  • Preferred IV: +ATK or +SPD / -RES
  • Weapon: Resolute Blade
  • Assist: Reposition
  • Special: Moonbow / Luna
  • Passive A: Distant Counter
  • Passive B: Wrath 3 / Vantage 3
  • Passive C: Atk Smoke 3 / Varies
  • Sacred Seal: Quick Riposte 3 / Heavy Blade 3 / Speed+3 / Attack+3

Mia can run a very effective, albeit incredibly high investment Distant Counter set. She sports enough Attack to KO most green mages in a single hit, so the primary advantage of running Distant Counter is that she is not forced to move in and engage on Player Phase to KO ranged threats, which puts her at risk during Enemy Phase.

The choice of Moonbow or Luna is dependent on whether or not Mia is running Heavy Blade -- if she is running Heavy Blade, Luna should be run. Otherwise, Moonbow is the better choice due to its lower cooldown.

The combination of Wrath and Resolute Blade enable Mia to deal incredible damage with her Special when she reaches the 75% HP threshold required for Wrath. They more than make up the relatively lower damage from Moonbow, while Luna will deal incredible damage if boosted by both Wrath and the Resolute Blade. Vantage is a strong option for summoners on a budget or more independent versatility, as Mia will be able to OHKO many units if her Special is active.

Atk Smoke synergizes incredibly well with Heavy Blade in particular, but it also synergizes well withHeavy Blade, as the Attack debuff also makes it far more likely that Heavy Blade will activate. Atk Smoke synergizes well with Distant Counter in that it allows Mia to take on multiple enemies in a single turn -- with the Attack debuff, she takes less damage, resulting in significantly more survivability, which in turn allows her to make use of Distant Counter more than once.

Quick Riposte is chosen as her optimal seal as despite her stellar Speed, Mia is easily stopped by skills such as Swordbreaker and Wary Fighter. Quick Riposte offers an easy method of circumventing those skills by allowing Mia to force a normal Speed contest instead of being forced to only attack once. Heavy Blade is an option that has significant synergy with Atk Smoke, and also allows Mia to change Specials from Moonbow to the more powerful Luna.

Trueblade Prodigy (Special Skill Trigger)
Resolute Blade A Flashing Blade 3
Reposition B Wrath 3
Budget: Desperation 3
Luna C Threaten Spd 3
SP1,325SSpeed +3

Show Explanation/Analysis
  • Preferred IV: +ATK or +SPD / -RES
  • Weapon: Resolute Blade
  • Assist: Reposition
  • Special: Luna / Moonbow
  • Passive A: Flashing Blade 3
  • Passive B: Wrath 3 / Desperation 3
  • Passive C: Threaten Spd 3 / Varies
  • Seal: Speed+3 / Attack+3

Mia boasts fantastic base attacking stats, and this build seeks to maximize her damage output by way of her Special Skill. Luna gives her incredible burst damage on activation due to her unique weapon's effect. If Mia doubles and her enemy isn't a bulky blue, they will probably be KO'd due to her high base Attack -- in fact, she can even duel some tanky blues and KO them in the right circumstances. This makes Mia particularly deadly on either the Player or Enemy Phase. This Mia build doesn't lose significant bulk, either, and her 66 Physical bulk makes it difficult for all but the most dedicated blue physical attackers to OHKO her. Her Resistance is still on the low side, so care should be taken around hard-hitting mages.

Luna is chosen because of Flashing Blade: Her first attack drops the Cooldown by 2, and then the enemy attack drops it by another 1 so that it is prepared on the last attack. If running Desperation, Moonbow should be run instead in order to avoid wasting Special charges.

Wrath is ideal since a Wrath + Resolute Blade + Luna boosted attack can easily OHKO bulky red swords such as Ike and can heavily dent even blue units. If Wrath is too expensive, Desperation can be used since Mia has fantastic Speed and the additional attack may activate her Special. Make sure to run Moonbow instead of Luna if running Desperation.

Her seal should be either +ATK or +SPD, whichever one is not her boon. In the case that a Mia is not +ATK or +SPD, +SPD is preferred as the seal since her damage relies on her Special more than Attack.

Life on the Line (Glass Cannon)
Resolute Blade A Life and Death 3
Budget: Fury 3
Reposition B Desperation 3
Moonbow C Atk Smoke 3
SP1,485SHeavy Blade 3

Show Explanation/Analysis


  • IVs: +ATK or +SPD / -RES
  • Weapon: Resolute Blade
  • Assist: Ardent Sacrifice / Reposition
  • Special: Moonbow
  • A Slot: Life and Death / Swift Sparrow / Fury
  • B Slot: Desperation
  • C Slot: Atk Smoke / Varies
  • Seal: Heavy Blade / Attack+3 / Speed+3

This build seeks to maximize Mia's damage potential at the cost of her bulk. Running the ideal set above nets her a disgustingly powerful 59/45 offensive Spread -- non-bulky green units such as Anna will get one-shotted with ease while the remainder tend to have middling speed that Mia's 45 Speed is more than enough to activate doubles against.

Mia's low HP allows her to activate Desperation after a single Ardent Sacrifice. Greater care should be taken with this build, however; blue units will OHKO her with ease, and even moderately buffed red magic can incinerate her.

Fury makes Mia tankier for the initial fight, but she doesn't really fear most first encounters and Fury grants lower stat buffs to Attack and Speed. If Fury is used, a +SPD Seal should be used over +ATK. Swift Sparrow is an option for middle ground between Fury’s weaker offensive stats and Life and Death’s defensive stat penalty, at the cost of losing the stat bonus on Enemy Phase. This build is heavily Player Phase oriented, so this isn’t a huge loss, but is worth consideration as even with Life and Death, Mia can often tank a single hit from non blue units.

Atk Smoke synergizes well with Heavy Blade to allow for easier Heavy Blade activations on subsequent battles, and is best used when Mia is paired with a dancer.

Heavy Blade seal allows for Mia to utilize her monstrous Attack to charge her Special faster, allowing her to activate her Special every combat when in Desperation range, thus activating her Resolute Blade’s effect for even more damage.

In theory, her Speed could be raised higher with the Speed+3 seal, but keep in mind that there are few units that sit around the 40-43 speed range that don't fall to Mia's onslaught. The biggest threat would be a +ATK Celica; running Speed+3 would allow Mia to double and KO her. Calculations should be run to see what a team struggles against more, but in general the +SPD seal is preferable if Mia will be handling faster reds while the +ATK seal gives her Moonbow insane nuking ability and safer OHKO's against green units, particularly higher merge greens.


Mia lives up to her reputation as a swordmaster - with the highest Speed as of her release and solid Attack backed by a powerful weapon that further enhances her Attack, Mia can easily obliterate units in one on one duels. Her excellent offensive spread can enable her to even cut through blue units that would typically counter her. To top it all off, Mia's Weapon, the Resolute Blade, grants 10 bonus damage upon Special activation. Together, these traits make Mia a very solid unit that can easily hold her own in duels.

Not all is sunny for our cheerful trueblade, though: Mia's defensive bulk is somewhat middling, leaving her vulnerable to OHKO's by powerful Blue attacks or Brave weapons. Although her damage output in a single round of combat can be devastating, her low defenses can leave her in an easy KO range if she is hit by even moderately strong attacks, making it difficult to sweep through entire teams without support. 

In summary, Mia showcases how powerful red units can be with unmatched Speed, fantastic offensive prowess, and average defenses. She doesn't bring anything game-breaking to the table, but will easily pull more than her own weight consistently.


Resolute Blade

Essentially a more powerful Wo Dao, but the significant increase in attack power combined with Mia’s strong stat spread means that she is less reliant on her A and B slots to function effectively.

This opens up Mia’s options for skill choices, allowing her to run skills that are far more interesting than a basic Fury/Desperation build, though she can still run that effectively.

Different skill choices also open up opportunities for Mia to either significantly boost her offensive potential (such as Flashing Blade and Wrath) or shore up weaknesses (such as adding the ability to consistently deal with ranged units via Distant Counter).

Unmatched Speed

Mia has the highest Speed in the game, one point above Lon'qu.

She naturally doubles bulky units, freeing her A slot for non-speed boosting skills, which can result in incredible damage output thanks to sets like Resolute Blade/Luna/Flashing Blade/Wrath.

This also makes her tricky to ORKO since doubles being performed on her is nigh impossible, except for units with buff support or a significantly higher number of merges.

Decent Bulk

Sporting 66 physical and 63 magical bulk at neutral, Mia is very tough to KO in a single hit.

Her tankiness is even higher than it may appear from just looking at her natural bulk, as her incredible Speed means that she is will get doubled very rarely.


Struggles vs. High Defense

Mia’s reliance on doubles can result in her struggling to deal significant damage to units with very high Defense.

While Mia’s Special activations will deal hefty damage even to these units, she can still fail to KO them if her second attack doesn’t deal meaningful damage.

Reliance on Specials

Because of Mia’s relatively low Attack (fixed to an extent by Resolute Blade), she relies heavily on her Special activations to deal the majority of her damage.

This means that units running Guard will be incredibly difficult for Mia to deal with. A physically bulky unit with Guard can be completely immune to Mia.

Sustain vs Damage

While Wrath can provide Mia with incredible damage output, it comes with the cost of losing Desperation.

The 75% HP requirement means that while in the Wrath threshold, Mia is vulnerable to getting KO'd in one hit.

While there are ways around this, such as running a healing Special like Aether or simply running Desperation, there is always a tradeoff: healing up with Aether results in leaving Wrath range along with having a higher cooldown Special, while running Desperation means Mia will deal less damage due to losing Wrath.

Team Options

As an offensive powerhouse unit, Mia appreciates team support to maximize her potential. Buffers can allow her to increase her offensive power to net more kills, while strong green allies can provide color coverage, by handling the blue units that she struggles against. Allies with Infantry Pulse can allow Mia to activate her Special faster, which is important as they are a major source of her damage. Finally,  Dancers give Mia an incredible amount of versatility, in addition to also being able to provide even more support.

  • Buffers: Units like Delthea, Ephraim, and Brave Lucina are excellent teammates for Mia, as they can provide powerful buffs to Mia which enable her to increase her incredible offensive potential even further. These three in particular also appreciate Mia’s ability to decimate green units, which they tend to struggle against.
  • Strong Greens: Units like Fae, Dorcas, and Brave Ike are all excellent teammates for Mia, as they can easily handle the tougher blues that she tends to struggle against.
  • Allies With Infantry Pulse: Allies with Infantry Pulse are good choices for Mia, as her low HP pool allows her to easily benefit from it. Faster Specials are extremely beneficial for Mia, as she derives a large portion of her damage from them, thanks to her Resolute Blade. High HP units such as Nowi, Lukas, and Bartre are all good choices.
  • Dancers: Dancer units allow Mia to unleash her offensive potential on multiple units per turn, in addition to allowing for an incredible amount of versatility in maneuvering. In particular, Performing Arts Azura is a powerful ally as her legendary weapon causes her to impart a massive amount of buffs to the unit she refreshes. New Years Azura is another excellent choice, as she can run Guidance as either a seal or C slot to allow for an incredible range of movement.

Most of Mia’s damage comes from her ability to double, so disabling that will go a long way to shutting her down. This is in part due to her additional reliance on Specials for a large portion of her damage, so shutting down her Specials will also heavily reduce her damage. Strong blue units can also readily handle Mia, as weapon triangle advantage allows them to push through her decent bulk.

  • Units Who Prevent Doubles: Swordbreaker and Wary Fighter prevent Mia from doubling, and will effectively shut down her damage output. Some common users of these skills are Effie, Abel, and Eldigan. Mia can circumvent these counters to a certain extent by running the Quick Riposte seal, so be aware that KOing her may be difficult regardless.
  • Units With Guaranteed Follow-Ups: Units who can reliably double on Player Phase and/or Enemy Phase such as Ephraim (with refined Siegmund), Winter Robin (with a Bold Fighter / Quick Riposte seal build or Vengeful Fighter), and Hector (with the Wary Fighter/Quick Riposte seal build) present significant threats, as Mia's high Speed can no longer save her.
  • Units Carrying Guard: Foes who run Guard can also very effective at shutting down Mia’s damage output. Paired along with the Quick Riposte seal on a physically bulky unit such as Lukas or Xander, this skill causes Mia's effectiveness to falter.
  • Strong Blues: Reinhardt, Delthea, Effie, and Nowi are capable of potentially OHKO’ing Mia.
Weapon Skills
Weapons SP Rng. Mt.
Iron Sword
Only Inheritable by Sword Units.
50 1 6
Steel Sword
Only Inheritable by Sword Units.
100 1 8
Wo DaoGrants +10 to damage when Special triggers.
Only Inheritable by Sword Units.
200 1 9
Resolute BladeGrants Atk+3. Grants +10 to damage when Special triggers.
Learns by default at 5 ★
Non-Inheritable skill.
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades
Special Skills
Special Skills SP Turns
New MoonResolve combat as if foe suffered Def/Res-30%
Learns by default at 5 ★
Non-inheritable by Staff-wielding units.
100 3
LunaResolve combat as if foe suffered Def/Res-50%
Learns by default at 5 ★
Non-inheritable by Staff-wielding units.
200 3
Passive Skills
Passive Skills SP Slot
Flashing Blade 1If unit’s Spd - foe’s Spd ≥ 5, unit gains Special\ncooldown charge +1 per attack. (If using\nother similar skill, only highest value applied.)
Excludes Staff Users, Infantry and Armored Units Only
Flashing Blade 2If unit’s Spd - foe’s Spd ≥ 3, unit gains Special\ncooldown charge +1 per attack. (If using\nother similar skill, only highest value applied.)
Excludes Staff Users, Infantry and Armored Units Only
Flashing Blade 3If unit’s Spd - foe’s Spd ≥ 1, unit gains Special\ncooldown charge +1 per attack. (If using\nother similar skill, only highest value applied.)
Unlocks at 5 ★
Excludes Staff Users, Infantry and Armored Units Only
Vantage 1Unit counterattacks first when attacked at HP ≤ 25%
Inheritable by all units.
Vantage 2Unit counterattacks first when attacked at HP ≤ 50%
Inheritable by all units.
Vantage 3Unit counterattacks first when attacked at HP ≤ 75%
Unlocks at 5 ★
Inheritable by all units.
Other Info
Fire Emblem: Path of Radiance
Fire Emblem: Radiant Dawn

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