Mia

Analysis by ImpulseC
Mia
Lady of Blades

5

Obtainable as a 5 only
Hero Ratings
Overall Rating
5
/ 5
Max Avg Total Stats at Lvl 40
163
HP 38
ATK 32
SPD 40
DEF 28
RES 25
Stat Variations
Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 15 7 11 5 5
Middle 16 8 12 6 6
High 17 9 13 7 7

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 34 29 37 24 22
Middle 38 32 40 28 25
High 41 35 43 31 29
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES
  • +Atk grants her consistent damage output and can land her some OHKO's. With it, she boasts as much attack as Ike and higher speed than Lon'qu. Factor in her Prf Weapon for a 38/40 total offensive spread.
  • +Spd secures doubles for Mia; she will almost never be doubled and, with further buffing, run circles around even the fastest units. Factor in her Prf Weapon for a 35/43 total offensive spread.
  • -Res is recommended since Mia's targets are typically either melee sword bruisers or Green units who will fail to OHKO her regardless of physical or magical damage.
Skill Sets
Trueblade Prodigy (Special Skill Trigger)
Optimal
Resolute Blade A Flashing Blade 3
Reposition B Wrath 3
Budget: Desperation 3
Luna C Hone Atk 3
SP1,325SSpeed +3

Show Explanation/Analysis
  • Preferred nature: +ATK, -RES / +SPD, -RES
  • Weapon: Resolute Blade
  • Assist: Reposition / Prf
  • Special: Luna
  • A slot: Flashing Blade 3
  • B slot: Wrath 3 / Desperation 3
  • C slot: Hone Atk 3 / Prf
  • Seal: Spd +3 / Atk+3

Mia boasts fantastic base attacking stats, and this build seeks to maximize her damage output by way of her Special Skill. Moonbow gives her incredible burst damage on activation due to her unique weapon's effect. If Mia doubles and her enemy isn't a bulky blue, they will probably be dead due to her high base Attack. Certain units such as Raven, Anna, or even Lucina may be outright OHKO'd by a single Moonbow backed by her Resolute Blade. This makes Mia particularly deadly on either the Player or Enemy Phase. This Mia doesn't lose significant bulk, either, and her 66 Physical bulk makes it difficult for all but the most dedicated Blue attackers to OHKO her. Her resistance is still on the low side, so care should be taken around hard hitting mages.

Luna is chosen over Moonbow because of Flashing Blade: Her first attack drops the CD by 2, and then the enemy attack drops it by another 1 so that it is prepared on the last attack.

Wrath is ideal since a Wrath + Resolute Blade + Luna boosted Attack can outright OHKO even bulky Red swords such as Ike. If Wrath is too expensive, Desperation can be used since Mia has fantastic speed and the additional attack may activate her Special. Her seal should be either +Atk or +Spd, whichever one is not her nature. In the case that your Mia is not +Atk or +Spd, +Spd is preferred as the seal since her damage relies on her Special more than Attack.

Life on the Line (Glass Cannon)
Resolute Blade A Life and Death 3
Budget: Fury 3
Reposition B Desperation 3
Moonbow C Hone Atk 3
SP1,425SAttack +3

Show Explanation/Analysis
  • Preferred nature: +ATK, -RES / +SPD, -RES
  • Weapon: Resolute Blade
  • Assist: Ardent Sacrifice / Reposition
  • Special: Moonbow
  • A slot: Life and Death 3 / Fury 3
  • B slot: Desperation 3
  • C slot: Hone Atk 3 / Prf
  • Seal: Atk+3 / Spd+3

This build seeks to maximize her damage potential at the cost of her bulk. Running the ideal set above nets Mia a disgustingly powerful 59/45 Offensive Spread; non-bulky green units such as Anna will get one-shotted with ease while the remainder tend to have middling speed that 45 Spd is more than enough to double against. This Mia build is very straight forward: run in and kill things, while saving Moonbow for bulky units if possible. Her low HP allows her to activate Desperation after a single Ardent Sacrifice. Greater care should be taken with this Mia, however; Blue units will OHKO her with ease, and even moderately buffed Red magic can incinerate her.

In theory, her speed could be raised higher with a Speed seal, but keep in mind that there are few units that sit around the 40-43 speed range that don't already die to Mia's onslaught. The biggest threat would be a +Atk Celica; running Spd+3 would allow Mia to double and kill Celica. Calculations should be run to see what your team struggles against, but in general +Spd is better if Mia will be handling faster Reds while +Atk gives her Moonbow insane nuking ability and safer OHKO's against Green units, particularly higher merge greens.

Fury makes Mia tankier for the initial fight, but she doesn't really fear most first encounters and Fury grants lower stat buffs to Attack and Speed. If Fury is used, a +Spd Seal should be used over +Atk.

Tempest Blade (Distant Counter)
Resolute Blade A Distant Counter
Reposition B Vantage 3
Moonbow C Hone Atk 3
SP1,375SSpeed +3

Show Explanation/Analysis
  • Preferred nature: +ATK, -RES / +SPD, -RES
  • Weapon: Resolute Blade
  • Assist: Reposition / Prf
  • Special: Moonbow
  • A slot: Distant Counter
  • B slot: Vantage 3
  • C slot: Hone Atk 3 / Prf
  • Seal: Spd +3 / Atk+3

Mia can opt to run a vanilla DC set (expensive as it is) to quickly counter and kill enemy Green tomes. Her high attack makes OHKO's very likely on Green tomes and some of the squishier red tomes. Vantage gives her the ability to pick off enemies, particularly if she has Moonbow up due to her Resolute Blade's Wo Dao effect. This Mia can be used if Green Tomes are a huge concern for your team, but keep in mind that there are typically safer choices as an anti-greentome unit, such as those with built-in DC like Ryoma. Mia prefers running abilities that complement her Prf Weapon's effect. That is not to say that she can't run DC - rather, her offensive statline is so good that she can opt to run a large variety of sets to some success.

As before, her nature and Seal should be set up to give +3 Atk and +Spd.

User Submitted Builds
Submit a Hero Build

= Has Build Explanation

Hero Updated
Mia by Nathaniel 3 days ago
Mia by Cerulean III 4 days ago
Mia by ngolifetommy 5 days ago
Mia by doublehit 6 days ago
Mia by sketchexus 1 week ago
User Submitted Build Statistics
Weapon Skills
Weapons SP Rng. Mt.
Iron Sword 50 1 6
Steel Sword 100 1 8
Wo DaoGrants +10 to damage when Special triggers. 200 1 9
Resolute BladeGrants Atk+3. Grants +10 to damage when Special triggers.
Learns by default at 5 ★
400 1 16
Special Skills
Special Skills SP Turns
New MoonResolve combat as if foe suffered Def/Res-30%
Learns by default at 5 ★
100 3
LunaResolve combat as if foe suffered Def/Res-50%
Learns by default at 5 ★
200 3
Passive Skills
Passive Skills SP Slot
Flashing Blade 1If unit’s Spd - foe’s Spd ≥ 5, unit gains Special\ncooldown charge +1 per attack. (If using\nother similar skill, only highest value applied.) 60
A
Flashing Blade 2If unit’s Spd - foe’s Spd ≥ 3, unit gains Special\ncooldown charge +1 per attack. (If using\nother similar skill, only highest value applied.) 120
A
Flashing Blade 3If unit’s Spd - foe’s Spd ≥ 1, unit gains Special\ncooldown charge +1 per attack. (If using\nother similar skill, only highest value applied.)
Unlocks at 5 ★
240
A
Vantage 1Unit counterattacks first when attacked at HP ≤ 25% 50
B
Vantage 2Unit counterattacks first when attacked at HP ≤ 50% 100
B
Vantage 3Unit counterattacks first when attacked at HP ≤ 75%
Unlocks at 5 ★
200
B
Introduction

Pros:

  • Good base Attack, supplemented by a Prf Weapon
  • Highest Speed in the game
  • Prf Weapon gives her powerful burst damage

Cons:

  • Vulnerable to ranged attacks
  • "Not enough B-slot" syndrome
    • Uses Wrath to fantastic effect, but would love Desperation alongside it
  • FEH is flooded with Red Swords, and Ayra tends to outclass Mia as a speedster

Mia lives up to her reputation as a swordmaster - with the highest speed as of her release and solid Attack backed by a powerful Prf Weapon that further enhances her Atk, Mia can easily obliterate units in one on one duels. Her excellent offensive spread can enable her to even cut through Blue units that would typically counter her. To top it all off, Mia's Prf Weapon, the Resolute Blade, grants 10 bonus damage upon special activation. Together, these traits make Mia a very solid unit that can easily hold her own in duels.

Not all is sunny for our cheerful Trueblade, though: Mia's defensive bulk is somewhat middling, leaving her vulnerable to OHKO's by powerful Blue attacks or Brave weapons. Although her damage output in a single round of combat can be devastating, her low defenses can leave her in an easy KO range if she is hit by even moderately strong attacks, making it difficult to sweep through entire teams without support. 

All in all, Mia showcases how powerful red units can be with unmatched speed, fantastic offense, and average defenses. She doesn't bring anything game-breaking to the table, but will easily pull more than her own weight consistently.

Strengths
  • Resolute Blade

    • Unique weapon that increases Mia's attack and gives her powerful burst damage on specials
    • Grants her the flexibility to run a variety of A and B skills
  • Good Attack

    • Increased further by her Resolute Blade
    • Lets her consistently ORKO threats to her team
  • Unmatched Speed

    • Highest speed in the game, one point above Lon'qu
    • Naturally doubles bulky units, freeing her A slot for non-speed boosting skills
    • Makes her tricky to ORKO since doubles are nigh impossible except for buffed units
Weaknesses

Low Magical Bulk

Although not as squishy as, say, Chrom, her mediocre Res and low HP leaves her vulnerable to OHKO's from Blue tomes like Delthea, Linde, or Lute. Ideally, she won't be in range of them, but if they are guarding the backline of the enemy team, it makes Mia's approach very difficult. Running Life and Death exacerbates this weakness and makes her prone to being OHKO'd by even neutral-damage tomes or Blue Dragons like Nowi.

Struggles with bulky units

Since she relies on doubles for her damage, she can struggle to break past units with hardy defenses like Black Knight. Mia does best when the enemy's defense sits lower than 35, allowing her to reliably ORKO them with her special on the followup attack. LnD variants of Mia, obviously, prefer lower defense enemies.

Really wants Desperation + Wrath

Wrath gives her amazing killing power, but necessitates low HP. Mia deals amazing damage when she doubles, but being at low health makes her prone to one-shot kills. Playing her requires HP management since she cannot run both Wrath and Desperation simultaneously.

Team Options

The presence of Attack buffers helps Mia tremendously, giving her OHKO potential against certain green units and letting her power through bulky Red units. The most obvious choice is Delthea, whose base kit gives Mia +9 Attack. Delthea (along any other Blue unit) will appreciate Mia's ability to hard-counter Green units. Potential Blue teammates are Ephraim, Linde, and Reinhardt, each of which struggle to break through common Greens while possessing the power to crush the powerful bulky red units that Mia can't handle.

Any Green unit that can consistently deal with tanky Blues make good companions for Mia; although she can handle the frailer Blues, she will get slaughtered against juggernauts like Effie and Nowi. The ever-popular Brave Ike, Deirdre, and Fae all complement Mia and can safely bait powerful Blue tomes like Reinhardt. Green units that deal magic damage are a plus, since many Blues sport low resistance!

Mia also appreciates Infantry Pulse since she has low base HP, and that -1 Special CD can swing many enemy phase fights in her favor.

Counters

The typical safe counters to Swords apply to Mia. Bulky Blue units like Effie, Subaki, and Nowi all shut her down without much fanfare. Blue tomes can potentially OHKO her, so no special mention needs to be given to The Reinhardt or Delthea. Red units may struggle to deal with Mia's blazing speed, but Steady Breath/Stance Black Knight and Zephiel can withstand her initial assault and either obliterate her or deal crippling damage. It may be prudent to give your Red unit Swordbreaker if your team lacks a strong counter to Mia, as she relies heavily on her ability to double and avoid the enemy double.

Mia, obviously, cannot deal with Blue Triangle Adept, like almost every other Red unit.

From Series
Fire Emblem: Path of Radiance
Fire Emblem: Radiant Dawn
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