Table of Contents
- Default
- Attack
- Special
- Injured
| Masked Marth - Enigmatic Blade |
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Related Heroes
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | |||||
| Middle | 19 | 8 | 10 | 6 | 4 |
| High |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | |||||
| Middle | 43 | 34 | 36 | 25 | 19 |
| High |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
This unit has no access to IVs.
Skill Sets
Awakened Blade (Generalist Masked Marth)
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Falchion (Awakening) (Refined) | A | Distant Counter Alternate: Fury 3 |
|---|---|---|---|
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Reciprocal Aid Alternate: Reposition |
B | Quick Riposte 3 Alternate: Renewal 3 |
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Aether | C | Drive Spd 2 Alternate: Hone Spd 3 |
| SP | 2,545 | S | Distant Def 3 |
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Weapon: Falchion (+Eff)
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Assist: Reciprocal Aid / Ardent Sacrifice / Reposition
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Special: Aether / Luna / Moonbow
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Passive A: Distant Counter / Steady Breath / Fury 3
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Passive B: Quick Riposte 3 / Swordbreaker 3 / Renewal 3
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Passive C: Drive Speed 2 / Hone Speed 3 / Hone Attack 3
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Sacred Seal: Distant Defense 3 / Close Defense 3 / Quick Riposte 3
Masked Marth’s refined effect on Falchion solves a lot of her problems in term of stat spread. It makes her tankier and more well-rounded in both Player Phase and Enemy Phase, allowing her to be a good generalist Sword unit that can fill several roles.
Reciprocal Aid / Ardent Sacrifice synergizes well with Falchion, allowing Masked Marth to not only serve as a combatant but also support her allies in term of HP management, especially in situations like Tempest Trials or when one of her teammates has to tank several units of the same color in the Arena. Renewal could also be run as an optional B slot for Masked Marth to make her self-healing better and allow her to keep all her teammates healthy. If HP management is not necessary for the team, simply picking up Reposition will help the team a lot in term of positioning.
Her weapon effect synergizes quite well with the Distant Counter skill + Distant Defense seal, making her bulkier than before against mages and archers. Her speed threshold allows her to avoid being doubled by most ranged threats and, when combined with Quick Riposte, it allows her to safely dispatch most of them with ease. Do note that Armor Mages and Halloween Jakob with Bold Fighter can still double her regardless of SPD. A Breaker skill like Swordbreaker or Tomebreaker can help her secure matchups against troublesome enemies like Bold Fighter Zelgius or Bold Fighter Winter Tharja.
Another way to go with Masked Marth is to forego her ability to counter ranged units, which is perfectly reasonable as she cannot counter Brave Lyn -- the most popular Bow user -- regardless of build, and Green Mages are at the moment not influential in Arena. If that’s the case, Masked Marth would appreciate skills that improve her melee combat ability. Steady Breath + Quick Riposte is easily one of the best skill combinations for this purpose, synergizing with Falchion’s effect and Aether to make her a self-sustaining duelist.
Alternatives to Steady Breath are Atk Spd Bond (or any other Bond skills) which also synergize with Falchion’s effect, and other similar choices like Close Defense (better against Manaketes), or Fury (budget option).
Fate Changer (Offensive Masked Marth)
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Falchion (Awakening) (Refined) | A | Swift Sparrow 2 Alternate: Fury 3 |
|---|---|---|---|
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Reciprocal Aid Alternate: Reposition |
B | Wrath 3 Alternate: Swordbreaker 3 |
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Luna Alternate: Glimmer |
C | Drive Spd 2 Alternate: Hone Spd 3 |
| SP | 2,205 | S | Heavy Blade 3 |
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Weapon: Falchion (+Eff)
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Assist: Reciprocal Aid / Ardent Sacrifice / Reposition
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Special: Luna / Moonbow / Glimmer
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Passive A: Swift Sparrow / Fury / Atk Spd Bond
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Passive B: Wrath / Swordbreaker / Renewal
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Passive C: Drive Speed / Hone Speed / Threaten Speed
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Sacred Seal: Heavy Blade / Speed +3 / Attack +3
A more offensive approach to Masked Marth. Thanks to her amazing base offensive stat spread and Falchion, she can be a great Player Phase oriented unit. While it is harder to utilize Falchion’s Bond effect in Player Phase compared to Enemy Phase, Masked Marth can deal devastating damage with the Luna + Heavy Blade + Swift Sparrow combo, allowing her to dispatch many units with ease upon initiation.
Other options to Swift Sparrow include Fury for more bulkiness and a general stat boost, Life and Death for more Attack / Speed at the cost of some bulk, and Atk Spd Bond which is also quite powerful for Enemy Phase as well.
Wrath is the best offensive B slot in the game at the moment, and is extremely potent in the hands of a fast sweeper like Masked Marth. With Falchion’s recovery, Reciprocal Aid, and Wrath, Masked Marth can have very easy time managing her own HP and special cooldown in order to best pick her engagement.
A more budget option is Swordbreaker, due to how popular fast and hard hitting sword units like Ayra, Mia, and Zelgius are in Arena. It also allows her to win mirror matchups and outduel other Swordbreaker holders with lower Speed than her. Last but not least, Renewal is a good budget option to keep her healthy alongside with Falchion's effect, and gives her more utility as a combat medic.
Introduction
A recurring character of the Tempest Trials, Masked Marth is essentially a Neutral Boon/Bane Lucina. This makes her an overall worse unit due to lack of ability to customize her in terms of stats. That being said, she is still useful thanks to her coming at 5 star rarity from Tempest Trial Rewards, possessing the Falchion blade, and showing a great statline. Similar to her less enigmatic variant, Masked Marth is often deployed as a speedy bruiser for the Arena whose build is effective in the areas of Player Phase, Enemy Phase, and sustainability. She is also a great combat medic with the Falchion + Renewal combo, and therefore can be extremely helpful in Tempest Trials or Chain Challenges.
Strengths
Possessing Falchion
Falchion provides Masked Marth the niche of Dragon killing, which is extremely relevant in current Arena. This allows her to even take on Blue Manaketes like Nowi, Female Corrin, or Ninian.
The Renewal effect on Falchion makes Masked Marth well-suited for long challenges or drawn out battles, and also gives her the niche of serving as a combat medic as well.
Once refined, Falchion provides her with a whopping +4 to all stats when standing next to an ally, vastly improving her combat potential.
Great Offensive Stat Spread
34 base ATK with Refined Falchion allows Masked Marth to hit like a truck, and is capable of dispatching most units through doubling.
36 base SPD is enough to bypass the most common Speed tier in Arena, especially when utilized with her Refined Falchion’s effect. Masked Marth is extremely hard to double if used properly and will regularly double the majority of common Arena threats.
Weaknesses
Poor Resistance Stat
Base 19 RES is not something you want when fighting Manaketes, and Masked Marth in general is very vulnerable to magic attacks, even with Falchion.
Poor RES also means Masked Marth is easily susceptible to Ploy skills, and must take extra care to not get debuffed by enemies.
Mediocre Defense Stats
25 DEF at neutral is not stellar, although it can be bolstered by Falchion.
While it is by no means terrible, Masked Marth will take heavy damage from physical Brave weapons due to her DEF stat. She will have to rely on skills like Close or Distant Defense to mitigate damage dealt to her.
Lack of Access to IVs and Conventional Mergeability
Being a Tempest Trial Reward Unit, Masked Marth comes at Neutral IVs and cannot get Boon/Bane. This limits her potential for customization and harms some of her matchups -- the additional points in SPD are crucial for a unit of her SPD range.
She also has limited availability and getting new copies of her is completely dependent on Tempest Trials, making her somewhat of a sub-optimal choice for an Arena core.
Team Options
Counters
Masked Marth in general will struggle against magic attacks. She particularly has troubles with Blue and Red mages as she gets no damage reduction against those types of magic. She is also not particularly amazing against physically bulky Blue units aside from Manaketes. Her DEF is also not particularly high and many units with Brave weapons can take her down on initiation.
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Reinhardt, Linde, Delthea, Summer Corrin, L’arachel - Strong Blue magic users that can tear through Masked Marth's pitiful RES in one fell swoop.
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Winter Robin, Effie, Lukas, Shiro, Nephenee, Fjorm - Physically bulky blue that can take Masked Marth's attacks and KO her on retaliation.
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Est, Tana, Cordelia, Ephraim - High damage physical blues that can one round Masked Marth on initiation.
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Falchion | A | Swift Sparrow 2 |
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Reciprocal Aid | B | Renewal 3 |
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Aether | C | Breath of Life 3 |
This build turns Masked Marth into a pseudo-healer that can take hits and strike back quickly and efficiently. Renewal 3 stacks with Falchion's Renewal 2 so she can recover extremely quickly whenever she takes a hit and heal her adjacent allies with Breath of Life. Swift Sparrow allows her to hit hard and fast to proc Aether faster. Luna can be substituted for Aether, and Ardent Sacrifice can be used in place of Reciprocal Aid. The Breath of Life 1 sacred seal can be used for supporting roles and the Attack +1 seal can be used for offensive roles. The general idea is the same.
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Falchion | A | Darting Blow 3 |
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Reciprocal Aid | B | Renewal 3 |
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Moonbow | C | Hone Atk 3 |
When left with nothing but one sword and a world of troubles, our masked hero must first learn how to survive her harsh reality before challenging her fate.
This build utilises our heroin's in-built self healing to fight and protect her comrades. Renewal alongside Reciprocal Aid/Ardent Sacrifice, making up the core components of this build, allows Lucina to become a walking health pack for her team. Reciprocal Aid allows Lucina to do more burst healing with her high HP in Arena while Ardent Sacrifice will boost her sustained healing in Tempest Trials and Chain Challenges.
Meanwhile, Darting Blow and Moonbow allow Lucina to capitalise on her insane attack and speed by out speeding and doubling the majority of the cast, dealing heavy damage. Darting Blow improves on Lucina's survivability, letting her keep her match-up with Fury 3 while reducing her losses when she's on the offensive. Moonbow on the other hand goes hand-in-hand with Darting Blow as is allows her to deal the extra damage she needs against anyone who can retaliate against her. The low cool-down also allows her to get away with the lack of more offensive skills in her kit.
Her C-Slot is flexible as always, however, a buff or Threaten Atk will allow her to better support her team mates. Breath of life and the seal can also be considered, however, they work better on ranged units.
Finally, a +HP seal is recommended to maximise on Reciprocal Aid healing, while +Spd/+Atk can help our gal become a more offensive unit. This set does not require any specific sets of IVs, allowing Masked Marth to run this set perfectly.
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Falchion | A | Life and Death 3 |
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Reciprocal Aid | B | Desperation 3 |
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Draconic Aura | C | Hone Spd 3 |
This unit is merged +1. Else his stats would be 43/55/41/20/14 with LnD 3.
With LnD3, MMarth is able to attack most of the units in the game twice with a high damage output. He needs to attack a melee unit once to (barely) survive, most likely killing the enemy. This puts him in Desperation range afterwards so he can do follow-up attacks until he heals it up thanks to Falchion or eventually die. Alternately, he can use Renewal to act as a standard Falchion user with his recommended set.
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Falchion | A | Life and Death 3 |
|---|---|---|---|
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Reposition | B | Renewal 3 |
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Moonbow | C | Threaten Spd 3 |
(Notes: Lv. 40+1, therefore I think one additional Spd- and HP-point; equipped with HP+3-seal) Life and Death 3 makes him able to 1RKO a lot of units, and is especially supposed to make him a counter towards popular and strong units like Hector or Ryoma. Since it also makes him very frail, placing him in defensive tiles can be the key to win sometimes. Renewal 3 and Falchion's Renewal 2 make a really good combo, allowing him to recover a lot of HP after taking powerful hits (The HP+3-seal helps him with that a lot), especially in Tempest Trials or Chain Challenges, it's very useful, since you won't have to switch a maybe really good unit with a healer. Threaten Spd 3 will allow him to double almost all units in the game. Reposition helps in situations, where you simply have to get one of your units out of enemy range, and Moonbow makes it even easier for him to KO (maybe even tanky) units.
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Falchion | A | Fury 3 |
|---|---|---|---|
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Reciprocal Aid | B | Renewal 3 |
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Miracle | C | Hone Atk 3 |
Heavy hitter with fury, but lasting ability with the falchion/renewal health regeneration. Offers health support with reciprocal aid while able to hold their own and set up last line of defense with miracle.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Only Inheritable by Sword Units.
|
50 | 1 | 6 |
| Only Inheritable by Sword Units.
|
100 | 1 | 8 |
| Learns by default at 4 ★ Only Inheritable by Sword Units.
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200 | 1 | 11 |
| Learns by default at 5 ★ Unlocks at 5 ★ Non-Inheritable skill.
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400 | 1 | 16 |
Other Info
| Origin |
Fire Emblem: Awakening
|
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Banners Featured In
None

Fate Grand Order
Dragonball Legends


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