Table of Contents
- Default
- Attack
- Special
- Injured
| Masked Marth - Enigmatic Blade |
|---|
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Related Heroes
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | |||||
| Middle | 19 | 8 | 10 | 6 | 4 |
| High |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | |||||
| Middle | 43 | 34 | 36 | 25 | 19 |
| High |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
This unit has no access to IVs.
Skill Sets
Awakened Blade (Generalist Masked Marth)
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Falchion (Awakening) (Refined) | A | Distant Counter Alternate: Fury 3 |
|---|---|---|---|
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Reciprocal Aid Alternate: Reposition |
B | Quick Riposte 3 Alternate: Renewal 3 |
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Aether | C | Drive Spd 2 Alternate: Hone Spd 3 |
| SP | 2,545 | S | Distant Def 3 |
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Weapon: Falchion (+Eff)
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Assist: Reciprocal Aid / Ardent Sacrifice / Reposition
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Special: Aether / Luna / Moonbow
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Passive A: Distant Counter / Steady Breath / Fury 3
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Passive B: Quick Riposte 3 / Swordbreaker 3 / Renewal 3
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Passive C: Drive Speed 2 / Hone Speed 3 / Hone Attack 3
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Sacred Seal: Distant Defense 3 / Close Defense 3 / Quick Riposte 3
Masked Marth’s refined effect on Falchion solves a lot of her problems in term of stat spread. It makes her tankier and more well-rounded in both Player Phase and Enemy Phase, allowing her to be a good generalist Sword unit that can fill several roles.
Reciprocal Aid / Ardent Sacrifice synergizes well with Falchion, allowing Masked Marth to not only serve as a combatant but also support her allies in term of HP management, especially in situations like Tempest Trials or when one of her teammates has to tank several units of the same color in the Arena. Renewal could also be run as an optional B slot for Masked Marth to make her self-healing better and allow her to keep all her teammates healthy. If HP management is not necessary for the team, simply picking up Reposition will help the team a lot in term of positioning.
Her weapon effect synergizes quite well with the Distant Counter skill + Distant Defense seal, making her bulkier than before against mages and archers. Her speed threshold allows her to avoid being doubled by most ranged threats and, when combined with Quick Riposte, it allows her to safely dispatch most of them with ease. Do note that Armor Mages and Halloween Jakob with Bold Fighter can still double her regardless of SPD. A Breaker skill like Swordbreaker or Tomebreaker can help her secure matchups against troublesome enemies like Bold Fighter Zelgius or Bold Fighter Winter Tharja.
Another way to go with Masked Marth is to forego her ability to counter ranged units, which is perfectly reasonable as she cannot counter Brave Lyn -- the most popular Bow user -- regardless of build, and Green Mages are at the moment not influential in Arena. If that’s the case, Masked Marth would appreciate skills that improve her melee combat ability. Steady Breath + Quick Riposte is easily one of the best skill combinations for this purpose, synergizing with Falchion’s effect and Aether to make her a self-sustaining duelist.
Alternatives to Steady Breath are Atk Spd Bond (or any other Bond skills) which also synergize with Falchion’s effect, and other similar choices like Close Defense (better against Manaketes), or Fury (budget option).
Fate Changer (Offensive Masked Marth)
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Falchion (Awakening) (Refined) | A | Swift Sparrow 2 Alternate: Fury 3 |
|---|---|---|---|
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Reciprocal Aid Alternate: Reposition |
B | Wrath 3 Alternate: Swordbreaker 3 |
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Luna Alternate: Glimmer |
C | Drive Spd 2 Alternate: Hone Spd 3 |
| SP | 2,205 | S | Heavy Blade 3 |
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Weapon: Falchion (+Eff)
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Assist: Reciprocal Aid / Ardent Sacrifice / Reposition
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Special: Luna / Moonbow / Glimmer
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Passive A: Swift Sparrow / Fury / Atk Spd Bond
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Passive B: Wrath / Swordbreaker / Renewal
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Passive C: Drive Speed / Hone Speed / Threaten Speed
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Sacred Seal: Heavy Blade / Speed +3 / Attack +3
A more offensive approach to Masked Marth. Thanks to her amazing base offensive stat spread and Falchion, she can be a great Player Phase oriented unit. While it is harder to utilize Falchion’s Bond effect in Player Phase compared to Enemy Phase, Masked Marth can deal devastating damage with the Luna + Heavy Blade + Swift Sparrow combo, allowing her to dispatch many units with ease upon initiation.
Other options to Swift Sparrow include Fury for more bulkiness and a general stat boost, Life and Death for more Attack / Speed at the cost of some bulk, and Atk Spd Bond which is also quite powerful for Enemy Phase as well.
Wrath is the best offensive B slot in the game at the moment, and is extremely potent in the hands of a fast sweeper like Masked Marth. With Falchion’s recovery, Reciprocal Aid, and Wrath, Masked Marth can have very easy time managing her own HP and special cooldown in order to best pick her engagement.
A more budget option is Swordbreaker, due to how popular fast and hard hitting sword units like Ayra, Mia, and Zelgius are in Arena. It also allows her to win mirror matchups and outduel other Swordbreaker holders with lower Speed than her. Last but not least, Renewal is a good budget option to keep her healthy alongside with Falchion's effect, and gives her more utility as a combat medic.
Introduction
A recurring character of the Tempest Trials, Masked Marth is essentially a Neutral Boon/Bane Lucina. This makes her an overall worse unit due to lack of ability to customize her in terms of stats. That being said, she is still useful thanks to her coming at 5 star rarity from Tempest Trial Rewards, possessing the Falchion blade, and showing a great statline. Similar to her less enigmatic variant, Masked Marth is often deployed as a speedy bruiser for the Arena whose build is effective in the areas of Player Phase, Enemy Phase, and sustainability. She is also a great combat medic with the Falchion + Renewal combo, and therefore can be extremely helpful in Tempest Trials or Chain Challenges.
Strengths
Possessing Falchion
Falchion provides Masked Marth the niche of Dragon killing, which is extremely relevant in current Arena. This allows her to even take on Blue Manaketes like Nowi, Female Corrin, or Ninian.
The Renewal effect on Falchion makes Masked Marth well-suited for long challenges or drawn out battles, and also gives her the niche of serving as a combat medic as well.
Once refined, Falchion provides her with a whopping +4 to all stats when standing next to an ally, vastly improving her combat potential.
Great Offensive Stat Spread
34 base ATK with Refined Falchion allows Masked Marth to hit like a truck, and is capable of dispatching most units through doubling.
36 base SPD is enough to bypass the most common Speed tier in Arena, especially when utilized with her Refined Falchion’s effect. Masked Marth is extremely hard to double if used properly and will regularly double the majority of common Arena threats.
Weaknesses
Poor Resistance Stat
Base 19 RES is not something you want when fighting Manaketes, and Masked Marth in general is very vulnerable to magic attacks, even with Falchion.
Poor RES also means Masked Marth is easily susceptible to Ploy skills, and must take extra care to not get debuffed by enemies.
Mediocre Defense Stats
25 DEF at neutral is not stellar, although it can be bolstered by Falchion.
While it is by no means terrible, Masked Marth will take heavy damage from physical Brave weapons due to her DEF stat. She will have to rely on skills like Close or Distant Defense to mitigate damage dealt to her.
Lack of Access to IVs and Conventional Mergeability
Being a Tempest Trial Reward Unit, Masked Marth comes at Neutral IVs and cannot get Boon/Bane. This limits her potential for customization and harms some of her matchups -- the additional points in SPD are crucial for a unit of her SPD range.
She also has limited availability and getting new copies of her is completely dependent on Tempest Trials, making her somewhat of a sub-optimal choice for an Arena core.
Team Options
Counters
Masked Marth in general will struggle against magic attacks. She particularly has troubles with Blue and Red mages as she gets no damage reduction against those types of magic. She is also not particularly amazing against physically bulky Blue units aside from Manaketes. Her DEF is also not particularly high and many units with Brave weapons can take her down on initiation.
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Reinhardt, Linde, Delthea, Summer Corrin, L’arachel - Strong Blue magic users that can tear through Masked Marth's pitiful RES in one fell swoop.
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Winter Robin, Effie, Lukas, Shiro, Nephenee, Fjorm - Physically bulky blue that can take Masked Marth's attacks and KO her on retaliation.
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Est, Tana, Cordelia, Ephraim - High damage physical blues that can one round Masked Marth on initiation.
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Falchion | A | Fury 3 |
|---|---|---|---|
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Swap | B | Renewal 3 |
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Noontime | C | Savage Blow 3 |
A simple Furynewal + Falchion build with an added twist. Savage Blow will allow Marth to do extra damage to enemies post combat, making up for her less than stellar attack stat.
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Falchion | A | Fury 3 |
|---|---|---|---|
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Reciprocal Aid | B | Renewal 3 |
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Noontime | C | Hone Spd 3 |
This is a standard healer build that uses the Falchion and renewal. Fury gives Marth more defense and resistance so she can sustain longer and the damage from fury is medicated with all the healing she does. Noontime is used to keep Marth as healthy as possible during combat. C skill can be any hone/fortify your team needs.
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Falchion | A | Fury 3 |
|---|---|---|---|
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Draw Back | B | Desperation 3 |
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Moonbow | C | Threaten Spd 3 |
Not an optimal build (not enough fod), but will work (with summoner & ally support and hone atk/spd)
Description:
Marth-zerker. A Marth that has gone berserk after someone said he had a flat chest. Extremely fragile. Fury desperation combo with threaten speed to overkill everyone with 2 attacks. Victims will never say he's flat ever again, but they may think he's flat.
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Falchion | A | Death Blow 3 |
|---|---|---|---|
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Reposition | B | Swordbreaker 3 |
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Draconic Aura | C | Hone Atk 3 |
Want offense? Not good luck with summoning/are you free to play? Have a four star Klein for some reason? Here's your Excalibur. This is a very offensive set, and can turn "Marth," into a absolute killing machine. Atleast towards green units. Though units with high defense like hector and effie might resist, marth still makes for a great offensive F2P red unit. The difference between marth and Xander/Zepheil, comes in sacrificing defense for speed. Though marth isn't the quickest, she certainly doubles a lot of units, and atleast can hold their own. They also got a lot of attack, so make use of it. While I recommend death blow, simply because it's easy to make use of, fury, attack +3, and any other attack based A skills are recommended. Darting blow is also a good option, if you want speed. Sword breaker is a good option in my opinion thanks to the fact that they can now double every sword unit period. Provided that their HP is above fifty, but that's what falchion is good for. As for C skill, hone attack is my choice as... well... it's pretty simple and helpful. Although threaten speed/defense is a good idea. Draconic aura comes from the high attack, though moonbow, and Luna could be considered. As for reposition, it's just the best, and possibly easiest, assist skill to get in the game. It can be used offensively, or defensively, so it really is a jack of all trades. And with that, a heavy hitting "marth" is in your possession. All you need is a four star Klein, Abel, Olivia, and F-corrin, and a 3 star barst/Selena. That's it. Have fun!
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Falchion | A | Life and Death 3 |
|---|---|---|---|
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Ardent Sacrifice | B | Desperation 3 |
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Moonbow | C | Threaten Def 3 |
With Falchion and Life & Death, Marth will have a solid 55 atk, and 41 spd. Quickened pulse can charge moonbow off a desperation attack instantly for bulkier units, and Threaten Def 3 to weaken units for either herself or for her allies. Ardent sacrifice can help desperation proc earlier, and that is a viable unit if I have heard of one. Best of all, she's a f2p unit!
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Only Inheritable by Sword Units.
|
50 | 1 | 6 |
| Only Inheritable by Sword Units.
|
100 | 1 | 8 |
| Learns by default at 4 ★ Only Inheritable by Sword Units.
|
200 | 1 | 11 |
| Learns by default at 5 ★ Unlocks at 5 ★ Non-Inheritable skill.
|
400 | 1 | 16 |
Other Info
| Origin |
Fire Emblem: Awakening
|
|---|
Banners Featured In
None

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