Table of Contents
- Default
- Attack
- Special
- Injured
| Masked Marth - Enigmatic Blade |
|---|
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Related Heroes
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | |||||
| Middle | 19 | 8 | 10 | 6 | 4 |
| High |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | |||||
| Middle | 43 | 34 | 36 | 25 | 19 |
| High |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
This unit has no access to IVs.
Skill Sets
Awakened Blade (Generalist Masked Marth)
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Falchion (Awakening) (Refined) | A | Distant Counter Alternate: Fury 3 |
|---|---|---|---|
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Reciprocal Aid Alternate: Reposition |
B | Quick Riposte 3 Alternate: Renewal 3 |
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Aether | C | Drive Spd 2 Alternate: Hone Spd 3 |
| SP | 2,545 | S | Distant Def 3 |
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Weapon: Falchion (+Eff)
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Assist: Reciprocal Aid / Ardent Sacrifice / Reposition
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Special: Aether / Luna / Moonbow
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Passive A: Distant Counter / Steady Breath / Fury 3
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Passive B: Quick Riposte 3 / Swordbreaker 3 / Renewal 3
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Passive C: Drive Speed 2 / Hone Speed 3 / Hone Attack 3
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Sacred Seal: Distant Defense 3 / Close Defense 3 / Quick Riposte 3
Masked Marth’s refined effect on Falchion solves a lot of her problems in term of stat spread. It makes her tankier and more well-rounded in both Player Phase and Enemy Phase, allowing her to be a good generalist Sword unit that can fill several roles.
Reciprocal Aid / Ardent Sacrifice synergizes well with Falchion, allowing Masked Marth to not only serve as a combatant but also support her allies in term of HP management, especially in situations like Tempest Trials or when one of her teammates has to tank several units of the same color in the Arena. Renewal could also be run as an optional B slot for Masked Marth to make her self-healing better and allow her to keep all her teammates healthy. If HP management is not necessary for the team, simply picking up Reposition will help the team a lot in term of positioning.
Her weapon effect synergizes quite well with the Distant Counter skill + Distant Defense seal, making her bulkier than before against mages and archers. Her speed threshold allows her to avoid being doubled by most ranged threats and, when combined with Quick Riposte, it allows her to safely dispatch most of them with ease. Do note that Armor Mages and Halloween Jakob with Bold Fighter can still double her regardless of SPD. A Breaker skill like Swordbreaker or Tomebreaker can help her secure matchups against troublesome enemies like Bold Fighter Zelgius or Bold Fighter Winter Tharja.
Another way to go with Masked Marth is to forego her ability to counter ranged units, which is perfectly reasonable as she cannot counter Brave Lyn -- the most popular Bow user -- regardless of build, and Green Mages are at the moment not influential in Arena. If that’s the case, Masked Marth would appreciate skills that improve her melee combat ability. Steady Breath + Quick Riposte is easily one of the best skill combinations for this purpose, synergizing with Falchion’s effect and Aether to make her a self-sustaining duelist.
Alternatives to Steady Breath are Atk Spd Bond (or any other Bond skills) which also synergize with Falchion’s effect, and other similar choices like Close Defense (better against Manaketes), or Fury (budget option).
Fate Changer (Offensive Masked Marth)
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Falchion (Awakening) (Refined) | A | Swift Sparrow 2 Alternate: Fury 3 |
|---|---|---|---|
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Reciprocal Aid Alternate: Reposition |
B | Wrath 3 Alternate: Swordbreaker 3 |
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Luna Alternate: Glimmer |
C | Drive Spd 2 Alternate: Hone Spd 3 |
| SP | 2,205 | S | Heavy Blade 3 |
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Weapon: Falchion (+Eff)
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Assist: Reciprocal Aid / Ardent Sacrifice / Reposition
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Special: Luna / Moonbow / Glimmer
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Passive A: Swift Sparrow / Fury / Atk Spd Bond
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Passive B: Wrath / Swordbreaker / Renewal
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Passive C: Drive Speed / Hone Speed / Threaten Speed
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Sacred Seal: Heavy Blade / Speed +3 / Attack +3
A more offensive approach to Masked Marth. Thanks to her amazing base offensive stat spread and Falchion, she can be a great Player Phase oriented unit. While it is harder to utilize Falchion’s Bond effect in Player Phase compared to Enemy Phase, Masked Marth can deal devastating damage with the Luna + Heavy Blade + Swift Sparrow combo, allowing her to dispatch many units with ease upon initiation.
Other options to Swift Sparrow include Fury for more bulkiness and a general stat boost, Life and Death for more Attack / Speed at the cost of some bulk, and Atk Spd Bond which is also quite powerful for Enemy Phase as well.
Wrath is the best offensive B slot in the game at the moment, and is extremely potent in the hands of a fast sweeper like Masked Marth. With Falchion’s recovery, Reciprocal Aid, and Wrath, Masked Marth can have very easy time managing her own HP and special cooldown in order to best pick her engagement.
A more budget option is Swordbreaker, due to how popular fast and hard hitting sword units like Ayra, Mia, and Zelgius are in Arena. It also allows her to win mirror matchups and outduel other Swordbreaker holders with lower Speed than her. Last but not least, Renewal is a good budget option to keep her healthy alongside with Falchion's effect, and gives her more utility as a combat medic.
Introduction
A recurring character of the Tempest Trials, Masked Marth is essentially a Neutral Boon/Bane Lucina. This makes her an overall worse unit due to lack of ability to customize her in terms of stats. That being said, she is still useful thanks to her coming at 5 star rarity from Tempest Trial Rewards, possessing the Falchion blade, and showing a great statline. Similar to her less enigmatic variant, Masked Marth is often deployed as a speedy bruiser for the Arena whose build is effective in the areas of Player Phase, Enemy Phase, and sustainability. She is also a great combat medic with the Falchion + Renewal combo, and therefore can be extremely helpful in Tempest Trials or Chain Challenges.
Strengths
Possessing Falchion
Falchion provides Masked Marth the niche of Dragon killing, which is extremely relevant in current Arena. This allows her to even take on Blue Manaketes like Nowi, Female Corrin, or Ninian.
The Renewal effect on Falchion makes Masked Marth well-suited for long challenges or drawn out battles, and also gives her the niche of serving as a combat medic as well.
Once refined, Falchion provides her with a whopping +4 to all stats when standing next to an ally, vastly improving her combat potential.
Great Offensive Stat Spread
34 base ATK with Refined Falchion allows Masked Marth to hit like a truck, and is capable of dispatching most units through doubling.
36 base SPD is enough to bypass the most common Speed tier in Arena, especially when utilized with her Refined Falchion’s effect. Masked Marth is extremely hard to double if used properly and will regularly double the majority of common Arena threats.
Weaknesses
Poor Resistance Stat
Base 19 RES is not something you want when fighting Manaketes, and Masked Marth in general is very vulnerable to magic attacks, even with Falchion.
Poor RES also means Masked Marth is easily susceptible to Ploy skills, and must take extra care to not get debuffed by enemies.
Mediocre Defense Stats
25 DEF at neutral is not stellar, although it can be bolstered by Falchion.
While it is by no means terrible, Masked Marth will take heavy damage from physical Brave weapons due to her DEF stat. She will have to rely on skills like Close or Distant Defense to mitigate damage dealt to her.
Lack of Access to IVs and Conventional Mergeability
Being a Tempest Trial Reward Unit, Masked Marth comes at Neutral IVs and cannot get Boon/Bane. This limits her potential for customization and harms some of her matchups -- the additional points in SPD are crucial for a unit of her SPD range.
She also has limited availability and getting new copies of her is completely dependent on Tempest Trials, making her somewhat of a sub-optimal choice for an Arena core.
Team Options
Counters
Masked Marth in general will struggle against magic attacks. She particularly has troubles with Blue and Red mages as she gets no damage reduction against those types of magic. She is also not particularly amazing against physically bulky Blue units aside from Manaketes. Her DEF is also not particularly high and many units with Brave weapons can take her down on initiation.
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Reinhardt, Linde, Delthea, Summer Corrin, L’arachel - Strong Blue magic users that can tear through Masked Marth's pitiful RES in one fell swoop.
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Winter Robin, Effie, Lukas, Shiro, Nephenee, Fjorm - Physically bulky blue that can take Masked Marth's attacks and KO her on retaliation.
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Est, Tana, Cordelia, Ephraim - High damage physical blues that can one round Masked Marth on initiation.
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Brave Sword+ | A | Darting Blow 3 |
|---|---|---|---|
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Swap | B | Desperation 3 |
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Dragon Fang | C | Threaten Def 3 |
(I would recommend that you use quickened pulse on this build to help Dragon Fang)
This build helps Masked Marth nullify the brave sword effect while giving some extra needed speed the best part is she can kill some famous blue units(Not all of them though.)This build has defending
(without the brave heros and nohrian summer,with a boost of 4 speed *RECOMMEND*,and only base skills.)
116 wins and 16 losses.
Attacking Marth has 107 wins and 25 losses.
Without the boosts however...
Attacking W:91 L:41
Defending W:91 L:39 I:2
The Build
Brave Sword+?
I really wanted to build a Brave sword Masked Marth so this sword was the base.
Marth's speed isn't the best so this weapon wouldn't be optimal,however I felt it would be fun.Plus it helps Marth deal extra damage when attacking!
Darting Blow 3?
This is needed so then Marth's speed won't go below 36.With Darting Blow 3 Marth Gains +2 extra speed, with a unit that has Spur Speed 3 then +6.It's almost like the debuff from the sword is gone!
Desperation 3?
Simple,You attack after you have already attacked when your HP is more or less then 75%.Desperation is great tool for defence and for charging up Dragon Fang and using it.The only reason I put Desperation 3 in is because of the speed boost (quading).
Threaten Def 3?
This is also for defense (totally intended pun).Without it Marth wouldn't be able to kill units with Dragon Fang or just kill them after they attack.Plus it could help other units get the kill if Marth has trouble killing a unit (from Brave Heros or Nohrian Summer).
Swap?
This is also simple,This Marth has a good defence game so you could swap a unit who has bad def. for Marth and mostly tank and get Desperation 3 going.
Dragon Fang?
This skill helps Marth more then Draconic Aura because of it's boost of attack. Now this skill would be a hassle if you either don't have a dancer or have quickened pulse.
Quickened Pulse?
This just helps Marth have a shorter time charging Dragon Fang,and makes it so if Marth quads then Marth triggers Dragon Fang.
This is my first build so there might be some bad skills or better ones, better weapons ,so change it however you like.I hope you enjoy it though.
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Falchion | A | Fury 3 |
|---|---|---|---|
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Ardent Sacrifice | B | Desperation 3 |
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Moonbow | C | Threaten Def 3 |
40+3 since second tempest trials.
Merge stat increase (no fury, no weapon)
43 34 36 25 19
45 35 37 26 20
So far: 2hp, 1att, 1spd, 1def, 1res.
Why: Solid 1vs1, Healer/Selfheal in chain stages.
Fury+Desperation gives good kills and stays alive first turn in general match-ups and gets desperation kill on next.
Deals with dragons well.
Why not: Neutral Lucina with limited merge potential, skills need to be invested expect weapon.
Tip: Inheritable build from 4-star units <<<<<<
Unmerged combat and build info:
Sends Nowis to Oblivion offensive/defensive.
Nowi with Fury3/Life and Death3 +att Seal +Att boon. Loses all combat without buff/debuffs.
(You die if she attacks with Death Blow 3 or Triangle Adept 3)
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Falchion | A | Heavy Blade 3 |
|---|---|---|---|
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Reciprocal Aid | B | Swordbreaker 3 |
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Aether | C | Threaten Atk 3 |
First off I should be honest and say I'm rockin' a +2 and I only wish I hadn't wasted a 4* so I could have a +3 because not only is MM free but her base kit is awesome. Specs above are what I have on my +2 including the +ATK Seal (weapon Inc). This is actually easy to do thanks TTs.
I tinkered around with a lot of variations (a fury/desperation, thought about Renewal like I did with Alm...) before trying this and being amazed. Her speed is still quite high for a neutral unit without needing any stat boosting skill like Fury in the A slot. If you pair her with a unit like Bridal Cordelia or simply use a Rally Atk/Spd or even just the +Spd you can cover most speed gaps.
What makes this setup brilliant is the way Heavy blade works with the high Atk and Speed, you will often have a fully charged Aether to use by turn 2, so you will not only heal back up but blow away the foe. In situations where you thrust her into the heart of battle, she is capable of surviving consecutive onslaughts because Aether will trigger frequently, especially if you buff her defense (like a unit with Spur Def/Res). This setup is friggin amazing in Trials.
The Reciprocal aid allows you to heal up another unit completely only to turn and heal right back up on the next turn around thanks to Heavy Blade, accomplishing this all on one turn if you have a dancer.
Sword breaker allows you to not only survive more encounters, but it helps maintain the pacing for Aether by fully charging it on a single sword to sword encounter with almost all red units thanks to your 4 hits plus their 1 (barring the very few who can out speed you which simply slows the inevitable).
Falchion fits perfectly into the whole theme and you will slaughter even blue dragons with finesse. Threaten attack is the most obvious and synergistic choice with Heavy Blade.
Killer Comp Suggestion: Azura w/ Spur Atk and Bridal Cordelia w/ Spur Spd and Rally Atk/Spd, then a Nino W/ Hone Atk. A party like this is incredibly versatile.
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Falchion | A | Life and Death 3 |
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Pivot | B | Vantage 3 |
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Luna | C | Threaten Def 3 |
Give her luna/LnD/vantage/threaten Def/quickened pulse to OHKO anything not Effie. Fury gives luci extra bulk but she's inherently squishy so it's like giving her paper defense an extra sheet of paper. LnD is better. desperation is useless because of her squishyness. She's not going to make follow-up attacks when she's already dead. Vantage let's a damaged Lucina always attacks first for the OHKO. threaten SPD lets her stalemate other fast units but threaten Def outright lets her kill them. Luna is like a pseudo threaten that lets her already massive attack punch through bulky units. dragons aura just gives her a damage bonus. on a bulky unit Luna deals more damage and on a nonbulky unit luci kills them regardless of draconic aura.
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Falchion | A | Darting Blow 3 |
|---|---|---|---|
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Reciprocal Aid | B | Renewal 2 |
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Moonbow | C | Hone Spd 3 |
+1 merge. Heals for 20 every third turn, and at the start of every battle (very handy in Trials). Reciprocal Aid then makes her a capable healer with great offense. As a budget choice, Darting Blow and a speed seal allow her to reach 47 speed (with a hone buff), enough to double 42 benchmark heroes (Fury Linde for example).
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Only Inheritable by Sword Units.
|
50 | 1 | 6 |
| Only Inheritable by Sword Units.
|
100 | 1 | 8 |
| Learns by default at 4 ★ Only Inheritable by Sword Units.
|
200 | 1 | 11 |
| Learns by default at 5 ★ Unlocks at 5 ★ Non-Inheritable skill.
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400 | 1 | 16 |
Other Info
| Origin |
Fire Emblem: Awakening
|
|---|
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