Table of Contents
- Default
- Attack
- Special
- Injured
| Masked Marth - Enigmatic Blade |
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Related Heroes
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | |||||
| Middle | 19 | 8 | 10 | 6 | 4 |
| High |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | |||||
| Middle | 43 | 34 | 36 | 25 | 19 |
| High |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
This unit has no access to IVs.
Skill Sets
Awakened Blade (Generalist Masked Marth)
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Falchion (Awakening) (Refined) | A | Distant Counter Alternate: Fury 3 |
|---|---|---|---|
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Reciprocal Aid Alternate: Reposition |
B | Quick Riposte 3 Alternate: Renewal 3 |
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Aether | C | Drive Spd 2 Alternate: Hone Spd 3 |
| SP | 2,545 | S | Distant Def 3 |
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Weapon: Falchion (+Eff)
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Assist: Reciprocal Aid / Ardent Sacrifice / Reposition
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Special: Aether / Luna / Moonbow
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Passive A: Distant Counter / Steady Breath / Fury 3
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Passive B: Quick Riposte 3 / Swordbreaker 3 / Renewal 3
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Passive C: Drive Speed 2 / Hone Speed 3 / Hone Attack 3
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Sacred Seal: Distant Defense 3 / Close Defense 3 / Quick Riposte 3
Masked Marth’s refined effect on Falchion solves a lot of her problems in term of stat spread. It makes her tankier and more well-rounded in both Player Phase and Enemy Phase, allowing her to be a good generalist Sword unit that can fill several roles.
Reciprocal Aid / Ardent Sacrifice synergizes well with Falchion, allowing Masked Marth to not only serve as a combatant but also support her allies in term of HP management, especially in situations like Tempest Trials or when one of her teammates has to tank several units of the same color in the Arena. Renewal could also be run as an optional B slot for Masked Marth to make her self-healing better and allow her to keep all her teammates healthy. If HP management is not necessary for the team, simply picking up Reposition will help the team a lot in term of positioning.
Her weapon effect synergizes quite well with the Distant Counter skill + Distant Defense seal, making her bulkier than before against mages and archers. Her speed threshold allows her to avoid being doubled by most ranged threats and, when combined with Quick Riposte, it allows her to safely dispatch most of them with ease. Do note that Armor Mages and Halloween Jakob with Bold Fighter can still double her regardless of SPD. A Breaker skill like Swordbreaker or Tomebreaker can help her secure matchups against troublesome enemies like Bold Fighter Zelgius or Bold Fighter Winter Tharja.
Another way to go with Masked Marth is to forego her ability to counter ranged units, which is perfectly reasonable as she cannot counter Brave Lyn -- the most popular Bow user -- regardless of build, and Green Mages are at the moment not influential in Arena. If that’s the case, Masked Marth would appreciate skills that improve her melee combat ability. Steady Breath + Quick Riposte is easily one of the best skill combinations for this purpose, synergizing with Falchion’s effect and Aether to make her a self-sustaining duelist.
Alternatives to Steady Breath are Atk Spd Bond (or any other Bond skills) which also synergize with Falchion’s effect, and other similar choices like Close Defense (better against Manaketes), or Fury (budget option).
Fate Changer (Offensive Masked Marth)
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Falchion (Awakening) (Refined) | A | Swift Sparrow 2 Alternate: Fury 3 |
|---|---|---|---|
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Reciprocal Aid Alternate: Reposition |
B | Wrath 3 Alternate: Swordbreaker 3 |
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Luna Alternate: Glimmer |
C | Drive Spd 2 Alternate: Hone Spd 3 |
| SP | 2,205 | S | Heavy Blade 3 |
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Weapon: Falchion (+Eff)
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Assist: Reciprocal Aid / Ardent Sacrifice / Reposition
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Special: Luna / Moonbow / Glimmer
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Passive A: Swift Sparrow / Fury / Atk Spd Bond
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Passive B: Wrath / Swordbreaker / Renewal
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Passive C: Drive Speed / Hone Speed / Threaten Speed
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Sacred Seal: Heavy Blade / Speed +3 / Attack +3
A more offensive approach to Masked Marth. Thanks to her amazing base offensive stat spread and Falchion, she can be a great Player Phase oriented unit. While it is harder to utilize Falchion’s Bond effect in Player Phase compared to Enemy Phase, Masked Marth can deal devastating damage with the Luna + Heavy Blade + Swift Sparrow combo, allowing her to dispatch many units with ease upon initiation.
Other options to Swift Sparrow include Fury for more bulkiness and a general stat boost, Life and Death for more Attack / Speed at the cost of some bulk, and Atk Spd Bond which is also quite powerful for Enemy Phase as well.
Wrath is the best offensive B slot in the game at the moment, and is extremely potent in the hands of a fast sweeper like Masked Marth. With Falchion’s recovery, Reciprocal Aid, and Wrath, Masked Marth can have very easy time managing her own HP and special cooldown in order to best pick her engagement.
A more budget option is Swordbreaker, due to how popular fast and hard hitting sword units like Ayra, Mia, and Zelgius are in Arena. It also allows her to win mirror matchups and outduel other Swordbreaker holders with lower Speed than her. Last but not least, Renewal is a good budget option to keep her healthy alongside with Falchion's effect, and gives her more utility as a combat medic.
Introduction
A recurring character of the Tempest Trials, Masked Marth is essentially a Neutral Boon/Bane Lucina. This makes her an overall worse unit due to lack of ability to customize her in terms of stats. That being said, she is still useful thanks to her coming at 5 star rarity from Tempest Trial Rewards, possessing the Falchion blade, and showing a great statline. Similar to her less enigmatic variant, Masked Marth is often deployed as a speedy bruiser for the Arena whose build is effective in the areas of Player Phase, Enemy Phase, and sustainability. She is also a great combat medic with the Falchion + Renewal combo, and therefore can be extremely helpful in Tempest Trials or Chain Challenges.
Strengths
Possessing Falchion
Falchion provides Masked Marth the niche of Dragon killing, which is extremely relevant in current Arena. This allows her to even take on Blue Manaketes like Nowi, Female Corrin, or Ninian.
The Renewal effect on Falchion makes Masked Marth well-suited for long challenges or drawn out battles, and also gives her the niche of serving as a combat medic as well.
Once refined, Falchion provides her with a whopping +4 to all stats when standing next to an ally, vastly improving her combat potential.
Great Offensive Stat Spread
34 base ATK with Refined Falchion allows Masked Marth to hit like a truck, and is capable of dispatching most units through doubling.
36 base SPD is enough to bypass the most common Speed tier in Arena, especially when utilized with her Refined Falchion’s effect. Masked Marth is extremely hard to double if used properly and will regularly double the majority of common Arena threats.
Weaknesses
Poor Resistance Stat
Base 19 RES is not something you want when fighting Manaketes, and Masked Marth in general is very vulnerable to magic attacks, even with Falchion.
Poor RES also means Masked Marth is easily susceptible to Ploy skills, and must take extra care to not get debuffed by enemies.
Mediocre Defense Stats
25 DEF at neutral is not stellar, although it can be bolstered by Falchion.
While it is by no means terrible, Masked Marth will take heavy damage from physical Brave weapons due to her DEF stat. She will have to rely on skills like Close or Distant Defense to mitigate damage dealt to her.
Lack of Access to IVs and Conventional Mergeability
Being a Tempest Trial Reward Unit, Masked Marth comes at Neutral IVs and cannot get Boon/Bane. This limits her potential for customization and harms some of her matchups -- the additional points in SPD are crucial for a unit of her SPD range.
She also has limited availability and getting new copies of her is completely dependent on Tempest Trials, making her somewhat of a sub-optimal choice for an Arena core.
Team Options
Counters
Masked Marth in general will struggle against magic attacks. She particularly has troubles with Blue and Red mages as she gets no damage reduction against those types of magic. She is also not particularly amazing against physically bulky Blue units aside from Manaketes. Her DEF is also not particularly high and many units with Brave weapons can take her down on initiation.
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Reinhardt, Linde, Delthea, Summer Corrin, L’arachel - Strong Blue magic users that can tear through Masked Marth's pitiful RES in one fell swoop.
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Winter Robin, Effie, Lukas, Shiro, Nephenee, Fjorm - Physically bulky blue that can take Masked Marth's attacks and KO her on retaliation.
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Est, Tana, Cordelia, Ephraim - High damage physical blues that can one round Masked Marth on initiation.
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Falchion (Refined) | A | Darting Blow 3 |
|---|---|---|---|
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Reciprocal Aid | B | Renewal 3 |
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Moonbow | C | Breath of Life 3 |
| S | Breath of Life 3 | ||
My main offensive healer, and one who I'm pretty happy with. Currently level 40+1. I joined the game right around when this Tempest Trial was happening, so fortunately I managed to grab the two Masked Marths.
Essentially, Falchion + Darting Blow give Masked Marth some strong offensive presence to finish opponents off, while Renewal, Breath of Life, Falchion, and Reciprocal Aid make for a fearsome amount of healing. It makes her excellent for healing in things like Tempest Trials.
Moonbow is just nice by nature of being a fast-charging special for a mixed supporting sword unit.
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Falchion | A | Darting Blow 3 |
|---|---|---|---|
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Reciprocal Aid | B | Renewal 2 |
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Luna | C | Fortify Def 3 |
masked marth +1 (cuz the first TT was hard and i didnt feel like spending time on getting the 5* one ok...)
i already have a +3 lucina so i wanted to build this one as a healer or something. could only give her renewal 2 tho cuz ive never gotten a fkn fae :)))
dunno if i wanna upgrade her weapon tho.
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Falchion | A | Fury 3 |
|---|---|---|---|
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Reciprocal Aid | B | Renewal 3 |
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Moonbow | C | Breath of Life 3 |
| S | Fortress Res 3 | ||
Based on "Medic Masked Marth", Keeping Fury 3 to boost all stats, Masked Marth can now soak more damage thanks to the refined Falchion. With the +4 buff to all stats, Marth can reach 32 Def and 31 Res, along with Fortress Res 3 (Still has 50 attack thanks to Fury 3). With her Atk and Spd also getting +4, Marth will rarely get doubled and will hit hard on enemy phase. Putting Breath of Life 3 on Marth will allow him to heal injured allies that are boosting him from the Falchion, making him great on Tempest trials. Can opt out of BoL 3 for a stats up skill to create a different kind of support. Reciprocal Aid is self-explanatory, Heal a teammate if Marth isn't in combat or if Marth needs health, Renewal helps keeps this going. Merging benefits this build greatly.
Pros:
Refined Weapon, +4 to all stats except Hp
Higher defense, Thanks to +4 to Def, Res and Fortress Res
Hp Regen, From Falchion and Renewal 2/3
Team support, with Drive Skills or Breath of Life.
Cons:
Still, Slightly mediocre defenses need to use the Falchions abilities to stay in the fight
Fury recoil Can stack up if in combat with more than one enemy at a time
One Range, Cannot attack enemies in the distance, prone to range damage.
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Falchion (Awakening) (Refined) | A | Death Blow 3 |
|---|---|---|---|
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Ardent Sacrifice | B | Wings of Mercy 2 |
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Aether | C | Breath of Life 3 |
| S | Breath of Life 2 | ||
Merge +4
Since my Lucina is -spd... I made due with "Marth"
I'm actually missing one copy as I didn't get all the rewards on the first TT
And I need another Cain for WoM 3 :-;
Currently in Team "Her Best"
(Nino/Axezura/Ninian/NotLucina)
Ally Support with Ninian
Role as a melee and healer
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Brave Sword+ | A | Life and Death 3 |
|---|---|---|---|
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Reciprocal Aid | B | Desperation 3 |
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Moonbow | C | Threaten Spd 3 |
| S | Heavy Blade 3 | ||
Weapon:Brave sword+(Budget:brave sword)
Assist:flexible
Special:Moonbow
A:Life and Death3(Budget:LnD2/Fury 3)
B:Desperation.
C:Threaten spd/def/atk
Seal:Heavy blade 3
Exaplanation:I don't recommend this build unless you really like Masked Marth cause Ayra/Mia/Soleil and even Lucina can do this build better cause They can have IV's and maybe mergeability.
The idea here is that When Masked marth initiates the first hit charges the special making it rady for the second attack then the next attack will hopefully kill the enemy unit,If the enemy unit was'nt killed then If masked marth is faster then she will quad and the same thing will happen this hopefully kiling the enemy unit.
Pros:
1.Very offensive and might result with One round KO's
2.If in desperation range then masked marth will consecutively attack if can quad.
3.Can be a force to be reckoned with on the map.
Cons:
1.masked marth can't be used to bait units
2.is considered heavy of investment
3.Ayra/Mia/Soleil/Lucina can do this build better.
4.Will be in a dangerous position if masked marth was'nt able to one round KO the enemy unit.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Only Inheritable by Sword Units.
|
50 | 1 | 6 |
| Only Inheritable by Sword Units.
|
100 | 1 | 8 |
| Learns by default at 4 ★ Only Inheritable by Sword Units.
|
200 | 1 | 11 |
| Learns by default at 5 ★ Unlocks at 5 ★ Non-Inheritable skill.
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400 | 1 | 16 |
Other Info
| Origin |
Fire Emblem: Awakening
|
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Banners Featured In
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