Table of Contents
- Default
- Attack
- Special
- Injured
| Masked Marth - Enigmatic Blade |
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Related Heroes
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | |||||
| Middle | 19 | 8 | 10 | 6 | 4 |
| High |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | |||||
| Middle | 43 | 34 | 36 | 25 | 19 |
| High |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
This unit has no access to IVs.
Skill Sets
Awakened Blade (Generalist Masked Marth)
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Falchion (Awakening) (Refined) | A | Distant Counter Alternate: Fury 3 |
|---|---|---|---|
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Reciprocal Aid Alternate: Reposition |
B | Quick Riposte 3 Alternate: Renewal 3 |
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Aether | C | Drive Spd 2 Alternate: Hone Spd 3 |
| SP | 2,545 | S | Distant Def 3 |
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Weapon: Falchion (+Eff)
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Assist: Reciprocal Aid / Ardent Sacrifice / Reposition
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Special: Aether / Luna / Moonbow
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Passive A: Distant Counter / Steady Breath / Fury 3
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Passive B: Quick Riposte 3 / Swordbreaker 3 / Renewal 3
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Passive C: Drive Speed 2 / Hone Speed 3 / Hone Attack 3
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Sacred Seal: Distant Defense 3 / Close Defense 3 / Quick Riposte 3
Masked Marth’s refined effect on Falchion solves a lot of her problems in term of stat spread. It makes her tankier and more well-rounded in both Player Phase and Enemy Phase, allowing her to be a good generalist Sword unit that can fill several roles.
Reciprocal Aid / Ardent Sacrifice synergizes well with Falchion, allowing Masked Marth to not only serve as a combatant but also support her allies in term of HP management, especially in situations like Tempest Trials or when one of her teammates has to tank several units of the same color in the Arena. Renewal could also be run as an optional B slot for Masked Marth to make her self-healing better and allow her to keep all her teammates healthy. If HP management is not necessary for the team, simply picking up Reposition will help the team a lot in term of positioning.
Her weapon effect synergizes quite well with the Distant Counter skill + Distant Defense seal, making her bulkier than before against mages and archers. Her speed threshold allows her to avoid being doubled by most ranged threats and, when combined with Quick Riposte, it allows her to safely dispatch most of them with ease. Do note that Armor Mages and Halloween Jakob with Bold Fighter can still double her regardless of SPD. A Breaker skill like Swordbreaker or Tomebreaker can help her secure matchups against troublesome enemies like Bold Fighter Zelgius or Bold Fighter Winter Tharja.
Another way to go with Masked Marth is to forego her ability to counter ranged units, which is perfectly reasonable as she cannot counter Brave Lyn -- the most popular Bow user -- regardless of build, and Green Mages are at the moment not influential in Arena. If that’s the case, Masked Marth would appreciate skills that improve her melee combat ability. Steady Breath + Quick Riposte is easily one of the best skill combinations for this purpose, synergizing with Falchion’s effect and Aether to make her a self-sustaining duelist.
Alternatives to Steady Breath are Atk Spd Bond (or any other Bond skills) which also synergize with Falchion’s effect, and other similar choices like Close Defense (better against Manaketes), or Fury (budget option).
Fate Changer (Offensive Masked Marth)
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Falchion (Awakening) (Refined) | A | Swift Sparrow 2 Alternate: Fury 3 |
|---|---|---|---|
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Reciprocal Aid Alternate: Reposition |
B | Wrath 3 Alternate: Swordbreaker 3 |
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Luna Alternate: Glimmer |
C | Drive Spd 2 Alternate: Hone Spd 3 |
| SP | 2,205 | S | Heavy Blade 3 |
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Weapon: Falchion (+Eff)
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Assist: Reciprocal Aid / Ardent Sacrifice / Reposition
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Special: Luna / Moonbow / Glimmer
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Passive A: Swift Sparrow / Fury / Atk Spd Bond
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Passive B: Wrath / Swordbreaker / Renewal
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Passive C: Drive Speed / Hone Speed / Threaten Speed
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Sacred Seal: Heavy Blade / Speed +3 / Attack +3
A more offensive approach to Masked Marth. Thanks to her amazing base offensive stat spread and Falchion, she can be a great Player Phase oriented unit. While it is harder to utilize Falchion’s Bond effect in Player Phase compared to Enemy Phase, Masked Marth can deal devastating damage with the Luna + Heavy Blade + Swift Sparrow combo, allowing her to dispatch many units with ease upon initiation.
Other options to Swift Sparrow include Fury for more bulkiness and a general stat boost, Life and Death for more Attack / Speed at the cost of some bulk, and Atk Spd Bond which is also quite powerful for Enemy Phase as well.
Wrath is the best offensive B slot in the game at the moment, and is extremely potent in the hands of a fast sweeper like Masked Marth. With Falchion’s recovery, Reciprocal Aid, and Wrath, Masked Marth can have very easy time managing her own HP and special cooldown in order to best pick her engagement.
A more budget option is Swordbreaker, due to how popular fast and hard hitting sword units like Ayra, Mia, and Zelgius are in Arena. It also allows her to win mirror matchups and outduel other Swordbreaker holders with lower Speed than her. Last but not least, Renewal is a good budget option to keep her healthy alongside with Falchion's effect, and gives her more utility as a combat medic.
Introduction
A recurring character of the Tempest Trials, Masked Marth is essentially a Neutral Boon/Bane Lucina. This makes her an overall worse unit due to lack of ability to customize her in terms of stats. That being said, she is still useful thanks to her coming at 5 star rarity from Tempest Trial Rewards, possessing the Falchion blade, and showing a great statline. Similar to her less enigmatic variant, Masked Marth is often deployed as a speedy bruiser for the Arena whose build is effective in the areas of Player Phase, Enemy Phase, and sustainability. She is also a great combat medic with the Falchion + Renewal combo, and therefore can be extremely helpful in Tempest Trials or Chain Challenges.
Strengths
Possessing Falchion
Falchion provides Masked Marth the niche of Dragon killing, which is extremely relevant in current Arena. This allows her to even take on Blue Manaketes like Nowi, Female Corrin, or Ninian.
The Renewal effect on Falchion makes Masked Marth well-suited for long challenges or drawn out battles, and also gives her the niche of serving as a combat medic as well.
Once refined, Falchion provides her with a whopping +4 to all stats when standing next to an ally, vastly improving her combat potential.
Great Offensive Stat Spread
34 base ATK with Refined Falchion allows Masked Marth to hit like a truck, and is capable of dispatching most units through doubling.
36 base SPD is enough to bypass the most common Speed tier in Arena, especially when utilized with her Refined Falchion’s effect. Masked Marth is extremely hard to double if used properly and will regularly double the majority of common Arena threats.
Weaknesses
Poor Resistance Stat
Base 19 RES is not something you want when fighting Manaketes, and Masked Marth in general is very vulnerable to magic attacks, even with Falchion.
Poor RES also means Masked Marth is easily susceptible to Ploy skills, and must take extra care to not get debuffed by enemies.
Mediocre Defense Stats
25 DEF at neutral is not stellar, although it can be bolstered by Falchion.
While it is by no means terrible, Masked Marth will take heavy damage from physical Brave weapons due to her DEF stat. She will have to rely on skills like Close or Distant Defense to mitigate damage dealt to her.
Lack of Access to IVs and Conventional Mergeability
Being a Tempest Trial Reward Unit, Masked Marth comes at Neutral IVs and cannot get Boon/Bane. This limits her potential for customization and harms some of her matchups -- the additional points in SPD are crucial for a unit of her SPD range.
She also has limited availability and getting new copies of her is completely dependent on Tempest Trials, making her somewhat of a sub-optimal choice for an Arena core.
Team Options
Counters
Masked Marth in general will struggle against magic attacks. She particularly has troubles with Blue and Red mages as she gets no damage reduction against those types of magic. She is also not particularly amazing against physically bulky Blue units aside from Manaketes. Her DEF is also not particularly high and many units with Brave weapons can take her down on initiation.
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Reinhardt, Linde, Delthea, Summer Corrin, L’arachel - Strong Blue magic users that can tear through Masked Marth's pitiful RES in one fell swoop.
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Winter Robin, Effie, Lukas, Shiro, Nephenee, Fjorm - Physically bulky blue that can take Masked Marth's attacks and KO her on retaliation.
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Est, Tana, Cordelia, Ephraim - High damage physical blues that can one round Masked Marth on initiation.
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Falchion (Awakening) (Refined) | A | Darting Blow 3 |
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Ardent Sacrifice | B | Renewal 3 |
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Luna | C | Breath of Life 3 |
| S | Breath of Life 3 | ||
This is my budget build for Masked Marth! I use her mostly in Tempest Trials as she works great as a buffer and healer.
M!Marth has the same IVs as a neutral Lucina. That said, Darting Blow 3 is chosen to take advantage of her above average speed. When initiating she is able to double hit her enemies with 43 speed, activate Luna quite quickly and survive many encounters, as other units may not be able to double her.
Renewal 3 is chosen for 20 HP healing every 2 turns, which works great with Ardent Sacrifice.
Double Breath of Life 3 is chosen to have her healing even more every time she initiates attack with an ally by her side.
Double Breath of Life works great along her Falchion refine, as she has to be adjacent to an ally for both passives to take effect.
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Sealed Falchion | A | Brazen Atk/Spd 3 |
|---|---|---|---|
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Reciprocal Aid | B | Desperation 3 |
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Galeforce | C | Distant Guard 3 |
| S | Heavy Blade 3 | ||
A build to fit the dire resolve that we have in this desperado. Some of the skill choices may not be 100% combat-optimal.
When in desperation range, Sealed Falchion and brazen atk/spd combine for a mighty 62 atk 48 spd before merges or buffs. With galeforce, she will fight, and fight, and fight with every last bit of hope and strength she has left.
If retreat is the only option after taking the first opponent, reciprocal aid can bring her back out of desperation range for another attempt at a one-turn galeforce.
At the time of writing, it seems that this build is the only galeforce build offered for Masked Marth.
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Sealed Falchion | A | Brazen Atk/Spd 3 |
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Reposition | B | Desperation 3 |
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Moonbow | C | Drive Spd 2 |
| S | Speed +3 | ||
One of the best Tempest Trial rewards in my opinion. Marth is basically a budget Lucina with no access to IV's but is easy to merge given the amount of TTs that she's been the reward for. She is a very versatile unit, with the potential to become an offensive sweeper, dragon slayer, combat medic, and defensive tank given the respective build.
This build turns Marth into an independent, offensive sweeper with Sealed Falchion. The idea is that Marth will engage or be engaged into a round of combat, which should be enough to activate both Sealed Falchion and Brazen Atk/Spd 3. This grants her +12/12/5/5, which is insane, and can be made even better with Hones, Fortifies, Rallies, Tactics, etc. The speed boost allows Marth to rival even the likes of speed demons like Ayra, and Karla.
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Falchion (Awakening) (Refined) | A | Darting Blow 3 |
|---|---|---|---|
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Reciprocal Aid | B | Renewal 3 |
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Moonbow | C | Hone Atk 3 |
| S | Spur Spd 3 | ||
Masked Marth is currently merged +2, but that doesnt matter for his use. Weapon refine also does not matter.
I use him as a Tempest Trials Healer unit. Because of his Renewal 3 B Slot and the Renewal 2/3 (depending on weapon) he heals nearly every turn, and if one of your units is low you just Reciprocal Aid them.
Darting Blow raises his attack so he can also be used offensively. Hone Atk 3 and Spur Spd 3 help buff allies.
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Falchion (Awakening) (Refined) | A | Fury 3 |
|---|---|---|---|
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Reposition | B | Desperation 3 |
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Aether | C | Infantry Pulse 3 |
| S | Flashing Blade 3 | ||
This build utilizes Lucina’s standard Budget Build but with more survivability. Due to Fury 3’s -6HP recoil, Masked Marth’s HP is sure to dwindle down more quickly than desired.
While the Renewal 3 attribute of the Falchion heals +10HP every 2 turns, it is still not enough to help fill her massive HP pool. Reciprocal Aid also helps refill her health by trading her allies’ HP with her own, but this is also where Aether can come in handy, if you have extra Aether fodder lying around. Because she deals plenty of damage and is speedy without the aid of buffs, she can charge Aether reliably. Luna can also be used for the same damage output but a shorter charge.
Reposition is also a recommended Assist as it helps Masked Marth move her allies out of harms way and trigger Desperation 3 after combat. With the added effect of the refined Awakening Falchion, Masked Marth should be able to survive one, even two rounds, of combat with an ally near her.
Desperation 3 is preferred so Masked Marth normally has attack priority on Player Phase to eliminate enemies and charge/activate Aether, but Vantage units can very easily ruin the battle.
The C-Skill Slot is flexible, but Threaten Defense 3 is preferred. It’s self-explanatory as it lowers surrounding enemies’ Defense by -7, but also requires Masked Marth to survive a round/several rounds of combat even after proper positioning.
Infantry Pulse is another preferred skill if Masked Marth is on the same team as another Infantry unit or on a full Infantry team. It helps utilize Masked Marth’s large HP pool when used in conjunction with a refined Awakening Falchion.
Preferred Seals would be Flashing Blade 3 to complement her high speed and to help charge Luna/Aether or Threaten Speed 3 to assist in ensuring a Desperation 3 attack.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Only Inheritable by Sword Units.
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50 | 1 | 6 |
| Only Inheritable by Sword Units.
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100 | 1 | 8 |
| Learns by default at 4 ★ Only Inheritable by Sword Units.
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200 | 1 | 11 |
| Learns by default at 5 ★ Unlocks at 5 ★ Non-Inheritable skill.
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400 | 1 | 16 |
Other Info
| Origin |
Fire Emblem: Awakening
|
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