Table of Contents
- Default
- Attack
- Special
- Injured
| Masked Marth - Enigmatic Blade |
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Related Heroes
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | |||||
| Middle | 19 | 8 | 10 | 6 | 4 |
| High |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | |||||
| Middle | 43 | 34 | 36 | 25 | 19 |
| High |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
This unit has no access to IVs.
Skill Sets
Awakened Blade (Generalist Masked Marth)
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Falchion (Awakening) (Refined) | A | Distant Counter Alternate: Fury 3 |
|---|---|---|---|
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Reciprocal Aid Alternate: Reposition |
B | Quick Riposte 3 Alternate: Renewal 3 |
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Aether | C | Drive Spd 2 Alternate: Hone Spd 3 |
| SP | 2,545 | S | Distant Def 3 |
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Weapon: Falchion (+Eff)
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Assist: Reciprocal Aid / Ardent Sacrifice / Reposition
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Special: Aether / Luna / Moonbow
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Passive A: Distant Counter / Steady Breath / Fury 3
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Passive B: Quick Riposte 3 / Swordbreaker 3 / Renewal 3
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Passive C: Drive Speed 2 / Hone Speed 3 / Hone Attack 3
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Sacred Seal: Distant Defense 3 / Close Defense 3 / Quick Riposte 3
Masked Marth’s refined effect on Falchion solves a lot of her problems in term of stat spread. It makes her tankier and more well-rounded in both Player Phase and Enemy Phase, allowing her to be a good generalist Sword unit that can fill several roles.
Reciprocal Aid / Ardent Sacrifice synergizes well with Falchion, allowing Masked Marth to not only serve as a combatant but also support her allies in term of HP management, especially in situations like Tempest Trials or when one of her teammates has to tank several units of the same color in the Arena. Renewal could also be run as an optional B slot for Masked Marth to make her self-healing better and allow her to keep all her teammates healthy. If HP management is not necessary for the team, simply picking up Reposition will help the team a lot in term of positioning.
Her weapon effect synergizes quite well with the Distant Counter skill + Distant Defense seal, making her bulkier than before against mages and archers. Her speed threshold allows her to avoid being doubled by most ranged threats and, when combined with Quick Riposte, it allows her to safely dispatch most of them with ease. Do note that Armor Mages and Halloween Jakob with Bold Fighter can still double her regardless of SPD. A Breaker skill like Swordbreaker or Tomebreaker can help her secure matchups against troublesome enemies like Bold Fighter Zelgius or Bold Fighter Winter Tharja.
Another way to go with Masked Marth is to forego her ability to counter ranged units, which is perfectly reasonable as she cannot counter Brave Lyn -- the most popular Bow user -- regardless of build, and Green Mages are at the moment not influential in Arena. If that’s the case, Masked Marth would appreciate skills that improve her melee combat ability. Steady Breath + Quick Riposte is easily one of the best skill combinations for this purpose, synergizing with Falchion’s effect and Aether to make her a self-sustaining duelist.
Alternatives to Steady Breath are Atk Spd Bond (or any other Bond skills) which also synergize with Falchion’s effect, and other similar choices like Close Defense (better against Manaketes), or Fury (budget option).
Fate Changer (Offensive Masked Marth)
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Falchion (Awakening) (Refined) | A | Swift Sparrow 2 Alternate: Fury 3 |
|---|---|---|---|
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Reciprocal Aid Alternate: Reposition |
B | Wrath 3 Alternate: Swordbreaker 3 |
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Luna Alternate: Glimmer |
C | Drive Spd 2 Alternate: Hone Spd 3 |
| SP | 2,205 | S | Heavy Blade 3 |
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Weapon: Falchion (+Eff)
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Assist: Reciprocal Aid / Ardent Sacrifice / Reposition
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Special: Luna / Moonbow / Glimmer
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Passive A: Swift Sparrow / Fury / Atk Spd Bond
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Passive B: Wrath / Swordbreaker / Renewal
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Passive C: Drive Speed / Hone Speed / Threaten Speed
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Sacred Seal: Heavy Blade / Speed +3 / Attack +3
A more offensive approach to Masked Marth. Thanks to her amazing base offensive stat spread and Falchion, she can be a great Player Phase oriented unit. While it is harder to utilize Falchion’s Bond effect in Player Phase compared to Enemy Phase, Masked Marth can deal devastating damage with the Luna + Heavy Blade + Swift Sparrow combo, allowing her to dispatch many units with ease upon initiation.
Other options to Swift Sparrow include Fury for more bulkiness and a general stat boost, Life and Death for more Attack / Speed at the cost of some bulk, and Atk Spd Bond which is also quite powerful for Enemy Phase as well.
Wrath is the best offensive B slot in the game at the moment, and is extremely potent in the hands of a fast sweeper like Masked Marth. With Falchion’s recovery, Reciprocal Aid, and Wrath, Masked Marth can have very easy time managing her own HP and special cooldown in order to best pick her engagement.
A more budget option is Swordbreaker, due to how popular fast and hard hitting sword units like Ayra, Mia, and Zelgius are in Arena. It also allows her to win mirror matchups and outduel other Swordbreaker holders with lower Speed than her. Last but not least, Renewal is a good budget option to keep her healthy alongside with Falchion's effect, and gives her more utility as a combat medic.
Introduction
A recurring character of the Tempest Trials, Masked Marth is essentially a Neutral Boon/Bane Lucina. This makes her an overall worse unit due to lack of ability to customize her in terms of stats. That being said, she is still useful thanks to her coming at 5 star rarity from Tempest Trial Rewards, possessing the Falchion blade, and showing a great statline. Similar to her less enigmatic variant, Masked Marth is often deployed as a speedy bruiser for the Arena whose build is effective in the areas of Player Phase, Enemy Phase, and sustainability. She is also a great combat medic with the Falchion + Renewal combo, and therefore can be extremely helpful in Tempest Trials or Chain Challenges.
Strengths
Possessing Falchion
Falchion provides Masked Marth the niche of Dragon killing, which is extremely relevant in current Arena. This allows her to even take on Blue Manaketes like Nowi, Female Corrin, or Ninian.
The Renewal effect on Falchion makes Masked Marth well-suited for long challenges or drawn out battles, and also gives her the niche of serving as a combat medic as well.
Once refined, Falchion provides her with a whopping +4 to all stats when standing next to an ally, vastly improving her combat potential.
Great Offensive Stat Spread
34 base ATK with Refined Falchion allows Masked Marth to hit like a truck, and is capable of dispatching most units through doubling.
36 base SPD is enough to bypass the most common Speed tier in Arena, especially when utilized with her Refined Falchion’s effect. Masked Marth is extremely hard to double if used properly and will regularly double the majority of common Arena threats.
Weaknesses
Poor Resistance Stat
Base 19 RES is not something you want when fighting Manaketes, and Masked Marth in general is very vulnerable to magic attacks, even with Falchion.
Poor RES also means Masked Marth is easily susceptible to Ploy skills, and must take extra care to not get debuffed by enemies.
Mediocre Defense Stats
25 DEF at neutral is not stellar, although it can be bolstered by Falchion.
While it is by no means terrible, Masked Marth will take heavy damage from physical Brave weapons due to her DEF stat. She will have to rely on skills like Close or Distant Defense to mitigate damage dealt to her.
Lack of Access to IVs and Conventional Mergeability
Being a Tempest Trial Reward Unit, Masked Marth comes at Neutral IVs and cannot get Boon/Bane. This limits her potential for customization and harms some of her matchups -- the additional points in SPD are crucial for a unit of her SPD range.
She also has limited availability and getting new copies of her is completely dependent on Tempest Trials, making her somewhat of a sub-optimal choice for an Arena core.
Team Options
Counters
Masked Marth in general will struggle against magic attacks. She particularly has troubles with Blue and Red mages as she gets no damage reduction against those types of magic. She is also not particularly amazing against physically bulky Blue units aside from Manaketes. Her DEF is also not particularly high and many units with Brave weapons can take her down on initiation.
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Reinhardt, Linde, Delthea, Summer Corrin, L’arachel - Strong Blue magic users that can tear through Masked Marth's pitiful RES in one fell swoop.
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Winter Robin, Effie, Lukas, Shiro, Nephenee, Fjorm - Physically bulky blue that can take Masked Marth's attacks and KO her on retaliation.
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Est, Tana, Cordelia, Ephraim - High damage physical blues that can one round Masked Marth on initiation.
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Sealed Falchion | A | Life and Death 3 |
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Reposition | B | Desperation 3 |
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Glimmer | C | Drive Spd 2 |
| S | Flashing Blade 1 | ||
He is an offensive unit and as such by golly I will give him an offensive set. You tell me what could possibly be better than 60 Atk and 46 Spd in Desperation range with a guaranteed Glimmer on follow-up (okay other than Guard)? Marth will destroy them all! Not sure why his stats are the same as a neutral Lucina though.
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Falchion | A | Death Blow 3 |
|---|---|---|---|
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Reposition | B | Renewal 3 |
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Aether | C | Drive Spd 2 |
| S | Poison Strike 3 | ||
This Masked Marth anti dragon build is made specifically for him to become the deadly counter to Fallen Robin, Myrrh, Fae, and Kana who are green dragons. His Reposition allows his teammates to be safely pulled out of harm's way. His Renewal 3 combined with Falchion's renewal effect and Aether special allows for more combat self healing. The Poison Strike 3 sacred seal hurts any unit who initiated combat against him. Death Blow 3 combined with Falchion allows Masked Marth to destroy Fallen Robin, Myrrh and the other green dragons because of triangle advantage.
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Sealed Falchion | A | Warding Breath |
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Reposition | B | Vantage 3 |
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Iceberg | C | Hone Atk 3 |
| S | Threaten Atk 3 | ||
Well, Buff Ike died for this.
It's sad I know.
Other than that, when you get this "Marth" we can see that they have their weapon only, meaning that this character is completely reliant on skill inheritance. So... I decided to experiment once more. This is what I got.
The weapon Sealed Falchion can be found in the weapon refinery, it's effect is that if the user's HP is below 100%, then the user is granted +5 to all stats except HP. Though the Renewal effect is removed. Since "Marth" is a Lucina with--
Oh I'm sorry, I mean since "Marth's" IVs are the same as Lucina's when their IVs are neutral, we can say that "Marth's" atk would reach 55 when below 100% HP.
Reposition is Reposition.
Special is Iceberg. Works well with "Marth's" special art. As well as with their Warding Breath. I'll be honest that it's not the best special for "Marth". It's decent, but Luna or Bonfire is benefits more. Even Aether is fine. I placed Iceberg here, because I didn't have Ignis or Bonfire fodder.
Now let's go to the A slot.
In the memory Buff Ike, "Marth" had inherited his breathing skill, Warding Breath. How "Marth" got this skill is when Buff Ike was dying, Buff Ike's last words to "Marth " was..."You must fight for your friends." And then "Marth" learned how to breathe like him.
This breathing technique grants +4 res when attacked. This also helps decrease the special counter by 2 (instead of 1) per attack.
With Sealed Falchion Activated and when "Marth" is attacked, they get 9 res. Which would be 28 res in total. This helps them survive better against magic.
And here's the B slot.
Vantage 3! The bread and butter skill for the Enemy Phase. This works well with the Breath skill since that's also an Enemy Phase skill. What Vantage does is to attack first when being attacked when below 75% HP. Works well with the Sealed Falchion's effect.
C is always flexible, it either depends on the team or playstyle.
I put my sacred seal as Threaten Atk 3 to make "Marth" survive better as long as the enemy is in range.
Good teammates are target debuffers, dancers and allied buffers. And healers too. BECAUSE WE ALL NEED HEALING!
(Note: I always show all the effects of what they would be if they were all activated, with the exception of the special. Also while doing this I haven't actually finished this build. LOL)
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Falchion (+Res) | A | Distant Counter |
|---|---|---|---|
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Reposition | B | Dull Ranged 3 |
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Glimmer | C | Hone Spd 3 |
| S | Distant Def 3 | ||
Masked Marth has a pretty bad Res stat, but i decided to make her a mage counter anyway.
+Res Falchion is intended to bring Marth up to an acceptable level in order to survive a hit from red mages, who she can easily kill on counter.
Reposition is used to pull other team members (all of which are bad against mages, in my case) away from mages to let Marth deal with them. Alternatively, she can pull units towards blue mages, since she still struggles a bit with those.
Glimmer is a superior option over Moonbow for this set, as most mages have low Def anyway.
It should be pretty obvious why she has Distant Counter.
Dull Ranged 3 is there to prevent highly buffed red mages (i.e. Eirika on a cavalry buff team) from OHKOing Marth before she can hit back. Alternatively, you could use Quick Riposte 3 to guarantee ORKOs against faster red mages.
The C skill on this set is highly flexible, so I picked Hone Spd 3 to allow more units on my team to double.
Distant Defense 3 is used as the seal to give her more magical bulk. In combination with my Cherche's Res Tactic 3 (a very normal Cherche skill), she can reach up to 36 Res!
All being said, this set is still pretty stupid, but I use it because it's fun and I like it.
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Falchion (Awakening) (Refined) | A | Fury 3 |
|---|---|---|---|
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Ardent Sacrifice | B | Renewal 3 |
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Glimmer | C | Hone Atk 3 |
| S | Drive Atk 2 | ||
Currently the only limited unit who has no access ivs who is so lucky he (or she) got tons of reruns to the point where he (or she) is close to being able to reach +10. This build tends to make Masked Marth a healer for tt and chain challenge purposes.
For his (or her) weapon keep falchion. The bonus damage vs dragons is extremely useful. Not only that but it has a built in renewal 2. It will have renewal 3 built in when refined. And speaking about refinement I prefer the the refinement where it gives Masked Marth a everything bond effect.
For the assist skill ardent sacrifice is preferred for healing. And don’t worry about Masked Marth’s health as falchion recovers some of it due to its built in renewal.
For the special I prefer glimmer. Glimmer allows Masked Marth to deal even more damage to dragons. However it’s not useful outside of fighting them, though this Masked Marth build is meant for TT or chain challenge anyway.
For A skill fury 3 is preferred to give Masked Marth an well rounded boost. Though at a cost of losing 6 hp after combat. Though this isn’t a problem for Masked Marth because of the falchion’s built in renewal.
For the B skill renewal is preferred to stack with falchion’s renewal for extreme healing. This will offset fury’s 6 hp loss as well as allowing Marth to heal more hp to sacrifice with ardent sacrifice. And thanks to refined falchion now having built in renewal 3, it will now effectively stack up with the B skill renewal. Resulting a heal of 20 hp.
As for the C skill it’s random honestly cause I sometimes switch it depending on the team comp. Same can be said foe seal.
Overall I think the falchion healer build is an awesome build. Having two renewals for mega healing while also able to give away some regenerated health is incredible. Good thing Masked Marth is a f2p unit. Although it still weirds me that Masked Marth has no skills to start with. And although many consider Masked Marth a worse Lucina due to having a similar statline but no ivs, Masked Marth has the advantage of getting more merges due to the many reruns he (or she) has been getting. Masked Marth is my favorite unit to use when I want to do modes like tempest trials or chain challenges where the hp of your units remains the same. Mostly because Masked Marth can do the healer build. My Masked Marth is +2.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Only Inheritable by Sword Units.
|
50 | 1 | 6 |
| Only Inheritable by Sword Units.
|
100 | 1 | 8 |
| Learns by default at 4 ★ Only Inheritable by Sword Units.
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200 | 1 | 11 |
| Learns by default at 5 ★ Unlocks at 5 ★ Non-Inheritable skill.
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400 | 1 | 16 |
Other Info
| Origin |
Fire Emblem: Awakening
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Banners Featured In
None

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