Table of Contents

Tier Rating
Analysis by Ceui
Masked Marth - Enigmatic Blade

Hero Stats

Max Avg Total Stats at Lvl 40
157
HP 43
ATK 34
SPD 36
DEF 25
RES 19

Stat Variations

Level 1 Stat Variation
5★
4★
HP ATK SPD DEF RES
Low
Middle 19 8 10 6 4
High

Level 40 Stat Variations
5★
4★
HP ATK SPD DEF RES
Low
Middle 43 34 36 25 19
High

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

This unit has no access to IVs.

Skill Sets

Awakened Blade (Generalist Masked Marth)
Recommended
Falchion (Awakening) (Refined) A Distant Counter
Alternate: Fury 3
Reciprocal Aid
Alternate: Reposition
B Quick Riposte 3
Alternate: Renewal 3
Aether C Drive Spd 2
Alternate: Hone Spd 3
SP2,545SDistant Def 3

Show Explanation/Analysis
  • Weapon: Falchion (+Eff)

  • Assist: Reciprocal Aid / Ardent Sacrifice / Reposition

  • Special: Aether /  Luna  / Moonbow

  • Passive A: Distant Counter / Steady Breath / Fury 3

  • Passive B: Quick Riposte 3 / Swordbreaker 3 / Renewal 3

  • Passive C: Drive Speed 2 / Hone Speed 3 / Hone Attack 3

  • Sacred Seal: Distant Defense 3 / Close Defense 3 / Quick Riposte 3

Masked Marth’s refined effect on Falchion solves a lot of her problems in term of stat spread. It makes her tankier and more well-rounded in both Player Phase and Enemy Phase, allowing her to be a good generalist Sword unit that can fill several roles.

Reciprocal Aid / Ardent Sacrifice synergizes well with Falchion, allowing Masked Marth to not only serve as a combatant but also support her allies in term of HP management, especially in situations like Tempest Trials or when one of her teammates has to tank several units of the same color in the Arena. Renewal could also be run as an optional B slot for Masked Marth to make her self-healing better and allow her to keep all her teammates healthy. If HP management is not necessary for the team, simply picking up Reposition will help the team a lot in term of positioning.

Her weapon effect synergizes quite well with the Distant Counter skill + Distant Defense seal, making her bulkier than before against mages and archers. Her speed threshold allows her to avoid being doubled by most ranged threats and, when combined with Quick Riposte, it allows her to safely dispatch most of them with ease. Do note that Armor Mages and Halloween Jakob with Bold Fighter can still double her regardless of SPD. A Breaker skill like Swordbreaker or Tomebreaker can help her secure matchups against troublesome enemies like Bold Fighter Zelgius or Bold Fighter Winter Tharja.

Another way to go with Masked Marth is to forego her ability to counter ranged units, which is perfectly reasonable as she cannot counter Brave Lyn -- the most popular Bow user -- regardless of build, and Green Mages are at the moment not influential in Arena. If that’s the case, Masked Marth would appreciate skills that improve her melee combat ability. Steady Breath + Quick Riposte is easily one of the best skill combinations for this purpose, synergizing with Falchion’s effect and Aether to make her a self-sustaining duelist.

Alternatives to Steady Breath are Atk Spd Bond (or any other Bond skills) which also synergize with Falchion’s effect, and other similar choices like Close Defense (better against Manaketes), or Fury (budget option).

Fate Changer (Offensive Masked Marth)
Falchion (Awakening) (Refined) A Swift Sparrow 2
Alternate: Fury 3
Reciprocal Aid
Alternate: Reposition
B Wrath 3
Alternate: Swordbreaker 3
Luna
Alternate: Glimmer
C Drive Spd 2
Alternate: Hone Spd 3
SP2,205SHeavy Blade 3

Show Explanation/Analysis
  • Weapon: Falchion (+Eff)

  • Assist: Reciprocal Aid / Ardent Sacrifice / Reposition

  • Special: Luna / Moonbow / Glimmer

  • Passive A: Swift Sparrow / Fury / Atk Spd Bond

  • Passive B: Wrath / Swordbreaker / Renewal

  • Passive C: Drive Speed / Hone Speed / Threaten Speed

  • Sacred Seal: Heavy Blade / Speed +3 / Attack +3

A more offensive approach to Masked Marth. Thanks to her amazing base offensive stat spread and Falchion, she can be a great Player Phase oriented unit. While it is harder to utilize Falchion’s Bond effect in Player Phase compared to Enemy Phase, Masked Marth can deal devastating damage with the Luna + Heavy Blade + Swift Sparrow combo, allowing her to dispatch many units with ease upon initiation.

Other options to Swift Sparrow include Fury for more bulkiness and a general stat boost, Life and Death for more Attack / Speed at the cost of some bulk, and Atk Spd Bond which is also quite powerful for Enemy Phase as well.

Wrath is the best offensive B slot in the game at the moment, and is extremely potent in the hands of a fast sweeper like Masked Marth. With Falchion’s recovery, Reciprocal Aid, and Wrath, Masked Marth can have very easy time managing her own HP and special cooldown in order to best pick her engagement.

A more budget option is Swordbreaker, due to how popular fast and hard hitting sword units like Ayra, Mia, and Zelgius are in Arena. It also allows her to win mirror matchups and outduel other Swordbreaker holders with lower Speed than her. Last but not least, Renewal is a good budget option to keep her healthy alongside with Falchion's effect, and gives her more utility as a combat medic.

Introduction

A recurring character of the Tempest Trials, Masked Marth is essentially a Neutral Boon/Bane Lucina. This makes her an overall worse unit due to lack of ability to customize her in terms of stats. That being said, she is still useful thanks to her coming at 5 star rarity from Tempest Trial Rewards, possessing the Falchion blade, and showing a great statline. Similar to her less enigmatic variant, Masked Marth is often deployed as a speedy bruiser for the Arena whose build is effective in the areas of Player Phase, Enemy Phase, and sustainability. She is also a great combat medic with the Falchion + Renewal combo, and therefore can be extremely helpful in Tempest Trials or Chain Challenges. 

Strengths

Possessing Falchion

Falchion provides Masked Marth the niche of Dragon killing, which is extremely relevant in current Arena. This allows her to even take on Blue Manaketes like Nowi, Female Corrin, or Ninian.

The Renewal effect on Falchion makes Masked Marth well-suited for long challenges or drawn out battles, and also gives her the niche of serving as a combat medic as well.

Once refined, Falchion provides her with a whopping +4 to all stats when standing next to an ally, vastly improving her combat potential.

Great Offensive Stat Spread

34 base ATK with Refined Falchion allows Masked Marth to hit like a truck, and is capable of dispatching most units through doubling.

36 base SPD is enough to bypass the most common Speed tier in Arena, especially when utilized with her Refined Falchion’s effect. Masked Marth is extremely hard to double if used properly and will regularly double the majority of common Arena threats.

Weaknesses

Poor Resistance Stat

Base 19 RES is not something you want when fighting Manaketes, and Masked Marth in general is very vulnerable to magic attacks, even with Falchion.

Poor RES also means Masked Marth is easily susceptible to Ploy skills, and must take extra care to not get debuffed by enemies.

Mediocre Defense Stats

25 DEF at neutral is not stellar, although it can be bolstered by Falchion.

While it is by no means terrible, Masked Marth will take heavy damage from physical Brave weapons due to her DEF stat. She will have to rely on skills like Close or Distant Defense to mitigate damage dealt to her.

Lack of Access to IVs and Conventional Mergeability

Being a Tempest Trial Reward Unit, Masked Marth comes at Neutral IVs and cannot get Boon/Bane. This limits her potential for customization and harms some of her matchups -- the additional points in SPD are crucial for a unit of her SPD range.

She also has limited availability and getting new copies of her is completely dependent on Tempest Trials, making her somewhat of a sub-optimal choice for an Arena core.

Team Options

Masked Marth is well-rounded and can go with a lot of teams successfully. This is thanks to her ability to both hold her own as a combatant and also support her teammates with Reciprocal Aid + Falchion. In general she will prefer to pair with units that can give her further combat buffs, other forms of support like Dance / Sing, threat coverage, or tanks that want to receive healing from her.

  • Brave Lucina, Delthea, Linde, Performing Azura - Amazing physical buffer units that grant even more combat buffs to Masked Marth, allowing her to wreck havoc like a juggernaut.

  • Dancers, Singers - Extremely potent especially with an offensive set, Dancers and Singers help Masked Marth both with sweeping and positioning. Dancers and Singers in general are just extremely versatile.

  • Hector (LA), Myrrh, Fae, Dorcas, Brave Ike - Masked Marth will rarely have trouble against Red or Green units due to how well-rounded she is. Thus she will appreciate a teammates that can handle popular Blue threats for her.

Counters

Masked Marth in general will struggle against magic attacks. She particularly has troubles with Blue and Red mages as she gets no damage reduction against those types of magic. She is also not particularly amazing against physically bulky Blue units aside from Manaketes. Her DEF is also not particularly high and many units with Brave weapons can take her down on initiation.

  • Reinhardt, Linde, Delthea, Summer Corrin, L’arachel - Strong Blue magic users that can tear through Masked Marth's pitiful RES in one fell swoop.

  • Winter Robin, Effie, Lukas, Shiro, Nephenee, Fjorm - Physically bulky blue that can take Masked Marth's attacks and KO her on retaliation.

  • Est, Tana, Cordelia, Ephraim - High damage physical blues that can one round Masked Marth on initiation.

Weapon Skills

Weapons SP Rng. Mt.
Iron Sword
Only Inheritable by Sword Units.
50 1 6
Steel Sword
Only Inheritable by Sword Units.
100 1 8
Silver Sword
Learns by default at 4 ★
Only Inheritable by Sword Units.
200 1 11
FalchionEffective against dragons. At the start of every third turn, unit recovers 10 HP.
Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Other Info

Origin
Fire Emblem: Awakening

Banners Featured In

None

Official Hero Artwork

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