Table of Contents
- Default
- Attack
- Special
- Injured
| Marisa - Crimson Flash |
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Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | |||||
| Middle | 18 | 8 | 10 | 6 | 6 |
| High |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | |||||
| Middle | 46 | 30 | 36 | 30 | 21 |
| High |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
This unit has no access to IVs.
Skill Sets
Femme Fatale (Distant Counter)
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Wo Dao+ (+Spd) | A | Distant Counter |
|---|---|---|---|
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Reposition | B | Quick Riposte 3 |
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Moonbow | C | Infantry Pulse 3 |
| SP | 1,575 | S | Panic Ploy 3 |
- Preferred IV: N/A
- Weapon: Wo Dao+ (+Spd)
- Assist: Reposition
- Special: Moonbow
- Passive A: Distant Counter
- Passive B: Quick Riposte / Swordbreaker / Vantage / Wrath
- Passive C: Infantry Pulse / Panic Ploy / Varies
- Sacred Seal: Panic Ploy / Quick Riposte
Marisa’s high Speed (particularly with a +Spd refine on her weapon) combined with her strong mixed bulk makes her an excellent user of Distant Counter. While her Defense and Resistance stats may not be incredibly high, her large HP pool constitutes the majority of her bulk. With a refined Wo Dao, Marisa has 81 physical and 72 magical bulk; this makes her very difficult to KO, as her high Speed allows her to also avoid being doubled. In addition, her high HP allows her to utilize skills that are based on HP, such as her base Infantry Pulse as well as Panic Ploy.
Moonbow is chosen over Glimmer because it is a significantly more consistent and reliable option, as Marisa’s Attack is too low for Glimmer to be able to deal enough damage on a regular basis. The low cooldown synergizes well with Wo Dao, as it maximizes the damage output from its effect.
Despite Marisa’s high Speed, she can still struggle to land doubles against other high Speed units. With a +Spd refine, she can still only double units with 34 Speed or less -- Quick Riposte in her B slot will allow her to secure doubles on Enemy Phase. Swordbreaker is an alternative option, as it helps protect her against powerful speed demons such as Ayra and Mia.
Vantage and Wrath are both very strong options if running the Quick Riposte seal. With her Special active, Marisa is capable of dealing significant damage thanks to Wo Dao; increasing this damage with Wrath or allowing her to unleash it before dying with Vantage will help secure a lot of matchups.
For choice of seal or C slot, Panic Ploy makes very strong usage of her high HP pool. She can land it on all but the highest HP units, which are typically armors and dragons with refined weapons. Alternatively, running the Quick Riposte seal allows Marisa to have more options for her B slot; in particular, Vantage and Wrath are both strong options.
Crimson Swordmaster (Offensive Generalist)
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Wo Dao+ (+Spd) | A | Life and Death 3 Alternate: Fury 3 |
|---|---|---|---|
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Reposition | B | Desperation 3 |
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Moonbow | C | Infantry Pulse 3 |
| SP | 1,365 | S | Panic Ploy 3 |
- Preferred IV: N/A
- Weapon: Wo Dao+ (+Spd)
- Assist: Reposition
- Special: Moonbow
- Passive A: Life and Death / Fury
- Passive B: Desperation / Wrath
- Passive C: Infantry Pulse / Threaten Def / Panic Ploy / Varies
- Sacred Seal: Panic Ploy / Threaten Spd / Speed +3
Outside of Distant Counter, Marisa can also supercharge her offensive power. Life and Death is the A slot of choice, as her high mixed bulk allows her to safely run it without too much impact on her survivability. With a refined Wo Dao and Life and Death, Marisa has 76 physical and 67 magical bulk, making it highly unlikely that she will be KO'd in a single hit. Fury is also a strong option; the recoil damage will help ensure Marisa enters Desperation or Wrath range, and the extra bulk will help keep Marisa alive if she is running Wrath.
As this is an offensive build, Desperation is a strong choice since it allows Marisa to land follow-up attacks without risking being KO'd in the process. For a more high risk high reward playstyle, Wrath is a strong option that will make Marisa’s Special activations devastatingly powerful. However, the lack of Desperation will mean that she is at risk of being KO'd if she can’t net the KO in one hit. Generally, Fury is a safer choice than Life and Death if running Wrath as it provides a boost to Marisa's defensive stats, but Life and Death + Wrath is a very strong, albeit risky combination.
Marisa’s base Infantry Pulse skill as well as the Panic Ploy seal (or C slot) both make great use of her large HP pool to achieve their effects. However, one can favor combat ability over utility by replacing them with skills such as Threaten Def and Threaten Spd seal, which can combo into a devastating debuff that will allow Marisa to make short work of anyone afflicted with them. Her C slot can be changed as desired to suit the team. When in doubt, Speed+3 is always a strong choice of seal.
Introduction
As a Tempest Trials reward unit, Marisa is incredibly similar to Joshua. The only significant difference is that Joshua has higher Resistance, while Marisa has higher HP. Both stat spreads have their own specific niches, but the end result is that both are essentially identical in terms of performance.
Although she is a strong unit, Marisa’s lack of both IVs and access to merges severely limit her potential. Her offensive stats are easily outshined by many other offensive sword units -- but she does, however, have a strong defensive statline that allows her to excel as a defensive Distant Counter unit.
Overall, Marisa is a solid unit that is unfortunately held back by her limitations. In addition, she is also heavily outshined by the likes of Ayra and Mia. Fortunately, Marisa has her own niche in the form of her solid defenses and high HP, which allow her to provide more utility to her team while still retaining strong combat capability.
Strengths
Strong Mixed Bulk
With a refined weapon, Marisa has 81 physical and 72 magical bulk, making her extremely difficult to KO.
This also makes her an excellent user of Distant Counter.
High Speed
At 36 base Speed, Marisa can easily built to allow her to double many units as well as easily avoid being doubled.
Large HP Pool
With a refined weapon, Marisa sits at 51 HP, allowing her to easily utilize skills like Panic Ploy and her base Infantry Pulse to great effect.
Weaknesses
No IVs, Limited Merges
Marisa is seriously hampered by both her lack of IVs and access merges.
While she is a decent unit on her own, she desperately wants access to a +SPD IV to focus on her strengths.
This seriously limits her potential, in addition to her already limited potential as a result of not being able to be highly merged.
Outclassed as a Sword Unit
As a sword unit, Marisa has to compete with the likes of Ayra and Mia for a spot on a team.
While Marisa has her own niche in the form of her high HP pool, she is incredibly outclassed in combat ability.
Team Options
Counters
Marisa has issues damaging physically bulky units, particularly blue ones that have weapon triangle advantage on top of their high bulk. Her low Attack means that she is reliant on Special activations for the majority of her damage, which means that any unit running Guard will shut her down hard. Marisa’s low Attack also means that she is reliant on landing doubles for her damage, so any unit with very high Speed or some other way of preventing doubles will stop her in her tracks. Despite her mixed bulk, Marisa is still vulnerable to hyper-offensive units, particularly blue ones.
- High Physical Bulk Units: Xander, Zelgius, Nowi, Lukas, and Gwendolyn are all very difficult for Marisa to deal any damage to. In particular, any physically bulky units running Guard will completely shut down Marisa’s offenses.
- Units Who Prevent Doubles: Foes who are able to do this cripple Marisa’s damage output, so units possessing Swordbreaker, Wary Fighter, or High Speed will be highly effective against her. Some examples include Effie, Female Corrin, Tana, Brave Lucina, and Winter Chrom.
- Hyper Offensive Units: Mia, Ayra, Cordelia, Reinhardt, Summer Corrin (F), Ephraim, and Tana can overpower Marisa’s strong mixed bulk (mainly due to her limited potential).
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Wo Dao+ (+Spd) | A | Fire Boost 3 |
|---|---|---|---|
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Reciprocal Aid | B | Renewal 3 |
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Noontime | C | Infantry Pulse 3 |
| S | HP +5 | ||
Marisa has 46 HP, which can be massively taken advantage of if used properly. With the Wo Dao Refinement and the HP +5 Seal, this amount reaches up to 56. This amount exceeds the base HP of every character in the game except Arden.
Wo Dao+ has the speed refinement in order to increase the ability for Marisa to double opponents, bringing her speed up to 39. Her attack also increases by one point thanks to the refinement from 43 to 44.
Reciprocal Aid can be used to recover HP from another healthy ally. This keeps her HP high and more likely to activate Fire Boost. You can also use Marisa herself as support for another ally with this skill, as she will likely fully heal them due to her high HP.
Noontime is the skill of choice her, since in a battle which Marisa doubles her opponent, her second hit will trigger the Noontime. This will then heal her a bit as well as increase her damage output due to Wo Dao +'s ability.
Fire Boost acts as a Death Blow that can be triggered both in player and enemy phase so long as the enemy has an HP of 53 or less. This means Fire Boost can activate very often. For example, an Amelia with a refined Slaying Axe (her weapon of choice) has a total HP of 52. Hector also has a base HP of 52. This skill would also activate against ALL dragons, mages, and staff wielders. The highest base HP out of all of these is Fae's 46, so Fire Boost would activate even when considering Fae's weapon refinement.
*The attack would therefore rise to 50, if no Hone Atk or similar skill is used by another unit.
Renewal is used to constantly heal Marisa in order to keep her HP as high as possible. Nothing else to say here.
*Note: If you plan to attack with Marisa AFTER having used the reciprocal aid to heal an ally, then it's better to go with Desperation 3 as her B-skill, since she would already likely be in that range due to the assist.
Infantry Pulse is listed here because it is a good skill in her base kit. But as with other units, the C-skill works best when it fits your team's needs, so feel free to replace it with anything else you may need. Some personal recommendations are Panic Ploy in order to reverse the opponent's buffs and threaten Atk or Spd in order for her to do better in battle
HP+5 is the seal in order to bring her HP to the highest value possible, 56.
Overall, this build seeks to utilize Marisa's high HP stat to its fullest potential, increasing her attack and taking her high speed in order to become an offensive unit who is hard to kill at the same time.
*The stats listed take the HP+5 seal and Wo Dao +'s refinement into account, but not the Fire Boost.
Thanks for reading. Hope you enjoy this build and keep having fun playing FEH! :)
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Slaying Edge+ (+Spd) | A | Fury 3 |
|---|---|---|---|
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Reposition | B | Desperation 3 |
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Ignis | C | Infantry Pulse 3 |
| S | Defense +3 | ||
Marisa's physical bulk is pretty incredible, and so is her speed, which makes her a perfect candidate for a Slaying Edge build. Fury adds onto her already respectable bases, while its recoil gets her into desperation range faster. Her defense seal adds to her bulk while increasing the damage she deals with her special, Ignis. The refinery used on her slaying edge is up to preference: Speed will allow her to double more and get doubled less, and defense will increase her staying power as well as increasing the damage she deals on special activation.
(Stats listed are those after fury, seal and refinery boosts)
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Only Inheritable by Sword Units.
|
50 | 1 | 6 |
| Only Inheritable by Sword Units.
|
100 | 1 | 8 |
| Learns by default at 4 ★ Only Inheritable by Sword Units.
|
200 | 1 | 9 |
| Learns by default at 5 ★ Unlocks at 5 ★ Only Inheritable by Sword Units.
|
300 | 1 | 13 |
Special Skills
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Inheritable by all units.
|
40 | A |
| Inheritable by all units.
|
100 | A |
| Unlocks at 4 ★ Inheritable by all units.
|
200 | A |
| Infantry Units Only |
60 | C |
| Unlocks at 4 ★ Infantry Units Only |
120 | C |
| Unlocks at 5 ★ Infantry Units Only |
240 | C |
Other Info
| Origin |
Fire Emblem: The Sacred Stones
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Banners Featured In
None

Fate Grand Order
Dragonball Legends

IV Calc
Heroes