Table of Contents
- Default
- Attack
- Special
- Injured
| Marisa - Crimson Flash |
|---|
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Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | |||||
| Middle | 18 | 8 | 10 | 6 | 6 |
| High |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | |||||
| Middle | 46 | 30 | 36 | 30 | 21 |
| High |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
This unit has no access to IVs.
Skill Sets
Femme Fatale (Distant Counter)
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Wo Dao+ (+Spd) | A | Distant Counter |
|---|---|---|---|
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Reposition | B | Quick Riposte 3 |
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Moonbow | C | Infantry Pulse 3 |
| SP | 1,575 | S | Panic Ploy 3 |
- Preferred IV: N/A
- Weapon: Wo Dao+ (+Spd)
- Assist: Reposition
- Special: Moonbow
- Passive A: Distant Counter
- Passive B: Quick Riposte / Swordbreaker / Vantage / Wrath
- Passive C: Infantry Pulse / Panic Ploy / Varies
- Sacred Seal: Panic Ploy / Quick Riposte
Marisa’s high Speed (particularly with a +Spd refine on her weapon) combined with her strong mixed bulk makes her an excellent user of Distant Counter. While her Defense and Resistance stats may not be incredibly high, her large HP pool constitutes the majority of her bulk. With a refined Wo Dao, Marisa has 81 physical and 72 magical bulk; this makes her very difficult to KO, as her high Speed allows her to also avoid being doubled. In addition, her high HP allows her to utilize skills that are based on HP, such as her base Infantry Pulse as well as Panic Ploy.
Moonbow is chosen over Glimmer because it is a significantly more consistent and reliable option, as Marisa’s Attack is too low for Glimmer to be able to deal enough damage on a regular basis. The low cooldown synergizes well with Wo Dao, as it maximizes the damage output from its effect.
Despite Marisa’s high Speed, she can still struggle to land doubles against other high Speed units. With a +Spd refine, she can still only double units with 34 Speed or less -- Quick Riposte in her B slot will allow her to secure doubles on Enemy Phase. Swordbreaker is an alternative option, as it helps protect her against powerful speed demons such as Ayra and Mia.
Vantage and Wrath are both very strong options if running the Quick Riposte seal. With her Special active, Marisa is capable of dealing significant damage thanks to Wo Dao; increasing this damage with Wrath or allowing her to unleash it before dying with Vantage will help secure a lot of matchups.
For choice of seal or C slot, Panic Ploy makes very strong usage of her high HP pool. She can land it on all but the highest HP units, which are typically armors and dragons with refined weapons. Alternatively, running the Quick Riposte seal allows Marisa to have more options for her B slot; in particular, Vantage and Wrath are both strong options.
Crimson Swordmaster (Offensive Generalist)
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Wo Dao+ (+Spd) | A | Life and Death 3 Alternate: Fury 3 |
|---|---|---|---|
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Reposition | B | Desperation 3 |
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Moonbow | C | Infantry Pulse 3 |
| SP | 1,365 | S | Panic Ploy 3 |
- Preferred IV: N/A
- Weapon: Wo Dao+ (+Spd)
- Assist: Reposition
- Special: Moonbow
- Passive A: Life and Death / Fury
- Passive B: Desperation / Wrath
- Passive C: Infantry Pulse / Threaten Def / Panic Ploy / Varies
- Sacred Seal: Panic Ploy / Threaten Spd / Speed +3
Outside of Distant Counter, Marisa can also supercharge her offensive power. Life and Death is the A slot of choice, as her high mixed bulk allows her to safely run it without too much impact on her survivability. With a refined Wo Dao and Life and Death, Marisa has 76 physical and 67 magical bulk, making it highly unlikely that she will be KO'd in a single hit. Fury is also a strong option; the recoil damage will help ensure Marisa enters Desperation or Wrath range, and the extra bulk will help keep Marisa alive if she is running Wrath.
As this is an offensive build, Desperation is a strong choice since it allows Marisa to land follow-up attacks without risking being KO'd in the process. For a more high risk high reward playstyle, Wrath is a strong option that will make Marisa’s Special activations devastatingly powerful. However, the lack of Desperation will mean that she is at risk of being KO'd if she can’t net the KO in one hit. Generally, Fury is a safer choice than Life and Death if running Wrath as it provides a boost to Marisa's defensive stats, but Life and Death + Wrath is a very strong, albeit risky combination.
Marisa’s base Infantry Pulse skill as well as the Panic Ploy seal (or C slot) both make great use of her large HP pool to achieve their effects. However, one can favor combat ability over utility by replacing them with skills such as Threaten Def and Threaten Spd seal, which can combo into a devastating debuff that will allow Marisa to make short work of anyone afflicted with them. Her C slot can be changed as desired to suit the team. When in doubt, Speed+3 is always a strong choice of seal.
Introduction
As a Tempest Trials reward unit, Marisa is incredibly similar to Joshua. The only significant difference is that Joshua has higher Resistance, while Marisa has higher HP. Both stat spreads have their own specific niches, but the end result is that both are essentially identical in terms of performance.
Although she is a strong unit, Marisa’s lack of both IVs and access to merges severely limit her potential. Her offensive stats are easily outshined by many other offensive sword units -- but she does, however, have a strong defensive statline that allows her to excel as a defensive Distant Counter unit.
Overall, Marisa is a solid unit that is unfortunately held back by her limitations. In addition, she is also heavily outshined by the likes of Ayra and Mia. Fortunately, Marisa has her own niche in the form of her solid defenses and high HP, which allow her to provide more utility to her team while still retaining strong combat capability.
Strengths
Strong Mixed Bulk
With a refined weapon, Marisa has 81 physical and 72 magical bulk, making her extremely difficult to KO.
This also makes her an excellent user of Distant Counter.
High Speed
At 36 base Speed, Marisa can easily built to allow her to double many units as well as easily avoid being doubled.
Large HP Pool
With a refined weapon, Marisa sits at 51 HP, allowing her to easily utilize skills like Panic Ploy and her base Infantry Pulse to great effect.
Weaknesses
No IVs, Limited Merges
Marisa is seriously hampered by both her lack of IVs and access merges.
While she is a decent unit on her own, she desperately wants access to a +SPD IV to focus on her strengths.
This seriously limits her potential, in addition to her already limited potential as a result of not being able to be highly merged.
Outclassed as a Sword Unit
As a sword unit, Marisa has to compete with the likes of Ayra and Mia for a spot on a team.
While Marisa has her own niche in the form of her high HP pool, she is incredibly outclassed in combat ability.
Team Options
Counters
Marisa has issues damaging physically bulky units, particularly blue ones that have weapon triangle advantage on top of their high bulk. Her low Attack means that she is reliant on Special activations for the majority of her damage, which means that any unit running Guard will shut her down hard. Marisa’s low Attack also means that she is reliant on landing doubles for her damage, so any unit with very high Speed or some other way of preventing doubles will stop her in her tracks. Despite her mixed bulk, Marisa is still vulnerable to hyper-offensive units, particularly blue ones.
- High Physical Bulk Units: Xander, Zelgius, Nowi, Lukas, and Gwendolyn are all very difficult for Marisa to deal any damage to. In particular, any physically bulky units running Guard will completely shut down Marisa’s offenses.
- Units Who Prevent Doubles: Foes who are able to do this cripple Marisa’s damage output, so units possessing Swordbreaker, Wary Fighter, or High Speed will be highly effective against her. Some examples include Effie, Female Corrin, Tana, Brave Lucina, and Winter Chrom.
- Hyper Offensive Units: Mia, Ayra, Cordelia, Reinhardt, Summer Corrin (F), Ephraim, and Tana can overpower Marisa’s strong mixed bulk (mainly due to her limited potential).
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Wo Dao+ (+Spd) | A | Wind Boost 3 |
|---|---|---|---|
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Draw Back | B | Desperation 3 |
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Moonbow | C | Infantry Pulse 3 |
| S | Speed +3 | ||
Marisa is a unit with unusually high hp for an infantry making her a perfect user of various boost skills that rely on having more hp than the enemy. Despite having low res she can really take a hit from mages due to the fact that they can almost never double her (yes Reinhardt exists but you should have a way to beat him). Her high hp and speed with this build allows her to always follow up on nearly any unit without sword breaker or wary fighter and duel units that depend so much on landing double attacks. So long as you keep her away from beefy lancer units she will be a real monster on the field.
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Wo Dao+ (+Def) | A | Earth Boost 3 |
|---|---|---|---|
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Reposition | B | Renewal 3 |
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Bonfire | C | Infantry Pulse 3 |
| S | Quick Riposte 3 | ||
The way I built Marisa is not another standard offensive sword unit but a tanky duelist. Because she does not have access to boons and banes, it is best to capitalize on her strength having a solid physical bulk with high HP and DEF. Because she comes with Wo Dao+, any refinement on it will grant her more HP, making her Infantry Pulse even better in an infantry team.
I chose to refine her weapon with more DEF, boosting her physical defense even more. Because of this, her best special is Bonfire. Since she has incredible HP for a sword unit, she benefits a lot more with Earth Boost, granting her more DEF as long as she's healthy enough to have at least 3 more HP than the enemy in combat. This has amazing synergy with her defense refined weapon and special. As an enemy phase unit, she will retaliate with Bonfire ready to go no matter how fast the enemy is thanks to the Quick Riposte seal.
To keep her healthy and stay within the Earth Boost and QR threshold, Renewal is the perfect skill to complete her defensive set.
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Slaying Edge+ (+Spd) | A | Fury 3 |
|---|---|---|---|
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Reposition | B | Wrath 3 |
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Moonbow | C | Infantry Pulse 3 |
| S | Attack +3 | ||
Preferred IV: N/A
Weapon: Slaying Edge+ (+Spd)
Assist: Reposition
Special: Moonbow
Passive A: Fury 3
Passive B: Wrath 3/Desperation
Passive C: Infantry Pulse 3 / Panic Ploy 3 / Varies
Sacred Seal: Atk+3
This build focuses on having Marisa as your front line unit while abusing her enormous speed and HP as much as possible. Thanks to the combined effects of Slaying Edge and Wrath she becomes an absolute monster when under 75% HP as she activates Glimmer or Moonbow every attack no matter what. Assuming no The Lukas/Vantage shenengans it will be very hard for most units to survive the first hit, let alone the almost guaranteed follow up attack.
As for the skills themselves:
• Slaying Edge+ (+Spd) - Even without Wrath active Marisa can still be very scary thanks to Slaying Edge. Assuming she doubles (Here's a hint: She usually will) she'll be firing off specials like fireworks. The speed refinement is the cherry on top here. 42 speed is nothing to scoff at. It will be hard for most physical units to not get doubled and even harder to get doubled herself.
• Moonbow/Glimmer - The two are essentially interchangeable, but if you're aiming to score as many kills as possible Moonbow is the superior option as it grants crucial KOs against Reinhardt, B!Lucina, Zelgius, and Sigurd.
• Fury - Marisa's statline is too balanced for her own good. Most of the boosted BST she has was moved over to HP and def instead of giving her the atk she needs to make the most out of her speed. Fury remedies this as well as making it much easier to reach the crucial 75% HP threshold.
• Wrath - Wrath is the bread and butter of this build and with good reason. Thanks to Slaying Edge your cooldown is already reduced to 1 and Wrath further accelerates your special cooldown by 1 per turn. Once Wrath activates, Marisa will start every turn with her special ready to go (assuming you chose Moonbow or Glimmer) If that wasn't enough, Wrath adds a flat +10 damage increase when your special activates no matter your HP value, making it easier to OHKO whoever happens to be in your way.
• Infantry Pulse or Panic Ploy - It would be a sin not to make the most out of Marisa's HP stat. which one you chose depends on a lot of factors, but since Marisa comes with Infantry Pulse out of the box there's no harm in sticking with it.
• Atk +3 Seal - Not much to say here. Marisa has very low attack for a red swordsman. Combining Fury and Atk+3 grants her 36 attack which somewhat pulls her attack out of the dumpster.
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Wo Dao+ (+Def) | A | Fury 3 |
|---|---|---|---|
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Reposition | B | Wrath 3 |
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Moonbow | C | Infantry Pulse 3 |
| S | Initiate Seal HP 3 | ||
with these skills her stat line becomes amazing, she demolishes with wrath/wo dao, has amazing bulk, and her infantry pulse always works because how high her hp is.
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Slaying Edge+ (+Def) | A | Fury 3 |
|---|---|---|---|
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Reposition | B | Renewal 3 |
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Bonfire | C | Panic Ploy 3 |
| S | Quick Riposte 3 | ||
Marisa's high HP, Speed, and decent Def can make her a difficult unit to kill with the right investments. Fury is used to boost her stats across the board, notably bringing her to 39 Speed and 37 Defense after the weapon refinement. Slaying Edge is taken over Wo Dao for its lower cooldown, as Marisa's lower Attack means she'll be relying on her special for more KOs. Bonfire does well here, adding 18 damage before factoring in buffs. Panic Ploy is an excellent C slot choice, allowing Marisa to shut down magical threats, and the Quick Riposte seal is used to secure doubles and Bonfire procs. Renewal is used here to keep Marisa within Quick Riposte's threshold, as well as to allow continuous use of Panic Ploy. Altenatively, Quick Riposte can be run as Marisa's B slot, with her base Infantry Pulse in the C slot and Panic Ploy as her seal. Due to the expensive cost of this build (4185 SP), it is only recommended for those who wish to use Marisa as a core team member.
(Stats listed are after weapon refinement, but before taking Fury into account.)
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Only Inheritable by Sword Units.
|
50 | 1 | 6 |
| Only Inheritable by Sword Units.
|
100 | 1 | 8 |
| Learns by default at 4 ★ Only Inheritable by Sword Units.
|
200 | 1 | 9 |
| Learns by default at 5 ★ Unlocks at 5 ★ Only Inheritable by Sword Units.
|
300 | 1 | 13 |
Special Skills
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Inheritable by all units.
|
40 | A |
| Inheritable by all units.
|
100 | A |
| Unlocks at 4 ★ Inheritable by all units.
|
200 | A |
| Infantry Units Only |
60 | C |
| Unlocks at 4 ★ Infantry Units Only |
120 | C |
| Unlocks at 5 ★ Infantry Units Only |
240 | C |
Other Info
| Origin |
Fire Emblem: The Sacred Stones
|
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Banners Featured In
None

Fate Grand Order
Dragonball Legends

IV Calc
Heroes