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Tier Rating

Analysis by Naz
Maribelle - Dire Damsel


Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
HP 34
ATK 35
SPD 33
DEF 16
RES 27

Stat Variations

Level 1 Stat Variation
Low 16 8 8 2 4
Middle 17 9 9 3 5
High 18 10 10 4 6

Level 40 Stat Variations
Low 31 32 30 12 23
Middle 34 35 33 16 27
High 37 38 36 19 30

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.


  • +SPD: Maribelle highly appreciates a boon in Speed, as it will boost her combat prowess as well as her survivability by allowing her to more reliably perform and avoid follow-up attacks.

  • +ATK: Attack also makes for a fantastic choice of boon by further improving Maribelle’s damage output as well as her potency using skills such as Recover.


  • RES: Although raising it is not a priority, receiving a boon in Resistance improves Maribelle’s ability to take magical damage as well as opening the opportunity to use Ploy skills.


  • -DEF: Defense is Maribelle’s weakest stat and best option for a bane, as lowering it further will hardly hinder her performance.

  • -HP: HP is another suitable bane for Maribelle; while it may take away from her overall bulk, her support ability remains intact.

Skill Sets

Victorian Nuke (Offensive/Utility)

Wrathful Pain+ A Atk/Spd Solo 3
Alternate: Speed +3
Recover+ B Dazzling Staff 3
Windfire Balm+
Alternate: Heavenly Light
C Savage Blow 3
SP1800SSavage Blow 3

Show Explanation/Analysis
  • Preferred IV: +SPD or +ATK / -HP or -DEF

  • Weapon: Wrathful Pain+ / Wrathful Gravity+

  • Assist: Recover+

  • Special: Windfire Balm+ / Heavenly Light / Miracle

  • Passive A: Atk/Spd Solo / Speed +3 / Attack +3

  • Passive B: Dazzling Staff 

  • Passive C: Savage Blow / Hone Cavalry / Flexible

  • Sacred Seal: Savage Blow / Attack +3 / Speed +3

This build aims to capitalize on Maribelle’s offensive potential and mobility while retaining a solid support role. The core of this build revolves around running Dazzling Staff and Wrathful Staff together; not only does it remove the damage penalty tied to staves, it also prevents any opponents from counterattacking when Maribelle initiates. This essentially turns Maribelle into a ranged magical Firesweep user, making it easy for her to focus on offensive stats such as Attack and Speed while foregoing her bulk. Since Maribelle already has Dazzling Staff in her base kit, she prefers to refine her weapon for the Wrathful effect.

As for the weapon itself, Pain+ has the potential to cripple an entire team. Not only will it provide a free 10 after-combat damage to Maribelle’s target, but also to opponents within two spaces of said target. This pairs exceptionally well with Savage Blow (both C and Sacred Seal slot) by giving her the potential to do a staggering 24 points of after-combat damage to opponents around her target. Not only does this deal massive indirect damage, but it knocks opponents out of high HP thresholds such as Quick Riposte and Guard. Alternatively, Gravity+ makes for another fantastic choice of weapon by crippling the mobility of enemy teams after combat. Combining this with support such as an ally with the skill Reposition or a refresher makes Maribelle virtually untouchable.

Moving on to main skills, Atk/Spd Solo grants Maribelle a significant boost to her offensive stats when not adjacent to any teammates. Although Brazen Atk/Spd and Atk/Spd Bond have higher damage ceilings, they are difficult to properly utilize in practice. This is due to both Maribelle’s cavalry mobility as well as the fact that she should rarely ever take damage thanks to the counterattack-preventing property of Dazzling Staff. If the former isn’t available, Speed +3 and Attack +3 both make for solid budget options to increase Maribelle’s damage potential.

Savage Blow is a great option in both the C slot and the Sacred Seal slot, as it gives Maribelle to potential to do massive indirect damage after combat. A more team-synergetic option are class-exclusive buffs such as Hone Cavalry, as Maribelle will excel the most on a cavalry-centric team. Otherwise, the C slot can be replaced as needed to suit the team. Finally, both Attack +3 and Speed +3 make for good alternative Sacred Seal options in order to give Maribelle a solid offensive stat boost.

Oolong (Full Support)

Dazzling Gravity+ A Attack/Res 2
Alternate: Attack +3
Recover+ B Wings of Mercy 3
Windfire Balm+
Alternate: Imbue
C Atk Ploy 3
SP1860SSpd Ploy 3

Show Explanation/Analysis
  • Preferred IV: +ATK or +RES / -HP or -DEF

  • Weapon: Dazzling Gravity+ / Dazzling Panic+

  • Assist: Recover+

  • Special: Windfire Balm+ / Heavenly Light / Imbue

  • Passive A: Atk/Res 2 / Attack +3 / Resistance +3

  • Passive B: Wings of Mercy / Live to Serve 

  • Passive C: Atk Ploy / Spd Ploy / Flexible

  • Sacred Seal: Spd Ploy / Atk Ploy / Attack +3

This build is heavily centered around Maribelle’s role as a support unit, making Attack and Resistance the ideal boons that she can receive. Additional Attack makes healing assists such as Recover+ more potent while a boon in Resistance allows Maribelle to be a better overall support by allowing her to effectively utilize Ploy skills. Recover+ makes for a fantastic all-purpose healing assist in both consistency and healing output. As for Specials, Windfire Balm is a great choice of Special thanks to the significant offensive stat boost it provides to its target. Heavenly Light is a great choice for health recovery, as it will heal everyone upon activation. Alternatively, one can run Imbue for a quick to activate healing boost for one unit.

Gravity+ has great utility by crippling the movement of the enemy team, making positioning much easier for your own allies as well as taking advantage of Maribelle’s high movement. Another great choice of weapon is Panic+, particularly against teams that heavily utilize Hone/Fortify buffs. For the A slot, Atk/Res 2 gives Maribelle the best overall bonus to her key stats. If unavailable, both Attack +3 and Resistance +3 make for suitable alternatives.

In addition to her already high mobility, Maribelle can run Wings of Mercy in her B slot in order to warp when her allies are low on health. This gives her amazing leverage as a team support, as she will be able to move around the map effortlessly in order to heal teammates. Aside from this, Live to Serve is another option that grants Maribelle great self-sustain when healing. This gives her the opportunity to tank opponents if needed.

Depending on her Resistance, Maribelle can potentially make effective use of Ploy skills such as Atk and Spd Ploy. This makes her a better overall support by granting her the role of a debuffer, lowering the stats of multiple opponents at once. These can be combined in both the C and Sacred Seal slot for an even more powerful combination of debuffs. Outside of this, Attack +3 is a good Sacred Seal option for increasing the potency of Maribelle’s healing assist.


Don’t let her prim and proper appearance deceive you, Maribelle is an offensive powerhouse among staff users. Statwise, she excels in both Attack and Speed. Through the use of the coveted Wrathful + Dazzling Staff combination, Maribelle doesn’t just severely damage her opponents through indirect damage, but can potentially kill them outright in a single round of combat without any chance of retaliation. On top of all this, Maribelle also comes with all the benefits of being a cavalry unit such as enhanced mobility and access to class-exclusive buffs.

With her statline leaning heavily towards offense, Maribelle is naturally lacking in the defensive department. With only 50 physical bulk at base, Maribelle is highly susceptible to getting taken out in a single hit by Defense-targeting opponents. The benefits of being a staff unit aren’t without their downfalls either. Healers are very limited in the skills that they can utilize, as their class blocks them from using many powerful skills such as Death Blow and Life and Death as well as any offensive Special such as Iceberg and Moonbow. Maribelle’s status as a cavalry unit also serves as a double-edged sword; not only is she susceptible to effective weapons such as Riderbane and Wolf tomes, her movement can be severely hindered by terrain obstacles such as forests and trenches.

Regardless, these drawbacks hardly take away from Maribelle’s combat prowess. The combination of cavalry mobility, Wrathful + Dazzling Staff, and an exceptional offensive stat spread allow Maribelle to excel as both a combatant and a support, making her an extremely flexible unit that can fit well on a variety of teams.


Wrathful + Dazzling Staff

In addition to removing the damage penalty tied to staves, this combination allows for any healer to completely negate follow-up attacks on initiation akin to using a Firesweep weapon. The difference is that this combination still allows for counterattacks during the Enemy Phase.

Fantastic Offensive Stats

Maribelle’s standout 35 Attack and 33 Speed make her highly proficient at dealing significant damage to her opponents as well as effectively utilizing skills such as Recover+.


In addition to her superior mobility, Maribelle has access to class-exclusive buffs such as Hone Cavalry


Poor Skill Availability

As a healer, Maribelle is locked out of a countless amount of powerful passive skills as well as any offensive Special. This limits her overall potential as a combatant.

Atrocious Physical Bulk

With only 50 physical bulk at base, Maribelle is highly susceptible to getting killed in only a single hit by most physical attackers. In addition to this, her low 34 HP leaves her open to almost any user of Panic Ploy.


While being a cavalry unit has its advantages, it can also be a detriment. On top of forests and trenches making it harder to navigate maps, Maribelle has an innate weakness to cavalry effective weapons.

Team Options

Like any horse unit, Maribelle appreciates receiving class-exclusive buffs such as Hone Cavalry from her fellow cavalry teammates in order to boost her combat prowess. Maribelle also benefits from physical tanks that can take hits for her due to her extremely low physical bulk. Finally, refreshers give Maribelle longevity through the extra turn they provide, as it allows her to get into more favorable positions.

  • Cavalry: Sigurd, Ares, Reinhardt, Legendary Ephraim, and Olwen (WT) all make for fantastic teammates by providing Maribelle with powerful buffs such as Hone Cavalry and Fortify Cavalry while keeping up with her high movement.

  • Physical Tanks: Due to her fragility against physical threats, high Defense tanks such as Adult Tiki, Hector, Fallen Hardin, Zelgius, and Nowi can all keep Maribelle safe while benefiting from her healing.

  • Refreshers: Olivia, Performing Inigo, Ninian, Lene, and New Years Azura are among many great choices that provide Maribelle with fantastic support through an extra turn, allowing her to move into more favorable positions.


Due to her lacking physical bulk, Maribelle is quick to fall in the face of physical damage. In addition to this, both physical and magical effective weapons will make very short work of her due to their 1.5x damage multiplier. Although they cannot avoid true damage from skills such as Pain+, magical tanks can mitigate the raw damage received from Maribelle’s attacks.

  • Physical Attackers: Powerful physical attackers such as Ayra, Karla, Cordelia, Tana, Brave Lyn, Halloween Jakob, and Elincia all make short work of Maribelle’s sparse physical bulk.

  • Effective Weapons: Anti-cavalry weapons, both physical and magic alike will tear through Maribelle’s health bar due to their damage multiplier. Common users include Mathilda, Rhajat, Gray, and Gerome.

  • Magical Tanks: While there is no way to avoid the effects of skills such as Pain+ or Savage Blow, magical tanks such as Deirdre, Micaiah, Sheena, and Fae can mitigate the damage received from Maribelle.

Weapon Skills

Weapons SP Rng. Mt.
Restricted to units that use a Staff.
50 2 10
TrilemmaAfter combat, if unit attacked, inflicts the following status on foe through its next action: "If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%."
Restricted to units that use a Staff.
150 2 5
Trilemma+After combat, if unit attacked, inflicts the following status on target and foes within 2 spaces of target through their next actions: "If unit has weapon- triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%."
Learns by default at 5 ★
Restricted to units that use a Staff.
300 2 12
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
Martyr+Restores HP = this unit's suffered damage +50% of Atk. (Minimum of 7 HP.) Also restores HP to unit = half suffered damage.
Learns by default at 5 ★
1 300

Special Skills

Special Skills SP Turns
MiracleIf unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP.
Learns by default at 5 ★
Inheritable by all units.
200 5

Passive Skills

Passive Skills SP Slot
Dazzling Staff 1If unit has 100% HP at the start of combat, the enemy cannot counterattack.
Restricted to units that use a Staff.
Dazzling Staff 2If unit has ≥ 50% HP at the start of combat, the enemy cannot counterattack.
Restricted to units that use a Staff.
Dazzling Staff 3The enemy cannot counterattack.
Restricted to units that use a Staff.
Unlocks at 5 ★
Staff Valor 1While unit lives and uses a staff, unit gets 1.5x SP after combat or after using a healing Assist skill. (Only highest value applied. Does not stack.)
Restricted to units that use a Staff.
Staff Valor 2While unit lives, all staff allies on team get 1.5x SP after combat or after using healing Assist skills. (Only highest value applied. Does not stack.)
Restricted to units that use a Staff.
Staff Valor 3While unit lives, all staff allies on team get 2x SP after combat or after using healing Assist skills. (Only highest value applied. Does not stack.)
Restricted to units that use a Staff.
Unlocks at 5 ★

Other Info

Fire Emblem: Awakening

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