Maria

Analysis by Elegear
Maria
Minerva's Sister

4-5

Obtainable as a 4 - 5 only
Hero Ratings
Overall Rating
3.5
/ 5
Attacker Rating3.5 / 5
Max Avg Total Stats at Lvl 40
148
HP 36
ATK 27
SPD 34
DEF 19
RES 32
Stat Variations
Level 1 Stat Variation
5★
4★
HP ATK SPD DEF RES
Low 16 4 7 3 9
Middle 17 5 8 4 10
High 18 6 9 5 11

Level 40 Stat Variations
5★
4★
HP ATK SPD DEF RES
Low 33 23 31 16 28
Middle 36 27 34 19 32
High 40 30 37 22 35
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

+IV

  • If utilizing a Dazzling Staff or traditional Healer build, +Speed is absolutely mandatory. Wrathful Staff will work somewhat with this IV.
  • If Wrathful Staff is used, well, +Attack is a no-brainer.
  • Should the player believe Maria's speed is enough (via passives or Hone Speed buff), a +HP or +Defense IV can help alleviate the stress from being one-hit killed by enemy phyical units by increasing her damage soak.

-IV

  • If using a traditional Healer build or a Dazzling Staff build focused on debuffs (and not damage), a -Attack bane is your best bet for ensuring Maria's overall defenses are kept intact.
  • Should the player look to deal damage through Wrathful and Dazzling Staff, a -Defense or Resistance bane must be chosen.
    • It is much better to specialize in a certain bulk.
    • With a -Resistance IV, it will take a magical hit 64 attack to kill Maria in one hit.
    • With a -Defense IV, it will take a physical hit 52 attack to do the same.
Skill Sets
Dazzling Glee (Dazzling Staff)
Optimal
Fear A HP +5
Rehabilitate B Dazzling Staff 3
Swift-Winds Balm C Fortify Res 3
SP1,550S-

Show Explanation/Analysis
  • Preferred Nature: +Attack or +Speed / -Resistance
  • Weapon: Fear / Candlelight / Slow / Panic
  • Healing Skill: Rehabilitate / Flexible
  • Special: Swift-Winds Balm / Flexible
  • A Slot: HP +5 / Speed +3 / Attack +3 / Close Counter
  • B Slot: Dazzling Staff
  • C Slot: Fortify Resistance / Varies on team
  • Sacred Seal: HP +3

A Dazzling Staff build for Maria. Obviously, Dazzling Staff is chosen.

Fear and Slow allows Maria to debuff her enemies' attack without fear of retaliation thanks to Dazzling Staff, weakening Distant Counter characters and even the Blade Tome mages.

If looking to completely negate the enemy's retaliation and effectively giving your whole team the Firesweep effect, Candlelight can be taken despite its hefty cost. Panic will allow Maria to completely neuter the enemy Blade mages without taking a hit from them.

HP +5 is taken to give Maria more overall damage soak, allowing her to survive attacks that can't be taken otherwise. Attack and Speed +3 can be taken to give Maria the extra edge, though it is not advised to use Speed +3 along a +Speed IV unless you to want to deny follow-up attacks from even a merged Bridal Caeda.

Close Counter, albeit very expensive, can be used to counterattack melee units to build Special charges even further, and apply a debuff in return to neuter that enemy's performance.

Macedon's Queen (Wrathful Staff)
Panic A Attack +3
Rehabilitate B Wrathful Staff 3
Miracle C Hone Spd 3
SP1,490S-

Show Explanation/Analysis
  • Preferred Nature: +Attack / -Defense
  • Weapon: Panic / Candlelight / Assault
  • Assist: Rehabilitate / Flexible
  • Special: Miracle / Flexible
  • A Slot: Attack +3
  • B Slot: Wrathful Staff
  • C Slot: Hone Speed / Flexible
  • Sacred Seal: Attack +1

The basic Wrathful Staff set. Said skill is obviously chosen for obvious reasons.

Panic and Candlelight are chosen due to carrying the second highest Might out of all staves while also including a debuff. Of course, Assault can simply be chosen for the job.

All slots are used to maximize Maria's attack to deal as much damage as possible.

Generous Priestess (Standard Healer)
Slow A HP +5
Rehabilitate B Wings of Mercy 3
Miracle C Spur Spd 3
SP1,625S-

Show Explanation/Analysis
  • Preferred Nature: +Speed / -Attack
  • Weapon: Pain / Flexible
  • Healing Skill: Rehabilitate
  • Special: Miracle
  • A Slot: HP +5 / Speed +3
  • B Slot: Wings of Mercy / Live to Serve 3
  • C Slot: Spur Speed / Varies on Team
  • Sacred Seal: HP +3

The standard healer set.

HP +5 is taken to increase Maria's overall damage soak, though Speed +3 can be taken if one wishes to deny all possibility of follow ups, bringing her Speed stat to a whopping 40.

Maria's tendency to follow-up on units allows for Miracle to be active as soon as possible, despite Rehabilitate slowing its charge time by one.

The combination of Wings of Mercy and Rehabilitate allows for incredible saves if ever Maria finds herself separated from the rest of the group, though with her B slot filled, she will have to be extra careful with taking damage as she cannot heal back her own health. This pairs well with the Spur buffs, as allies are directly adjacent to Maria after being healed.

If the above does not seem appealing, Live to Serve 3 is your ideal option.

Goddess' Favour (Martyr Close Counter)
Candlelight A Close Counter
Martyr B Live to Serve 3
Budget: Live to Serve 2
Miracle C Fortify Res 3
SP1,540S-

Show Explanation/Analysis
  • Preferred Nature: +Speed / -Attack
  • Weapon: Candlelight
  • Healing Skill: Martyr
  • Special: Miracle
  • A Slot: Close Counter
  • B Slot: Live to Serve 3
  • C Slot: Fortify Resistance / Buff Variant
  • Sacred Seal: HP +3

A very anti-budget build. Recommended with Hone Speed. Dies to Brave Weapons, or a +Attack Death Blow Reinhardt unless she is affected with the Fortify Resistance buff.

A Speed-boosting nature is combined with a bane in attack to turn Maria into a complete Supporter.

Close Counter is taken for its combination with Martyr, Miracle, and Candlelight: Candlelight will allow your team mates to score a free kill due to the Firesweep effect; Miracle will be charged much faster due to Maria counterattacking the enemy physical unit; Martyr will be fully loaded if Maria survives the enemy encounter.

Live to Serve is combined with Martyr to fully heal Maria from 1% to 100% HP, allowing her to bait an enemy for another time.

Fortify Resistance is for aiding her teammates in dealing with the enemy mages, though this slot is entirely dependent on the player's team.

User Submitted Builds
Submit a Hero Build

= Has Build Explanation

Hero Updated
Maria by nick935228 16 hours ago
Maria by shiron 21 hours ago
Maria by LowerBlack 4 days ago
Maria by Elegear 1 week ago
Maria by Vivup 1 week ago
User Build Statistics
Weapon # of Builds
Panic 14
Gravity 5
Pain 4
Assault 7
Slow 1
Absorb 3
Support # of Builds
Physic 13
Rehabilitate 14
Mend 5
Martyr 2
Reconcile 1
Weapon Skills
Unlocks at 4 ★
SP:
150
Rng:
2
Mt:
7

After combat, bonuses on targeted foe become penalties through its next action.

Unlocks at 4 ★
Support Skills
Rng:
1

Restores 5 HP.

SP:
100
Rng:
1

Restores 10 HP.

Learns by default at 4 ★
SP:
200
Rng:
2

Restores 8 HP. Rng 2.

Learns by default at 5 ★
Unlocks at 4 ★
Special Skills
SP:
50
CD:
1 Turn

When healing an ally with a staff, increases recovered HP by 10.

Learns by default at 4 ★
SP:
200
CD:
5 Turns

If HP > 1, survive a lethal attack with 1 HP remaining.

Learns by default at 5 ★
Unlocks at 4 ★
Passive Skills
SP:
50
Slot:
C

Grants adajacent allies Res+2 through their next actions at the start of each turn.

Unlocks at 4 ★
SP:
100
Slot:
C

Grants adajacent allies Res+3 through their next actions at the start of each turn.

Unlocks at 4 ★
SP:
200
Slot:
C

Grants adjacent allies Res+4 through their next actions at the start of each turn.

Unlocks at 5 ★
Introduction

Pros:

  • One of the fastest healers in the game
  • Native wielder of the Panic staff and Miracle special skill

Cons:

  • Physically frail

Maria is a healer with high resistance and the highest speed stat in her class shared with Bridal Lyn. This allows her to be on the offensive against low-resistance melee heroes, speed up her Special Skill's charge time, and prevent enemy units from following up.

Maria also has access to Miracle, a relatively rare skill. This grants Maria a free pass to take any one hit from the game, and coupled with her speed, she could access this skill faster while covering Miracle's weakness of follow-up attacks.

Overall, Maria is one of the speediest healers in the game and could handle attacks from many units despite her low physical defense. As such, the Macedonian Princess is a great healer to have on your team.

Strengths
  • High Speed
    • The highest out of her class. This allows her to deny follow-up attacks from most of the cast and survive scenarios other healers wouldn't.
    • This also means she can perform a follow-up attack on a respectable amount of heroes, which semi-nullifies the healers' damage penalty and allows for some sort of peel.
    • What this also means is that she will double many units with Wrathful Staff and Dazzling Staff and can act as a colourless speedy mage.
  • High Resistance
    • Coupled with her speed, she can safely bait some of the more popular Mages.
Weaknesses
  • Her physical defense is very low (19)
    • Archers are a very big bane.
    • Brave Bow users will kill her.
    • At neutral IVs, it will take one hit of 54 physical damage to bring her down.
Team Options

Healers are generally well paired with units who aim to stay healthy, such as Effie or Quick Riposte Ike.

"Dazzling Glee" is a Dazzling Staff build aimed at debuffing the enemy team without fear of retaliation, and can even neuter those affected by Cavalry/Armoured/Flier buffs.

"Macedonian Queen" is the Wrathful Staff build and allows Maria to use her average attack and high speed to its fullest potential.

"Battle Priestess" is your average healer build and aims to take hits, debuff the enemy and most of all: Heal your team.

"Goddess' Favour" is a very bold and expensive set focusing on doing the following pattern: Bait, wait, heal. Bait, wait, heal. In other words, take a hit from the enemy to debuff them and load up Martyr, wait patiently for an ally to be injured, and heal.

Counters

Maria's biggest weaknesses are Brave Weapons and physical melee units. Her frail physical defense paired with a below average health pool results in Brave Weapons decimating her, and she cannot retaliate against melee units to apply her staff's debuff.

From Series
Fire Emblem: Mystery of the Emblem
Fire Emblem: New Mystery of the Emblem
Fire Emblem: Shadow Dragon
Fire Emblem: Shadow Dragon and the Blade of Light
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