Tier Rating
Analysis by Elegear
Maria - Minerva's Sister


Obtainable as a 3 - 4 only
Hero Stats
Max Avg Total Stats at Lvl 40
HP 36
ATK 27
SPD 34
DEF 19
RES 32
Stat Variations
Level 1 Stat Variation
Low 16 4 7 3 9
Middle 17 5 8 4 10
High 18 6 9 5 11

Level 40 Stat Variations
Low 33 23 31 16 28
Middle 36 27 34 19 32
High 40 30 37 22 35
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.


  • In order to avoid follow-ups from as many units as possible, the +Speed boon is highly recommended.

  • Should you choose to grant Maria more damage or healing potency, a +Attack IV can indeed be used.


Picking between a -Defense and -Resistance IV is quite tough. On one hand, you'd like to conserve Maria's physical soaking. On the other hand, the -Resistance bane lowers the stat by 4 points, lowering overall BST.

  • If you do not care whatsoever about BST or Ploys, the -Resistance bane can be chosen to conserve Maria's physical soak.

  • If you do care about BST and Ploys, the -Defense bane is what's recommended.

    • Do note that her physical soak becomes 52, which is hit or miss without attack debuffs.
Skill Sets
Just like Minerva! (Speed + Utility)
Dazzling Gravity+
Alternate: Dazzling Panic+
A Atk/Spd 2
Alternate: Speed +3
Alternate: Physic+
B Wrathful Staff 3
Miracle C Res Ploy 3
Alternate: Threaten Res 3
SP1,610SSpeed +3

Show Explanation/Analysis
  • Preferred Nature: +Speed / -Resistance
  • Weapon: Dazzling Gravity+ / Dazzling Panic+
  • Assist: Physic+ / Recover+ / Martyr+
  • Special: Miracle
  • A Slot: Attack Speed +2 / Close Counter / Speed +3
  • B Slot: Wrathful Staff
  • C Slot: Resistance Ploy
  • Sacred Seal: Speed +3 / Attack Ploy

This set focuses completely on denying follow-ups and performing them. As such, speed is emphasized, and this build will grant Maria a total of 42 or 43 speed. Probably the latter, since Nephenee is a bit too valuable.

Dazzling Gravity+ is recommended for its amazing debuff and utility. Otherwise, Maria's default Dazzling Panic+ staff is fine as is.

Her healing ability will be filled with either Physic+, Recover+, or Martyr+, all of which are fantastic skills. It really depends on the player's style of play: Physic+ for absolute safety; Recover+ for consistent potency; Martyr+ for self-heals.

Wrathful Staff is absolutely needed.

Resistance Ploy will be her C slot of choice to take advantage of Maria's resistance and increase her damage, which is the reason the Attack Ploy Seal is also recommended as an alternative to the Speed +3 Seal. Should Resistance Ploy be unavailable (which is normal), Threaten Resistance is a good alternative, as well as any buff of your choice.

Maria's A slot will depend on your budget and play style. Attack Speed +2 is ideal to increase both her damage and speed; Speed +3 for cheap players and better speed. Close Counter is also viable if you believe she has enough speed to work with. This is to grant our princess the ability to counterattack melee units, which will help immensely in tanking (via Miracle charging), as well as debuffing those she fights.

Just Like Michalis! (Independent Offense)
Wrathful Pain+ A Close Counter
Martyr+ B Vantage 3
Miracle C Savage Blow 3
SP1,700SSavage Blow 3

Show Explanation/Analysis
  • Preferred Nature: +Speed / -HP
  • Weapon: Wrathful Pain+
  • Assist: Martyr+
  • Special: Miracle
  • A Slot: Close Counter
  • B Slot: Vantage
  • C Slot: Savage Blow
  • Sacred Seal: Savage Blow

A stranger set for Maria, focusing on laying down Macedonian laws upon groups of enemies, followed by finishing them off herself.

Close Counter and Vantage are combined to give Maria the classic "Counterattack at any range and stay on top if we're all low on HP" ability.

Savage Blow 6 via Seal and C slot are taken to deal 24 damage to all surrounding enemies with the help of Pain+. This is to make it ever so easier for Maria to one-shot them.

Wrathful Pain+ is a wonderful skill, and is chosen for that sweet 24 damage to surrounding enemies, as well as 10 damage to the initial target. The beautiful thing about this skill is that it works on the enemy phase, too! So if Maria kills an enemy with Vantage, she can trigger 10 more damage to everyone else, making it even easier for her to one-shot them, thus snowballing the entire battle.

Miracle is the cheat skill. Unfortunately, it will only work once since it doesn't trigger at 1 HP, but at 2 HP or higher. Which is why Martyr+ is taken! Its self-heal will never go above Vantage's threshold, which is perfect.

Finally, the +Speed IV is absolutely mandatory for this tactic, since Maria does not want to be followed-up, ever. The -HP bane is to stretch Vantage's threshold.

Macedon's Hidden Might (Burst Damage)
Dazzling Fear+
Alternate: Dazzling Panic+
A Attack +3
Alternate: Physic+
B Wrathful Staff 3
Miracle C Res Ploy 3
Alternate: Threaten Res 3
SP1,550SAttack +3

Show Explanation/Analysis
  • Preferred Nature: +Attack / -Defense
  • Weapon: Dazzling Fear+ or Slow+ / Dazzling Panic+
  • Assist: Physic+ / Recover+ / Martyr+
  • Special: Miracle
  • A Slot: Attack +3
  • B Slot: Wrathful Staff
  • C Slot: Resistance Ploy / Threaten Resistance
  • Sacred Seal: Attack +3

A set for full-on Firesweep-like shotgun damage.

Attack is what's emphasized, and the +Attack IV combined with the Attack +6 via Seal and A slot are to bring Maria's base attack to 36 points. Even further, Fear+ or Slow+ are staves which grant the most might amongst its class, bumping her attack further to 48. Panic+ can instead be used if you'd like to be budget, bringing her attack to 47 points.

Wrathful Staff is obviously mandatory to grant Maria the damage.

Resistance Ploy or Threaten Resistance are for even more burst damage!

Expect this build to deny follow-ups from units such as Amelia, but never against those in the 40+ speed tiers.

Scarlet Ward (Budget/Magical Tank)
Dazzling Fear+
Alternate: Wrathful Panic+
A Distant Def 3
Alternate: Resistance +3
Alternate: Physic+
B Wrathful Staff 3
Alternate: Bowbreaker 3
Miracle C Atk Ploy 3
Alternate: Fortify Res 3
SP1,730SDistant Def 3

Show Explanation/Analysis
  • Preferred Nature: +Speed / -Defense
  • Weapon: Dazzling Fear+ or Slow+ / Dazzling or Wrathful Panic+
  • Assist: Physic+ / Recover+ / Martyr+
  • Special: Miracle
  • A Slot: Distant Defense
  • B Slot: Wrathful Staff / Bowbreaker
  • C Slot: Attack Ploy / Player's choice
  • Sacred Seal: Distant Defense

Maria has pretty good resistance, and this set emphasizes that to turn her into an effective magical wall.

The +Speed IV is highly recommended to avoid follow-ups from singular units, thus increasing longevity. A -Defense bane is to conserve her magical bulk.

Dazzling Fear+ or Slow+ is combined with Wrathful Staff purely for its power. Should you seek a more budget option, Wrathful Panic+ with Bowbreaker is a decent alternative to give Maria the secondary option of countering Archers.

Distant Defense 6 via her Seal and A slot is for tanking Mages and Archers alike.

Attack Ploy takes advantage of Maria's resistance, but other alternatives such as Fortify Resistance are fine too.

Finally, Miracle and Physic+, Recover+, and Martyr+ are all great healer skills, and thus taken.



  • One of the fastest staff units in the game
  • Damage soak is very respectable
  • Great inheritor of Close Counter


  • Can't handle multiple physical units
  • Attack stat is a bit on the lower side

Maria, the Princess of Macedon, is a very speedy healer with a very traditional Cleric statline.

With 34 speed, it is possible to grant Maria enough speed to deny follow-ups from units such as Mia, and with great overall defenses, she is one tough woman to beat.

As a healer with the typical cleric statline (high resistance, low defense, okay attack and speed), Maria can emphasize her magical defense to take very little damage from even Reinhardt.

Maria has a bit of downsides to come with these pros. First off, her attack stat is a bit low. Her burst damage isn't too great, and unless increased through passives, Maria won't be doing too much damage.

She also can't handle many skirmishes against physical units due to her naturally low physical defense.

In conclusion, Maria is a great healer to have on your team. While she may be quite frail, her ability to survive a battle with very fast units is a specialty only her and Bridal Lyn can accomplish. If you'd like a bit more bulk on your healer at the cost of power, Maria may be for you.

  • Fantastic speed

    • With 34 speed, Maria can very easily reach heights where she's facing problem units like Ayra with no problem.
    • With just the right IV and the A passive, she can easily achieve 40 speed.
  • Amazing damage soak

    • Since she will never be doubled, it is safe to assume that Maria will only be hit once by the majority of enemies she face.
    • A physical unit (or Dragons) will need 54 attack to one-shot Maria.
    • Magical units will instead require 68 attack, which only powerful Triangle Adept mages or Blade mages can reach.
  • Great magical bulk

    • Did we mention her resistance yet? With a base value of 32 points, Maria makes for a great magical duelist due to her speed, and even moreso if increased via passives such as Distant Defense.
    • It will take a magical unit's double hit 50 points in attack to one-round her.
  • Miracle charges very quickly due to the amount of follow-ups

    • Maria can very quickly utilize Miracle by participating in a skirmish where 3 hits are exchanged (3 charges), followed by one where she can counterattack (2 charges).
    • This grants her a great survival rate, even allowing her to safely dispose of Armour teams' Bonfires.
  • Terrible at multiple physical skirmishes

    • With a -Defense IV being her more recommended bane, Maria will have but 16 defense to work with.
    • Two hits from physical units will need a minimum of 34 attack to defeat Maria.
    • Should her defense be at its base value of 19 points, those two hits will instead need 37 attack backed behind it.
  • Attack stat is very average

    • Resting at a base stat of 27 attack, Maria's base kit will only bring her up to 37 attack, which is quite low for a magical unit.
    • Consequently, her healing potency isn't fantastic, and a Physic+ trigger will heal for 18 points, and Recover+ for 28.
Team Options

Other than a few specific healer skills, nothing really wants Maria to choose specific teammates. For instance, Panic+ is taken if you really hate themed teams, and Recover+ is just a good healing skill.

So, here are the skills which work better with specific goals in mind.

  • Gravity+ is recommended with units using Draw Back or Reposition to infinitely kite the enemy, guaranteeing Maria's safety.

  • Fear+ is for units who rely on follow-ups to lessen counterattack damage. However, this staff can be used with any team, as its effect will always be relevent.

  • Slow+ is much more situational the Fear+, and is used to its fullest with units utilizing Desperation, or those who just want to deny follow-ups.

  • Rehabilitate+ should really only be used on Armoured teams, or units who have very low HP and use Fury, allowing the healing skill to bring them back to 100% with a lot of ease.


It is quite difficult to kill Maria. But just like her classmates, she shares the common weakness of being vulnerable to extremely powerful shotgun-damage heroes, such as Brave Roy or Eliwood, or heroes and heroines wielding Brave weapons.

Life & Death Firesweep units are also terrifying enemies to Maria, and she will want none of that.

Weapon Skills
Weapons SP Rng. Mt.
Restricted to units that use a Staff.
50 2 10
PanicAfter combat, bonuses on targeted foe become penalties through its next action.
Unlocks at 3 ★
Restricted to units that use a Staff.
150 2 7
Panic+After combat, if unit attacked, bonuses on target and foes within 2 spaces of target become penalties through their next actions.
Unlocks at 5 ★
Restricted to units that use a Staff.
300 2 11
Weapon Evolution
Weapon Upgrades
Weapon Upgrades
Support Skills
Support Skills Rng. SP
HealRestores 5 HP. 1
MendRestores 10 HP.
Learns by default at 4 ★
1 100
PhysicRestores 8 HP. Rng 2.
Learns by default at 5 ★
Unlocks at 3 ★
2 200
Physic+Restores HP = 50% of Atk. (Minimum of 8 HP.)
Unlocks at 5 ★
2 300
Special Skills
Special Skills SP Turns
ImbueWhen healing an ally with a staff, restores an additional 10 HP to target ally.
Learns by default at 4 ★
Restricted to units that use a Staff.
50 1
MiracleIf unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP.
Learns by default at 5 ★
Unlocks at 3 ★
Inheritable by all units.
200 5
Passive Skills
Passive Skills SP Slot
Fortify Res 1Grants adajacent allies Res+2 through their next actions at the start of each turn.
Unlocks at 3 ★
Inheritable by all units.
Fortify Res 2Grants adajacent allies Res+3 through their next actions at the start of each turn.
Unlocks at 4 ★
Inheritable by all units.
Fortify Res 3Grants adjacent allies Res+4 through their next actions at the start of each turn.
Unlocks at 5 ★
Inheritable by all units.
Other Info
Fire Emblem: Mystery of the Emblem
Fire Emblem: New Mystery of the Emblem
Fire Emblem: Shadow Dragon
Fire Emblem: Shadow Dragon and the Blade of Light

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