Table of Contents

Tier Rating

Analysis by SirOxorsid
Maria - Minerva's Sister

3-4

Obtainable as a 3 - 4 only

Hero Stats

Max Avg Total Stats at Lvl 40
148
HP 36
ATK 27
SPD 34
DEF 19
RES 32

Stat Variations

Level 1 Stat Variation
5★
4★
3★
HP ATK SPD DEF RES
Low 16 4 7 3 9
Middle 17 5 8 4 10
High 18 6 9 5 11

Level 40 Stat Variations
5★
4★
3★
HP ATK SPD DEF RES
Low 33 23 31 16 28
Middle 36 27 34 19 32
High 40 30 37 22 35

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Boons

  • +ATK: With a mediocre Attack stat of 27, Maria appreciates a boon in Attack to improve her damage output as well as her healing capabilities.

  • +SPD: A Speed boon will allow Maria to double enemies more often while allowing her to avoid double attacks herself.

Neutral

  • HP: An HP bane will affect both Maria’s physical and magical bulk, so it is not as ideal as a Defense bane, but it will still work fine if that is all that is available.

  • RES: Maria prefers not to take a bane in Resistance, as it is a superbane and will also affect her ability to run Ploy skills should one decide to do so.

Banes

  • -DEF: A Defense bane may make Maria more susceptible to getting killed in one hit, but as she will typically not be getting hit regardless due to Dazzling Staff, it is an acceptable bane.

Skill Sets

Just like Minerva! (Offensive Healer)

Recommended
Dazzling Pain+
Alternate: Dazzling Gravity+
A Atk/Spd Push 3
Alternate: Atk/Spd 2
Recover+
Alternate: Physic+
B Wrathful Staff 3
Miracle
Alternate: Heavenly Light
C Savage Blow 3
Alternate: Spd Ploy 3
SP1,670SSavage Blow 3

Show Explanation/Analysis
  • Preferred IV: +SPD or ATK / -DEF

  • Weapon: Dazzling Pain+ / Dazzling Gravity+ / Dazzling Trilemma+

  • Assist: Recover+ / Physic+ / Martyr+

  • Special: Miracle / Heavenly Light

  • Passive A: Atk/Spd Push / Atk/Spd 2 / Attack +3 / Speed +3

  • Passive B: Wrathful Staff / Dazzling Staff

  • Passive C: Savage Blow / Spd Ploy / Res Ploy

  • Sacred Seal: Savage Blow / Live to Serve / Attack +3 / Speed +3

A standard offensive healer set designed to allow Maria to be able to cripple the enemy team while also being able to provide team support. Maria will want either an Attack boon to increase her damage output or a Speed boon to increase her chances of doubling the enemy.

The choice of weapon is somewhat flexible, and the playstyle of Maria doesn’t change much regardless of the weapon used, but Pain+ is particularly powerful. When coupled with Savage Blow, Pain will allow Maria to deal massive amounts of chip damage to the enemy team without even going into direct combat. This chip damage is usually enough to get enemy units out of the HP threshold range for skills such as Guard and Quick Riposte, making them considerably easier to deal with for teammates. Gravity is a very solid choice as well, allowing the user to control the pace of battle more easily by limiting the enemy team’s movement. Trilemma is another interesting option, allowing Maria to give the Triangle Adept effect to enemy units, who can then be taken care of by teammates with a color advantage over those units. The choice of whether to take a Dazzling refine or a Wrathful refine depends solely on what B skill is available to the user. If Wrathful Staff is available, one should take the Dazzling weapon effect, and vice versa.

Recover+ is generally the most reliable and consistent healing skill, but just about any healing Assist skill can work well on Maria. Martyr+ is a decent choice if running Atk/Spd Push and not running Live to Serve, as Maria will be able to keep herself at the required full HP threshold.

Miracle is a decent Special that can be run to save Maria in a pinch should she suffer an otherwise fatal blow, but a more team-oriented skill such as Heavenly Light can be run if one prefers to do so instead.

Atk/Spd Push is a skill that gives Maria considerably more offensive power. However, Atk/Spd Push comes with the requirement that the user must be at 100% HP for the effect to take place, and the skill will automatically give self-chip damage if the user’s HP is indeed full during combat. Maria can help keep her HP full by either running Live to Serve or Martyr+. Other more simple options for the A slot include a simple stat increasing skill, such as Atk/Spd 2 or Atk +3.

Wrathful Staff is incredibly potent when paired with the Dazzling Staff weapon effect. Either Wrathful Staff or Dazzling Staff can be taken equally as well for the B slot, as the weapon refine will simply be whatever effect was not chosen for the B slot.

Savage Blow pairs excellently with the respective seal skill and Pain+, maximizing the chip damage Maria can deal. With a good neutral Resistance stat of 32, Maria is also capable of running Ploy skills fairly well; they can be taken instead if one desires.

Savage Blow can be taken for the seal slot, but Live to Serve is another solid option that pairs well with Atk/Spd Push, allowing Maria to deal damage and heal herself back to full HP via healing a teammate. If not running Atk/Spd Push, a simple stat increasing skill such as Atk +3 or Spd +3 will be appreciated.

No Protesting! (Team Support)

Dazzling Gravity+
Alternate: Dazzling Panic+
A Spd Res 2
Alternate: Resistance +3
Recover+
Alternate: Physic+
B Wings of Mercy 3
Alternate: Live to Serve 3
Miracle C Spd Ploy 3
Alternate: Res Ploy 3
SP1,610SAtk Ploy 3

Show Explanation/Analysis
  • Preferred IV: +RES or +SPD or ATK / -HP or -DEF

  • Weapon: Dazzling Gravity+ / Dazzling Trilemma+ / Dazzling Panic+ / Dazzling Fear+

  • Assist: Recover+ / Physic+ / Restore+

  • Special: Miracle

  • Passive A: Spd/Res 2 / Resistance +3 / Speed +3

  • Passive B: Wings of Mercy / Live to Serve / Escape Route

  • Passive C: Spd Ploy / Res Ploy

  • Sacred Seal: Atk Ploy / Spd Ploy / Live to Serve

A set designed with only providing team support in mind. The choice of IVs are less strict here, but a Resistance boon might be appreciated to allow Maria to more easily activate Ploy skills.

Gravity+ is a solid choice for a team support build as it will allow the user to more easily control the pace of battle. Trilemma+ is an interesting new weapon that will apply the Triangle Adept effect to nearby enemies. This can be useful as Maria can attack an enemy, give the effect, and have a teammate with a color advantage take care of the enemy who is now suffering from the effect. Other staffs work well to provide team support; Maria’s default Panic+ as well as Fear+ are both decent options. As this set is focused on providing support and not raw damage, the Dazzling refine should be taken for whatever weapon Maria runs, as the effect from the weapon is far more important than whatever damage Maria herself will be dealing.The choice of Assist and Special largely remain the same as the previous build and are up to user preference.

Spd/Res 2 is a good choice for an A slot if available, as increasing Maria’s Speed will help her avoid double attacks, and increasing her Resistance will both increase her magical bulk and improve her ability to run Ploy skills. A more common stat increasing skill such as Resistance +3 or Speed +3 can work fine as well.

Wings of Mercy works great on healers, allowing them to quickly come to a teammate desperately in need of aid. Live to Serve is another decent option that focuses on keeping Maria herself alive. Escape Route is another option, allowing Maria to quickly teleport away from danger.

The C slot and seal slot are pretty flexible, but Maria can run a combination of Ploy skills quite well. If one prefers, just about any team-oriented skill can be run instead, and Maria can still run a basic stat increasing skill in the seal slot such as Spd +3 if one wishes to do so instead.

Introduction

Maria appears in Fire Emblem Heroes as an infantry healer. Compared to the cavalry healers, Maria doesn’t share the same mobility, but is able to deal with forests and stairs. In regards to her statline, Maria has decent Speed but mediocre Attack and physical bulk. Luckily, as Maria should generally not be getting hit at all in the first place, her low physical bulk isn’t generally much of an issue. Although her Attack is lower compared to other offensive staff units, she sports a decent Speed of 34, allowing her to double a good number of enemies when combined with Speed increasing skills such as Atk/Spd Push and Speed buffs.

Being a healer, Maria automatically has access to the powerful Razzle Dazzle combo, allowing her to deal crippling effects to entire enemy teams at once. This combination is extremely potent and allows Maria, like other healers, to function as both an offensive unit who can also provide team support.

Sitting at only 148 BST, Maria’s usage in high level Arena will be limited due to her low scoring, but her availability and usable statline makes her a good candidate for merging. Overall, Maria is a decent choice for an offensive healer, but one should explore other options including healers with a higher Attack stat.

Strengths

Good Speed

Maria is tied with Nanna and Bridal Lyn for having the highest Speed among staff users, a decent 34. This will allow Maria to potentially double enemies when combined with Speed increasing skills as well as allow her to avoid double attacks herself.

Razzle Dazzle

Being a staff unit, Maria has access to the powerful Wrathful/Dazzling combination, making her a great support unit that can also cripple enemy teams.

Easily Obtainable

Being in the colorless pool as a 3* and 4* hero, Maria is relatively easy to obtain multiple copies of in order to achieve optimal IVs and merges for Arena.

Weaknesses

Mediocre Attack

Sitting at 27, Maria’s Attack isn’t particularly impressive. This, however, is somewhat offset by her Maria’s Speed, allowing her to double a decent number of units when combined with Speed-increasing skills and support.

Poor Physical Bulk

Maria is very prone to getting killed in one hit given her very low physical bulk, especially if she takes a Defense bane. The best solution is to avoid having Maria take any hits at all.

Low Base Stat Total

Maria’s BST isn’t that high at 148. Luckily she is available in the colorless summoning pool as a 3* and 4* unit, making it relatively easy to obtain multiple copies of her to merge her to raise her BST.

Team Options

A healer can fit in just about any team, but there are some type of units that will synergize particularly well with them.

  • Armored Units: Armored units have the highest overall HP in the game, lending them to naturally appreciate being healed more than other units. In addition, armored units often run Vengeful or Wary Fighter, which have a required HP threshold. Legendary Hector, Winter Tharja, and Effie are some armors that will appreciate Maria’s healing.

  • Dancers/Singers: Maria can be quite devastating when running an offensive build, and dancers and singers can allow her to deal even more damage by providing her with another turn.

  • HP Threshold Units/Skills: Units that have weapons or skills that have HP requirements will appreciate Maria’s healing, as they will be able to stay within the HP threshold. Skills such as Guard, Quick Riposte, Vengeful Fighter and Wary Fighter all yield HP requirements. Some units that have weapons with HP requirements include Ephraim, Celica, Summer Robin, and Fallen Celica.

Counters

In general, Maria should just avoid getting hit altogether if possible. She is particularly susceptible to some certain units, however.

  • Physical Damage Units: Given her very low physical bulk, many offensive units with high Attack will be able to outright kill Maria in one hit. This includes a vast array of units, so one should keep Maria away from these threats.

  • Raven Tomes: Being a staff unit, Maria is unable to run Cancel Affinity, and as such she will be completely vulnerable to units with Raven tome weapons. Lyon and Cecilia are some common users of Raven tome weapons.

  • Dragon Units: Dragons will be able to target the lower Defense stat of Maria. As such she should avoid taking hits from just about all of them if possible. Some common dragons include Adult Tiki, Fallen Robin (M), and Nowi.

Weapon Skills

Weapons SP Rng. Mt.
Assault
Restricted to units that use a Staff.
50 2 10
PanicAfter combat, bonuses on targeted foe become penalties through its next action.
Unlocks at 3 ★
Restricted to units that use a Staff.
150 2 7
Panic+After combat, if unit attacked, bonuses on target and foes within 2 spaces of target become penalties through their next actions.
Unlocks at 5 ★
Restricted to units that use a Staff.
300 2 11
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
HealRestores 5 HP. 1 50
MendRestores 10 HP.
Learns by default at 4 ★
1 100
PhysicRestores 8 HP. Rng 2.
Learns by default at 5 ★
Unlocks at 3 ★
2 200
Physic+Restores HP = 50% of Atk. (Minimum of 8 HP.)
Unlocks at 5 ★
2 300

Special Skills

Special Skills SP Turns
ImbueWhen healing an ally with a staff, restores an additional 10 HP to target ally.
Learns by default at 4 ★
Restricted to units that use a Staff.
50 1
MiracleIf unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP.
Learns by default at 5 ★
Unlocks at 3 ★
Inheritable by all units.
200 5

Passive Skills

Passive Skills SP Slot
Fortify Res 1Grants adajacent allies Res+2 through their next actions at the start of each turn.
Unlocks at 3 ★
Inheritable by all units.
50
C
Fortify Res 2Grants adajacent allies Res+3 through their next actions at the start of each turn.
Unlocks at 4 ★
Inheritable by all units.
100
C
Fortify Res 3Grants adjacent allies Res+4 through their next actions at the start of each turn.
Unlocks at 5 ★
Inheritable by all units.
200
C

Other Info

Origin
Fire Emblem: Mystery of the Emblem
Fire Emblem: New Mystery of the Emblem
Fire Emblem: Shadow Dragon
Fire Emblem: Shadow Dragon and the Blade of Light

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Official Hero Artwork