Table of Contents
- Default
- Attack
- Special
- Injured
| Mae - Bundle of Energy |
|---|
|
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 15 | 9 | 6 | 2 | 7 |
| Middle | 16 | 10 | 7 | 3 | 8 |
| High | 17 | 11 | 8 | 4 | 9 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 32 | 33 | 28 | 12 | 26 |
| Middle | 35 | 36 | 31 | 16 | 30 |
| High | 39 | 39 | 34 | 19 | 33 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Boon
-
+ATK: Coming with an incredibly high base Attack of 36, choosing an Attack boon further pushes Mae’s offensive power.
-
+SPD: Although her Speed is middling, choosing a Speed boon and stacking Speed boosting skills can push Mae’s Speed into the 40s, giving her strong doubling potential.
Neutral
-
HP: Mae’s HP is on the lower end of mages. While preserving her HP will help with her physical and magical bulk, a HP bane is a perfectly acceptable option and won’t hinder her combat capabilities greatly.
-
RES: Mae has good Resistance for a offense oriented mage. Preserving her Resistance is advised to maintain her magical bulk and Ploy usability. A Resistance boon might even be a good option for anyone who wants her to consistently activate Ploy skills.
Bane
- -DEF: Mae’s Defense is very poor, even by mage standards. Her Defense is her most disposable stat and makes for her best general choice of bane.
Skill Sets
At The Top Of Her Game (Blade)
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Blárblade+ | A | Atk/Spd Solo 3 Alternate: Fury 3 |
|---|---|---|---|
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Ardent Sacrifice Alternate: Draw Back |
B | Desperation 3 |
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Glimmer Alternate: Moonbow |
C | Odd Atk Wave 3 Alternate: Even Spd Wave 3 |
| SP | 1,995 | S | Speed +3 |
-
Preferred IV: +SPD or +ATK / -DEF
-
Weapon: Blárblade+
-
Assist: Ardent Sacrifice / Draw Back
-
Special: Glimmer / Moonbow / Iceberg
-
Passive A: Atk/Spd Solo / Swift Sparrow / Fury
-
Passive B: Desperation
-
Passive C: Odd Atk Wave / Even Spd Wave / Spd Ploy / Flexible
-
Sacred Seal: Speed +3 / Attack +3
Thanks to her high Attack, Mae can deal immense damage when armed with a Blade tome.
Blárblade is a powerful weapon that boosts damage by the total value of bonuses received from stat bonuses . Alongside teammates who can provide Mae with a lot of boosts, she has massive damage potential with this tome. Having either an Attack or Speed boon will help to increase Mae’s offensive potential, whether that be through her raw damage output or her doubling potential. Defense is the least important stat for her, making it the optimal bane. For Assist, Ardent Sacrifice allows Mae to give 10 HP to a teammate at the cost of 10 HP herself. This allows Mae to instantly go below the HP threshold for Desperation without having to see a single round of combat. Outside of this, her default Draw Back is a solid movement Assist for mages. Glimmer is a great choice of Special that pairs well with a Blade tome. Not only does it have a low cooldown of two, Glimmer’s power is based off the damage dealt, it can provide a huge damage boost when Mae is fully buffed. Other options include Moonbow which also has a low cooldown of two and Iceberg which plays off of Mae’s good Resistance stat.
Atk/Spd Solo is a fantastic offensive A slot skill which provides a huge boost to Attack and Speed whenever Mae has no adjacent allies. A solid alternative is Swift Sparrow which provides a strong offensive boost whenever Mae initiates combat. A strong budget alternative to these two skills is Fury, which not only provides an all-around boost to stats but the damage taken after combat can help Mae with reaching the Desperation threshold. Desperation is the prime B slot choice, allowing Mae to make any follow-up attacks immediately should she be below 75% HP.
Odd Atk Wave, though expensive, allows Mae to boost her own Attack and any adjacent allies at the start of odd numbered turn. As this boost does affect the Blade tome and triggers regardless of if she has any allies nearby, this skill is a fantastic C slot for the Blade tome. For similar reasons, Even Spd Wave is also a fantastic option, buffing her Speed at the start of even numbered turns. Spd Ploy is another solid option, allowing Mae to debuff the Speed of opponents and in turn increasing her doubling potential. Out of this, her C slot is very open to Player Preference. Skills such as Hone Atk are generally safe choices, but one should consider what C slot skill would benefit their team the most. For her Sacred Seal, using either an Attack or Speed boost will help push Mae’s offensive power even further.
On a Roll Today (Anti-Cavalry)
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Keen Blárwolf+ (+Eff) | A | Fury 3 |
|---|---|---|---|
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Draw Back | B | Swordbreaker 3 |
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Glimmer Alternate: Moonbow |
C | Atk Ploy 3 Alternate: Res Ploy 3 |
| SP | 1,410 | S | Deflect Magic 3 |
-
Preferred IV: +ATK or +SPD / -DEF
-
Weapon: Keen Blárwolf+ (+Eff)
-
Assist: Draw Back / Flexible
-
Special: Glimmer / Moonbow
-
Passive A: Fury
-
Passive B: Swordbreaker
-
Passive C: Atk Ploy / Res Ploy / Flexible
-
Sacred Seal: Deflect Magic / Attack +3
With cavalry being very prominent within lower Arena tiers and Aether Raids, having a unit who can deal with them very easily is a worthwhile investment. To this extent, Mae can serve as a incredibly potent anti-cavalry unit.
The weapon which allows for this is the Keen Blárwolf. This tome grants effective damage against cavalry units can also be refined to either ignore all boosts on enemy cavaliers or for a simple stat refine. Using the boost ignoring refine is recommended to allow Mae to still effectively deal with opponents boosted by skills such as Fortify Cavalry. An Attack boon is recommended to increase Mae’s damage output, though a Speed boon is also a strong option. Defense makes for the most disposable stat and in turn her best bane. The Assist slot is completely open to whatever one wants. Mae comes with Draw Back by default, making it a cheap and effective option. Glimmer makes for a fantastic Special thanks to its low cooldown and Mae’s high damage output. Moonbow is another strong option thanks to being low cooldown like Glimmer, while also helping Mae against high Resistance foes.
With Fury, Mae gets a solid boost to her stats in all areas, helping her in all rounds of combat. Swordbreaker imperatively allows her to deal with Sigurd who can survive an attack from Mae should she fail to double attack. Not only this, but Swordbreaker Mae can also deal with other common sword threats such as Legendary Ike and Zelgius.
Her C skill and Sacred Seal slot are used to allow Mae to counter two common cavalry threats on Enemy Phase: Brave Lyn and Reinhardt. Normally, Brave Lyn could OHKO Mae, but a Mae with Atk Ploy can debuff her and prevent her from defeating her in a single hit, allowing Mae to KO on retaliate. Unfortunately, Brave Bow and Firesweep Bow will still be an issue, but a Lyn with Mulagir can be prevented from obtaining the KO. Running Deflect Magic in the Sacred Seal slot will allow Mae to resist the common Quickened Pulse Moonbow combo that Reinhardt can be frequently seen using.
As alternatives, Res Ploy can help Mae to increase her damage output against anyone affected. If one does not want to run a Ploy skill, the C slot is open to player preference. Taking a simple Attack boost in the Sacred Seal slot is also a good alternative to help increase Mae’s damage output even further.
Introduction
Mae is a infantry blue mage who’s heavy on Attack but light on Defense.
With one of the highest Attack stats found on mages, Mae is certainly no slouch in dishing out a lot of damage in a single Attack. Not only does she possess this great Attack, but she was has good Resistance too, allowing her to be rather effective at resisting magical attacks.
Unfortunately, this is where her notable upsides end. While Mae can certainly hurt, her middling Speed can make it tricky for her to perform follow-up attacks which hampers her offensive potential. She also possesses very low Defense and low HP, making her very susceptible to physical attacks.
All in all, even with her drawbacks, Mae is still a potent option for an Infantry blue mage. Not only does she hit ridiculously hard, she can also be pulled from the three star pool, making obtaining copies of her for different IVs and merging purposes considerably easier than other blue mages.
Strengths
Amazing Attack
Mae has the second highest base Attack for all mages at 36, tying with units such as Lute, Delthea, and Bridal Sanaki. With this, she can deal an immense amount of damage in a single attack, particularly when armed with a weapon such as a Wolf tome or a Blade tome.
Good Resistance
At 30 base Resistance, Mae is fairly good at resisting magical attacks. Not only does her Resistance help her against magical foes, but also makes her a good candidate for Ploy skills.
Weaknesses
Poor physical Defense
With a HP stat of 35 and a Defense stat of 16, Mae is very frail on the physical side with an overall physical bulk of 51. Due to her low physical bulk, Mae should take caution when fighting anyone with Distant Counter, particularly green DC users who will make quick work of Mae on their retaliation.
Average Speed
With a Speed stat of 31, Mae finds herself in an awkward position. She’s not fast enough to avoid doubles from high Speed units such as Ayra, but also not fast enough to consistently double lower Speed units such as Hardin and Legendary Ephraim. This has a notable impact on her offensive potential as she relies on heavy Speed boosts or breaker skills in order to obtain consistent double attacks.
Team Options
Counters
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Distant Counter units: Given Mae’s low physical bulk, attacking any user of Distant Counter can be a tricky task. Even some sword Distant Counter units can be a bit of a problem, though she will fare better than she would against lance and axe Distant Counter users. Mae should avoid attacking units such as Fjorm, Hardin, LA Hector, and Dorcas wherever possible.
-
Powerful physical attackers: With her low physical bulk and middling Speed, any unit general seen in an highly offensive role will be able to deal with Mae. This includes high Speed units such as Ayra, Shigure, Raven, and Brave Lyn, and units commonly seen with Brave weapons, such as Alm, Elincia, Cherche, Bridal Cordelia, and Halloween Jakob.
- Dragons with refined breaths: Thanks to the weapon refinery, any dragon with a refined Breath will be able to target the lower defensive stat of ranged units. This means Mae cannot rely on her high Resistance to safely attack dragons which makes them tricky targets for her. Of notable issue will be the green dragons such as Fallen Robin, Myrrh, and Female Kana, though blue dragons such as Nowi and Female Corrin will also pose a considerable threat.
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Blárowl+ | A | Fury 3 |
|---|---|---|---|
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Draw Back | B | Desperation 3 |
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Iceberg | C | Spur Def 3 |
| S | Spur Def 3 | ||
+1. Bonded w/ Boey (hence 2x Spur Def). Darting Blow is ideal if you prefer an offensive play style to a defensive one, as she needs more speed > attack. Fury helps to get into Desperation's threshold and is valuable even for a defensive build.
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Blárowl+ | A | Resistance +3 |
|---|---|---|---|
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Draw Back | B | Desperation 3 |
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Iceberg | C | Threaten Spd 3 |
| S | Atk Ploy 1 | ||
Mae has a poor defense, but has a good resistance. Res 3 plus iceberg to cause a good damage. Threaten speed support desperation, this way she has a change to make follow up attacks easily.
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Blárowl+ | A | Death Blow 3 |
|---|---|---|---|
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Draw Back | B | Lancebreaker 3 |
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Iceberg | C | Breath of Life 3 |
| S | HP +3 | ||
How to fix your -Atk Mae and utilize an HP boon.
Blarowl is used becuase im too lazy to try and find a 5 star tome user. Blarblade is good too but seriously... 5 star Odin? No. Not wasting 20000 feathers.
Draw back is already a good assist skill for mages and has good synergy with Blarowl so no need to change it.
Iceberg or Draconic Aura may be chosen. Iceberg will deal 15 extra damage. Draconic Aura can deal 13 because of the bane. Even with a hone Attack buffer, you will still only get 14 extra damage. So iceberg is superior.
Death Blow is to compensate for her low attack. You can use Swift Sparrow or Darting Blow. All three are relatively hard to find.
Lancebreaker means she can tank a hit from all Lance units except for brave users. She would need a neutral 58 attack from Lance units to kill her when at full HP. No matter the amount of buffs, they'll still fail to kill Mae. This is due to her +HP bane. Without it, she'd fall from units like Valter with a hone fliers buff. Brave Lance is still a viable treat. Lance Breaker means she can survive a single hit from Tana.
Breath of Life has good synergy with Blarowl. This means you can heal your supporters. Plus it's really easy to obtain.
Hp+3 makes Mae reach 42 HP which trolls Lance units even more. They'd need a neutral 62 attack to kill her. Which is quite a feat. Attack +1 or Breath of Life 1 to try to bolster her attack or to troll with Breath of Life.
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Blárblade+ | A | Swift Sparrow 2 |
|---|---|---|---|
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Draw Back | B | Wings of Mercy 3 |
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Glacies | C | Hone Spd 3 |
Mae "mae" hit quite hard here. Being a like a blue Katarina of sorts, she doubles and one-rounds a bunch of stuff when buffed, helping me through Chp. 12 and Chp. 13 Chain Challenges. Desperation is also there as an alternate B skill.
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Blárblade+ | A | Defiant Atk 3 |
|---|---|---|---|
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Ardent Sacrifice | B | Escape Route 3 |
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Draconic Aura | C | Threaten Res 3 |
One Punch Mae strats.
+atk/-hp
Sacred Seal +Atk1
A pretty easy concept to understand when it comes to building this set.
You get down to half of your Hp, Defaint attack procs which gives you +7Atk and +7 Weapon Might because of the Blárblade+ effect.
Then proceed to kill everything with a 67 atk stat.
Alternatively you can put Death Blow 3 on Mae if you have someone who can buff Mae,s stats on your team like Erika.
Escape route 3 allows Mae to warp adjacent to any allies at 50% of her Hp or lower.
With this, Mae can jump in to kill someone in one hit or jump out of the action if things get to dangerous for Mae.
Threaten Res 3 lowers the Res of enemy units within your area so Mae can kill them easier.
Ardent Sacrifice helps Mae to get within Defaint Atk 3/Escape Route 3 range sooner but with Mae,s garbage Hp stat, getting her below 50% isn,t very hard to acomplish.
Either Glimmer or Draconic Aura will boost Mae,s damage output while also profiting from Mae,s skyhigh attack stat.
A pretty straight forward build that is simple, yet effective.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Blue Tome Users Only
|
50 | 2 | 4 |
| Learns by default at 3 ★ Blue Tome Users Only
|
100 | 2 | 6 |
| Learns by default at 4 ★ Unlocks at 3 ★ Blue Tome Users Only
|
200 | 2 | 6 |
| Learns by default at 5 ★ Unlocks at 5 ★ Blue Tome Users Only
|
300 | 2 | 10 |
Support Skills
| Support Skills | Rng. | SP |
|---|---|---|
Draw BackUnit moves 1 space away from target ally, who moves to unit's former position.
Learns by default at 4 ★ Unlocks at 3 ★ |
1 | 150 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Blue Tome Users Only
|
50 | C |
| Unlocks at 3 ★ Blue Tome Users Only
|
100 | C |
| Unlocks at 4 ★ Blue Tome Users Only
|
200 | C |
| Unlocks at 3 ★ Inheritable by all units.
|
50 | B |
| Unlocks at 4 ★ Inheritable by all units.
|
100 | B |
| Unlocks at 5 ★ Inheritable by all units.
|
200 | B |
Other Info
| Origin |
Fire Emblem Echoes
Fire Emblem Gaiden
|
|---|

Fate Grand Order
Dragonball Legends

IV Calc
Heroes