Start Discussion!
See All

Table of Contents

Tier Rating

Analysis by RedFerrari1998
Mae - Bundle of Energy


Obtainable as a 3 - 4 only

Hero Stats

Max Avg Total Stats at Lvl 40
HP 35
ATK 36
SPD 31
DEF 16
RES 30

Stat Variations

Level 1 Stat Variation
Low 15 9 6 2 7
Middle 16 10 7 3 8
High 17 11 8 4 9

Level 40 Stat Variations
Low 32 33 28 12 26
Middle 35 36 31 16 30
High 39 39 34 19 33

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.


  • +ATK: Coming with an incredibly high base Attack of 36, choosing an Attack asset further pushes Mae’s offensive power.

  • +SPD: Although her Speed is middling, choosing a Speed asset and stacking Speed boosting skills can push Mae’s Speed into the 40s, giving her strong doubling potential.


  • HP: Mae’s HP is on the lower end of mages. While preserving her HP will help with her physical and magical bulk, a HP flaw is a perfectly acceptable option and won’t hinder her combat capabilities greatly.

  • RES: Mae has good Resistance for a offense oriented mage. Preserving her Resistance is advised to maintain her magical bulk and Ploy usability. A Resistance asset might even be a good option for anyone who wants her to consistently activate Ploy skills.


  • -DEF: Mae’s Defense is very poor, even by mage standards. Her Defense is her most disposable stat and makes for her best general choice of flaw.

Skill Sets

At The Top Of Her Game (Blade)

Blárblade+ A Atk/Spd Solo 3
Alternate: Fury 3
Ardent Sacrifice
Alternate: Draw Back
B Desperation 3
Alternate: Moonbow
C Odd Atk Wave 3
Alternate: Even Spd Wave 3
SP1995SSpeed +3
Alternate: Attack +3

Show Explanation/Analysis
  • Preferred IV: +SPD or +ATK / -DEF

  • Weapon: Blárblade+

  • Assist: Ardent Sacrifice / Draw Back

  • Special: Glimmer / Moonbow / Iceberg

  • Passive A: Atk/Spd Solo / Swift Sparrow / Fury 

  • Passive B: Desperation

  • Passive C: Odd Atk Wave / Even Spd Wave / Spd Ploy / Flexible

  • Sacred Seal: Speed +3 / Attack +3

Thanks to her high Attack, Mae can deal immense damage when armed with a Blade tome.

Blárblade is a powerful weapon that boosts damage by the total value of bonuses received from stat bonuses . Alongside teammates who can provide Mae with a lot of boosts, she has massive damage potential with this tome. Having either an Attack or Speed asset will help to increase Mae’s offensive potential, whether that be through her raw damage output or her doubling potential. Defense is the least important stat for her, making it the optimal flaw. For Assist, Ardent Sacrifice allows Mae to give 10 HP to a teammate at the cost of 10 HP herself. This allows Mae to instantly go below the HP threshold for Desperation without having to see a single round of combat. Outside of this, her default Draw Back is a solid movement Assist for mages. Glimmer is a great choice of Special that pairs well with a Blade tome. Not only does it have a low cooldown of two, Glimmer’s power is based off the damage dealt, it can provide a huge damage boost when Mae is fully buffed. Other options include Moonbow which also has a low cooldown of two and Iceberg which plays off of Mae’s good Resistance stat.

Atk/Spd Solo is a fantastic offensive A slot skill which provides a huge boost to Attack and Speed whenever Mae has no adjacent allies. A solid alternative is Swift Sparrow which provides a strong offensive boost whenever Mae initiates combat. A strong budget alternative to these two skills is Fury, which not only provides an all-around boost to stats but the damage taken after combat can help Mae with reaching the Desperation threshold. Desperation is the prime B slot choice, allowing Mae to make any follow-up attacks immediately should she be below 75% HP.

Odd Atk Wave, though expensive, allows Mae to boost her own Attack and any adjacent allies at the start of odd numbered turn. As this boost does affect the Blade tome and triggers regardless of if she has any allies nearby, this skill is a fantastic C slot for the Blade tome. For similar reasons, Even Spd Wave is also a fantastic option, buffing her Speed at the start of even numbered turns. Spd Ploy is another solid option, allowing Mae to debuff the Speed of opponents and in turn increasing her doubling potential. Out of this, her C slot is very open to Player Preference. Skills such as Hone Atk are generally safe choices, but one should consider what C slot skill would benefit their team the most. For her Sacred Seal, using either an Attack or Speed boost will help push Mae’s offensive power even further.

On a Roll Today (Anti-Cavalry)

Keen Blárwolf+ (+Eff) A Fury 3
Draw Back B Swordbreaker 3
Alternate: Moonbow
C Atk Ploy 3
Alternate: Res Ploy 3
SP1410SDeflect Magic 3
Alternate: Attack +3

Show Explanation/Analysis
  • Preferred IV: +ATK or +SPD / -DEF

  • Weapon: Keen Blárwolf+ (+Eff)

  • Assist: Draw Back / Flexible

  • Special: Glimmer / Moonbow

  • Passive A: Fury

  • Passive B: Swordbreaker

  • Passive C: Atk Ploy / Res Ploy / Flexible

  • Sacred Seal: Deflect Magic / Attack +3

With cavalry being very prominent within lower Arena tiers and Aether Raids, having a unit who can deal with them very easily is a worthwhile investment. To this extent, Mae can serve as a incredibly potent anti-cavalry unit.

The weapon which allows for this is the Keen Blárwolf. This tome grants effective damage against cavalry units can also be refined to either ignore all boosts on enemy cavaliers or for a simple stat refine. Using the boost ignoring refine is recommended to allow Mae to still effectively deal with opponents boosted by skills such as Fortify Cavalry. An Attack asset is recommended to increase Mae’s damage output, though a Speed asset is also a strong option. Defense makes for the most disposable stat and in turn her best flaw. The Assist slot is completely open to whatever one wants. Mae comes with Draw Back by default, making it a cheap and effective option. Glimmer makes for a fantastic Special thanks to its low cooldown and Mae’s high damage output. Moonbow is another strong option thanks to being low cooldown like Glimmer, while also helping Mae against high Resistance foes.

With Fury, Mae gets a solid boost to her stats in all areas, helping her in all rounds of combat. Swordbreaker imperatively allows her to deal with Sigurd who can survive an attack from Mae should she fail to double attack. Not only this, but Swordbreaker Mae can also deal with other common sword threats such as Legendary Ike and Zelgius.

Her C skill and Sacred Seal slot are used to allow Mae to counter two common cavalry threats on Enemy Phase: Brave Lyn and Reinhardt. Normally, Brave Lyn could OHKO Mae, but a Mae with Atk Ploy can debuff her and prevent her from defeating her in a single hit, allowing Mae to KO on retaliate. Unfortunately, Brave Bow and Firesweep Bow will still be an issue, but a Lyn with Mulagir can be prevented from obtaining the KO. Running Deflect Magic in the Sacred Seal slot will allow Mae to resist the common Quickened Pulse Moonbow combo that Reinhardt can be frequently seen using.

As alternatives, Res Ploy can help Mae to increase her damage output against anyone affected. If one does not want to run a Ploy skill, the C slot is open to player preference. Taking a simple Attack boost in the Sacred Seal slot is also a good alternative to help increase Mae’s damage output even further.


Mae is a infantry blue mage who’s heavy on Attack but light on Defense.

With one of the highest Attack stats found on mages, Mae is certainly no slouch in dishing out a lot of damage in a single Attack. Not only does she possess this great Attack, but she was has good Resistance too, allowing her to be rather effective at resisting magical attacks.

Unfortunately, this is where her notable upsides end. While Mae can certainly hurt, her middling Speed can make it tricky for her to perform follow-up attacks which hampers her offensive potential. She also possesses very low Defense and low HP, making her very susceptible to physical attacks.

All in all, even with her drawbacks, Mae is still a potent option for an Infantry blue mage. Not only does she hit ridiculously hard, she can also be pulled from the three star pool, making obtaining copies of her for different IVs and merging purposes considerably easier than other blue mages.


Amazing Attack

Mae has the second highest base Attack for all mages at 36, tying with units such as Lute, Delthea, and Bridal Sanaki. With this, she can deal an immense amount of damage in a single attack, particularly when armed with a weapon such as a Wolf tome or a Blade tome.

Good Resistance

At 30 base Resistance, Mae is fairly good at resisting magical attacks. Not only does her Resistance help her against magical foes, but also makes her a good candidate for Ploy skills.


Poor physical Defense

With a HP stat of 35 and a Defense stat of 16, Mae is very frail on the physical side with an overall physical bulk of 51. Due to her low physical bulk, Mae should take caution when fighting anyone with Distant Counter, particularly green DC users who will make quick work of Mae on their retaliation.

Average Speed

With a Speed stat of 31, Mae finds herself in an awkward position. She’s not fast enough to avoid doubles from high Speed units such as Ayra, but also not fast enough to consistently double lower Speed units such as Hardin and Legendary Ephraim. This has a notable impact on her offensive potential as she relies on heavy Speed boosts or breaker skills in order to obtain consistent double attacks.

Team Options

Mae will want teammates that can protect her from physical units and dragons. If she is armed with a Blade tome, she will also want a unit who is capable of providing boosts to her.

  • Falchion users: The Falchion users make for fantastic companions to Mae due to being able to counter two of Mae’s biggest threats. Not only do Falchion users counter dragons thanks to their effective damage, but can also protect Mae from axe fighters and other green threats. While not wielding Falchion themselves, both Young and Adult Tiki have the exclusive Breath of Fog which is identical in effect to Falchion.

  • Melee green fighters: Units such as LA Hector, Myrrh, Fallen Robin, Dorcas, and Brave Ike are characterised by high Attack and Defense, not to mention Hector, Fallen Robin, and Dorcas all naturally come with Distant Counter. This makes these units suitable for protecting Mae from physical blue threats and Archers too in the case of those who come with Distant Counter.

  • Eirika and Ephraim: If Mae is running a Blade tome, the twins of Renais are the prime candidates for providing Mae with the boosts she needs. With their refined weapons carrying Hone Atk 3 by default, both Eirika and Ephraim can easily boost the majority, if not all of Mae’s stats. Not only this, but Eirika can protect Mae from green threats and also utilize the boosts she gives to Mae, while Ephraim can protect Mae from faster physical sword units who can double and KO her.


  • Distant Counter units: Given Mae’s low physical bulk, attacking any user of Distant Counter can be a tricky task. Even some sword Distant Counter units can be a bit of a problem, though she will fare better than she would against lance and axe Distant Counter users. Mae should avoid attacking units such as Fjorm, Hardin, LA Hector, and Dorcas wherever possible.

  • Powerful physical attackers: With her low physical bulk and middling Speed, any unit general seen in an highly offensive role will be able to deal with Mae. This includes high Speed units such as Ayra, Shigure, Raven, and Brave Lyn, and units commonly seen with Brave weapons, such as Alm, Elincia, Cherche, Bridal Cordelia, and Halloween Jakob.

  • Dragons with refined breaths: Thanks to the weapon refinery, any dragon with a refined Breath will be able to target the lower defensive stat of ranged units. This means Mae cannot rely on her high Resistance to safely attack dragons which makes them tricky targets for her. Of notable issue will be the green dragons such as Fallen Robin, Myrrh, and Female Kana, though blue dragons such as Nowi and Female Corrin will also pose a considerable threat.

Weapon Skills

Weapons SP Rng. Mt.
Blue Tome Users Only
50 2 4
Learns by default at 3 ★
Blue Tome Users Only
100 2 6
BlárowlDuring combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2.
Learns by default at 4 ★
Unlocks at 3 ★
Blue Tome Users Only
200 2 6
Blárowl+During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2.
Learns by default at 5 ★
Unlocks at 5 ★
Blue Tome Users Only
300 2 10
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
Draw BackUnit moves 1 space away from target ally, who moves to unit's former position.
Learns by default at 4 ★
1 150

Passive Skills

Passive Skills SP Slot
B Tome Exp. 1If unit survives and uses a blue tome, unit gets 1.5x EXP. (If similar skill effects also used, only highest multiplier applies.)
Blue Tome Users Only
B Tome Exp. 2If unit survives, all blue tome users on team get 1.5x EXP. (If similar skill effects also used, only highest multiplier applies.)
Blue Tome Users Only
Unlocks at 3 ★
B Tome Exp. 3If unit survives combat, all blue magic users on team get 2x EXP. (If similar skill effects also used, only highest multiplier applied.)
Blue Tome Users Only
Unlocks at 4 ★
Desperation 1If unit initiates combat with HP ≤ 25%, follow-up attacks occur immediately after unit's attack.
Inheritable by all units.
Unlocks at 3 ★
Desperation 2If unit initiates combat with HP ≤ 50%, follow-up attacks occur immediately after unit's attack.
Inheritable by all units.
Unlocks at 4 ★
Desperation 3If unit initiates combat with HP ≤ 75%, follow-up attacks occur immediately after unit's attack.
Inheritable by all units.
Unlocks at 5 ★

Other Info

Fire Emblem Echoes
Fire Emblem Gaiden

Banners Featured In

Official Hero Artwork