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Mae

Overall Rating
3.5
Analysis by Ryunosuke
Mae - Bundle of Energy

3-4

Obtainable as a 3 - 4 only
Hero Stats
Max Avg Total Stats at Lvl 40
148
HP 35
ATK 36
SPD 31
DEF 16
RES 30
Stat Variations
Level 1 Stat Variation
5★
4★
3★
HP ATK SPD DEF RES
Low 15 9 6 2 7
Middle 16 10 7 3 8
High 17 11 8 4 9

Level 40 Stat Variations
5★
4★
3★
HP ATK SPD DEF RES
Low 32 33 28 12 26
Middle 35 36 31 16 30
High 39 39 34 19 33
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Boons

  • +ATK is a decent boon for improving Mae’s overall damage per attack but is not as useful as a Speed boon for ensuring that she makes a second attack instead.
  • +SPD is generally going to be Mae’s best boon for making sure she attacks her opponents twice.

Neutral

  • RES is solid at her base of 30, and works as needed, but can be taken as a boon instead if one wishes to run more Ploy skills for her.

Banes

  • -HP is rather average for mages like herself and leaving it as is generally works just fine. However, a bane to her HP can be taken without much detriment to her performance.
  • -DEF is easily the most dispensable stat that Mae has, being very low to start and not being terribly useful for her in most situations. It does have some use for a build with Blárraven however for tanking archers.
Skill Sets
Bundle of Blades (Offensive Nuke)
Recommended
Blárblade+ A Swift Sparrow 2
Alternate: Fury 3
Ardent Sacrifice
Alternate: Draw Back
B Desperation 3
Glimmer C Spd Ploy 3
Alternate: Threaten Spd 3
SP1,995SSpeed +3

Show Explanation/Analysis
  • Preferred IV: +SPD/-DEF

  • Weapon: Blárblade+

  • Assist: Ardent Sacrifice / Draw Back

  • Special: Glimmer

  • Passive A: Swift Sparrow 2 / Fury 3 / Life & Death 3 / Darting Blow 3

  • Passive B: Desperation 3

  • Passive C: Spd Ploy 3 / Threaten Spd 3

  • Sacred Seal: Speed +3

As a blue mage, Mae has the distinct advantage of having color advantage against those pesky sword lords of which there is an overwhelming abundance in game. The vast majority of said lords also have fairly low Resistance stats and are left rather vulnerable to the attacks of a blue magic user, even worse if she successfully doubles them. That’s exactly why she runs Spd Ploy in this build, taking advantage of her decent RES stat (30), Mae can forcibly swing a match of SPD to her favor and ensure that she strikes twice to kill her intended target.

Due to having an abysmally low DEF stat, Mae cannot set up her own Desperation skill against archers, by being counter-attacked by Distant Counter melee units, or Dragons with refined Breaths. Swords with Distant Counter are an exception to this rule, however, thanks to the weapon triangle keeping Mae alive against a counter as strong as 58 ATK, which is fairly uncommon without buffs. This means that Mae can safely initiate against such a unit safely while preparing her Desperation skill at the same time. The alternate method of preparing Desperation is to bait an enemy magic user instead, usually a red one if there is one, but an enemy blue mage will be fine so long as it is not Reinhardt.

Naturally, this build favors allies with buff skills to further enhance her own performance with Blárblade, gaining additional free damage from each buff as a result. SPD and ATK buffs are the most important for her as the former secures even more double attacks, while the second boosts her offense twice over thanks to the special effect of Blárblade itself. DEF boosts won’t do much for letting her take hits from non red foes, but RES buffs can help ensure her Spd Ploy activates against more enemies and let her duel more enemy mages with ease. Buffs to either stat will still boost her damage by the corresponding value regardless and are still helpful no matter what.

Glimmer is chosen both as a low cooldown option and also as a high burst option. Since Mae can be expected to have at least 1-2 buffs on her usually, she will generally be doing large amounts of raw damage to her opponents and will thus receive a greater benefit from activating Glimmer than she would from using Moonbow, even against many high RES targets barring extreme situations.

That’s So Raven (Dedicated Red/Colorless Counter)
Recommended
Blárraven+ A Triangle Adept 3
Reposition
Alternate: Swap
B Swordbreaker 3
Alternate: Bowbreaker 3
Glimmer
Alternate: Draconic Aura
C Res Ploy 3
Alternate: Threaten Res 3
SP1,935SDistant Def 3

Show Explanation/Analysis
  • Preferred IV: +ATK/-HP

  • Weapon: Blárraven+

  • Assist: Reposition / Swap

  • Special: Glimmer / Draconic Aura / Astra

  • Passive A: Triangle Adept 3

  • Passive B: Swordbreaker 3 / Bowbreaker 3

  • Passive C: Res Ploy 3 / Threaten Res 3 / Varies

  • Sacred Seal: Distant Def 3

This build focuses on making Mae a hard check for Red and Colorless units alike. Thanks to Triangle Adept 3 and the advantage against colorless provided by her tome, even Mae’s low defense suddenly becomes much more impressive as her opponents will suffer a 40% damage reduction. The reverse also applies such that Mae receives a 40% boost to her damage against them, vastly improving her offense against two colors such that even if she fails to double, she can still kill many enemies regardless. With a base ATK of 50, Mae’s effective power against Red and Colorless units is actually a whopping 70 instead. This is enough power to one shot a large number of dangerous enemies she can be expected to fight such as Ayra, Brave Lyn, or Zelgius.

Swordbreaker is prefered over Bowbreaker as Mae can still bait and kill any archer without Cancel Affinity with her one counter attack anyways.  However, Swordbreaker will ensure that Mae will secure a double attack against, and kill, the handful of higher resistance sword unitslike Eliwood, Lloyd, or Roy. It also helps against tankier armored units receiving defensive buffs or sitting on defense tiles as well.

Glimmer is the default special used here to provide the greatest raw damage increase against relevant targets. Because her ATK is actually considered 70 against Red and Colorless units, Mae stands to gain the biggest raw burst power using this Special.  While it may not seem so relevant in most cases, it can potentially permit her to OHKO or ORKO some targets she normally wouldn’t be able to, such as Sigurd (assuming she doubles), or any of the other swords that she would normally rely on Swordbreaker to kill should she be too damaged from a previous fight.

While the default C slot passive Res Ploy to help weaken her would be victims, Mae can technically run any sort of passive one likes to support her team that you like instead as she isn’t terribly reliant on Res Ploy to do her job anyways. As such buff skills like Hones, and Drives are always a welcome addition to just about any team one could run, varying the choice based on the needs of the rest of said team.

The Anti-Cavalry Is Here!
Keen Blárwolf+ (+Eff) A Fury 3
Draw Back
Alternate: Reposition
B Swordbreaker 3
Glimmer C Atk Ploy 3
SP1,410SDeflect Magic 3

Show Explanation/Analysis
  • Preferred IV: +ATK/-HP

  • Weapon: Keen Blárwolf+ (+Eff)

  • Assist: Draw Back / Reposition

  • Special: Glimmer

  • Passive A: Fury 3

  • Passive B: Swordbreaker 3

  • Passive C: Atk Ploy 3

  • Sacred Seal: Deflect Magic 3

If you really dislike teams consisting of all Cavalry units, then this is the Mae build for you. With this build, she can single handedly deal with almost every Cavalry unit in the game if used properly. By taking the special effect refinement for her Keen Blárwolf tome, Mae can enjoy a much safer and easier matchup against her victims by denying the very commonly used Hone and Fortify Cavalry buffs from her opponents in battle. This is very useful both in securing kills and preventing her own demise as well.

First and foremost is Reinhardt, the main reason Cavalry teams are so dangerous to deal with. Thanks to the Deflect Magic seal and her solid RES of 33, Mae can withstand the attack of any variant of Reinhardt and use her effectiveness tome to destroy him on the counter. She doesn’t even need to trigger Atk Ploy to withstand his attack thanks to the fact that she doesn’t have to worry about his stats being buffed.

The second most common threat is Brave Lyn, and even though Mae has a terribly low DEF stat, she can still remedy the problem for this specific matchup. Fury boosts Mae’s DEF just enough and by setting up Atk Ploy to reduce Lyn’s own damage by 5 for the initial attack, Mae can just barely survive the bait in order to counter and kill the Sacaen archer. This does not however work in cases where Lyn is using a Brave Bow and Firesweep will naturally prevent Mae from killing her with a counter attack. During Player Phase, Mae does successfully OHKO any variant of Lyn thanks to her bonus damage against Cavalry.

Sigurd is the last major annoyance on Cavalry based teams in that he is very difficult to kill with magic, even Blárwolf. Sigurd is the reason this build uses Swordbreaker as even he must be attacked twice despite the x1.5 power in order to be properly slain. The second attack may not be mandatory for a ‘normal’ Sigurd, but they usually use the Distant Def seal, thus requiring a second attack to kill him on offense. If Mae is too low for Swordbreaker to work, but has readied Glimmer, then the double is no longer needed regardless of his seal.

Thanks to her high ATK and effectiveness damage, Mae can destroy every other Cavalry unit in the game besides Gunnthrá specifically, who is guaranteed to trigger her Chilling Seal against the blue mage and cripple her beyond being a danger anymore, though even without this case happening, Mae would just barely fail to OHKO Gunnthrá without some sort of buff to her ATK stat anyways.

Introduction

The holder of the blue Owl tome, Mae has a more offensive stat spread than her seemingly defense oriented native spellbook would prefer. In possession of decent ATK, RES, and an alright SPD stat, Mae seems naturally geared towards a more offense-oriented build barring Raven builds in most cases. She is fairly easy to pull for as a 4-star available unit however and it won’t be too difficult to find a supply of different IVs and spare copies for merging her as well. Depending on one's chosen build, Mae can be either a player or enemy phase mage with merits in running her either way as the team requires her to function.

Strengths

Massive Base ATK

With a neutral ATK of 36, Mae has among the highest base ATK stats in the game, even more impressive for having it as a mage. In fact, only Sanaki and Lilina actually have a higher neutral ATK stat than Mae which is quite impressive and very useful thanks to magic damage generally being considered more effective than physical damage.

Solid RES

With a base of 30, Mae can reliably trigger Ploy skills against a large number of units in-game with 29 and under RES stats. This also lets her duel red and even other blue mages as needed without taking too much damage in most cases as well.

Weaknesses

Awful DEF

Her one glaring weakness is that her base DEF is a measly 16 and it also suffers from a superbane, leaving it at an even worse 12 if such is her nature. This makes her very much vulnerable to both archers and any sort of physical threat, more so than many other mages. She cannot withstand a single decent melee attack outside of certain units, meaning one must be careful with her positioning and matchups when Distant Counter enemies are abundant threats.

Average SPD

While not terribly low, her base SPD is only 31, a rather average value. Even with a boon putting her to 34, it still takes a bit more effort to make her SPD worthwhile than some other units like Linde or Tailtiu for example.

Team Options

Typically, a Red unit to help deal with Mae’s inherent weakness to Green units is the standard for a nearby ally. Her ability to deal with Reds also makes her a good ally for other Green units as well, as per standard color coordination. Mae’s biggest concern is going to be melee ranged attackers, refined breath Dragons, and archers thanks to her terrible defense stat. The last of these is not an issue when she uses Blárraven, but the first two will remain prominent threats regardless.

  • Any Falchion user would be an excellent ally to help deal with the threat of physical melee units as well as Dragons thanks to their effectiveness bonus against said enemies. Alm is naturally the most offensive choice to eliminate such targets after his refinement, while Marth would be able to provide the most general support to Mae and the team while handling such threats in a less overwhelming manner.

  • Boey is a common choice for both a teammate and an Ally Support for flavor and shipping reasons and the pair can certainly work together quite well at covering each other’s weaknesses, especially with their inverse DEF/RES stats, further letting them handle the other's weaknesses in battle

  • Eirika is a solid sword duelist that can support Mae in battle while also providing her a slew of stat buffs, particularly important for her Blárblade build while also being able to fight off enemy swords and dragons fairly well, especially if she’s using Swordbreaker.
Counters

As said before, Mae fears physical damage that doesn’t come from a red unit, and even then, some of the more hyper offense reds can secure kills against her under the right conditions. Without a Raven tome, archers are also a dangerous threat, not to mention the effect of a refined breath Dragon. The real problem is that many of these units are very common and so dealing with Mae becomes very easy. Green mages are also commonly used and most of them can defeat Mae in a single round unassisted.

  • Raven, thanks to his new weapon and its refinement is very much able to destroy a Mae with a single attack. Hector, Dorcas, and other axes given Distant Counter can destroy Mae on either Phase, while Brave Axe users like Cherche and especially Frederick can engage her before she would normally be able to attack them first.

  • Outside of axe users, Fae and Myrrh, in particular, stand out as strong counters, as well as Nowi, Corrin (F), and even Ninian can kill Mae thanks to their refined breath weapons now targeting her pathetic DEF stat.

  • Player Phase lances and Distant Counter lances with high RES or Berkut’s Lance can tank Mae’s magical attacks and then kill her with a single melee attack without needing a terribly high ATK to do so.

  • Some blue mages are also a threat to her should they be fast enough to double her with a decent amount of ATK or if they happen to be running B Tomebreaker, though the latter is an extremely uncommon skill

Weapon Skills
Weapons SP Rng. Mt.
Thunder
Blue Tome Users Only
50 2 4
Elthunder
Learns by default at 3 ★
Blue Tome Users Only
100 2 6
BlárowlDuring combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2.
Learns by default at 4 ★
Unlocks at 3 ★
Blue Tome Users Only
200 2 6
Blárowl+During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2.
Learns by default at 5 ★
Unlocks at 5 ★
Blue Tome Users Only
300 2 10
Weapon Evolution
Weapon Upgrades
Weapon Upgrades
Support Skills
Support Skills Rng. SP
Draw BackUnit moves 1 space away from target ally, who moves to unit's former position.
Learns by default at 4 ★
Unlocks at 3 ★
1 150
Passive Skills
Passive Skills SP Slot
B Tome Exp. 1If unit survives and uses a blue tome, unit gets 1.5x EXP. (If similar skill effects also used, only highest multiplier applies.)
Blue Tome Users Only
50
C
B Tome Exp. 2If unit survives, all blue tome users on team get 1.5x EXP. (If similar skill effects also used, only highest multiplier applies.)
Unlocks at 3 ★
Blue Tome Users Only
100
C
B Tome Exp. 3If unit survives combat, all blue magic users on team get 2x EXP. (If similar skill effects also used, only highest multiplier applied.)
Unlocks at 4 ★
Blue Tome Users Only
200
C
Desperation 1If unit initiates combat with HP ≤ 25%, follow-up attacks occur immediately after unit's attack.
Unlocks at 3 ★
Inheritable by all units.
50
B
Desperation 2If unit initiates combat with HP ≤ 50%, follow-up attacks occur immediately after unit's attack.
Unlocks at 4 ★
Inheritable by all units.
100
B
Desperation 3If unit initiates combat with HP ≤ 75%, follow-up attacks occur immediately after unit's attack.
Unlocks at 5 ★
Inheritable by all units.
200
B
Other Info
Origin
Fire Emblem Echoes
Fire Emblem Gaiden

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