Mae

Analysis by takaminacchan
Mae
Bundle of Energy

4-5

Obtainable as a 4 - 5 only
Hero Ratings
Overall Rating
4
/ 5
Attacker Rating4 / 5
Max Avg Total Stats at Lvl 40
148
HP 35
ATK 36
SPD 31
DEF 16
RES 30
Stat Variations
Level 1 Stat Variation
5★
4★
HP ATK SPD DEF RES
Low 15 9 6 2 7
Middle 16 10 7 3 8
High 17 11 8 4 9

Level 40 Stat Variations
5★
4★
HP ATK SPD DEF RES
Low 32 33 28 12 26
Middle 35 36 31 16 30
High 39 39 34 19 33
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES
  • +spd is virtually required on fast Blade builds, and generally speaking a good investment on her.
  • +atk is always useful, and may be preferred on Breaker builds (that don't require nearly as much spd).
  • You usually want to dump defensive stats on Mae, but which stat you dump matters.
    • -def cancels her ability to handle Takumi without skills.
    • Reinhardt usually outright kills her in one engagement, but -res makes it harder to think about mitigating that.
      • (Well-wielded Owl tome builds allow Mae to survive Reinhardt with relative ease, destroying him on the counterattack.)
    • -hp hurts less against double-hits, especially Dire Thunder. Arguably the best stat to dump on Mae (just have teammates handle Takumi).
Skill Sets
A Linde by another name
Optimal
Blárblade+ A Swift Sparrow 2
Ardent Sacrifice B Desperation 3
Dragon Fang C Threaten Spd 3

SP Cost1,625

  • Preferred nature: +spd/-hp
  • Weapon: Blarblade+
  • Assist: Ardent Sacrifice / Draw Back
  • Special: Dragon Fang / Draconic Aura / Luna / Moonbow
  • A slot: Swift Sparrow 2 / Darting Blow 3 / Fury 3 / Life and Death 3
  • B slot: Desperation 3
  • C slot: Threaten Spd 3

Standard Blade tome build. Mae, being slower than standard Blade tome users, requires more compromises than is usual - she absolutely requires Rally/Hone Spd to be among her received buffs. A few data points (assuming +spd):

  • Swift Sparrow achieves 38 spd (42 with Rally/Hone).
  • Darting Blow achieves 40 spd (44 with Rally/Hone).
  • Fury achieves 37 spd (41 with Rally/Hone).
  • Life and Death achieves 39 spd (43 with Rally/Hone).

These numbers are respectable, but Swift Sparrow is extremely expensive, Darting Blow means you aren't buffing Mae's atk (which makes Fury Linde just plain superior in terms of damage output to Mae), Fury is a little too slow and Life and Death destroys Mae's defenses.

With that being said, the build still definitely does the work. Unsurprisingly, it plays just like standard Blade tome builds - buff Mae with passives and assists, and nuke away for massive damage outputs.

This build isn't recommended on Mae that aren't +spd.

Owl-on-a-stick
Budget
Blárowl+ A Fury 3
Draw Back B Quick Riposte 3
Moonbow C Threaten Res 3

SP Cost1,410

  • Preferred nature: +atk/-hp or +spd/-hp
  • Weapon: Blarowl+
  • Assist: Draw Back
  • Special: Moonbow
  • A slot: Fury 3 / Darting Blow 3 / Heavy Blade 3
  • B slot: Quick Riposte 3 / Quick Riposte 2 / Vantage 3 / Desperation 3
  • C slot: Threaten Res 3

Unfortunately, Desperation is a great skill but it's actually pretty unwieldy with the Owl tome (which favors counterattacks due to position play) and Mae's stat spread (she's too slow to fire it reliably). This build attempts to exploit the Owl tome defensively, relying on baiting to deal most of its damage. The more teammates around Mae while she's baiting, the better - and if you find out you like playing her that way, you may opt for the less flexible, more niche, more expensive but likely plain more rewarding Mae the Great build.

Black Crow
Blárraven+ A Triangle Adept 3
Draw Back B Lancebreaker 3
Moonbow C Threaten Res 3

SP Cost1,800

  • Preferred nature: +atk/-hp or +spd/-hp
  • Weapon: Blarraven+
  • Assist: Draw Back / Swap / Reciprocal Aid
  • Special: Moonbow / Noontime
  • A slot: Triangle Adept 3
  • B slot: Lancebreaker 3 / Swordbreaker 3 / Bowbreaker 3
  • C slot: Threaten Res 3

Somewhat standard Raven tome build. Due to Mae's huge atk (and not-too-ridiculously-low-def), there's no real need to invest in anti-archery defense beyond Triangle Adept - she will usually land the nuke on anything red or colorless.

Lancebreaker is suggested to land the kill in one turn against Effie (and generally speaking to make sure faster lancers aren't a problem). You may use Swordbreaker or Bowbreaker instead based on taste and team needs.

Mae the Great (turtle commander build)
Blárowl+ A Close Counter
Reciprocal Aid B Vantage 3
Sol C Breath of Life 3

SP Cost1,575

  • Preferred nature: +def/-hp
  • Weapon: Blarowl+
  • Assist: Reciprocal Aid
  • Special: Sol / Noontime / Aether
  • A slot: Close Counter
  • B slot: Vantage 3
  • C slot: Breath of Life 3

Extremely niche and very terrain-dependent... and also terrifyingly powerful, potentially. Create a T formation with Mae at the middle, and make sure only Mae is within range of attacking units (move forward or backward as needed, but make sure you don't break formation and don't have Mae go for a kill if it compromises the formation).

Assuming her teammates run Hone Spd, Fortify Def and Fortify Res, she'll reach 52/41/29/40 atk/spd/def/res, which will make nuking most attackers a relative breeze (you can transfer some or all of these buffs to Rally assists and use Spurs on C-slots instead, for even more impressive and overwhelming stats - 52/45/33/44 is feasible).

Use Reciprocal Aid to steal teammate hp when in need (Vantage isn't sufficient to guarantee survival). Breath of Life slowly refills teammate hp when finishing baited foes off to make sure she can keep on doing that for a while (she's refilling all three teammates at once, which makes the prospect of sustain feasible).

This build gives the concept of offense up entirely. As a consequence, it only works on maps that allow its deployment (open fields are best), and only on some AI patterns (it won't work if the enemy is holed-up in a cranked space). It's at its best when the enemies just run in your direction.

Weapon Skills
SP:
50
Rng:
2
Mt:
4
SP:
200
Rng:
2
Mt:
6

During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2.

Learns by default at 4 ★
SP:
300
Rng:
2
Mt:
10

During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allied x 2.

Learns by default at 5 ★
Unlocks at 5 ★
Support Skills
SP:
150
Rng:
1

Unit moves 1 space away from target ally, who moves to unit's former position.

Learns by default at 4 ★
Passive Skills
SP:
50
Slot:
C

If unit survives and uses a blue tome, unit gets 1.5x EXP.
(If similar skill effects also used, only highest multiplier applies.)

SP:
100
Slot:
C

If unit survives, all blue tome users on team get 1.5x EXP.
(If similar skill effects also used, only highest multiplier applies.)

SP:
200
Slot:
C

If unit survives combat, all blue magic users on team get 2x EXP. (If similar skill effects also used, only highest multiplier applied.)

Unlocks at 4 ★
SP:
50
Slot:
B

If unit initiates combat with HP ≤ 25%, follow-up attacks occur immediately after unit's attack.

SP:
100
Slot:
B

If unit initiates combat with HP ≤ 50%, follow-up attacks occur immediately after unit's attack.

Unlocks at 4 ★
SP:
200
Slot:
B

If unit initiates combat with HP ≤ 75%, follow-up attacks occur immediately after unit's attack.

Unlocks at 5 ★
Introduction

Pros:

  • Excellent atk, great spd and res.
    • Her atk is merely one point below Sanaki and Lilina, the most powerful magic users in the game.
  • Good base kit. Desperation and Draw Back are frequently used by magic nukes, and will work reasonably well on Mae.
    • Blue Tome Exp is completely useless for combat.
  • Greatest per-hit firepower among blue (infantry) mages.

Cons:

  • Abysmal def.
    • She's two points above Linde! (Still abysmal.)
    • Unlike Linde she can actually survive one initiation from +0 Takumi assuming neutral hp and def, without requiring Fury.
  • A little too slow to reliably achieve double-hit through spd.
    • This will push Blade builds towards Life and Death if not Darting Blow, instead of Fury or Swift Sparrow.

At her core, Mae is basically a blue Sanaki with a few points moved from res to spd (and without Cymbeline, of course). Although her excellent 36 base atk stat is actually the highest among blue mages, it's paired with a slightly less impressive 31 spd that doesn't allow to outshine Linde among Blade tome user.

She's an excellent wielder of Breaker skills - not many non-green units will resist a double attack from her, and she'll achieve more double-attacks with a Breaker than through her spd alone. On the other hand, using Breakers means making choices.

Generally speaking, Mae is a solid attacker capable of handling blue offense in many team structures. At her core, she's a team player - just like Linde and Sanaki, her close neighbors in terms of stat spread.

The Owl tome line Mae and Boyd are introducing are heavily focused on defensive playstyles - for offense, Raven and Blade are much more adequate. There are ways to use Owl tomes efficiently, but for the time being they seem overwhelmingly niche and either way Mae, being a nuke, isn't particularly fit to wielding them.

Strengths/Weaknesses

Strengths:

  • Excellent spread for offense.
    • Not quite Linde-tier due to her spd - she's actually relatively slow for a magical nuke.
    • Breaker skills allow her to specialize at taking one unit type on.
      • In which case, focusing on swords, lances or blue tome users is probably optimal - she will never be scared of red tomes, and she can't reliably handle bow users due to her abysmal def.
    • Alternately, she can run more fragile or spd-focused builds than Linde to compensate for her lower base spd - but even her +spd Darting Blow build only reaches 40 spd on its own.
  • Can use her native Owl tome to function as a team's antimagic tower, assuming she's properly supported.
    • Assuming position play allows it, placing her in the middle of T gives her +6/+6/+6/+6 atk/spd/def/res (without involving any skill at all beyond Owl tome).
    • She can absolutely stack Hones, Fortifies and Spurs on top of it. Hone Spd, Spur Res and Fortify Res are especially relevant to using her as an antimagic tower.
    • This is really a praise of Owl tome's potential first and foremost, though - +6 to all stat is massive.

Weaknesses:

  • Slightly too balanced to compete with Linde.
    • Mae certainly is an excellent unit - it's just that Linde is better at nearly everything Mae can do.
    • One thing Mae does better than Linde is survive initiation from standard +0 Takumi without requiring def buffs (assuming she isn't running Life and Death).
  • Abysmal def.
    • Drives home the notion that Mae isn't a solo player - she needs someone capable of keeping physical attackers from reaching her.
Team Options

She pairs well with physical tanks capable of physical danger away from her. Being blue, she'll work particularly well with red tanks such as Eldigan, Xander, Draug, Chrom or Zephiel.

Blade builds will require buffs - anyone can provide these, but Ephraim and Eirika are especially good at the job.

As is usual for fragile nukes, Mae greatly improves when supported by dancers (especially Olivia due to color considerations). Units with position assists such as Draw Back, Swap or Reposition can also help keep her out of harm's way.

Counters

An enemy Mae can easily be handled by Reinhardt, Hector, Julia, Nino, Anna or Linde (Julia may have a hard time killing her in one engagement, but will usually win in the end).

Takumi can easily finish her off if she's taken damage already, but won't beat her otherwise (she will often have enough firepower to kill him in one move, making hit-and-vantage-bait an unreliable approach).

Brave archers will make very short work of her.

From Series
Fire Emblem Echoes
Fire Emblem Heroes
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