Table of Contents

Tier Rating

Analysis by Cecil
Lyn - Lady of the Plains

5

Obtainable as a 5 only

Related Heroes

Hero Stats

Max Avg Total Stats at Lvl 40
157
HP 37
ATK 28
SPD 37
DEF 26
RES 29

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 17 5 10 6 4
Middle 18 6 11 7 5
High 19 7 12 8 6

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 34 24 34 23 26
Middle 37 28 37 26 29
High 41 31 40 30 32

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Lyn has mostly straightforward IV's, with the exception of Speed. Speed helps her high-end sword matchups, and lets her stop Ayra and Mia from activating Flashing Blade if they don’t have a Speed boon. Speed, however, does not help her much outside this, and Sol Katti's effect enables her to score guaranteed follow-ups. This means that Lyn's Speed can be safely reduced with a bane if required. Her bulky setups actually prefer Speed as their bane, as Resistance and Defense are both important to keep her bulk intact.

Boons

  • +ATK: Attack is the most important stat for Lyn, and she desires it no matter what bane it comes with.
  • +DEF: This boon is a superboon, giving Lyn +4 to her Defense stat. This makes it much more comfortable to safely get to her to certain HP thresholds -- it is a secondary choice to Attack, however.

Neutral

  • SPD: There is a lot to consider with Lyn's Speed, but ultimately it can work as a boon, a bane, or at neutral. See the above paragraph for details.

Banes

  • -HP: A safe bane, but Lyn enjoys having maximum physical bulk to help get herself to certain HP thresholds.
  • -RES: None of Lyn's preferred builds opt for Distant Counter, so this stat can be reduced if necessary. Do note that Lyn will be locked out of running Ploy skills effectively if this is chosen as a bane.

Skill Sets

Sol Katti-gory 5 Hurricane (Offensive)

Recommended
Sol Katti (+Eff) A Brazen Atk/Spd 3
Alternate: Life and Death 3
Reposition
Alternate: Ardent Sacrifice
B Wrath 3
Alternate: Swordbreaker 3
Moonbow
Alternate: Glimmer
C Atk Smoke 3
Alternate: Def Ploy 3
SP1,605SAttack +3

Show Explanation/Analysis
  • Preferred IV: +ATK / -RES
  • Weapon: Sol Katti (+Eff)
  • Assist: Reposition / Ardent Sacrifice
  • Special: Moonbow / Glimmer
  • Passive A: Brazen Atk/Spd / Life and Death / Fury / Death Blow
  • Passive B: Wrath / Swordbreaker
  • Passive C: Atk Smoke / Def Ploy
  • Sacred Seal: Attack +3 / Quickened PulseAtk Ploy / Def Ploy 

This is Lyn's flagship offensive build. It aims to trigger her three HP threshold-reliant skills as quickly as possible and then proceed to sweep. Once she is under 75% health, Brazen Atk/Spd activates alongside Sol Katti, which provides the effects of Desperation and Brash Assault. From here, Lyn can sweep with her monster offenses and huge Special damage which is boosted by Wrath. If Wrath is unavailable, Swordbreaker is another good choice, as enemies who possess Swordbreaker themselves would otherwise cancel out Lyn's Brash Assault effect.

Lyn can run any Attack boosting skill in her A slot. Life and Death and Fury are two good alternatives, as Fury also makes it easier to trigger Lyn's HP threshold-reliant skills safely and makes her Defense much higher. It also raises her Resistance to 32 (decent 29 with a Res bane), enough for her to consider Ploy skills. Death Blow and Swift Sparrow are also usable. Both Brazen Atk/Spd and Atk/Def can be used, and are about as good as each other with the former helping against Swordbreaker-toting foes, and the latter helping Lyn's general survivability.

Lyn's C slot skill is mostly variable, but she makes good use of Atk Smoke if a Ploy skill isn't chosen. Finally, her seal slot is best filled with Attack +3, but Quickened Pulse will let her trigger Moonbow on her first round of combat. Atk or Def Ploy are also good options with an emphasis on team support.

Sol-d On Sale (Budget Build)

Sol Katti (+Def) A Fury 3
Reposition
Alternate: Swap
B Quick Riposte 3
Alternate: Swordbreaker 3
Moonbow
Alternate: Glimmer
C Def Ploy 3
SP2,145SAtk Ploy 3

Show Explanation/Analysis
  • Preferred IV: +ATK or +DEF / -SPD
  • Weapon: Sol Katti (+Def)
  • Assist: Reposition / Swap
  • Special: Moonbow / Glimmer
  • Passive A: Fury
  • Passive B: Quick Riposte / Swordbreaker
  • Passive C: Def Ploy / Atk Ploy / Atk Smoke
  • Sacred Seal: Atk Ploy / Def Ploy

With some investment into her defenses, Lyn can become a very formidable mixed tank. She can trade back heavy damage onto foes who attack her, and retains some sweeping capability when under half health. This set does not care about Speed, making it a good option if a Lyn has a Speed bane.

Fury gives Lyn a good mix of stats, most notably Speed and Defense. +Def Lyn can hit a whopping 33 Defense this way, allowing her to soak up quite a bit of damage. It also increases her Resistance to 32, enough to comfortably run Ploy skills in her C and Seal slots. Atk and Def Ploy are the strongest choices here, but if something more reliable is required, Atk Smoke is an excellent candidate. Reposition and Swap are preferred over buffs as Assists as Lyn wants some freedom of position on the battlefield thanks to her role as a tank.

Quick Riposte is a handy way to guarantee a double in Enemy Phase, but Swordbreaker is also an excellent choice that leans more towards mixed Phase utility. Even with a Speed bane, Lyn is one of the faster wielders of Swordbreakers and will outduel nearly all of the common carriers of it.

Introduction

Lyn is one of the first sword users released into Fire Emblem Heroes, but that does not mean that she's anything resembling a generic ball of stats. She is atypical to most top sword users, possessing low base Attack and high base Resistance compared to her peers, but thanks to the weapon forge introduced in the 2.0 update, Lyn has a new lease on life and a deadly new Sol Katti to boot. Her well-rounded statline, as opposed to weakening her effectiveness, makes her a versatile combatant who is tricky to KO and is capable of adapting to many battle scenarios. Lyn does, however, lack raw strength, and so she may find it hard to secure KOs on many foes in situations where other reds don't struggle.

Strengths

Sol Katti

Post-forge, Lyn's legendary weapon, Sol Katti, packs the effects of Desperation and Brash Assault, triggering at 75% health).

This enables Lyn to hit hard when she has 75% HP (as opposed to 50%, which is the usual requirement for Brash Assault) and frees up her Seal slot.

Sol Katti's considerable power means Lyn can invest in her defenses while maintaining a decent offensive prowess, making all-rounder builds a solid option on her.

Well-Rounded Stats 

Lyn is very hard to KO without a blue striker such as Reinhardt or Cordelia.

26/29 Defense/Resistance aren’t absurdly high, but are enough to stop most foes from OHKOing her.

Lyn also combines this with high Speed, being exceptionally difficult to double attack without Swordbreaker, Quick Riposte, or Brave weaponry.

Weaknesses

Low Base Attack

Unfortunately, Lyn has an abysmal base Attack of 28, which means an Attack boon is practically mandatory on her.

Without her Special, she will struggle to deal meaningful damage to many targets.

Her Attack also affects her matchups, so she should avoid initiating combat on foes she cannot outright KO, as they will simply charge up powerful Specials to defeat her or her allies.

Reliant on HP Thresholds

Lyn is a rare example of a unit who relies on health thresholds to sweep, with three of her best skills activating below 3/4 HP.

While she is tanky enough to take a hit and reach the threshold, this slows her down compared to typical Brave weapon users who can sweep from the very first turn.

Lyn is a powerhouse on modes with multiple maps (such as the Tempest Trials) but struggles somewhat when she must reach certain HP thresholds every battle in modes such as the Arena.

Team Options

Infantry units are some of the most versatile in the game, meaning Lyn can be used on nearly any team with impunity. She appreciates units who can support her sweep, and is quite good at supporting attackers herself with her bulk. Lyn has nowhere near the firepower to break through blue units, so a green ally is required. Dancers and buffers can enable Lyn to extend her offensive reach.

  • Strong Blue Strikers: Reinhardt, Ursula, Linde, Cordelia, and Est are hyper offensive blue units that Lyn can effectively support by removing the green tanks they struggle with.
  • Bulky Greens: Fae, Dorcas, Sheena, Amelia, Winter Chrom, Winter Lissa, and Hector can eliminate Lyn’s biggest challenges (mainly, blue units) and keep her safe from dangerous blue mages.
  • Refreshers: Azura, Performing Azura, NY Azura, Inigo, Shigure, and Performing Olivia can extend Lyn's sweep with their dancer capabilities.

Counters

Anyone with Steady Breath is a threat to Lyn -- because of her low Attack, she will only chip at them as they charge their Special. Blue units with any measure of Defense will stop her in her tracks entirely. She can be KO'd with strong magic damage, especially if she runs a Resistance bane. She must also be wary of slower reds with Swordbreaker who can KO her before Sol Katti's effect is activated.

  • Bulky Blues: Effie, Nowi, Tana, Nephenee, Brave Lucina and Donnel will easily survive Lyn's assaults and threaten to KO her in return.
  • Blue Magical Strikers: Reinhardt, Ursula, Olwen, L'Arachel  can come from a mile away because of their large range and destroy Lyn with their magic.
  • Strong Daggers: Kagero, Sothe, and NY Takumi -- when equipped with the Poison Dagger -- threaten OHKO's on Lyn.
  • Tanky Units: Brave Ike and Sigurd can easily survive and KO Lyn. Brave Ike is particularly threatening because of Steady Breath, which can also commonly be found on Adult Tiki.
  • Debuffers: Lyn's low Defense can make her a target for Gunnthra's debuff, stopping her sweep before it begins. Units who carry Ploys also threaten -RES Lyn because while her Resistance is rather high for a sword unit, it's far from stellar.

Weapon Skills

Weapons SP Rng. Mt.
Iron Sword
Only Inheritable by Sword Units.
50 1 6
Steel Sword
Only Inheritable by Sword Units.
100 1 8
Silver Sword
Only Inheritable by Sword Units.
200 1 11
Sol KattiIf wielder initiates attack at HP ≤ 50%, any follow-up occurs immediately.
Learns by default at 5 ★
Non-Inheritable skill.
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Night SkyBoosts damage dealt by 50%.
Learns by default at 5 ★
Non-inheritable by Staff-wielding units.
100 3
AstraBoosts damage dealt by 150%.
Unlocks at 5 ★
Non-inheritable by Staff-wielding units.
200 4
GaleforceIf unit initiates combat, grants unit another action after combat. (Once per turn.)
Unlocks at 5 ★
Inheritable by Sword, Lance, and Axe users only.
500 5

Passive Skills

Passive Skills SP Slot
Defiant Atk 1Grants Atk +3 at start of turn if unit's HP ≤ 50%
Inheritable by all units.
40
A
Defiant Atk 2Grants Atk +5 at start of turn if unit's HP ≤ 50%
Inheritable by all units.
80
A
Defiant Atk 3Grants Atk +7 at start of turn if unit's HP ≤ 50%
Unlocks at 5 ★
Inheritable by all units.
160
A
Spur Spd 1Grants adjacent allies Spd+2 during combat.
Inheritable by all units.
50
C
Spur Spd 2Grants adjacent allies Spd+3 during combat.
Inheritable by all units.
100
C
Spur Spd 3Grants adjacent allies Spd+4 during combat.
Unlocks at 5 ★
Inheritable by all units.
200
C

Other Info

Origin
Fire Emblem: The Blazing Blade

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