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Luke

Tier Rating
Analysis by Adonyx
Luke - Rowdy Squire

5

Obtainable as a 5 only
Hero Stats
Max Avg Total Stats at Lvl 40
155
HP 43
ATK 34
SPD 28
DEF 30
RES 20
Stat Variations
Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 18 7 5 7 4
Middle 19 8 6 8 5
High 20 9 7 9 6

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 40 31 24 26 17
Middle 43 34 28 30 20
High 46 37 31 33 23
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Boon:

  • +Attack is ideal to capitalize on his best stat

  • +Speed is good for non-Brave Sword builds

  • +HP is acceptable, particularly if you’re using his base kit

Bane:

  • -Resistance is the best bane, since his low base will hardly be affected

  • -Speed is acceptable for Brave Sword builds

Skill Sets
Gotta Love the Luke! (Offensive Brave)
Recommended
Brave Sword+ A Death Blow 3
Alternate: Fire Boost 3
Reposition B Drag Back
Bonfire C Panic Ploy 3
SP1,190SAttack +3

Show Explanation/Analysis
  • IV: +Attack/-Resistance or -Speed
  • Weapon: Brave Sword+
  • Assist: Reposition
  • Special: Bonfire
  • A Slot: Death Blow, Fire Boost
  • B Slot: Drag Back, Swordbreaker
  • C Slot: Panic Ploy, Hone Cavalry
  • Seal: Attack+3

Luke actually comes with a fantastic kit right out of the box, being perfectly functional and only requiring minimal skill inheritance to have a full build.

Death Blow is better than Fire Boost both because of its reliability due to not being tied to HP, as well as Luke having a very weak Enemy Phase due to Brave Sword.

Drag Back allows Luke to be safer when engaging, as he can retreat afterwards. Swordbreaker is an option that allows him to secure more kills against bulky swords, but also brings additional risk on Enemy Phase, as Luke’s abysmal speed with Brave Sword leaves him vulnerable to being doubled and getting killed. This can be offset with repositioning assist or dance support.

Generalist Luke (All-Rounder)
Slaying Edge+ (+Spd) A Fury 3
Reposition B Quick Riposte 3
Alternate: Quick Riposte 2
Bonfire C Hone Cavalry
Alternate: Panic Ploy 3
SP1,385SClose Def 3

Show Explanation/Analysis
  • IV: +Speed/-Resistance
  • Weapon: Slaying Edge+ (+Speed)
  • Assist: Reposition
  • Special: Bonfire
  • A Slot: Fury
  • B Slot: Quick Riposte, Swordbreaker, Renewal
  • C Slot: Panic Ploy, Hone Cavalry
  • Seal: Close Def, Speed+3, Attack+3

A generalist set for Luke, this build functions best within a team of horses that can provide Hone Cavalry and Fortify Cavalry buffs.

This build stacks multiple sources of speed to bring Luke’s speed up to an acceptable 37 (40 with seal), enough to avoid most doubles; in fact, with the seal, Luke’s speed will be high enough to double a lot of units instead. A Hone Cavalry buff will make Luke even stronger.

Quick Riposte is best for general coverage, though once Luke’s buffed speed reaches around 40 and higher, you can instead consider other options, such as Swordbreaker and Renewal. Swordbreaker improves Luke’s matchups versus other sword units, particularly the speed demons like Mia and Ayra. Renewal is a good option if Luke’s speed is a non issue, as it helps offset the Fury recoil and allows him to handle multiple fights.

Close Def seal is excellent for allowing Luke to be a stronger tank, but both Speed+3 and Attack+3 will make him a stronger combatant in general.

Legend in the Making! (Distant Counter Defensive)
Slaying Edge+ (+Def) A Distant Counter
Reposition B Quick Riposte 3
Ignis C Panic Ploy 3
SP1,575SDistant Def 3

Show Explanation/Analysis
  • IV: +Attack/-Resistance
  • Weapon: Slaying Edge+ (+Def) or (+Res)
  • Assist: Reposition
  • Special: Ignis
  • A Slot: Distant Counter
  • B Slot: Quick Riposte
  • C Slot: Panic Ploy, Hone Cavalry
  • Seal: Distant Def

A Distant Counter set for Luke. Despite his subpar resistance, Luke still has enough magical bulk (66) to survive a single hit from most green mages, and kill them on the counter. This build basically requires horse buff support in the form of Fortify Cavalry and Hone Cavalry to reach its full potential.

Slaying Edge/Ignis is chosen over Wo Dao/Bonfire due to being marginally better once a Fortify Cavalry buff is applied. However, it is only a marginal increase, and Wo Dao/Bonfire can still be used to equal effect.

This build is rather similar to what Xander would normally run, and functions in a very similar function, trading Xander’s incredible Defense stat for Luke’s excellent Attack stat, after boon.

Introduction

Luke is a sword cavalry unit who sports one of the highest attack stats for his unit type, as well as solid defensive bulk. In addition, he comes with an excellent base kit that lets him utilize his stats to their strengths immediately, requiring very little actual investment to shine.

Luke also has good enough stats all around to be able to adequately perform a generalist role. While he is outshined in most areas by other units, even other sword cavalry units, he still has his own unique niche in that he pairs these acceptable stats with a high attack stat. His high attack stat offers him a strong player phase, particularly with the Brave Sword build, but focusing on his player phase prowess will result in a comparatively weaker enemy phase, where his lower-end speed becomes a liability.

Strengths
  • Luke has a good base attack stat of 34, allowing him to both run a strong Brave Sword set and perform other roles nicely.
  • With a physical bulk of 73, Luke has solid physical defense.
  • Being a cavalry unit means Luke can benefit from buffs such as Hone Cavalry and Fortify Cavalry.
Weaknesses
  • At a base 28, Luke’s speed stat is fairly awkward on its own, as it’s not high enough to be considered high, but not low enough to be safely dumped.
  • 20 resistance means that Luke gets hit hard by magic and dragons.
  • Due to being on a horse, Luke has a strong vulnerability to anti-horse weapons, none of which he has any reasonable means of handling (outside of sacrificing his A slot for Grani’s Shield, which is a big sacrifice to make)
Team Options

Luke wants other cavalry units as teammates in order to benefit from their synergistic buffs like Hone Cavalry and Fortify Cavalry. In particular, a strong unit with good color coverage such as Reinhardt is a good unit to pair with him. Otherwise, units that can provide significant buffs to his attack are very useful, such as Delthea and Linde with her Dark Aura upgrade.

Luke has a general weakness to mages, and blue units in general. He appreciates a teammate that can deal with most blue units, particularly mages, such as Cecilia and Fae. Other units that can deal with ranged threats (unless Luke is running a Distant Counter set) are useful, such as Camus and Brave Lyn.

As with all offensive units, Luke appreciates dancer support. A dancer that can simultaneously cover his weaknesses while also dancing would be ideal, such as Performing Arts Azura and Inigo, both of which can easily handle the blue units that Luke has issues with.

Counters
  • Most mages can handle Luke easily, particularly blue mages like Reinhardt and Linde who will completely destroy Luke.

  • Physically tanky blue units such as Lukas and Shiro will easily shut down Luke. Dragons like Nowi and Corrin shut down Luke even harder due to also dealing magical damage.

  • Strong offensive units can power through Luke’s defenses, particularly powerhouse blues like Cordelia and Effie.

  • As a horse unit, Luke is susceptible to anti-horse weapons. In particular, Wolf tomes will obliterate him due to his already low magical bulk, and Ridersbane stacks the effective damage on top of triangle advantage, leading to a very dead Luke.

Weapon Skills
Weapons SP Rng. Mt.
Iron Sword
Only Inheritable by Sword Units.
50 1 6
Steel Sword
Only Inheritable by Sword Units.
100 1 8
Brave SwordSpd-5. Attack twice when initiating combat.
Only Inheritable by Sword Units.
200 1 5
Brave Sword+Spd-5. Attack twice when initiating combat.
Learns by default at 5 ★
Only Inheritable by Sword Units.
300 1 8
Weapon Evolution
Weapon Upgrades
Weapon Upgrades
Special Skills
Special Skills SP Turns
Glowing EmberBoosts damage dealt by 50% of unit's Def.
Learns by default at 5 ★
Non-inheritable by Staff-wielding units.
100 4
BonfireBoosts damage dealt by 50% of unit's Def.
Unlocks at 5 ★
Non-inheritable by Staff-wielding units.
200 3
Passive Skills
Passive Skills SP Slot
Fire Boost 1If unit has at least 3 more HP than enemy at the start of combat, unit receives Atk+2 during combat.
Inheritable by all units.
50
A
Fire Boost 2If unit has at least 3 more HP than enemy at the start of combat, unit receives Atk+4 during combat.
Inheritable by all units.
100
A
Fire Boost 3If unit has at least 3 more HP than enemy at the start of combat, unit receives Atk+6 during combat.
Inheritable by all units.
200
A
Panic Ploy 1At start of turn, bonuses become penalties on all foes in cardinal directions with HP 5 or more lower than unit through foe's next action.
Inheritable by all units.
60
C
Panic Ploy 2At start of turn, bonuses become penalties on all foes in cardinal directions with HP 3 or more lower than unit through foe's next action.
Inheritable by all units.
120
C
Panic Ploy 3At start of turn, bonuses become penalties on all foes in cardinal directions with HP 1 or more lower than unit through foe's next action.
Inheritable by all units.
240
C
Other Info
Origin
Fire Emblem: New Mystery of the Emblem

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