Lukas

Analysis by takaminacchan
Lukas
Sharp Soldier

4-5

Obtainable as a 4 - 5 only
Hero Ratings
Overall Rating
4
/ 5
Attacker Rating3.5 / 5
Max Avg Total Stats at Lvl 40
157
HP 45
ATK 35
SPD 22
DEF 38
RES 17
Stat Variations
Level 1 Stat Variation
5★
4★
HP ATK SPD DEF RES
Low 18 8 4 9 3
Middle 19 9 5 10 4
High 20 10 6 11 5

Level 40 Stat Variations
5★
4★
HP ATK SPD DEF RES
Low 42 32 19 35 13
Middle 45 35 22 38 17
High 48 38 25 41 20
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES
  • Being a monomaniac by design, Lukas wants either +atk or +def.
    • These are the only positive natures worth picking on him.
  • You can dump pretty much any of the remaining three stats. -res is probably the least harmful dump.
Skill Sets
Incinerator Lukas (defensive build)
Carrot Lance+ A Fortress Def 3
Swap B Renewal 3
Ignis C Threaten Atk 3
SP1,835S-

Show Explanation/Analysis
  • Preferred nature: +def/-res
  • Weapon: Brave Lance+ / Killer Lance+ / Carrot Lance+
  • Assist: Swap / Pivot / (flexible)
  • Special: Bonfire / Ignis
  • A slot: Fortress Defense / Fury
  • B slot: Lancebreaker / Renewal / Quick Riposte / Drag Back
  • C slot: Threaten Atk / (flexible)

This build nearly exclusively aims for destruction through Ignis or Bonfire (as a reminder, Special-sourced damage isn't affected by color). Lukas can reach 46 def with +def and Fortress Defense, which represents 36 bonus damage with Ignis (23 with Bonfire).

Lukas's naturally high atk circumvents Fortress Defense's drawbacks (and Fortress Defense is part of his base kit anyway), and should suffice in most situations. Fury can be used to increase raw firepower instead, but the damage penalty is going to hurt Lukas's sustain for no good reason. (This is largely because Lukas can't wield Wary Fighter.)

Renewal allows Lukas to sustain well as long as he doesn't run into a dragon or a mage (you'll have to handle these with teammates). Alternately, Lancebreaker makes it easier to quickly handle fellow lancers at the cost of sustain. Quick Riposte makes baiting non-green physical units a breeze.

Drag Back can be used to grab units and bring them in teammate range.

Weapon selection is up to taste and availability. Carrot Lance+ would provide huge sustain, but it's a costly limited skill; Killer Lance+ is probably going to be the better non-limited weapon most of the time.

Pulverization Lukas (offensive build)
Brave Lance+ A Death Blow 3
Draw Back B Lancebreaker 3
Ignis C Threaten Def 3
SP1,875S-

Show Explanation/Analysis
  • Preferred nature: +atk/-res
  • Weapon: Brave Lance+ / Killer Lance+
  • Assist: Ardent Sacrifice / Reciprocal Aid / Draw Back / (flexible)
  • Special: Bonfire / Ignis
  • A slot: Death Blow / Fury
  • B slot: Lancebreaker / Quick Riposte / Vantage / Brash Assault
  • C slot: Threaten Def / (flexible)

This build is a more offensive take on the incinerator build. This time, we're hoping to play Lukas like an infantry Effie (instead of an infantry Gwendolyn).

Brave Lance+, combined with Death Blow, will provide extreme offense (49 atk per hit on offense, 43 atk on defense). Ignis should obliterate any defense high enough to get in the way.

Fury performs better on defense (more balance), and can be used to trigger Brash Assault and Vantage should you pick them on B slot. Quick Riposte / Lancebreaker are default picks, and will help in mirror matches (make sure to do timing play if you run Quick Riposte).

User Submitted Builds
Submit a Hero Build
Hero Updated
Lukas by CheeseMan 2 hours ago
Lukas by Nobutora 2 hours ago
Lukas by Dragoon212 20 hours ago
Lukas by Katrov 1 day ago
Lukas by Magolich 2 days ago
Weapon Skills
SP:
200
Rng:
1
Mt:
7

Accelerates Special trigger (cooldown count-1).

Learns by default at 4 ★
SP:
300
Rng:
1
Mt:
11

Accelerates Special trigger (cooldown count-1).

Learns by default at 5 ★
Special Skills
SP:
100
CD:
3 Turns

Reduces damage inflicted by attacks from foes 2 spaces away by 30%.

Learns by default at 4 ★
SP:
200
CD:
2 Turns

Reduces damage inflicted by attacks from foes 2 spaces away by 30%

Unlocks at 4 ★
Passive Skills
Unlocks at 4 ★
Unlocks at 5 ★
SP:
50
Slot:
B

Prevents foes from moving through adjacent spaces while this unit's HP ≥ 90%. (No effect on foes with a Pass skill.)

SP:
100
Slot:
B

Prevents foes from moving through adjacent spaces while this unit's HP ≥ 70%. (No effect on foes with a Pass skill.)

SP:
200
Slot:
B

Prevents foes from moving through adjacent spaces while this unit's HP ≥ 50%. (No effect on foes with a Pass skill.)

Unlocks at 4 ★
Introduction

Pros:

  • Blue physical wall. His extreme def compares with the best armors in the game.
  • Greater mobility in comparison with armors. This is his greatest asset.

Cons:

  • Infantry isn't a great move type for extreme walling.
  • Every form of magic will destroy him.

Lukas is an infantry unit with an armor spread. As such, his main asset when compared with armors is his mobility and this should be the main motivation for picking him over them.

Overall, he has reasonable potential but his glaring weakness to magic means he absolutely needs adequate teammates in order to really shine (red mages and dragons can threaten him in spite of color disadvantage).

Strengths
  • Sky high defense, paired with excellent attack.
    • His stat spread is very similar to Hector (but with lower BST, he's still only infantry).
    • More generally, he's a slower and bulkier Ephraim.
  • Being infantry gives him much higher mobility when compared with armor units.
    • This increased mobility makes it possible to use him as a frontline wall without being slowed down too much.
    • Most archers will barely scratch him, making him perfect at baiting them for the remainder of the team.
Weaknesses
  • Similarly to Hinata, he can't receive higher-level class buffs such as Goad/Ward/Hone/Fortify Class because he's an infantry unit. This limits his ability to tank, and exposes him to heavy punishment from Poison Dagger.
    • Being infantry also keeps him from using armor-exclusive Wary Fighter, which would otherwise be perfect for him.
  • Abysmal resistance and mediocre speed. Keep him away from magic and dragons, at all cost.
    • His low speed isn't as huge a problem as it seems - with this level of physical defense, he can actually resist most physical attackers even when getting doubled.
Team Options

Consider pairing him with a magus killer such as Niles or Felicia. Alternately, hunt enemy magic users down with magic users of your own (for instance, Sanaki, Julia, Nino or Linde).

Counters

Lukas has absolutely zero viability against magic users, especially green and blue mages (most of them will kill him in a single engagement). Non-red dragons are a serious threat too.

On the physical side of the spectrum, green Triangle Adepts and defense-piercing Specials are the only things he really needs to fear. His high atk stat combined with Ignis will keep duels short, preventing too many Special triggers, and luckily axe Triangle Adepts aren't extremely common.

From Series
Fire Emblem Echoes
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