Overall Rating
Analysis by CatDisc
Lukas - Sharp Soldier


Obtainable as a 4 - 5 only
Hero Stats
Max Avg Total Stats at Lvl 40
HP 45
ATK 35
SPD 22
DEF 38
RES 17
Stat Variations
Level 1 Stat Variation
Low 18 8 4 9 3
Middle 19 9 5 10 4
High 20 10 6 11 5

Level 40 Stat Variations
Low 42 32 19 35 13
Middle 45 35 22 38 17
High 48 38 25 41 20
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.


  • +ATK: capitalizes on Lukas' already great Attack and can be used to secure a few more KO's on tankier blue units during Enemy Phase.
  • +DEF bolsters Lukas' longevity even further, ensuring he can safely tank and charge up his Special.


  • HP: at neutral ensures Lukas won't have to reduce his physical bulk.


  • -SPD: is probably the greatest stat to dump on Lukas as his already atrocious Speed won't allow him to avoid getting doubled.
  • -RES is another notable option as Lukas won't survive most magic based attacks either way.
Skill Sets
Steady Soldier (Defensive Tank)
Slaying Lance+ (+Def)
Budget: Killer Lance+
A Steady Breath
Budget: Fortress Def 3
Reposition B Quick Riposte 3
Budget: Quick Riposte 2
Ignis C Threaten Atk 3
SP1,545SClose Def 3

Show Explanation/Analysis
  • Preferred IV: +ATK or +DEF / -SPD or -RES
  • Weapon: Slaying Lance+ (+Def)
  • Assist: Reposition 
  • Special: Ignis / Bonfire 
  • Passive A: Steady Breath / Fortress Def 3
  • Passive B: Quick Riposte 3
  • Passive C: Threaten Atk 3 / Varies On Team
  • Sacred Seal: Close Def 3 / Panic Ploy 3

Similar to Brave Ike, Lukas can quickly charge up his Special with a combination of Slaying Lance (or the Killer variant) and Steady Breath making his Enemy Phase damage potential much higher due to reduced Special cooldown. By abusing this ramped Special charge, Lukas' damage output on Enemy Phase can go through the roof with Defense scaling Specials due to his insane physical bulk.

The choice between Ignis, Bonfire, and Aether has a relatively small impact on Lukas' ability to perform and can be swapped out for whatever the player desires. It should be noted that Ignis has the best synergy with Lukas' Defense as well as being the more efficient than Bonfire, while Aether can be used to maintain Quick Riposte's health requirement.

Quick Riposte is a must have for this set as it turns Lukas' mediocre Enemy Phase into a phenomenal one. Most units will be able to outspeed Lukas which actual plays to his advantage as he gets more Special charge. Having a Special primed for Lukas' second shot thanks to Quick Riposte makes light work of any squishy foe.

While always flexible, the C skill Threaten Atk synergizes quite nicely with Lukas as it can negate the offensive capabilities of the few units that can pierce through his defenses. Think about Threaten Atk like an insurance policy. Sacred Seals should be used to hamper enemy damage onto Lukas with Close Defense being the standout option due to increasing Lukas' survivability while also improving Ignis/Bonfire damage.

Brave Bruiser (Offensive Burst)
Brave Lance+ A Death Blow 3
Budget: Fury 3
Reposition B Drag Back
Moonbow C Threaten Def 3
SP1,800SQuickened Pulse

Show Explanation/Analysis
  • Preferred IV: +ATK or +DEF / -SPD or -RES
  • Weapon: Brave Lance+
  • Assist: Reposition 
  • Special: Moonbow / Luna / Bonfire 
  • Passive A: Death Blow 3 / Fire Boost 3 / Fury 3
  • Passive B: Drag Back / Lancebreaker 3/ Desperation 3
  • Passive C: Threaten Def 3 / Varies On Team
  • Sacred Seal: Quickened Pulse / Brash Assault 3

Because of his low Speed and high Attack, Lukas can also run the ubiquitous Brave build popularized by units like Chrom and Cherche. Thanks to Quickened Pulse and Moonbow, Lukas' initiation becomes straight-up deadly. This two-hit assault can be even further enhanced with an Attack focused A skill like Death Blow or Fire Boost both giving an extra 12 damage. Drag Back or the same colored breaker is the standard B skill for most Brave users and works for Lukas just as well. 

With the addition of the Brash Assault seal, a variant of Brave builds have been created that gives slower units the ability to non-stop quad. The stipulation to this dream scenario is that the unit has to be under 50% AND be the one initiating combat. While tricky to pull off, the Brash Assault + Desperation combo can be quite fun to use if one is looking to deviate from meta builds.


Comparable to many armored units, Lukas is built like an absolute tank when it comes to soaking physical hits. His 45 HP and 38 Defense make him one of the best infantry walls in the game, being able to take multiple hits before going down. His Attack, similarly, is also no joke. At a base 35, Lukas' Attack rivals a majority of the premium offensive units while still retaining top tier physical soak. 

However, because of his lopsided stat distribution, his remaining stats, Speed and Resistance, are borderline terrible. With only 22 Speed and 17 Resistance, Lukas will have a penchant for getting doubled and getting dunked on by magic users. Despite him being susceptible to magic, Lukas makes for quite the specialist as he can easily soak up physical damage and quickly charge his Special. By abusing his innately high Defense, his Bonfire or Ignis damage will leave a marginal dent in any unit.


Incredible physical bulk

Equipped with above average HP, Defense, and a good defensive color, Lukas is a premier infantry tank.

Fantastic base ATK

Unlike other tanks, Lukas' 35 Attack makes sure his attacks hit hard while still retaining good tank stats.

Synergy with Bonfire and Ignis

Because of his innately high Defense, scaling specials that depend on Defense like Ignis or Bonfire hurt even harder when coming from Lukas.


Horrible SPD

With only 22 base Speed, Lukas will have trouble avoiding doubles from glass cannon mages who can easily two-shot him.

Very prone to magic users

In conjunction with his low Speed, his even worse Resistance guarantees he won't be able to safely tank dragons or mages.

Susceptible to ranged attacks

Unlike other enemy phase tanks, Lukas does not readily have access to Distant Counter which makes dealing with ranged units slightly more annoying.

Team Options

The main thing Lukas needs to thrive on a team is a designated magic check due to his weakness to common Arena threats, specifically popular green tome users. Lukas himself is especially good at protecting physically frail units like glass cannon mages or defense-deficient melees. 

  • Green Tome Counters: Camilla, Julia, and any unit that runs G Tomebreaker are able to single-handedly counter green tome users through baiting and KOing them on Enemy Phase.
  • Red Distant Counter Users: Ryoma, Ike, Black Knight cover a majority of the game's green threats that Lukas can struggle with.
  • High Resistance / Attack Red Mages: Lilina, Sanaki, Arvis, and Sophia can provide utility by shoring up Lukas' magic weakness.
  • Hector, Amelia, and Sheena - armored green units that can absorb almost any blue threat on an enemy team
  • Dancers: Azura, Olivia, Performing Inigo, and any other Dancer provide more team support in positioning Lukas to safely tank physical hits.

Lukas has almost absolutely no chance surviving punishment from magical enemies, especially green and blue tome users. A majority of these popular mages will kill him in one round of combat. Also be wary of surprise Trinagle Adept green units as they can actually do a decent job of hurting, if not outright KOing Lukas.

  • Blue Cavalry Mages: Reinhardt, Olwen, and Ursula either run a Brave tome or have good Speed to deal with Lukas.
  • Speedy Blue Mages: Linde, Mae, Spring Lucina, Delthea, and Bridal Caeda all can double Lukas and will KO him.
  • Green Mages: Nino, Summer Elise, and Julia target Lukas' terrible Resistance and possess Weapon Triangle Advantage, so these units will rip straight through him.
  • Dragons: Nowi, Corrin (F), Fae, Myrrh, and Fallen Robin are powerful units that deal magic damage to Lukas and often carry Quick Riposte / Vengeful Fighter, allowing them guaranteed follow ups on him.
Weapon Skills
Weapons SP Rng. Mt.
Iron Lance
Lance Users Only
50 1 6
Steel Lance
Lance Users Only
100 1 8
Killer LanceAccelerates Special trigger (cooldown count-1).
Learns by default at 4 ★
Lance Users Only
200 1 7
Killer Lance+Accelerates Special trigger (cooldown count-1).
Learns by default at 5 ★
Lance Users Only
300 1 11
Weapon Evolution
Weapon Upgrades
Weapon Upgrades
Special Skills
Special Skills SP Turns
Holy VestmentsReduces damage inflicted by attacks from foes 2 spaces away by 30%.
Learns by default at 4 ★
Restricted to melee units.
100 3
Sacred CowlReduces damage inflicted by attacks from foes 2 spaces away by 30%
Unlocks at 4 ★
Restricted to melee units.
200 2
Passive Skills
Passive Skills SP Slot
Fortress Def 1Grants Def+3. Inflicts Atk-3.
Inheritable by all units.
Fortress Def 2Grants Def+4. Inflicts Atk-3.
Unlocks at 4 ★
Inheritable by all units.
Fortress Def 3Grants Def+5. Inflicts Atk-3.
Unlocks at 5 ★
Inheritable by all units.
Obstruct 1Prevents foes from moving through adjacent spaces while this unit's HP ≥ 90%. (No effect on foes with a Pass skill.)
Inheritable by all units.
Obstruct 2Prevents foes from moving through adjacent spaces while this unit's HP ≥ 70%. (No effect on foes with a Pass skill.)
Inheritable by all units.
Obstruct 3Prevents foes from moving through adjacent spaces while this unit's HP ≥ 50%. (No effect on foes with a Pass skill.)
Unlocks at 4 ★
Inheritable by all units.
Other Info
Fire Emblem Echoes

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