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Lukas

Tier Rating
Analysis by Naz
Lukas - Sharp Soldier

3-4

Obtainable as a 3 - 4 only
Hero Stats
Max Avg Total Stats at Lvl 40
157
HP 45
ATK 35
SPD 22
DEF 38
RES 17
Stat Variations
Level 1 Stat Variation
5★
4★
3★
HP ATK SPD DEF RES
Low 18 8 4 9 3
Middle 19 9 5 10 4
High 20 10 6 11 5

Level 40 Stat Variations
5★
4★
3★
HP ATK SPD DEF RES
Low 42 32 19 35 13
Middle 45 35 22 38 17
High 48 38 25 41 20
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Boons

  • +DEF: A boon in Defense adds to Lukas’ already exceptional ability to tank physical hits while providing additional damage to Defense scaling Specials such as Bonfire and Ignis.

  • +ATK: Raising Attack is always helpful, as it will increase Lukas’ raw damage output in both Player and Enemy Phase.

Neutral

  • HP: Although raising HP isn’t a priority, it’s best to keep it intact. Not only does it add to Lukas’ overall bulk, it also helps him utilize skills such as Infantry Pulse and Panic Ploy.

Banes

  • -SPD: Speed is the best bane that Lukas can receive, as it is too low to effectively utilize regardless of build.  

  • -RES: Dropping Lukas’ Resistance is another solid option, as further lowering his already low value won’t affect his performance.
Skill Sets
THE WALL (Enemy Phase Bruiser)
Recommended
Slaying Lance+ (+Def) A Steady Breath
Alternate: Fortress Def 3
Reposition B Quick Riposte 3
Bonfire
Alternate: Ignis
C Infantry Pulse 3
SP1,605SClose Def 3

Show Explanation/Analysis
  • Preferred IV: +DEF or +ATK / -SPD or -RES

  • Weapon: Slaying Lance+ (+Def)

  • Assist: Reposition / Swap

  • Special: Bonfire / Ignis

  • Passive A: Steady Breath / Steady Stance / Fortress Defense

  • Passive B: Quick Riposte / Guard

  • Passive C: Infantry Pulse / Panic Ploy / Flexible

  • Sacred Seal: Close Defense / Quick Riposte / Quickened Pulse / Panic Ploy

Since this build is heavily centered around Enemy Phase combat, Attack and Defense are the choice boons to take in order to maximize Lukas’ raw damage output as well as his physical resilience. Slaying Lance pairs well with this playstyle, as its cooldown acceleration will allow Lukas to activate his devastating Specials more frequently. As for the Special itself, Bonfire is chosen due to its consistently high damage output thanks to Lukas’ monstrous Defense stat. Ignis is another option that trades a shorter cooldown for more raw power.

The bread and butter of this build is running Steady Breath in tandem with Slaying Lance and Bonfire. This combination allows Lukas to activate Bonfire on every single counterattack when initiated on. In exchange for cooldown acceleration, Lukas can also run Steady Stance for an additional +2 Defense in the Enemy Phase. If neither are available, Lukass native Fortress Defense makes for a good budget option by giving a solid +5 boost to Defense at the cost of 3 Attack.

Quick Riposte is absolutely essential for Lukas, as he is reliant on it to perform follow-up attacks in the Enemy Phase. Alternatively, one can move Quick Riposte to the Sacred Seal slot in favor of running Guard as his B skill. Guard will greatly reduce damage taken from opponents that rely on activating their special such as Ayra and Zelgius. This also applies to all armored units running Bold Fighter, as their follow-up attacks cannot be avoided if they initiate on Lukas.

Thanks to his massive HP pool, Lukas has the option to run skills such as Infantry March and Panic Ploy. These both provide fantastic team support, as Infantry Pulse accelerates the Special cooldown of all infantry allies with HP lower than him while Panic Ploy provides a massive advantage over teams that like to use Hone/Fortify buffs.

Last but not least, Lukas has several options when it comes to Sacred Seals. Close Defense is a great choice for his Enemy Phase oriented playstyle, as it will reduce damage taken from all melee opponents when initiated on. If not already being used in the B slot, Quick Riposte seal is crucial in allowing Lukas to perform follow-up attacks in the Enemy Phase. The same applies to Panic Ploy 3, which can also be run here if it is not already being used in the C slot. Finally, Quickened Pulse can be run together with Steady Breath in order to allow Lukas to activate Ignis on his very first counterattack.

Ginger Stud (Player Phase/Brave)
Brave Lance+ A Death Blow 3
Alternate: Attack +3
Reposition B Lancebreaker 3
Bonfire C Infantry Pulse 3
SP1,935SAttack +3

Show Explanation/Analysis
  • Preferred IV: +ATK / -SPD or -RES

  • Weapon: Brave Lance+

  • Assist: Reposition / Swap

  • Special: Bonfire / Moonbow

  • Passive A: Death Blow / Sturdy Blow / Attack +3

  • Passive B: Lancebreaker / Drag Back

  • Passive C: Infantry Pulse / Panic Ploy / Flexible

  • Sacred Seal: Attack +3 / Quickened Pulse / Panic Ploy

This build takes a different approach by having Lukas do most of his combat in the Player Phase. Thanks to his high base Attack, Lukas can make effective use out of a Brave Lance. This makes an Attack boon the ideal nature that Lukas can receive, as he will want to take out his opponents in only one initiation without needing to worry about Enemy Phase.

As for Specials, Bonfire is the most consistent choice. Since Brave Weapons attack twice on initiation, a Special with a cooldown of 3 will activate every other round. Alternatively, Moonbow can be run together with the Quickened Pulse Sacred Seal in order to activate his Special during his first round of combat.

Moving on to main skills, Death Blow is the choice A slot in order to maximize Lukas’ raw damage when initiating. Should Lukas feel the need to be counterattacked, Sturdy Stance is another option that gives him +4 additional Defense at the cost of -2 Attack on initiation compared to Death Blow. If neither are available, Attack +3 is a serviceable budget option.

Lancebreaker increases Lukas’ longevity by securing one-round match-ups against bulkier lance opponents by allowing him to strike 4 times on initiation, as well as preventing them from doubling him. In particular, this secures the kill against Fallen Hardin, Winter Robin, and Shiro. Both Infantry Pulse and Panic Ploy remain strong choices of C skill for Lukas. Infantry Pulse provides team support by accelerating the Special cooldown of infantry allies while Panic Ploy gives Lukas the advantage against opponents that utilize Hone/Fortify buffs. Finally, Attack +3 is a good choice of Sacred Seal to increase his maximum damage output with the Brave Lance.

Introduction

Lukas is an incredible physical tank, sporting a monolithic 93 physical bulk at base value. This is a value on par with most armored units. In addition to his extraordinary physical resilience, Lukas also has an impressive base Attack of 35. These factors make him an incredible duelist against physical units, as he can easily soak their hits while dealing massive damage back. His massive HP pool is also a huge benefit, as it grants him utility by allowing him to effectively utilize powerful support skills such as Infantry Pulse and Panic Ploy.

Due to his extremely lopsided stat distribution favoring the role of a physical tank, Lukas’ ability to combat magic dealing opponents is where he suffers greatly. Lukas has 22 Speed and 17 Resistance; this makes him a bleeding heart against mages and dragons alike, as they will often easily take him out in a single round of combat.

Overall, Lukas excels best as an Enemy Phase unit and is a fantastic addition to any team in need of a physical damage soak that can dish out massive damage in return.

Strengths

Insane Physical Bulk

Lukas has a staggering 93 physical bulk. On top of making him highly resilient to physical attacks, he makes fantastic use of Defense-scaling Specials such as Bonfire and Ignis.

Great Attack

In addition to maintaining a high physical resilience, Lukas hits back hard with a base Attack of 35.

High HP Pool

With a refined weapon, Lukas’ HP hits a total of 50. This allows him to effectively utilize skills such as Infantry Pulse and Panic Ploy in order to better support his team.

Good Availability

As a unit in 3-4* pool, it is very easy to get multiple copies of Lukas. In turn, this makes him an easy unit to merge as well as get optimal IVs on.

Weaknesses

Abysmal Resistance

In sharp contrast to his physical tankiness, Lukas’ severely low 17 Resistance makes him easy prey in the eyes of magic dealing opponents.

Terrible Speed

While Lukas’ low Speed does help him in some regards such as charging his Special, it’s also a major weakness. Getting doubled can greatly increase the amount of damage that Lukas takes as well as making Specials easy to charge and activate against him for his opponent.

Team Options

First and foremost, Lukas greatly appreciates teammates that can check magic dealing opponents for him. This includes both mages and dragons. He also pairs well with infantry teammates with lower HP than him, as he will be able to accelerate the cooldown of their Specials through the use of Infantry Pulse. Last but not least, Lukas also enjoys allies that can provide him support with buffs, specifically in Attack and Defense.

  • Distant Counter: Ike, Ryoma, Hector, and Black Knight can cover mages as well as melee threats that have the Weapon Triangle advantage over Lukas.

  • Buffers: Ephraim, Eirika, and Delthea can all provide Lukas buffs that increase greatly increase his raw damage output.

  • Special Reliant Infantry: Units such as Ayra, Nephenee, and Nino can benefit from Lukas’ ability to accelerate the cooldown on their Specials through the use of Infantry Pulse.

  • Refreshers: Olivia, Performing Azura, Ninian, and New Year Azura all compliment Lukas’ Enemy Phase playstyle by allowing him an additional turn to move into more favorable positions. In addition, Performing Azura can also take on the role a buffer while New Years Azura can provide additional movement support through the use of Guidance.

Counters

The combination of terrible Speed and Resistance makes Lukas an easy target for magic damage dealing enemies, as they can easily blow through his health in a single round of combat. In addition to this, physically bulky green units can mitigate the damage that Lukas is able to do in return, especially if they are running guard to prevent him from activating his specials.

  • Mages: Nino, Rhajat, Linde, and Reinhardt will make short work of Lukas due to his combination of poor Speed and sparse magical bulk.

  • Dragons: In addition to dealing magic damage, most dragons have enough physical bulk to survive Lukas’ counterattacks. This makes them extremely difficult for Lukas to combat in both Player and Enemy Phase.

  • Physically Bulky Green: Hector, Sheena, Fallen Male Robin, and Amelia can mitigate Lukas’ damage output thanks to their high physical bulk as well as their Weapon Triangle advantage. This can be further accentuated should they run the skill Guard, as Lukas will be unable to activate his Specials.

Weapon Skills
Weapons SP Rng. Mt.
Iron Lance
Lance Users Only
50 1 6
Steel Lance
Learns by default at 3 ★
Lance Users Only
100 1 8
Killer LanceAccelerates Special trigger (cooldown count-1).
Learns by default at 4 ★
Unlocks at 3 ★
Lance Users Only
200 1 7
Killer Lance+Accelerates Special trigger (cooldown count-1).
Learns by default at 5 ★
Lance Users Only
300 1 11
Weapon Evolution
Weapon Upgrades
Weapon Upgrades
Special Skills
Special Skills SP Turns
Holy VestmentsReduces damage inflicted by attacks from foes 2 spaces away by 30%.
Learns by default at 4 ★
Unlocks at 3 ★
Restricted to melee units.
100 3
Sacred CowlReduces damage inflicted by attacks from foes 2 spaces away by 30%
Unlocks at 4 ★
Restricted to melee units.
200 2
Passive Skills
Passive Skills SP Slot
Fortress Def 1Grants Def+3. Inflicts Atk-3.
Unlocks at 3 ★
Inheritable by all units.
40
A
Fortress Def 2Grants Def+4. Inflicts Atk-3.
Unlocks at 4 ★
Inheritable by all units.
80
A
Fortress Def 3Grants Def+5. Inflicts Atk-3.
Unlocks at 5 ★
Inheritable by all units.
160
A
Obstruct 1Prevents foes from moving through adjacent spaces while this unit's HP ≥ 90%. (No effect on foes with a Pass skill.)
Inheritable by all units.
50
B
Obstruct 2Prevents foes from moving through adjacent spaces while this unit's HP ≥ 70%. (No effect on foes with a Pass skill.)
Unlocks at 3 ★
Inheritable by all units.
100
B
Obstruct 3Prevents foes from moving through adjacent spaces while this unit's HP ≥ 50%. (No effect on foes with a Pass skill.)
Unlocks at 4 ★
Inheritable by all units.
200
B
Other Info
Origin
Fire Emblem Echoes

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