Tier Rating
Analysis by Ceui
Lucina - Future Witness

5

Obtainable as a 5 only
Hero Stats
Max Avg Total Stats at Lvl 40
157
HP 43
ATK 34
SPD 36
DEF 25
RES 19
Stat Variations
Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 18 7 9 5 3
Middle 19 8 10 6 4
High 20 9 11 7 5

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 40 31 33 22 16
Middle 43 34 36 25 19
High 46 37 39 29 22
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Boons:

  • +ATK scales well with her Falchion effect against Manaketes and boosts her offensive capability in general.

  • +SPD allows her to reach the 39 Speed range, allowing her to avoid crucial doubles from units like +Spd Ayra and Mia. It also allows her to double many units of the sub 34 Speed range which most units occupy. When combined with her Falchion’s effect after Refinery, there is very few units that can double Lucina naturally.

Neutral:

  • HP is needed for units without good defensive stats like Lucina, and it can also allow her to heal allies for more with Reciprocal Aid.
  • DEF is the more important defensive stat when compared to Lucina's RES, particularly when most high profile threats in the Arena are physical damage dealers. Lowering her already average DEF is not recommended.

Banes:

  • -RES is her weakest stat in general and can be safely lowered. In general, most of the common threats in Arena are physical, and thus DEF and HP will have more value than RES.
Skill Sets
Awakened Princess (Generalist Lucina)
Recommended
Falchion (Awakening) (Refined) A Distant Counter
Alternate: Fury 3
Reciprocal Aid
Alternate: Reposition
B Quick Riposte 3
Alternate: Renewal 3
Aether C Drive Spd 2
Alternate: Hone Spd 3
SP2,145SDistant Def 3

Show Explanation/Analysis
  • Preferred IV: +SPD or ATK / -RES

  • Weapon: Falchion (+Eff)

  • Assist: Reciprocal Aid / Ardent Sacrifice / Reposition

  • Special: Aether /  Luna  / Moonbow

  • Passive A: Distant Counter / Steady Breath / Fury 3

  • Passive B: Quick Riposte / Swordbreaker 3 / Renewal 3

  • Passive C: Drive Speed 2 / Hone Speed 3 / Hone Attack 3

  • Sacred Seal: Distant Defense 3 / Close Defense 3 / Quick Riposte 3

Lucina’s refined effect on Falchion solves a lot of her problems in term of stat spread. It makes her tankier and more well-rounded in both Player Phase and Enemy Phase, allowing her to be a good generalist Sword unit that can fill several roles.

Reciprocal Aid / Ardent Sacrifice synergizes well with Falchion, allowing Lucina to not only serve as a combatant but also support her allies in term of HP management, especially in situations like Tempest Trials or when one of her teammates has to tank several units of the same color in the Arena. Renewal could also be run as an optional B slot for Lucina to make her self-healing better and allow her to keep all her teammates healthy. If HP management is not necessary for the team, simply picking up Reposition will help the team a lot in term of positioning.

Her weapon effect synergizes quite well with the Distant Counter skill + Distant Defense seal, making her bulkier than before against mages and archers. Her speed threshold allows her to avoid being doubled by most ranged threats and, when combined with Quick Riposte, it allows her to safely dispatch most of them with ease. Do note that Armor Mages and Halloween Jakob with Bold Fighter can still double her regardless of SPD. A Breaker skill like Swordbreaker or Tomebreaker can help her secure matchups against troublesome enemies like Bold Fighter Zelgius or Bold Fighter Winter Tharja.

Another way to go with Lucina is to forego her ability to counter ranged units, which is perfectly reasonable as she cannot counter Brave Lyn -- the most popular Bow user -- regardless of build, and Green Mages are at the moment not influential in Arena. If that’s the case, Lucina would appreciate skills that improve her melee combat ability. Steady Breath + Quick Riposte is easily one of the best skill combinations for this purpose, synergizing with Falchion’s effect and Aether to make her a self-sustaining duelist.

Alternatives to Steady Breath are Atk Spd Bond (or any other Bond skills) which also synergize with Falchion’s effect, and other similar choices like Close Defense (better against Manaketes), or Fury (budget option).

Rightful Queen (Offensive Lucina)
Falchion (Awakening) (Refined) A Swift Sparrow 2
Alternate: Fury 3
Reciprocal Aid
Alternate: Reposition
B Wrath 3
Alternate: Swordbreaker 3
Luna C Drive Spd 2
Alternate: Hone Spd 3
SP1,605SHeavy Blade 3

Show Explanation/Analysis
  • Preferred IV: +SPD or ATK / -RES

  • Weapon: Falchion (+Eff)

  • Assist: Reciprocal Aid / Ardent Sacrifice / Reposition

  • Special: Luna / Moonbow / Glimmer

  • Passive A: Swift Sparrow / Fury / Atk Spd Bond

  • Passive B: Wrath / Swordbreaker / Renewal

  • Passive C: Drive Speed / Hone Speed / Threaten Speed

  • Sacred Seal: Heavy Blade / Speed +3 / Attack +3

A more offensive approach to Lucina. Thanks to her amazing base offensive stat spread and Falchion, she can be a great Player Phase oriented unit. While it is harder to utilize Falchion’s Bond effect in Player Phase compared to Enemy Phase, Lucina can deal devastating damage with the Luna + Heavy Blade + Swift Sparrow combo, allowing her to dispatch many units with ease upon initiation.

Other options to Swift Sparrow include Fury for more bulkiness and a general stat boost, Life and Death for more Attack / Speed at the cost of some bulk, and Atk Spd Bond which is also quite powerful for Enemy Phase as well.

Wrath is the best offensive B slot in the game at the moment, and is extremely potent in the hands of a fast sweeper like Lucina. With Falchion’s recovery, Reciprocal Aid, and Wrath, Lucina can have very easy time managing her own HP and special cooldown in order to best pick her engagement.

A more budget option is Swordbreaker, due to how popular fast and hard hitting sword units like Ayra, Mia, and Zelgius are in Arena. It also allows Lucina to win mirror matchups and outduel other Swordbreaker holders with lower Speed than her. Last but not least, Renewal is a good budget option to keep her healthy alongside with Falchion's effect, and gives her more utility as a combat medic.

Introduction

Lucina is one of FEH's most popular heroes and appears as a red sword user. Her viability has been somewhat of a wild ride, being one of the best units in the game at release and falling in utility since then. Now with Refined Falchion, however, she is looking to once again showcase her power. Her excellent stat spread makes her an attractive proposition, and Falchion's overloaded kit allows her to serve as an excellent multi-functional unit for any team.

Strengths

Possessing Falchion 

Falchion provides Lucina the niche of Dragon killing, which is extremely relevant in current Arena. This allows her to even take on Blue Manaketes like Nowi, Female Corrin, or Ninian.

The Renewal effect on Falchion makes Lucina well-suited for long challenges or drawn out battles, and also gives her the niche of serving as a combat medic as well.

Once refined, Falchion provides her with a whopping +4 to all stats when standing next to an ally, vastly improving her combat potential.

Great Offensive Stat Spread

34 base ATK with Refined Falchion allows Lucina to hit like a truck, and is capable of dispatching most units through doubling.

36 base SPD is enough to bypass the most common Speed tier in Arena, especially when utilized with her Refined Falchion’s effect. Lucina is extremely hard to double if used properly and will regularly double the majority of common Arena threats.

Weaknesses

Poor Resistance Stat

Base 19 RES is not something you want when fighting Manaketes, and Lucina in general is very vulnerable to magic attacks, even with Falchion.

Poor RES also means Lucina is easily susceptible to Ploy skills, and must take extra care to not get debuffed by enemies.

Mediocre Defense Stats

25 DEF at neutral is not stellar, although it can be bolstered by Falchion.

While it is by no means terrible, Lucina will take heavy damage from physical Brave weapons due to her DEF stat. She will have to rely on skills like Close or Distant Defense to mitigate damage dealt to her.

Team Options

Lucina is well-rounded and can go with a lot of teams successfully. This is thanks to her ability to both hold her own as a combatant and also support her teammates with Reciprocal Aid + Falchion. In general she will prefer to pair with units that can give her further combat buffs, other forms of support like Dance / Sing, threat coverage, or tanks that want to receive healing from her.

  • Brave Lucina, Delthea, Linde, Performing Azura - Amazing physical buffer units that grant even more combat buffs to Lucina, allowing her to wreck havoc like a juggernaut.

  • Dancers, Singers - Extremely potent especially with an offensive set, Dancers and Singers help Lucina both with sweeping and positioning. Dancers and Singers in general are just extremely versatile.

  • Hector (LA), Myrrh, Fae, Dorcas, Brave Ike - Lucina will rarely have trouble against Red or Green units due to how well-rounded she is. Thus she will appreciate a teammates that can handle popular Blue threats for her.
Counters

Lucina in general will struggle against magic attacks. She particularly has troubles with Blue and Red mages as she gets no damage reduction against those types of magic. She is also not particularly amazing against physically bulky Blue units aside from Manaketes. Her DEF is also not particularly high and many units with Brave weapons can take her down on initiation.

  • Reinhardt, Linde, Delthea, Summer Corrin, L’arachel - Strong Blue magic users that can tear through Lucina’s pitiful RES in one fell swoop.

  • Winter Robin, Effie, Lukas, Shiro, Nephenee, Fjorm - Physically bulky blue that can take Lucina’s attacks and KO her on retaliation.

  • Est, Tana, Cordelia, Ephraim - High damage physical blues that can one round Lucina on initiation.

Weapon Skills
Weapons SP Rng. Mt.
Iron Sword
Only Inheritable by Sword Units.
50 1 6
Steel Sword
Only Inheritable by Sword Units.
100 1 8
Silver Sword
Only Inheritable by Sword Units.
200 1 11
FalchionEffective against dragons. At the start of every third turn, unit recovers 10 HP.
Learns by default at 5 ★
Non-Inheritable skill.
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades
Special Skills
Special Skills SP Turns
New MoonResolve combat as if foe suffered Def/Res-30%
Learns by default at 5 ★
Non-inheritable by Staff-wielding units.
100 3
LunaResolve combat as if foe suffered Def/Res-50%
Unlocks at 5 ★
Non-inheritable by Staff-wielding units.
200 3
AetherResolve combat as if foe suffered Def/Res-50%. Unit recovers HP=half damage dealt.
Unlocks at 5 ★
Non-inheritable by Staff-wielding units.
500 5
Passive Skills
Passive Skills SP Slot
Defiant Spd 1Grants Spd+3 at start of turn if unit's HP ≤ 50%.
Inheritable by all units.
40
A
Defiant Spd 2Grants Spd+5 at start of turn if unit's HP ≤ 50%.
Inheritable by all units.
80
A
Defiant Spd 3Grants Spd+7 at start of turn if unit's HP ≤ 50%.
Unlocks at 5 ★
Inheritable by all units.
160
A
Spur Atk 1Grants adjacent allies Atk+2 during combat.
Inheritable by all units.
50
C
Spur Atk 2Grants adjacent allies Atk+3 during combat.
Inheritable by all units.
100
C
Spur Atk 3Grants adjacent allies Atk+4 during combat.
Unlocks at 5 ★
Inheritable by all units.
200
C
Other Info
Origin
Fire Emblem: Awakening

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