Table of Contents
- Default
- Attack
- Special
- Injured
| Lon'qu - Solitary Blade |
|---|
|
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 18 | 6 | 10 | 4 | 4 |
| Middle | 19 | 7 | 11 | 5 | 5 |
| High | 20 | 8 | 12 | 6 | 6 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 42 | 25 | 36 | 19 | 19 |
| Middle | 45 | 29 | 39 | 22 | 22 |
| High | 48 | 32 | 42 | 25 | 25 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Thanks to his availability in the 3-4* summoning pool, it’s not hard to get a good set of IVs for Lon’qu. Since his statline heavily favors the role of an offensive unit, he enjoys boons in Atk and Spd while preferring to drop Resistance
Boons
- +ATK: At a relatively subpar value of 29, Lon’qu will appreciate a boon in Attack to improve his damage output.
- +SPD: This boon will expand on Lon’qu’s extraordinary base Speed by bringing it all the way up to 42. This will grant him a follow-up attack against all but the fastest units in the game.
Neutral
-
DEF: Since most of Lon’qu’s opponents will do physical damage, it is preferable to keep his Defense intact. However, since most of Lon’qu’s bulk comes from HP, a bane is still functional and can help with the activation of skills like Wrath.
Banes
- -RES: Resistance is Lon’qu’s best bane, as he will still be sporting enough magical bulk (64) to survive a single hit from most green and red mages. Just make sure you keep an open eye out for buffed Blade Tomes.
- -HP: is another good choice. While it takes away from both his overall bulk and Panic Ploy potential, a bane in HP is easily circumvented by refining almost any sword thanks to the passive +5 HP it provides.
Skill Sets
Ultra Instinct (Offense/Special Activation)
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Solitary Blade (+Eff) | A | Life and Death 3 Alternate: Fury 3 |
|---|---|---|---|
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Reposition | B | Wrath 3 Alternate: Desperation 3 |
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Moonbow | C | Infantry Pulse 3 |
| SP | 1,545 | S | Flashing Blade 3 |
- Preferred IV: +SPD or +ATK / -HP or -DEF or -RES
- Weapon: Wo Dao+ (+Spd)
- Support Skill: Reposition / Flexible
- Special: Luna / Moonbow
- A Slot: Life and Death / Fury
- B Slot: Wrath / Desperation
- C Slot: Infantry Pulse / Panic Ploy / Flexible
- Sacred Seal: Flashing Blade / Panic Ploy / Quick Riposte / Attack +3
This skill-set aims to maximize Lon'qu's damage when activating his Special. A boon in Attack makes for a great choice of IVs, as Lon’qu will need to maximize his damage output in order to reliably beat his opponents in a single round of combat. Speed is another acceptable choice, as it will push his already very high value to a monstrous base 42. Not only will this make him nearly impossible to double, but it guarantees his own follow-up attack against all but the highest Speed tier.
Wo Dao fits this playstyle perfectly, as it will add an additional 10 damage to the activation of his Special. As for the Special itself, Moonbow and Luna are chosen over Glimmer because it is much more consistent and reliable option. This is due to Lon’qu’s Attack being too low to make effective use of the damage scaling property of Glimmer. Luna makes for an especially effective choice with the Flashing Blade Sacred Seal, as it allows Lon'qu to potentially activate his Special every single round of combat.
Moving on to main skills, Life and Death is the choice A skill to maximize Lon’qu’s offensive potential. While this may take away from his already low Defense and Resistance, his survivability is hardly affected. Lon’qu will still have a Def/Res bulk of 67/67 with a refined weapon, making him very difficult to KO in a single hit. Fury makes for another great option; not only does it improve his bulk at the cost of 2 Atk/Spd compared to Life and Death, the 6 damage recoil taken after combat synergizes well with skills such as Wrath and Desperation.
Speaking of Wrath and Desperation, they both make for fantastic B skill options. Wrath will increase the frequency as well as the potency of Lon’qu’s activation of Specials. With this, Lon’qu’s Specials become devastatingly powerful thanks to the combination of Wo Dao and Wrath giving him a staggering +20 damage on activation. In exchange for the sheer damage output provided by Wrath, Desperation makes for another great choice by allowing Lon’qu to safely perform follow-up attacks without the risk of getting KO’d.
Thanks to his massive HP pool, Lon’qu can utilize skills such as Infantry March and Panic Ploy. These both provide fantastic team support, as Infantry Pulse accelerates the Special cooldown of all infantry allies with HP lower than him while Panic Ploy provides a massive advantage over teams that like to use Hone/Fortify buffs.
With his blistering Speed, Lon'qu can effectively utilize the Flashing Blade Sacred Seal, allowing him to activate his Special more frequently. If he isn’t already utilizing Panic Ploy in his C slot, it can also be run in the Sacred Seal slot. Quick Riposte is another choice that can be used to give Lon’qu longevity against certain units that are too fast for him to double. In particular, this allows Lon’qu to take out both Ayra and Mia in the Enemy Phase. Finally, Attack +3 is a great choice if you want to further increase Lon’qu’s damage output.
Blade at the Wind (Distant Counter)
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Solitary Blade (+Eff) | A | Distant Counter |
|---|---|---|---|
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Reposition | B | Wrath 3 Alternate: Vantage 3 |
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Glimmer | C | Infantry Pulse 3 |
| SP | 1,695 | S | Panic Ploy 3 |
- Preferred Nature: +ATK or +SPD / -HP
- Weapon: Slaying Edge+ (+Spd)
- Support Skill: Reposition / Flexible
- Special: Glimmer / Moonbow
- A Slot: Distant Counter
- B Slot: Wrath / Dull Ranged / Vantage
- C Slot: Infantry Pulse
- Sacred Seal: Panic Ploy
With the exception of buffed Blade Tomes and Dire Thunder, Lon’qu can survive at least one attack from any mage thanks to his magical bulk of 67. Coupled with a refined weapon and Speed high enough to avoid nearly any follow-up attack, Lon’qu can serve as an effective ranged check with Distant Counter.
By utilizing Slaying Edge, Lon’qu can bring the cooldown of Glimmer and Moonbow to only 1. This allows him to activate the Specials on his initial counterattack every single time. Glimmer shines particularly in his matchups against mages due to them having lower physical bulk on average while Moonbow can be used to give Lon’qu longevity against bulkier units.
Wrath is a great choice for his B skill; by gaining an additional +10 damage on Special activation, Lon’qu will be able to swing even more matchups in his favor. Dull Ranged is another option that grants him immunity to Blade Tomes by ignoring his opponent’s Hone/Fortify buffs. If neither are available, Lon’qu’s native Vantage can give him the potential to take out multiple opponents in the Enemy Phase assuming he has his Special ready
Both Infantry Pulse and Panic Ploy remain great choices of C skill on Lon’qu. Infantry Pulse provides team support by accelerating the Special cooldown of infantry allies while Panic Ploy increases Lon’qu’s overall survivability, especially against opponents that utilize Hone/Fortify buffs. As for Sacred Seals, Panic Ploy will work just as well here. Distant Defense is a great choice for this Enemy Phase oriented playstyle, as it will reduce damage taken from all ranged opponents when initiated on. Outside of that, Attack +3 makes for a solid pick to further increase Lon’qu’s damage output.
Introduction
Statwise, Lon’qu is the standard Myrmidon archetype. He sports very high Speed with relatively low Attack and very poor Def/Res. His distinguishing trait is his extraordinarily high HP. With this, Lon’qu is able to utilize powerful support skills such as Infantry Pulse and Panic Ploy. The combination of low Def/Res and high HP works in his favor, as it makes it easier to get into the range of skills such as Wrath or Desperation. This also makes him deceptively bulky; with a refined weapon, Lon’qu has a Def/Res bulk of 72/72. Coupled with his extremely high Speed preventing follow-up attacks from just about any opponent, Lon’qu can be difficult to take out in a single round of combat.
Lon’qu isn’t without his weaknesses. At a relatively low value of 29, Lon’qu doesn’t hit hard with just his base Attack. He’s reliant on quickly activating his Specials to dish out any real damage. Having most of your bulk in HP can also cause other issues, as no amount of Speed will stop certain follow-up attacks occurring such as when being initiated on by a unit running the skill Bold Fighter.
Overall, Lon’qu is a very solid unit but requires pretty heavy investment to reach his full potential. In addition, he is outclassed by units of the same archetype such as Ayra and Mia due to their more optimized stats and unique skills. Luckily, Lon’qu still has the benefit of his high HP which allows him to provide great utility to his team while still being able to perform well in combat.
Strengths
Extremely High Speed
Lon’qu has the second highest base Speed in the entire game, sitting only 1 point behind Mia. Not only does this ensure his own follow-up attack against most units, it also makes him difficult to defeat in a single round of combat since doubling him is extremely difficult. In addition to this, he makes very effective use Flashing Blade.
Large HP Pool
With a refined weapon, Lon’qu has a massive 50 HP. This allows him to utilize skills such as Infantry Pulse and Panic Ploy in order to better support his team.
Deceptively Bulky
With a Def/Res bulk of 72/72 and enough Speed to avoid nearly any follow-up attack, Lon’qu can be very difficult to ORKO.
Great Availability
As a unit in the 3-4* pool, it’s very easy to get multiple copies of Lon’qu. In turn, this makes him easy to merge as well as get optimal IVs on.
Weaknesses
Subpar Attack
At a base value of 29, Lon’qu can have trouble putting a dent in his opponent with his raw Attack alone. This makes him highly reliant on activating his Specials to do damage.
Special Reliant
Since his low Attack makes him reliant on activating Specials, any opponents running the skill Guard can completely neuter Lon’qu’s ability to do any real damage.
Requires High Investment
Although Lon’qu has a decent base kit, he requires a lot of rare skills to reach his full potential. A lot of these are locked to 5* exclusive and event units such as Wrath (Nephenee), Infantry Pulse, (Dorcas and Marisa), and Hector (Distant Counter).
Team Options
Counters
Lon’qu can run into issues when it comes to damaging physically bulky units, especially blues who have the triangle advantage over him. In addition to this, Lon’qu is heavily reliant on doing damage through the activation of his Special due to his low Attack. This means that any unit running the skill Guard will completely nullify Lon’qu’s damage output. With the combination of high HP and low Def/Res, Lon’qu likely won’t be able to survive more than one attack. Skills such as Bold Fighter, Pursuit, and Brave Weapons will ensure that Lon’qu is hit twice no matter how high his Speed is.
- Physically Bulky Units: Nowi, Effie, Lukas, and Hardin can easily wall off Lon’qu’s damage thanks to their high Defense and Weapon Triangle advantage. On top of this, any unit running Guard can stop Lon’qu from doing any kind of meaningful damage since he relies on his Special.
- Unpreventable Doubles: Brave Weapon users such as Cordelia, Reinhardt, and Hana as well as Ephraim, Arden, and any armored unit running the skill Bold Fighter will snap Lon’qu in half due to their ability to hit him twice regardless of Speed.
- Very Fast Units: Since Lon’qu relies on the activation of his Special to defeat opponents, units such as Mia, Ayra, and Tana who can avoid his follow-up attack can all be problematic units to face.
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Wo Dao+ (+Atk) | A | Life and Death 3 |
|---|---|---|---|
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Reposition | B | Wrath 3 |
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Moonbow | C | Drive Spd 2 |
| S | Hardy Bearing 3 | ||
My first +10 boy
His build basically revolves around being insanely fast, and trading a blow with whoever he's fighting. His attack isn't, like, especially high, so wo dao and wrath combine to give him that flat 20 damage boost he needs to really hit people like a truck.
He fights a few blue units okay, but mostly he beats any green or red you throw at him (wary fighter gives him problems but that's fine, he's got 72 bulk and crazy speed so he can tank once or twice).
I run hardy bearing on him because if for whatever reason they dont die to the first round of combat and he needs to kill them, vantage ceases to be a consideration. His speed is high enough with +speed and life and death 3 that i don't think running stat seals are as useful as ensuring kills against annoying skills.
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Slaying Edge+ (+Res) | A | Fortress Def 3 |
|---|---|---|---|
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Reposition | B | Shield Pulse 3 |
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Miracle | C | Atk Smoke 3 |
| S | Fortress Res 3 | ||
Since Lon'Qu is a mediocre offensive unit I decided to make him into a mediocre defensive unit. Anyway he has a strong defensive stat line of 30/30 with 39 spd stopping most if not all doubles against anyone but maybe ayra and mia as well as being vulnerable to brave weapons. However the idea behind this was that you run an infantry pulse as well on the team and turn that miracle into a 1 cd skill at turn one then he is guaranteed to survive even brave weapons. Keep in mind this is just for fun its nothing really all that good since his atk is quite pitiful.
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Slaying Edge+ (+Atk) | A | Fury 3 |
|---|---|---|---|
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Reposition | B | Desperation 3 |
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Moonbow | C | Threaten Def 3 |
| S | Close Def 3 | ||
Currently my Lon'qu is +4 merged and I am working on making him +10 as 5 star. I wanted to make him a good offensive unit, but i also felt it would be necessary to make it possible for him to take some physical hits as well. Don't get me wrong Brave Lance units and other sword units can still do massive amount of damage on him. But with the team I have set Def Tatic from my Shiro should be able to keep him in a safe area to get into Desperation range.
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Wo Dao+ (+Spd) | A | Life and Death 3 |
|---|---|---|---|
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Reciprocal Aid | B | Wrath 3 |
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Glimmer | C | Threaten Def 3 |
| S | Quickened Pulse | ||
+9 Merge stats. Underrated nuker with a surprising amount of bulk. Lon'qu can't be doubled so he can usually tank one battle with his high hp. When he gets hit he will definitely get into wrath range with a glimmer/moonbow on the counter attack. +20 true damage from wrath + wo dao combo with good attack will one-shot most units. Waiting turns to charge up the special with wrath can create many one shots on player phase. Reciprocal aid is a safe way to get into wrath range and heal your other units with his high hp.
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Firesweep Sword+ | A | Life and Death 3 |
|---|---|---|---|
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Pivot | B | Wrath 3 |
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Moonbow | C | Threaten Spd 3 |
| S | Brash Assault 3 | ||
The definition of a glass cannon, this Lon'qu hits hard and fast without risk of getting annihilated on a counter attack. The only downside is that he has to get out of the way, which means he almost always needs some heavy backups. I have found the most amount of success using him with Effie as a forward tank, Performing Arts Azura to ensure an escape for Lon'qu and/or finishing off higher defense opponents. If you want, you can use the Poison Strike 3 seal and B slot to get massive chip damage on bulkier enemies and allow others to finish the job. In all, I have had some fun times with this Lon'qu and I hope somebody else will too.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Only Inheritable by Sword Units.
|
50 | 1 | 6 |
| Learns by default at 3 ★ Only Inheritable by Sword Units.
|
100 | 1 | 8 |
| Learns by default at 4 ★ Unlocks at 3 ★ Only Inheritable by Sword Units.
|
200 | 1 | 7 |
| Unlocks at 5 ★ Only Inheritable by Sword Units.
|
300 | 1 | 11 |
| Unlocks at 5 ★ Non-Inheritable skill.
|
400 | 1 | 16 |
Special Skills
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Unlocks at 3 ★ Inheritable by all units.
|
30 | A |
| Unlocks at 4 ★ Inheritable by all units.
|
60 | A |
| Unlocks at 5 ★ Inheritable by all units.
|
120 | A |
| Inheritable by all units.
|
50 | B |
| Unlocks at 3 ★ Inheritable by all units.
|
100 | B |
| Unlocks at 4 ★ Inheritable by all units.
|
200 | B |
Other Info
| Origin |
Fire Emblem: Awakening
|
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Fate Grand Order
Dragonball Legends

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