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Tier Rating

Analysis by Naz
Lon'qu - Solitary Blade

3-4

Obtainable as a 3 - 4 only

Hero Stats

Max Avg Total Stats at Lvl 40
157
HP 45
ATK 29
SPD 39
DEF 22
RES 22

Stat Variations

Level 1 Stat Variation
5★
4★
3★
HP ATK SPD DEF RES
Low 18 6 10 4 4
Middle 19 7 11 5 5
High 20 8 12 6 6

Level 40 Stat Variations
5★
4★
3★
HP ATK SPD DEF RES
Low 42 25 36 19 19
Middle 45 29 39 22 22
High 48 32 42 25 25

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Thanks to his availability in the 3-4* summoning pool, it’s not hard to get a good set of IVs for Lon’qu. Since his statline heavily favors the role of an offensive unit, he enjoys boons in Atk and Spd while preferring to drop Resistance

Boons

  • +ATK: At a relatively subpar value of 29, Lon’qu will appreciate a boon in Attack to improve his damage output.
  • +SPD: This boon will expand on Lon’qu’s extraordinary base Speed by bringing it all the way up to 42. This will grant him a follow-up attack against all but the fastest units in the game.

Neutral

  • DEF: Since most of Lon’qu’s opponents will do physical damage, it is preferable to keep his Defense intact. However, since most of Lon’qu’s bulk comes from HP, a bane is still functional and can help with the activation of skills like Wrath.

Banes

  • -RES: Resistance is Lon’qu’s best bane, as he will still be sporting enough magical bulk (64) to survive a single hit from most green and red mages. Just make sure you keep an open eye out for buffed Blade Tomes. 
  • -HP: is another good choice. While it takes away from both his overall bulk and Panic Ploy potential, a bane in HP is easily circumvented by refining almost any sword thanks to the passive +5 HP it provides.

Skill Sets

Ultra Instinct (Offense/Special Activation)

Recommended
Solitary Blade (+Eff) A Life and Death 3
Alternate: Fury 3
Reposition B Wrath 3
Alternate: Desperation 3
Moonbow C Infantry Pulse 3
SP1545SFlashing Blade 3

Show Explanation/Analysis
  • Preferred IV: +SPD or +ATK / -HP or -DEF or -RES
  • Weapon: Wo Dao+ (+Spd) 
  • Support Skill: Reposition / Flexible
  • Special: Luna / Moonbow
  • A Slot: Life and Death / Fury
  • B Slot: Wrath / Desperation
  • C Slot: Infantry Pulse / Panic Ploy / Flexible
  • Sacred Seal: Flashing Blade / Panic Ploy / Quick Riposte / Attack +3

This skill-set aims to maximize Lon'qu's damage when activating his Special. A boon in Attack makes for a great choice of IVs, as Lon’qu will need to maximize his damage output in order to reliably beat his opponents in a single round of combat. Speed is another acceptable choice, as it will push his already very high value to a monstrous base 42. Not only will this make him nearly impossible to double, but it guarantees his own follow-up attack against all but the highest Speed tier.

Wo Dao fits this playstyle perfectly, as it will add an additional 10 damage to the activation of his Special. As for the Special itself, Moonbow and Luna are chosen over Glimmer because it is much more consistent and reliable option. This is due to Lon’qu’s Attack being too low to make effective use of the damage scaling property of Glimmer. Luna makes for an especially effective choice with the Flashing Blade Sacred Seal, as it allows Lon'qu to potentially activate his Special every single round of combat.

Moving on to main skills, Life and Death is the choice A skill to maximize Lon’qu’s offensive potential. While this may take away from his already low Defense and Resistance, his survivability is hardly affected. Lon’qu will still have a Def/Res bulk of 67/67 with a refined weapon, making him very difficult to KO in a single hit. Fury makes for another great option; not only does it improve his bulk at the cost of 2 Atk/Spd compared to Life and Death, the 6 damage recoil taken after combat synergizes well with skills such as Wrath and Desperation.

Speaking of Wrath and Desperation, they both make for fantastic B skill options. Wrath will increase the frequency as well as the potency of Lon’qu’s activation of Specials. With this, Lon’qu’s Specials become devastatingly powerful thanks to the combination of Wo Dao and Wrath giving him a staggering +20 damage on activation. In exchange for the sheer damage output provided by Wrath,  Desperation makes for another great choice by allowing Lon’qu to safely perform follow-up attacks without the risk of getting KO’d.

Thanks to his massive HP pool, Lon’qu can utilize skills such as Infantry March and Panic Ploy. These both provide fantastic team support, as Infantry Pulse accelerates the Special cooldown of all infantry allies with HP lower than him while Panic Ploy provides a massive advantage over teams that like to use Hone/Fortify buffs.

With his blistering Speed, Lon'qu can effectively utilize the Flashing Blade Sacred Seal, allowing him to activate his Special more frequently. If he isn’t already utilizing Panic Ploy in his C slot, it can also be run in the Sacred Seal slot. Quick Riposte is another choice that can be used to give Lon’qu longevity against certain units that are too fast for him to double. In particular, this allows Lon’qu to take out both Ayra and Mia in the Enemy Phase. Finally, Attack +3 is a great choice if you want to further increase Lon’qu’s damage output.

Blade at the Wind (Distant Counter)

Solitary Blade (+Eff) A Distant Counter
Reposition B Wrath 3
Alternate: Vantage 3
Glimmer C Infantry Pulse 3
SP1695SPanic Ploy 3

Show Explanation/Analysis
  • Preferred Nature: +ATK or +SPD / -HP 
  • Weapon: Slaying Edge+ (+Spd)
  • Support Skill: Reposition / Flexible
  • Special: Glimmer / Moonbow
  • A Slot: Distant Counter
  • B Slot: Wrath / Dull Ranged / Vantage 
  • C Slot: Infantry Pulse
  • Sacred Seal: Panic Ploy

With the exception of buffed Blade Tomes and Dire Thunder, Lon’qu can survive at least one attack from any mage thanks to his magical bulk of 67. Coupled with a refined weapon and Speed high enough to avoid nearly any follow-up attack, Lon’qu can serve as an effective ranged check with Distant Counter.

By utilizing Slaying Edge, Lon’qu can bring the cooldown of Glimmer and Moonbow to only 1. This allows him to activate the Specials on his initial counterattack every single time. Glimmer shines particularly in his matchups against mages due to them having lower physical bulk on average while Moonbow can be used to give Lon’qu longevity against bulkier units.

Wrath is a great choice for his B skill; by gaining an additional +10 damage on Special activation, Lon’qu will be able to swing even more matchups in his favor. Dull Ranged is another option that grants him immunity to Blade Tomes by ignoring his opponent’s Hone/Fortify buffs. If neither are available, Lon’qu’s native  Vantage can give him the potential to take out multiple opponents in the Enemy Phase assuming he has his Special ready

Both Infantry Pulse and Panic Ploy remain great choices of C skill on Lon’qu. Infantry Pulse provides team support by accelerating the Special cooldown of infantry allies while Panic Ploy increases Lon’qu’s overall survivability, especially against opponents that utilize Hone/Fortify buffs. As for Sacred Seals, Panic Ploy will work just as well here. Distant Defense is a great choice for this Enemy Phase oriented playstyle, as it will reduce damage taken from all ranged opponents when initiated on. Outside of that, Attack +3 makes for a solid pick to further increase Lon’qu’s damage output.

Introduction

Statwise, Lon’qu is the standard Myrmidon archetype. He sports very high Speed with relatively low Attack and very poor Def/Res. His distinguishing trait is his extraordinarily high HP. With this, Lon’qu is able to utilize powerful support skills such as Infantry Pulse and Panic Ploy. The combination of low Def/Res and high HP works in his favor, as it makes it easier to get into the range of skills such as Wrath or Desperation. This also makes him deceptively bulky; with a refined weapon, Lon’qu has a Def/Res bulk of 72/72. Coupled with his extremely high Speed preventing follow-up attacks from just about any opponent, Lon’qu can be difficult to take out in a single round of combat.

Lon’qu isn’t without his weaknesses. At a relatively low value of 29, Lon’qu doesn’t hit hard with just his base Attack. He’s reliant on quickly activating his Specials to dish out any real damage. Having most of your bulk in HP can also cause other issues, as no amount of Speed will stop certain follow-up attacks occurring such as when being initiated on by a unit running the skill Bold Fighter.

Overall, Lon’qu is a very solid unit but requires pretty heavy investment to reach his full potential. In addition, he is outclassed by units of the same archetype such as Ayra and Mia due to their more optimized stats and unique skills. Luckily, Lon’qu still has the benefit of his high HP which allows him to provide great utility to his team while still being able to perform well in combat.  

Strengths

Extremely High Speed

Lon’qu has the second highest base Speed in the entire game, sitting only 1 point behind Mia. Not only does this ensure his own follow-up attack against most units, it also makes him difficult to defeat in a single round of combat since doubling him is extremely difficult. In addition to this, he makes very effective use Flashing Blade.

Large HP Pool

With a refined weapon, Lon’qu has a massive 50 HP. This allows him to utilize skills such as Infantry Pulse and Panic Ploy in order to better support his team.

Deceptively Bulky

With a Def/Res bulk of 72/72 and enough Speed to avoid nearly any follow-up attack, Lon’qu can be very difficult to ORKO.

Great Availability

As a unit in the 3-4* pool, it’s very easy to get multiple copies of Lon’qu. In turn, this makes him easy to merge as well as get optimal IVs on.

Weaknesses

Subpar Attack

At a base value of 29, Lon’qu can have trouble putting a dent in his opponent with his raw Attack alone. This makes him highly reliant on activating his Specials to do damage.

Special Reliant

Since his low Attack makes him reliant on activating Specials, any opponents running the skill Guard can completely neuter Lon’qu’s ability to do any real damage.

Requires High Investment

Although Lon’qu has a decent base kit, he requires a lot of rare skills to reach his full potential. A lot of these are locked to 5* exclusive and event units such as Wrath (Nephenee), Infantry Pulse, (Dorcas and Marisa), and Hector (Distant Counter).

Team Options

Lon’qu loves teammates that can provide him with support through buffs, specifically in Attack. He also pairs well with infantry teammates with lower HP than him, as he will be able to accelerate the cooldown of their Specials through the use of Infantry Pulse. With an offense-oriented build, Lon’qu will greatly appreciate refresher support. Last but not least, Lon’qu enjoys having green allies that can cover his Weapon Triangle disadvantage.

  • Buffers: Brave Lucina, Ephraim, and Delthea can all provide great buff support for Lon’qu. Especially Delthea, as Dark Aura will provide Lon’qu with a massive +6 to Attack.
  • Special Reliant Infantry: Units such as Brave Ike, Nino, Celica, and Nephenee, all can all benefit from Lon’qu’s ability to accelerate the cooldown on their Specials through the use of Infantry Pulse.
  • Refreshers: As with any offensive unit, Lon’qu will appreciate refresher support in order to keep the onslaught going or being able to move to a position of safety. Performing Olivia, Ninian, Performing Azura, and New Years Azura are all great options for this task. In particular, Performing Azura can also take on the role a buffer while New Years Azura can provide additional movement support through the use of Guidance.
  • Strong Greens: Dorcas, Brave Ike, Fae, and Nino can all perform well in covering both physical and magical blues that may pose a threat to Lon’qu.

Counters

Lon’qu can run into issues when it comes to damaging physically bulky units, especially blues who have the triangle advantage over him. In addition to this, Lon’qu is heavily reliant on doing damage through the activation of his Special due to his low Attack. This means that any unit running the skill Guard will completely nullify Lon’qu’s damage output. With the combination of high HP and low Def/Res, Lon’qu likely won’t be able to survive more than one attack. Skills such as Bold Fighter, Pursuit, and Brave Weapons will ensure that Lon’qu is hit twice no matter how high his Speed is.

  • Physically Bulky Units: Nowi, Effie, Lukas, and Hardin can easily wall off Lon’qu’s damage thanks to their high Defense and Weapon Triangle advantage. On top of this, any unit running Guard can stop Lon’qu from doing any kind of meaningful damage since he relies on his Special.
  • Unpreventable Doubles: Brave Weapon users such as Cordelia, Reinhardt, and Hana as well as Ephraim, Arden, and any armored unit running the skill Bold Fighter will snap Lon’qu in half due to their ability to hit him twice regardless of Speed.
  • Very Fast Units: Since Lon’qu relies on the activation of his Special to defeat opponents, units such as Mia, Ayra, and Tana who can avoid his follow-up attack can all be problematic units to face.

Weapon Skills

Weapons SP Rng. Mt.
Iron Sword
Only Inheritable by Sword Units.
50 1 6
Steel Sword
Learns by default at 3 ★
Only Inheritable by Sword Units.
100 1 8
Killing EdgeAccelerates Special trigger (cooldown count-1).
Learns by default at 4 ★
Unlocks at 3 ★
Only Inheritable by Sword Units.
200 1 7
Killing Edge+Accelerates Special trigger (cooldown count-1).
Unlocks at 5 ★
Only Inheritable by Sword Units.
300 1 11
Solitary BladeAccelerates Special trigger (cooldown count-1).
Unlocks at 5 ★
Non-Inheritable skill.
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Night SkyBoosts damage dealt by 50%.
Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 3
GlimmerBoosts damage dealt by 50%.
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 2

Passive Skills

Passive Skills SP Slot
Speed +1Grants Spd+1
Inheritable by all units.
Unlocks at 3 ★
30
A
Speed +2Grants Spd+2
Inheritable by all units.
Unlocks at 4 ★
60
A
Speed +3Grants Spd+3
Inheritable by all units.
Unlocks at 5 ★
120
A
Vantage 1Unit counterattacks first when attacked at HP ≤ 25%
Inheritable by all units.
50
B
Vantage 2Unit counterattacks first when attacked at HP ≤ 50%
Inheritable by all units.
Unlocks at 3 ★
100
B
Vantage 3Unit counterattacks first when attacked at HP ≤ 75%
Inheritable by all units.
Unlocks at 4 ★
200
B

Other Info

Origin
Fire Emblem: Awakening

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