Table of Contents
- Default
- Attack
- Special
- Injured
| Lon'qu - Solitary Blade |
|---|
|
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 18 | 6 | 10 | 4 | 4 |
| Middle | 19 | 7 | 11 | 5 | 5 |
| High | 20 | 8 | 12 | 6 | 6 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 42 | 25 | 36 | 19 | 19 |
| Middle | 45 | 29 | 39 | 22 | 22 |
| High | 48 | 32 | 42 | 25 | 25 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Thanks to his availability in the 3-4* summoning pool, it’s not hard to get a good set of IVs for Lon’qu. Since his statline heavily favors the role of an offensive unit, he enjoys boons in Atk and Spd while preferring to drop Resistance
Boons
- +ATK: At a relatively subpar value of 29, Lon’qu will appreciate a boon in Attack to improve his damage output.
- +SPD: This boon will expand on Lon’qu’s extraordinary base Speed by bringing it all the way up to 42. This will grant him a follow-up attack against all but the fastest units in the game.
Neutral
-
DEF: Since most of Lon’qu’s opponents will do physical damage, it is preferable to keep his Defense intact. However, since most of Lon’qu’s bulk comes from HP, a bane is still functional and can help with the activation of skills like Wrath.
Banes
- -RES: Resistance is Lon’qu’s best bane, as he will still be sporting enough magical bulk (64) to survive a single hit from most green and red mages. Just make sure you keep an open eye out for buffed Blade Tomes.
- -HP: is another good choice. While it takes away from both his overall bulk and Panic Ploy potential, a bane in HP is easily circumvented by refining almost any sword thanks to the passive +5 HP it provides.
Skill Sets
Ultra Instinct (Offense/Special Activation)
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Solitary Blade (+Eff) | A | Life and Death 3 Alternate: Fury 3 |
|---|---|---|---|
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Reposition | B | Wrath 3 Alternate: Desperation 3 |
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Moonbow | C | Infantry Pulse 3 |
| SP | 1,545 | S | Flashing Blade 3 |
- Preferred IV: +SPD or +ATK / -HP or -DEF or -RES
- Weapon: Wo Dao+ (+Spd)
- Support Skill: Reposition / Flexible
- Special: Luna / Moonbow
- A Slot: Life and Death / Fury
- B Slot: Wrath / Desperation
- C Slot: Infantry Pulse / Panic Ploy / Flexible
- Sacred Seal: Flashing Blade / Panic Ploy / Quick Riposte / Attack +3
This skill-set aims to maximize Lon'qu's damage when activating his Special. A boon in Attack makes for a great choice of IVs, as Lon’qu will need to maximize his damage output in order to reliably beat his opponents in a single round of combat. Speed is another acceptable choice, as it will push his already very high value to a monstrous base 42. Not only will this make him nearly impossible to double, but it guarantees his own follow-up attack against all but the highest Speed tier.
Wo Dao fits this playstyle perfectly, as it will add an additional 10 damage to the activation of his Special. As for the Special itself, Moonbow and Luna are chosen over Glimmer because it is much more consistent and reliable option. This is due to Lon’qu’s Attack being too low to make effective use of the damage scaling property of Glimmer. Luna makes for an especially effective choice with the Flashing Blade Sacred Seal, as it allows Lon'qu to potentially activate his Special every single round of combat.
Moving on to main skills, Life and Death is the choice A skill to maximize Lon’qu’s offensive potential. While this may take away from his already low Defense and Resistance, his survivability is hardly affected. Lon’qu will still have a Def/Res bulk of 67/67 with a refined weapon, making him very difficult to KO in a single hit. Fury makes for another great option; not only does it improve his bulk at the cost of 2 Atk/Spd compared to Life and Death, the 6 damage recoil taken after combat synergizes well with skills such as Wrath and Desperation.
Speaking of Wrath and Desperation, they both make for fantastic B skill options. Wrath will increase the frequency as well as the potency of Lon’qu’s activation of Specials. With this, Lon’qu’s Specials become devastatingly powerful thanks to the combination of Wo Dao and Wrath giving him a staggering +20 damage on activation. In exchange for the sheer damage output provided by Wrath, Desperation makes for another great choice by allowing Lon’qu to safely perform follow-up attacks without the risk of getting KO’d.
Thanks to his massive HP pool, Lon’qu can utilize skills such as Infantry March and Panic Ploy. These both provide fantastic team support, as Infantry Pulse accelerates the Special cooldown of all infantry allies with HP lower than him while Panic Ploy provides a massive advantage over teams that like to use Hone/Fortify buffs.
With his blistering Speed, Lon'qu can effectively utilize the Flashing Blade Sacred Seal, allowing him to activate his Special more frequently. If he isn’t already utilizing Panic Ploy in his C slot, it can also be run in the Sacred Seal slot. Quick Riposte is another choice that can be used to give Lon’qu longevity against certain units that are too fast for him to double. In particular, this allows Lon’qu to take out both Ayra and Mia in the Enemy Phase. Finally, Attack +3 is a great choice if you want to further increase Lon’qu’s damage output.
Blade at the Wind (Distant Counter)
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Solitary Blade (+Eff) | A | Distant Counter |
|---|---|---|---|
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Reposition | B | Wrath 3 Alternate: Vantage 3 |
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Glimmer | C | Infantry Pulse 3 |
| SP | 1,695 | S | Panic Ploy 3 |
- Preferred Nature: +ATK or +SPD / -HP
- Weapon: Slaying Edge+ (+Spd)
- Support Skill: Reposition / Flexible
- Special: Glimmer / Moonbow
- A Slot: Distant Counter
- B Slot: Wrath / Dull Ranged / Vantage
- C Slot: Infantry Pulse
- Sacred Seal: Panic Ploy
With the exception of buffed Blade Tomes and Dire Thunder, Lon’qu can survive at least one attack from any mage thanks to his magical bulk of 67. Coupled with a refined weapon and Speed high enough to avoid nearly any follow-up attack, Lon’qu can serve as an effective ranged check with Distant Counter.
By utilizing Slaying Edge, Lon’qu can bring the cooldown of Glimmer and Moonbow to only 1. This allows him to activate the Specials on his initial counterattack every single time. Glimmer shines particularly in his matchups against mages due to them having lower physical bulk on average while Moonbow can be used to give Lon’qu longevity against bulkier units.
Wrath is a great choice for his B skill; by gaining an additional +10 damage on Special activation, Lon’qu will be able to swing even more matchups in his favor. Dull Ranged is another option that grants him immunity to Blade Tomes by ignoring his opponent’s Hone/Fortify buffs. If neither are available, Lon’qu’s native Vantage can give him the potential to take out multiple opponents in the Enemy Phase assuming he has his Special ready
Both Infantry Pulse and Panic Ploy remain great choices of C skill on Lon’qu. Infantry Pulse provides team support by accelerating the Special cooldown of infantry allies while Panic Ploy increases Lon’qu’s overall survivability, especially against opponents that utilize Hone/Fortify buffs. As for Sacred Seals, Panic Ploy will work just as well here. Distant Defense is a great choice for this Enemy Phase oriented playstyle, as it will reduce damage taken from all ranged opponents when initiated on. Outside of that, Attack +3 makes for a solid pick to further increase Lon’qu’s damage output.
Introduction
Statwise, Lon’qu is the standard Myrmidon archetype. He sports very high Speed with relatively low Attack and very poor Def/Res. His distinguishing trait is his extraordinarily high HP. With this, Lon’qu is able to utilize powerful support skills such as Infantry Pulse and Panic Ploy. The combination of low Def/Res and high HP works in his favor, as it makes it easier to get into the range of skills such as Wrath or Desperation. This also makes him deceptively bulky; with a refined weapon, Lon’qu has a Def/Res bulk of 72/72. Coupled with his extremely high Speed preventing follow-up attacks from just about any opponent, Lon’qu can be difficult to take out in a single round of combat.
Lon’qu isn’t without his weaknesses. At a relatively low value of 29, Lon’qu doesn’t hit hard with just his base Attack. He’s reliant on quickly activating his Specials to dish out any real damage. Having most of your bulk in HP can also cause other issues, as no amount of Speed will stop certain follow-up attacks occurring such as when being initiated on by a unit running the skill Bold Fighter.
Overall, Lon’qu is a very solid unit but requires pretty heavy investment to reach his full potential. In addition, he is outclassed by units of the same archetype such as Ayra and Mia due to their more optimized stats and unique skills. Luckily, Lon’qu still has the benefit of his high HP which allows him to provide great utility to his team while still being able to perform well in combat.
Strengths
Extremely High Speed
Lon’qu has the second highest base Speed in the entire game, sitting only 1 point behind Mia. Not only does this ensure his own follow-up attack against most units, it also makes him difficult to defeat in a single round of combat since doubling him is extremely difficult. In addition to this, he makes very effective use Flashing Blade.
Large HP Pool
With a refined weapon, Lon’qu has a massive 50 HP. This allows him to utilize skills such as Infantry Pulse and Panic Ploy in order to better support his team.
Deceptively Bulky
With a Def/Res bulk of 72/72 and enough Speed to avoid nearly any follow-up attack, Lon’qu can be very difficult to ORKO.
Great Availability
As a unit in the 3-4* pool, it’s very easy to get multiple copies of Lon’qu. In turn, this makes him easy to merge as well as get optimal IVs on.
Weaknesses
Subpar Attack
At a base value of 29, Lon’qu can have trouble putting a dent in his opponent with his raw Attack alone. This makes him highly reliant on activating his Specials to do damage.
Special Reliant
Since his low Attack makes him reliant on activating Specials, any opponents running the skill Guard can completely neuter Lon’qu’s ability to do any real damage.
Requires High Investment
Although Lon’qu has a decent base kit, he requires a lot of rare skills to reach his full potential. A lot of these are locked to 5* exclusive and event units such as Wrath (Nephenee), Infantry Pulse, (Dorcas and Marisa), and Hector (Distant Counter).
Team Options
Counters
Lon’qu can run into issues when it comes to damaging physically bulky units, especially blues who have the triangle advantage over him. In addition to this, Lon’qu is heavily reliant on doing damage through the activation of his Special due to his low Attack. This means that any unit running the skill Guard will completely nullify Lon’qu’s damage output. With the combination of high HP and low Def/Res, Lon’qu likely won’t be able to survive more than one attack. Skills such as Bold Fighter, Pursuit, and Brave Weapons will ensure that Lon’qu is hit twice no matter how high his Speed is.
- Physically Bulky Units: Nowi, Effie, Lukas, and Hardin can easily wall off Lon’qu’s damage thanks to their high Defense and Weapon Triangle advantage. On top of this, any unit running Guard can stop Lon’qu from doing any kind of meaningful damage since he relies on his Special.
- Unpreventable Doubles: Brave Weapon users such as Cordelia, Reinhardt, and Hana as well as Ephraim, Arden, and any armored unit running the skill Bold Fighter will snap Lon’qu in half due to their ability to hit him twice regardless of Speed.
- Very Fast Units: Since Lon’qu relies on the activation of his Special to defeat opponents, units such as Mia, Ayra, and Tana who can avoid his follow-up attack can all be problematic units to face.
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Solitary Blade | A | Death Blow 3 |
|---|---|---|---|
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Reciprocal Aid | B | Renewal 3 |
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Pavise | C | Def Smoke 3 |
| S | Savage Blow 3 | ||
The build I made is not just for heavy attacking and power, it reduces amount of damage he has taken and heals him in order to keep in the battlefield. You can put any reduced attack specials and sacred seals. I built him by using killing edge in the past but his signature weapon maybe more efficient. Give my build a try and see how it goes
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Solitary Blade (+Eff) | A | Fury 3 |
|---|---|---|---|
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Reciprocal Aid | B | Desperation 3 |
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Luna | C | Odd Spd Wave 3 |
| S | Flashing Blade 3 | ||
If you've seen my Anna build, then you'll probably see some similarities with how I like to run Lon'qu. While most tend to wield Lon'qu's sky-high HP to their advantage, I decided to use Lon'qu's more infamous stat, his Speed. Solitary Blade with + Eff in combination with Fury brings Lonqu's mediocre Atk to a sizeable 53 which, in combination with a Spd stat of 50 and a special that triggers every other attack, is absolutely deadly. Odd Spd Wave is legitimately just for kicks, as it brings Lon'qu to a ridiculous 56 spd on odd-numbered turns. I wish I had built a Lon'qu with a bane in Def or Res (preferably Res), as with a standard HP, Lon'qu runs Infantry Pulse and even Panic Ploy rather well. However, this build still has plenty of potential nonetheless and can be super deadly if gone unchecked.
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Solitary Blade (+Eff) | A | Death Blow 4 |
|---|---|---|---|
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Reposition | B | Wrath 3 |
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Moonbow | C | Odd Atk Wave 3 |
| S | Quickened Pulse | ||
Quickened pulse allow him to have his 2 charge special for his first attack then after the enemy's counter attack follow up with a wrath boosted special assuming that the enemy did enough damage which shouldn't be hard due to his paper thin defensive stats. Glimmer works as well with the set.
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Solitary Blade (+Res) | A | Life and Death 3 |
|---|---|---|---|
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Reposition | B | Desperation 3 |
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Luna | C | Odd Atk Wave 3 |
| S | Flashing Blade 3 | ||
Why is Lon'qu afraid of women? As a behavioral psychologist, my initial reaction to this was that there must have been a cause to this behavioral trait. My first assumption was trauma being the likely suspect. After researching Lon'qu's past through the archives known as Wikipedia, I stumbled upon an event that was responsible for his post-traumatic episodes and his behavioral response to why he's afraid of being near women. The reason being quite simple in fact. Lon'qu developed this irrational fear of being near women due to. . .
I won't spoil this for you. Instead, I'll offer up this build for his new Solitary Blade and its effect. His weapon refine becomes compatible with the rest of this build as LnD3 makes him a very fast and aggressive sword user.
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Wo Dao+ (+Spd) | A | Fury 3 |
|---|---|---|---|
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Reposition | B | Desperation 3 |
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Moonbow | C | Threaten Spd 3 |
| S | Flashing Blade 3 | ||
Merge: +0
Seal: Flashing Blade 3
Player Phase Offensive Lon'qu
Wo Dao+ (Spd)/Slaying Edge+ (Spd)(Weapon)
Lon'qu's ideal weapon of choice. His Attack stat isn't the most impressive, but it's not too low either. Wo Dao grants him a much needed damage boost when his offensive Special activates.
Slaying Edge grants him one less cooldown for stronger Specials like Luna. It is, however, not as strong as Wo Dao with Moonbow.
Reposition (Assist)
Very self-explanatory.
Moonbow / Luna (Special)
The ideal Special of choice. Lon'qu would rather have this skill over Glimmer he naturally comes with due to his middling Attack stat.
Luna can also be run effectively with either weapons. If ran with Legendary Hector, this can be a truly devastating Special.
Fury 3 (A-Slot)
A good budget skill which grants Lon'qu some nice offensive and defensive boosts. Taking constant 6 damage allows him to enter Desperation easier.
Desperation 3 (B-Slot)
Another good budget skill, yet, an ideal one. Lon'qu's naturally high Speed makes him a good user of it and should have no problem executing doubles on most foes he faces.
Threaten Spd 3 (C-Slot)
And yet another budget skill. This skill serves to be a placeholder until he acquires a better skill to run. Such as Panic Ploy or Infantry Pulse.
Flashing Blade 3 (Sacred Seal)
The very seal that makes Lon'qu much more viable like never before. Being a Sacred Seal frees up his A-Slot for something more useful like Fury or Life & Death.
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Pros:
+ Excellent Speed tier; he will have no problem performing doubles on many opponents
+ Excellent Speed means he's a solid user of Flashing Blade and Desperation skills
+ Easily available due to being able to be summoned at 3 and 4 Star rarity, whilst making finding suitable IV's easier to acquire
+ Flexible in terms of weapon usage (Firesweep Sword, Brave Sword, Slaying Edge, Wo Dao, etc.)
+ Incredible HP pool which makes him a good candidate for Panic Ploy and/or Infantry Pulse
Cons:
- Has paper-thin defenses similar to that of Karla, meaning he won't last long against those using Brave weapons, Swordbreaker or having a weapon advantage against him
- Not the strongest hard-hitter with a neutral base 29 Attack (becomes okay-ish with an Attack boon, pushing it to base 32 Attack)
- Strong Blue units can easily wall him and shut him down completely
- Faces a devastating competition against Ayra, Karla, Mia and Soleil as fast-paced Sword units -- Lon'qu is the weakest in terms of raw power, but has comparable Speed
- Starts off with a rather indecent base kit and requires heavy investment to be a very competent unit
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Only Inheritable by Sword Units.
|
50 | 1 | 6 |
| Learns by default at 3 ★ Only Inheritable by Sword Units.
|
100 | 1 | 8 |
| Learns by default at 4 ★ Unlocks at 3 ★ Only Inheritable by Sword Units.
|
200 | 1 | 7 |
| Unlocks at 5 ★ Only Inheritable by Sword Units.
|
300 | 1 | 11 |
| Unlocks at 5 ★ Non-Inheritable skill.
|
400 | 1 | 16 |
Special Skills
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Unlocks at 3 ★ Inheritable by all units.
|
30 | A |
| Unlocks at 4 ★ Inheritable by all units.
|
60 | A |
| Unlocks at 5 ★ Inheritable by all units.
|
120 | A |
| Inheritable by all units.
|
50 | B |
| Unlocks at 3 ★ Inheritable by all units.
|
100 | B |
| Unlocks at 4 ★ Inheritable by all units.
|
200 | B |
Other Info
| Origin |
Fire Emblem: Awakening
|
|---|

Fate Grand Order
Dragonball Legends

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