Tier Rating
Analysis by Maskilraid
Lloyd - White Wolf
Hero Stats
Max Avg Total Stats at Lvl 40
158
HP 41
ATK 32
SPD 35
DEF 20
RES 30
Stat Variations
Level 1 Stat Variation
5★
4★
3★
HP ATK SPD DEF RES
Low
Middle 17 8 9 5 8
High

Level 40 Stat Variations
5★
4★
3★
HP ATK SPD DEF RES
Low
Middle 41 32 35 20 30
High
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

This unit has no access to IVs.

Skill Sets
Protective Onii-chan (Range Enemy Phase)
Recommended
Regal Blade (+Eff) A Distant Counter
Reposition B Quick Riposte 3
Alternate: Vantage 3
Glimmer
Alternate: Iceberg
C Spd Ploy 3
Alternate: Threaten Atk 3
SP1,695SDistant Def 3

Show Explanation/Analysis
  • Weapon: Regal Blade (Eff)
  • Assist: Reposition / Swap
  • Special: Glimmer / Moonbow / Iceberg
  • Passive A: Distant Counter
  • Passive B: Quick Riposte / Wrath / Vantage
  • Passive C: Varies
  • Sacred Seal: Distant Def 3 / Speed +3

This set focuses on making Lloyd a dedicated mage killer by investing Distant Counter onto the White Wolf.

His somewhat high speed coupled with Regal Blade and the refinement could allow him to avoid follow-ups from most mages. The boost in stats provided by Regal Blade enables Lloyd to effectively run Distant Counter to fight against many mages and potential archers.

Due to Regal Blade’s 100% foe requirement, it is more optimal if Lloyd could finish the foe in a single battle. The specials choice would be those which have low cooldown requirements, namely Moonbow and Glimmer, with Glimmer standing out slightly more due to his amped up attack from Regal Blade.

We have 2 options to finish a fight in a single battle. One option would be to use Wrath and Quickened Pulse, such that Lloyd will unleash a deadly Glimmer in a single hit, decapitating most physically frail mages in 1 hit. A cheaper alternative would be to use Quick Riposte seal with Renewal to allow Lloyd to remain in the Quick Riposte Range.

The remaining skills are there to either provide support, or to augment his distant counter play-style. These includes Distant Def on the sacred seal slot, and Reposition to get his allies out of danger.

Aggressive Onii-sama (Player Phase)
Recommended
Regal Blade (+Eff) A Swift Sparrow 2
Alternate: Fury 3
Reposition B Renewal 3
Iceberg C Spd Ploy 3
Alternate: Threaten Spd 3
SP1,605SHeavy Blade 3

Show Explanation/Analysis
  • Weapon: Regal Blade (Eff)
  • Assist: Reposition / Swap
  • Special: Iceberg / Galeforce
  • Passive A: Swift Sparrow / Life and Death / Fury
  • Passive B: Renewal / Wrath / Desperation
  • Passive C: SPD Ploy / Threaten SPD /Varies
  • Sacred Seal: Heavy Blade

This build focuses mainly on using Lloyd as a Player Phase unit, specifically exploiting the buffs that Regal Blade provides.

Under the optimal conditions, Lloyd gains 6 attack and speed, which allows Lloyd to stand toe-to-toe against many of the speedy offensive threats. He also gains 3 defense and resistance, which could potentially allow him to take more punishment. The key piece of the build is the Heavy Blade seal, which exploits the attack buffs from Regal Blade.

When utilising Heavy Blade, passives that increases Lloyd’s attack and speed are preferred. Swift Sparrow and Fury are the 2 preferred option, as Lloyd’s relative physical frailty even after the Regal Blade buffs might not be compatible with Life and Death.

As mentioned above, Lloyd’s physical bulk is not the best. Hence, it is ideal for Lloyd to be able to find other means of survival after he used his specials and wounded in his first engage. For this build, renewal allows Lloyd to recover some health and potentially take on another foe. Alternatives includes Wrath for the additional damage on his first engage, or Desperation for sustainable damage.

Lastly, due to Lloyd’s decent resistance, it is a worthy endeavor to go for ploy skills, such as SPD and DEF ploy. SPD Ploy is mostly preferred for this build as the build requires follow-up attacks for maximum effectiveness.

Introduction

Lloyd hails from the Black Fang with his legendary weapon Regal Blade. Arche-type wise, he is a relatively balanced unit with a bit of everything, while dropping some of his physical bulk for magic. While being a master of none is pretty much a negative trait, with the recent upgrades to the Regal Blade, Lloyd’s ability to protect infantry mages (which is a reference to his original game) could not be understated.

Lloyd is not an incompetent combatant. When he realize his maximum potential, Lloyd can actually be quite a powerhouse. The main issue is that in order to use Lloyd to his potential, you have to run an infantry mage, which could be non-ideal depending on your team composition.

Strengths

Regal Blade

Regal Blade is one of the more interesting weapons in the game. Under the right circumstances, it grants Lloyd +18 total stats. Specifically, it grants Lloyd 6 attack and speed, which meant that he can hit much harder than before.

Decent Speed and Attack

His attack and speed in of itself is merely above average considering his lack of access to IVs. However, when augmented with Regal Blade, his offensive stats can easily compete in the current times.

Good Resistance

Lloyd's 30 RES is actually rather high for a melee unit. Having a high RES meant that Ploys are a relatively good option to give Lloyd a potential edge during a fight. The high RES also comes into play when using either a Distant Counter build to fight mages or when fighting Dragons.

Weaknesses

Restrictive conditions

Lloyd’s weapon while powerful, could be rather unwieldy to work with. The 100% HP requirements on Regal Blade meant that should he fail to kill his opponent, he lose the bonuses. The infantry mage requirements also meant that Lloyd could only fit into a team which has a space for an Infantry mage. With considerations to the above 2 conditions, it might be difficult to activate Regal Blade's full potential under certain circumstances.

Mediocre DEF

As a melee unit, DEF is important for survival due to most of them being physical unit. The main issue with Lloyd is that 20 DEF is not enough to survive, and one could even argue that Lloyd could spare some extra points in DEF for some of his other stats to enhance his niche. Unfortunately this is not the case.

Grand Hero Battle Unit

As part of the Grand Hero Battle daily rotation, it is unlikely that Lloyd will be able to be fully merged anytime soon.

Team Options

Lloyd loves having infantry magical buddies. Other than that, covering for Lloyd’s weakness to physical blues is of relative importance.

  • Infantry Mages: Due to Regal Blade, having an Infantry Mage ally is mandatory for Regal Blade to achieve its maximum strength. Special mentions are green mages such as Nino and Spring Sharena, and support-based mages such as Saias, Lute and Delthea.
  • Green Tanks: Lloyd would struggle against physically bulky blue units. As such, running a green unit that can take on these threats would be very beneficial for Lloyd. This includes Fae, Myrrh and Hector.
Counters

Other than the obvious blue units (Lances, Tomes and Blue Manaketes), Lloyd struggles a lot physically. The most effective way to deal with Lloyd is to ensure that Regal Blade is not in effect by baiting him in the enemy phase.

  • Enemy Phase: When not near a magical infantry ally, Lloyd only gains from one of Regal Blade’s effect, making him not as potent. This allow for any enemy phase unit to have the potential of taking out Lloyd with relative ease, such as Nowi and Corrin(F).
  • Bold Fighter: “Balanced” Fighter could easily decimate anything. Lloyd inclusive. This includes Zelgius and Fallen Hardin.
  • Brave Bow: Due to his relative physical frailty, even after the boosts from Regal Blade, he is relatively easily taken out by Brave Bow archers. This includes Halloween Jakob, Brave Lyn and Bridal Cordelia.
Weapon Skills
Weapons SP Rng. Mt.
Iron Sword
Only Inheritable by Sword Units.
50 1 6
Steel Sword
Learns by default at 3 ★
Only Inheritable by Sword Units.
100 1 8
Silver Sword
Learns by default at 4 ★
Unlocks at 3 ★
Only Inheritable by Sword Units.
200 1 11
Regal BladeIf foe's HP is 100% when combat starts, unit receives Atk/Spd+2 during combat.
Unlocks at 5 ★
Non-Inheritable skill.
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades
Special Skills
Special Skills SP Turns
Chilling WindBoosts damage dealt by 50% of unit's Res.
Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 4
IcebergBoosts damage dealt by 50% of unit's Res.
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 3
Passive Skills
Passive Skills SP Slot
Pass 1Unit can pass through foes if its own HP ≥ 75%.
Inheritable by all units.
50
B
Pass 2Unit can pass through foes if its own HP ≥ 50%.
Inheritable by all units.
100
B
Pass 3Unit can pass through foes if its own HP ≥ 25%.
Unlocks at 4 ★
Inheritable by all units.
200
B
Threaten Atk 1Inflicts Atk-3 on foes within 2 spaces through their next actions at the start of each turn.
Inheritable by all units.
50
C
Threaten Atk 2Inflicts Atk-4 on foes within 2 spaces through their next actions at the start of each turn.
Unlocks at 4 ★
Inheritable by all units.
100
C
Threaten Atk 3Inflicts Atk-5 on foes within 2 spaces through their next actions at the start of each turn.
Unlocks at 5 ★
Inheritable by all units.
200
C
Other Info
Origin
Fire Emblem: The Blazing Blade

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