Table of Contents
- Default
- Attack
- Special
- Injured
| Lissa - Sprightly Cleric |
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Related Heroes
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 16 | 6 | 5 | 5 | 7 |
| Middle | 17 | 7 | 6 | 6 | 8 |
| High | 18 | 8 | 7 | 7 | 9 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 35 | 23 | 22 | 24 | 26 |
| Middle | 39 | 26 | 25 | 28 | 30 |
| High | 42 | 30 | 29 | 31 | 33 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
In general, Lissa will want an IV boon in Attack to increase her damage output. Speed is also a decent choice for a boon as it will help Lissa avoid double attacks. Unfortunately for Lissa, HP, Defense, and Resistance are all superbanes, meaning that taking one is unavoidable unless Speed is the dropped stat (which is generally not recommended).
Boons
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+ATK: Generally Lissa’s best choice of boon. A boon will push Lissa’s Attack from 26 to 30, giving her a much-needed boost in firepower while also slightly increasing the amount of HP she heals teammates for.
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+SPD: If aiming to make Lissa more of a support oriented healer, then Speed will do more for her bulk than a boon in HP/Def/Res. At 29 Speed with a superboon, Lissa won’t be double attacking enemies anytime soon, but she will be able to avoid double attacks herself from moderately fast units when combined with Speed boosting skills.
Neutral
-
HP: HP is a superbane that negatively affects both Lissa’s magical and physical bulk. If HP is dropped, one will also have a much harder time being able to run HP based skills such as Infantry Pulse. Generally not recommended as a choice of bane, but if it is all one has, Lissa will definitely still be serviceable.
-
RES: A Resistance bane is not preferred as it will both hinder Lissa’s ability to run Ploy skills and hinder her matchups against mages, the unit type she will be dueling more often.
Banes
- -DEF: Defense is the least offending stat to take a bane in, as Lissa will retain her magical bulk, which will be more useful to her overall than added Defense.
Skill Sets
Not Delicate (Team Crippler)
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Dazzling Pain+ Alternate: Wrathful Gravity+ |
A | Attack +3 Alternate: Close Counter |
|---|---|---|---|
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Recover+ Alternate: Rehabilitate+ |
B | Wrathful Staff 3 Alternate: Vantage 3 |
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Miracle | C | Savage Blow 3 Alternate: Hone Atk 3 |
| SP | 1,590 | S | Savage Blow 3 |
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Preferred IV: +ATK / -DEF
-
Weapon: Dazzling Pain+ / Dazzling Gravity+ / Wrathful Pain+ / Wrathful Gravity+
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Assist: Recover+ / Rehabilitate+ / Restore+ / Physic+
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Special: Miracle
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Passive A: Attack +3 / Close Counter
-
Passive B: Wrathful Staff / Vantage / Guard
-
Passive C: Savage Blow / Hone Atk / Flexible
- Sacred Seal: Savage Blow / Attack +3 / Flexible
A build designed for our totally not delicate princess to be able to cripple entire enemy teams by taking advantage of AoE skills.
Attack is generally Lissa’s best boon, improving her damage output and very slightly increasing the amount of HP she will be healing teammates for. As Lissa will generally not be dueling physical units, Defense is the preferred bane.
Pain and Gravity are both very potent weapons for Lissa. Lissa will be able to either deal massive amounts of damage to the entire enemy team via Pain or keep the pace of the battle to a more manageable state via Gravity. If utilizing Pain, Lissa’s teammates will often be able to handle the rest of the enemy team as they will be much easier to deal with after being dealt heavy chip damage. The Dazzling effect should be taken on whatever weapon Lissa runs, considering Lissa is running Wrathful Staff as the B slot. Conversely, if Lissa has Dazzling Staff as a B slot, then the Wrathful effect should be taken for the weapon instead.
There are a plethora of choices for the Assist skill, but Recover will generally heal teammates for the highest amount of HP consistently. Rehabilitate is a fine budget option as well, and will actually outperform Recover if Lissa’s teammate is very low on HP. Restore and Physic are great choices as well, although Restore’s effect is a bit more niche, and the ranged healing effect of Physic isn’t necessarily always beneficial.
Miracle is a great choice of Special that will save Lissa in a pinch should she take an otherwise fatal blow. However, it does have a fairly high cooldown of 5. It should be noted that healing teammates also reduces Lissa’s Special cooldown by 1 in addition to attacking and being attacked, so the chances of Miracle coming into play are quite realistic.
Attack +3 is a fine choice for an A slot, increasing Lissa’s damage output as well as increasing the amount of HP she will heal teammates for. Close Counter is another very expensive option that can be taken as well that synergizes very well with Vantage, allowing Lissa to potentially tank attacks and then give the Pain/Gravity effects to the enemy unit attacking and all enemy teammates within 2 spaces. Close Counter is by no means a necessity, however, and should only be taken if one is very dedicated to Lissa or simply has no other use for a spare Takumi or Winter Tharja.
Wrathful Staff should be taken as the B slot assuming the weapon Lissa is using has the Dazzling effect. If Lissa has Dazzling Staff for her B slot available, then the Wrathful effect on her weapon will be taken instead. Vantage is a decent alternative as well considering the Wrathful effect is taken for the weapon over the Dazzling effect, and will allow Lissa to KO units that would potentially KO her instead. Vantage works particularly well when combined with Close Counter. Guard is also another decent choice as well, allow Lissa to reject Special cooldowns to the units she attacks.
Savage Blow is a great choice for the C slot, further adding to the amount of chip damage that Pain will do. Savage Blow isn’t a necessity for this set to work decently though, so a simple team boosting skill such as a Tactic or Hone skill can be taken instead if one prefers.
Savage Blow is also a great choice as a Seal, maximizing the amount of chip damage Lissa can deal when combined with the respective C slot and Pain. Once again, Savage Blow isn’t a pure necessity, and Lissa can easily take an Attack increasing Seal or a team based Seal as well.
Delicate (Full Support)
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Dazzling Gravity+ Alternate: Dazzling Slow+ |
A | Speed +3 |
|---|---|---|---|
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Recover+ Alternate: Rehabilitate+ |
B | Wings of Mercy 3 Alternate: Escape Route 3 |
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Swift-Winds Balm Alternate: Heavenly Light |
C | Atk Ploy 3 Alternate: Infantry Rush 3 |
| SP | 1,575 | S | Speed +3 |
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Preferred IV: +SPD / -DEF
-
Weapon: Dazzling Gravity+ / Dazzling Slow+ / Dazzling Fear+ / Dazzling Panic+
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Assist: Recover+ / Rehabilitate+ / Restore+ / Physic+
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Special: Swift-Winds Balm / Heavenly Light / Miracle
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Passive A: Speed +3
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Passive B: Wings of Mercy / Escape Route / Live to Serve
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Passive C: Atk Ploy / Infantry Rush / Hone Spd / Flexible
- Sacred Seal: Speed +3 / Live to Serve / Flexible
A set focused mainly on providing team support and not engaging in fights with other enemies.
Speed is the preferred choice of boon, boosting Lissa’s Speed to 29, which can then be further boosted via A slot and Seal. More Speed will greatly help Lissa’s survivability, as she already has decent defensive stats barring her poor Speed.
All of the staff weapons can be useful, but in particular, Gravity is a great choice that allows Lissa to control the pace of the battle more easily. Slow and Fear are great options as well to debuff the enemy team’s Speed and Attack respectively, and Panic can be useful for those pesky cavalry/dragon/flier/armor emblem teams utilizing class buffs. Whatever weapon one decides to use with Lissa, the Dazzling effect should be taken in order to allow her to safely attack into any unit without fear of retaliation. As this set is focused on support rather than offense, there should not be any need to take the Wrathful effect for Lissa’s weapon.
Like the previous set, almost all of the Assist skills can be useful. Recover will be the most reliable choice, although Lissa’s default Rehabilitate is fine to use.
Speed +3 will boost Lissa’s Speed to 32 considering she has a boon in Speed, greatly improving her survivability.
Wings of Mercy is a great B slot on support healers, allowing them to teleport to any unit that is in critical need of healing. Escape Route is another option that does the reverse, allowing Lissa to teleport away when her own HP is too low. Live to Serve is a good choice of B slot as well, giving Lissa a means of sustain for herself. However, as she should be prioritizing healing teammates over healing herself, Lissa will generally not be making a great use of Live to Serve as she might be with Wings of Mercy.
With a respectable base Resistance stat of 30, Lissa is capable of running a Ploy skill in the C slot fairly effectively. The choice of which Ploy skill to run is essentially up to player preference and needs, although Atk Ploy is nice to mitigate the damage done to Lissa and her teammates. Infantry Rush is also an extremely potent skill that can be run effectively when Lissa is paired with Infantry units. A simple team boosting skill such as Hone Atk can be taken as well, as the choice of C slot here is quite flexible.
When utilizing a Speed boon, Speed +3 in the A slot, and Speed +3 in the Seal slot, Lissa will be sitting at a fairly comfortable 35 Speed, allowing her to avoid double attacks from most units should she get attacked. Live to Serve is also a decent option as a Seal slot as well, although the 3 extra Speed may be the difference between Lissa getting doubled and KO’d and not getting doubled and surviving. Lissa can also use a team boosting skill such as Res Tactic or Hone Spd if needed.
Introduction
Lissa is an interesting staff user. She has very good bulk when compared to other staff users, but this comes at the cost of having mediocre Attack and Speed. She is very similar to Lachesis in terms of stats, sharing the same HP, Speed, and Resistance as her. However, Lachesis has 6 more base Attack, while Lissa has 6 more Defense instead. This distribution of stats is not quite as efficient as Lachesis’, as the extra Attack will almost always be more useful than more Defense. Luckily, Lissa has a superboon in Attack, allowing her to very slightly overcome this disadvantage by giving her a usable 30 base Attack.
Lissa will be need to merged and paired with other high merged units if brought to Arena in order to compensate for her low BST. However, considering her wide availability allowing for easy merges, Lissa makes a fine choice as a budget healer. Lissa won’t be dealing as much damage as other healers, but she doesn’t necessarily need to in order to be an effective unit. As long as she is able to wield potent weapons such as Pain, Gravity, and Slow, Lissa will definitely be able to find a use in almost any team as a solid healer.
Strengths
Good bulk
Lissa has very good HP, Defense, and Resistance for a healer. She will very rarely be killed in one hit by units. However, this bulkiness unfortunately comes at the cost of her Attack and Speed.
Common unit, easy to merge
Lissa is available to pull from the colorless pool as a 3* and a 4* unit, making her quite common and available. As such, she will be relatively easy to obtain enough copies of if one wishes to merge her for Arena or waifu purposes.
Weaknesses
Poor Speed
Lissa has a poor base Speed stat of 25, essentially offsetting her good defensive stats as she will almost always be getting doubled if she is not fully invested in Speed.
Poor Attack
At only 26, Lissa’s Attack is lower than average even for healers. Luckily for Lissa, she is able to get a superboon in Attack, boosting this up to a serviceable 30.
Team Options
Counters
Despite Lissa’s bulkiness, her poor Speed means that most offensive units with a respectable Attack stat will be able to shut her down in one turn by doubling her. These are some of the more common threats.
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Speedy units: Most units that have decent Attack and are fairly speedy will make short work of Lissa if she is not heavily supported by teammates. This includes a vast amount of units, so one should exercise extreme caution when placing Lissa within range of them.
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Raven tomes: Being a staff unit, Lissa is unable to run Cancel Affinity, and as such will be completely susceptible to units running Raven tome and Triangle Adept. Lyon, Male Robin, and Cecilia are some common Raven tome threats that Lissa will need to be wary of.
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Dragons: Although many dragons are not that fast, they will be able to target Lissa’s lower Defense stat. Common threats include Adult Tiki, Young Tiki, Myrrh, Fae, Nowi, and Fallen Robin.
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Dazzling Joyous Lantern+ | A | Brazen Def/Res 3 |
|---|---|---|---|
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Rehabilitate+ | B | Wrathful Staff 3 |
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Windfire Balm+ | C | Spur Atk Spd 2 |
Unit: Default!Lissa
Nature: +Spd/-HP or +Atk/-HP
Weapon: Joyous Lantern+, Dazzling or Wrathful refine (dependent on Passive B)
Support: Rehabilitate+
Special: Windfire Balm+ or Miracle
Passive A: Brazen Def/Res 3
Passive B: Wrathful Staff 3 or Dazzling Staff 3 (dependent on weapon refine)
Passive C: Spur Atk/Spd 2
Seal: Spur Def/Res 2 (will be available during next Tempest Trial, will edit once that is up)
Joyous Lantern grants the ally with the highest Atk on your team Def/Res+5 at the start of the turn. When you heal that ally while your Special is up, you add Atk/Spd+6 to that. The two dual Spurs add up to an in-combat bonus of All+3, making for a total in-battle stat bonus of 9/8/9/8.
For herself, Brazen Def/Res adds to her already impressive balanced bulk. Giving her Wrazzle-Dazzle also puts her up to her best potential in battle, though you can replace her B with Live to Serve to take advantage of Rehabilitate+. If you already have an offensive stat buffing unit, or if you feel Lissa isn't safe enough, you can replace Windfire Balm+ with Miracle.
Lissa, having access to superboons in both of her offensive stats, can choose between Atk or Spd. Atk is better if you're looking for more damage with Wrathful damage, but Spd is better to prevent some enemies from doubling her during the Enemy Phase. Her best bane is HP, since you want to give her as much bulk as possible for Brazen Def/Res and you also don't want to sacrifice her (somewhat subpar) offensive stats; though she does have a superbane in HP, it's not going to destroy her potential as a tanky unit. Also, since she does have superbanes in both Def and Res, you're essentially cutting your losses with the HP bane.
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Fear | A | Defense +3 |
|---|---|---|---|
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Rehabilitate | B | Renewal 3 |
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Kindled-Fire Balm | C | Threaten Spd 3 |
| S | HP +3 | ||
Despite being Average, Lissa has been useful since I got her, so, once I saw I was at 9999 Heroic Points I did check here, getting the Optimal Build was then easy, considering I got the units needed to get all the skills except Bridal Lyn, so my best Lissa got the optimal build except the dazzling staff, still, the renewal keeps saving my throws more times I can count on...
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Dazzling Slow+ | A | Brazen Atk/Def 3 |
|---|---|---|---|
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Recover+ | B | Wrathful Staff 3 |
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Kindled-Fire Balm | C | Drive Atk 2 |
| S | Brazen Atk/Res 3 | ||
This build takes advantage of Brazen stacking to achieve higher Atk while also gaining a few more points in physical and magical bulk during combat. She can also support her allies by providing Speed debuffs on the enemy from Slow+, a +4 visible Atk buff upon Kindled Fire Balm triggering, and a +3 invisible Atk buff if she is standing within 2 spaces of an ally. If you would like, you could always replace her C skill with a ploy due to her decent Res stat.
While her stats do lean towards a more defensive playstyle, the +14 Atk during combat she receives upon entering the Brazen range helps with K.O.ing units with low Res. With her neutral Atk stat of 26, she can reach up to 40 Atk unbuffed by other allies on her own. Adding in the staff brings it up to 52 Atk during combat.
Although 29 Spd with a superboon is not much, she is able to debuff enemies using Slow+ and can just barely avoid doubles thanks to its -7 debuff on the target and enemies within 2 spaces of it. As of right now, the average Spd stat is around 31. Knowing that she will be able to avoid most doubles headed towards her way.
Recover+ is used in the place of Rehabilitate+ due to it being more consistent overall. Physic+ can also be used, but avoid using Martyr+ because it can heal her right back up and kick her out of the Brazen range.
Brazen Atk/Def and Brazen Atk/Res may seem a bit odd on her, but in addition to the +14 Atk buff during combat, she also receives +7 Def/Res at 80% HP or lower. Combine that with her bulk at neutral and an HP bane, and she has 70/72 bulk if she has entered the Brazen range. It is enough to tank a few hits and still stay alive to counter back.
HP is the best bane for her as she cannot afford to lose any bulk in just one single category. She needs her Res if you want to run a ploy in the place of Drive Atk 2, and her Def is substantial enough to tank a few hits from physical damage dealers.
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Dazzling Fear+ | A | Brazen Def/Res 3 |
|---|---|---|---|
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Martyr+ | B | Guard 3 |
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Miracle | C | Even Def Wave 3 |
| S | HP/Res 2 | ||
This build focuses solely on Lissa's primary strength; mixed bulk. With a solid 28/30 defensive bulk, she has the best mixed bulk out of all healers. Unfortunately she doesn't have a boon in one of those two categories. Nonetheless she excels very well at tanking for a healer. With Dazzling Fear+, unmerged and with the above SS/Ivs, she increases her bulk to 38/39. With brazen it goes up to 45/46. If on even turns, unmerged you're looking at 51/46. +10, 55/50. This is absurd, as even dragons will have a difficult time dealing with such huge bulk. With the newly released Brazen Atk/Res, 55/55 at Max potential. Good luck breaking through that.
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Dazzling Fear+ | A | Close Def 3 |
|---|---|---|---|
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Martyr+ | B | Live to Serve 3 |
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Heavenly Light | C | Savage Blow 3 |
| S | Distant Def 3 | ||
Build Name: Armored Healer
IVs: +Def/-Atk
While at first glance this build might appear to be completely wrong seeing as its IVs are the opposite of the usually reccomended, this Lissa build makes for a very bulky unit that can protect and heal her allies.
Dazzling Fear prevents foes from counter striking as well as lowering their attack, giving her an effective +7 Def/Res.
Martyr+ is useful because, as bulky as she is, Lissa isnt invincible. This makes it so her healing becomes more and more effective the more she gets hurt.
Heavenly Light I think is quite obvious of why I carry it. But basically since she cant heal everyone at once, this fixes that.
Close + Distant Def gives her an effective permanent +6 Def/Res as Dazzling refine prevents foes from striking her during player phase.
Live to Serve is flexable as that Martyr+ also heals her. This just makes it so she is basically guaranteed to return to full health upon healing someone. Another good option for this slot is Guard 3.
Savage Blow 3 is because her attack is so low but it helps to get just a little more damage in. This slot is very flexable. You can basically run anything you want except Atk or Spd Ploy
Statline:
HP - 39
Atk - 35
Spd - 25
Def - 31 (44)
Res - 30 (43)
(Parentheses indicate stat with skills and abilities active)
I personally have a +10 Summoner supported Lissa with this build and she has the statline of:
HP - 48
Atk - 41
Spd - 31
Def - 37 (50)
Res - 36 (49)
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Unlocks at 1 ★ Restricted to units that use a Staff.
|
50 | 2 | 10 |
| Unlocks at 3 ★ Restricted to units that use a Staff.
|
150 | 2 | 6 |
| Unlocks at 5 ★ Restricted to units that use a Staff.
|
300 | 2 | 10 |
Support Skills
| Support Skills | Rng. | SP |
|---|---|---|
HealRestores 5 HP.
Learns by default at 1 ★ |
1 | 50 |
ReconcileRestores 7 HP each to target and this unit.Learns by default at 3 ★ Unlocks at 3 ★ |
1 | 100 |
RehabilitateRestores 7 HP or more the further below 50% the target's HP is.
Slows special trigger (cooldown count+1).
Unlocks at 4 ★ |
1 | 200 |
Rehabilitate+Restores HP = 50% of Atk -10. (Minimum of 7 HP.)
If target's HP is ≤ 50%, the lower the target's HP, the more HP is restored.
Unlocks at 5 ★ |
1 | 300 |
Special Skills
| Special Skills | SP | Turns |
|---|---|---|
ImbueWhen healing an ally with a staff, restores an additional 10 HP to target ally.
Learns by default at 4 ★ Unlocks at 2 ★ Restricted to units that use a Staff.
|
50 | 1 |
Kindled-Fire BalmWhen healing an ally with a staff, grants Atk+4 to all allies for 1 turn.
Unlocks at 3 ★ Restricted to units that use a Staff.
|
150 | 1 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Unlocks at 3 ★ Inheritable by all units.
|
60 | B |
| Unlocks at 4 ★ Inheritable by all units.
|
120 | B |
| Unlocks at 5 ★ Inheritable by all units.
|
240 | B |
Other Info
| Origin |
Fire Emblem: Awakening
|
|---|

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