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Lissa

Overall Rating
1.5
Analysis by Elegear
Lissa - Sprightly Cleric

3-4

Obtainable as a 3 - 4 only
Hero Stats
Max Avg Total Stats at Lvl 40
148
HP 39
ATK 26
SPD 25
DEF 28
RES 30
Stat Variations
Level 1 Stat Variation
5★
4★
3★
HP ATK SPD DEF RES
Low 16 6 5 5 7
Middle 17 7 6 6 8
High 18 8 7 7 9

Level 40 Stat Variations
5★
4★
3★
HP ATK SPD DEF RES
Low 35 23 22 24 26
Middle 39 26 25 28 30
High 42 30 29 31 33
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

+IV

  • With 26 points in attack, a +IV will grant 4 points, and as such the +Attack boon will grant Lissa some pretty decent attack.

    • The same could be said for her speed, and if for some reason you'd like her to be faster, then the +Speed IV will help with that.
  • Lissa has great defense for a healer, making the +Defense IV certainly useable and sometimes optimal.

  • She also has an (almost) equal amount of resistance, and a +Resistance IV can emphasize its naturally high value.

-IV

Choosing a bane for Lissa is quite a tough choice. With how her values are set, she will lose 4 points in a stat with a -IV in HP, defense, and resistance, which are all important stats.

  • If you accept the fact that Lissa will get doubled, and want to keep her BST intact, a -Speed bane is the most optimal choice to avoid reducing her bulk and attack.

  • If you don't care about the reduction in BST, the -HP IV can be taken to allow Lissa the prevention of some doubles. This is at the cost of the effectiveness of Panic Ploy and Infantry Pulse.

Skill Sets
Sprightly Fashion (Offense)
Optimal
Dazzling Gravity+
Budget: Wrathful Gravity+
A Attack +3
Recover+
Budget: Martyr+
B Wrathful Staff 3
Budget: Bowbreaker 3
Miracle C Infantry Pulse 3
Budget: Panic Ploy 3
SP1,650SClose Def 3

Show Explanation/Analysis
  • Preferred Nature: +Attack / -Speed
  • Weapon: Dazzling Gravity+ / Wrathful Gravity+
  • Assist: Recover+ / Martyr+
  • Special: Miracle
  • A Slot: Attack +3 / Close Defense / Distant Defense
  • B Slot: Wrathful Staff / Bowbreaker
  • C Slot: Panic Ploy / Infantry Pulse
  • Sacred Seal: Close Defense / Distant Defense / Attack +3

A set for Lissa maximizing in attack. This build accepts the fact that Lissa's bulk is really just extra, and should not be emphasized on, as damage is much more important.

With the +Attack IV, Attack +3 A Slot, and Gravity+, Lissa will reach a pretty respectable 43 attack stat, which gives her Recover+ a nice 31 heal, or her Martyr+ an O.K. 21 heal.

Dazzling Gravity+ and Wrathful Staff are combined to give Lissa the amazing Firesweep effect with full damage, which is valuable no matter what anyone says. An alternative budget option would be to refine her weapon into Wrathful Gravity+ and giving her the Bowbreaker B slot, at least to counter Brave Lyn.

Panic Ploy and Infantry Pulse are her recommended C slots, as Lissa's 39 HP is quite good for a healer.

The A slot can be used for Close Defense or Distant Defense instead of the plain old Attack +3 to capitalize more on her bulk. The same can be said for her Seal Slot.

War Cleric's Will (Physical Tank)
Dazzling Gravity+
Budget: Wrathful Gravity+
A Close Counter
Budget: Defense +3
Recover+
Budget: Martyr+
B Wrathful Staff 3
Budget: Bowbreaker 3
Miracle C Infantry Pulse 3
Budget: Panic Ploy 3
SP1,920SDistant Def 3

Show Explanation/Analysis
  • Preferred Nature: +Defense / -Speed
  • Weapon: Dazzling Gravity+ / Wrathful Gravity+
  • Assist: Recover+ / Martyr+
  • Special: Miracle
  • A Slot: Close Counter / Close Defense / Fortress Defense
  • B Slot: Wrathful Staff / Bowbreaker
  • C Slot: Infantry Pulse / Panic Ploy
  • Sacred Seal: Close Defense / Panic Ploy

Maximizing her physical defense (kind of), Lissa becomes a frontline monster.

First off, the +Defense IV is combined with the Close Defense Seal to give Lissa a nice 37 defense (or 36 resistance) when hit in melee range.

Her A slot can be used for either Close Defense, Fortress Defense, or Close Counter. The first option lets Lissa take melee hits like it's no one's problem. The second option grants Lissa more overall bulk, letting her take less damage from melee units in addition to bow users. The third option grants Lissa the ability to counterattack in melee range to debuff her attacker, who can be outright neutered with the help of the Gravity staff.

The B slot depends on what's available. Ideally, Dazzling Gravity+ is combined with Wrathful Staff. Otherwise, Wrathful Gravity+ is used with Bowbreaker to counter bow units.

Finally, the C slot is used for Panic Ploy or Infantry Pulse. Just make sure not to run Panic Ploy on both the Seal slot and C slot!

Delicate Ward (Magical Tank)
Dazzling Gravity+
Budget: Wrathful Gravity+
A Distant Def 3
Budget: Resistance +3
Recover+
Budget: Martyr+
B Wrathful Staff 3
Budget: Bowbreaker 3
Miracle C Res Ploy 3
Budget: Threaten Res 3
SP1,830SAtk Ploy 3

Show Explanation/Analysis
  • Preferred Nature: +Resistance / -Speed
  • Weapon: Dazzling Gravity+ / Wrathful Gravity+
  • Assist: Recover+ / Martyr+
  • Special: Miracle
  • A Slot: Distant Defense / Fortress Resistance
  • B Slot: Wrathful Staff / Bowbreaker
  • C Slot: Resistance Ploy / Panic Ploy
  • Sacred Seal: Attack Ploy / Distant Defense / Panic Ploy

This build embraces her naturally higher resistance, turning Lissa into a great magical tank.

Just like the other builds, Dazzling Gravity+ and Wrathful is the ideal set, but Wrathful Gravity+ and Bowbreaker is for budget.

The +Resistance IV is combined with either Distant Defense or Fortress Resistance to grant Lissa either 39 resistance and 34 defense against ranged units, or 38 resistance against mages and staff units.

Resistance Ploy is a viable option to grant Lissa and her magical teammates more damage, but Panic Ploy is a viable C slot option for themed team countering.

The Seal slot is used for Attack Ploy to reduce damage from cardinal enemies, but Distant Defense can be used to further increase Lissa's 2-range bulk. Panic Ploy can be taken in this slot if her C slot is used for something that isn't Panic Ploy.

Introduction

Pros:

  • Fairly bulky healer
  • Attack stat is still pretty nice for Wrathful
  • Great budget healer via Gravity+
  • Delicate

Cons:

  • Her stats are a bit of a mess
  • Kind of slow? Kind of tanky? Kind of strong?
  • Not actually delicate
  • Basically Lachesis but trading 6 attack for 6 defense

Lissa, the Sprightly Cleric, is a healer with defensive stats and barely manageable attack.

First off, this woman is much bulkier than her peers. With good defense and resistance for a healer, she has potential to tank a great number of hits. Her HP stat is quite good for a healer, making her a viable inheritor of Panic Ploy or Infantry Pulse.

Her attack isn't too bad, nor is it great. If anything, it's quite good for a tanky healer like Lissa, and her healing potency is still quite nice.

Onto the unfortunates, Lissa's bulk is mostly denied with her speed stat. 25 is quite a low number, and some "slow but powerful" units can potentially double her, denying her bulk. In fact, her defenses are just not high enough (at base stats) to survive most typical units.

As such, Lissa is really just Lachesis with 6 points placed elsewhere. Which is rather hard to evaluate.

Overall, our delicate and sprightly cleric Lissa is a pretty budget healer to use due to needing only Dazzling Gravity+ (or Wrathful if you want damage), while being able to survive some of the attacks that come her way. This makes her a pretty nice healer to promote to 5 stars if you'd like a taste of the class.

Strengths
  • Nice physical bulk

    • With 28 defense and 39 HP, a physical unit (or dragons) will need 67 attack to one-shot her.
    • Should Lissa be doubled, an attack stat of 48 is what will be needed, which is certainly achievable with attack debuffs such as Threaten Attack or Attack Ploy.
  • Nice magical bulk

    • With 30 resistance and 39 HP, a magical unit (or dragons) will need 69 attack to one-shot her.
    • This changes to 50 attack for doubles.
Weaknesses
  • Attack is kinda useable? Kinda?

    • Considering she has nothing but neutral IVs and her base weapon, Lissa will reach an O.K. 36 attack.
    • This causes her to heal for 18 points per Martyr+ or Physic+, or 28 points per Recover+.
    • It's certainly upgrade-able via passives, but at the cost of defensive ones.
  • She's pretty slow, denying most of her bulk

    • With 25 speed, follow-ups will be no stranger to her, as even Armoured units can reach 30+ speed if affected by Goad Armor.
Team Options

Lissa is sort of a self-fulfilling healer (if you exclude the fact that her speed is bad), and her teammates really depend on what variant of Lissa you want to use. For offensive builds, units with Hone or Spur Attack should be used; For physical defense being emphasized, Fortify or Spur Defense should be brought along; For magical defense, Fortify or Spur Resistance. If you'd like to mix and match, completely ignore what was just said.

As for other options, it really depends on which weapon Lissa wields.

  • Gravity+ is recommended with teams utilizing Draw Back or Reposition to grant Lissa safety after engaging. She has enough bulk to withstand any one hit, so this is not compulsory.

  • Fear+ is for teams who have great defenses, or those who want to follow-up the enemy. This is to reduce their counterattack's damage.

  • Slow+ is for teams wanting to deny follow-ups, or ones who simply utilize Desperation to have more consistent and guaranteed follow-ups.

As for anything else, there really isn't any restriction! You can use Lissa with whoever you want.

Counters

Lissa has good defenses and is very difficult to one-shot, but her speed makes her extremely vulnerable to follow-ups. Thus, a physical unit whose attack isn't reduced can easily kill Lissa, as well as most Blade mages.

Weapon Skills
Weapons SP Rng. Mt.
Assault
Unlocks at 1 ★
Restricted to units that use a Staff.
50 2 10
GravityAfter any combat, prevents foe from moving more than 1 space through its next action
Unlocks at 3 ★
Restricted to units that use a Staff.
150 2 6
Gravity+After combat, if unit attacked, prevents target and foes within 1 space of target from moving more than 1 space through their next actions.
Unlocks at 5 ★
Restricted to units that use a Staff.
300 2 10
Weapon Evolution
Weapon Upgrades
Weapon Upgrades
Support Skills
Support Skills Rng. SP
HealRestores 5 HP.
Learns by default at 1 ★
1
ReconcileRestores 7 HP each to target and this unit.
Learns by default at 3 ★
Unlocks at 3 ★
1 100
RehabilitateRestores 7 HP or more the further below 50% the target's HP is. Slows special trigger (cooldown count+1).
Unlocks at 4 ★
1 200
Rehabilitate+Restores HP = 50% of Atk -10. (Minimum of 7 HP.) If target's HP is ≤ 50%, the lower the target's HP, the more HP is restored.
Unlocks at 5 ★
1 300
Special Skills
Special Skills SP Turns
ImbueWhen healing an ally with a staff, restores an additional 10 HP to target ally.
Learns by default at 4 ★
Unlocks at 2 ★
Restricted to units that use a Staff.
50 1
Kindled-Fire BalmWhen healing an ally with a staff, grants Atk+4 to all allies for 1 turn.
Unlocks at 3 ★
Restricted to units that use a Staff.
150 1
Passive Skills
Passive Skills SP Slot
Renewal 1At the start of every fourth turn, restores 10 HP.
Unlocks at 3 ★
Inheritable by all units.
60
B
Renewal 2At the start of every third turn, restores 10 HP.
Unlocks at 4 ★
Inheritable by all units.
120
B
Renewal 3At the start of every second turn, restores 10 HP.
Unlocks at 5 ★
Inheritable by all units.
240
B
Other Info
Origin
Fire Emblem: Awakening

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