Table of Contents
- Default
- Attack
- Special
- Injured
| Linde - Light Mage |
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Related Heroes
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 15 | 8 | 9 | 3 | 4 |
| Middle | 16 | 9 | 10 | 4 | 5 |
| High | 17 | 10 | 11 | 5 | 6 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 32 | 32 | 33 | 11 | 23 |
| Middle | 35 | 35 | 36 | 14 | 27 |
| High | 39 | 38 | 39 | 18 | 30 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Boons
- +SPD: Linde’s ideal boon, as it builds upon her fantastic base Speed and allows her to maximize her damage output by further securing her ability to perform follow-up attacks.
- +ATK: Although it is less desirable than a Speed boon, an Attack boon can also be used and provides a solid boost to her overall raw damage output.
Neutral
- HP / DEF: At an incredibly low neutral physical bulk of 49, Linde wants to keep as much of her physical bulk intact as possible to lessen her chances of being KO'd in retaliation. However, a bane in either of these stats can be taken if necessary and circumvented through team support.
Banes
- -RES: Taking a Resistance bane is Linde's safest choice, as her Resistance is generally too low to use Ploys and helps preserve her physical bulk. While lowering this stat does cause it to decrease by 4 points as opposed to the typical 3, Linde generally still has enough magical bulk to take a single hit from a non-green mage, even with the bane.
Skill Sets
Piercing Light (Offensive Utility)
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Aura (+Eff) | A | Fury 3 |
|---|---|---|---|
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Reposition | B | Chill Spd 3 |
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Glimmer | C | Even Spd Wave 3 Alternate: Hone Spd 3 |
| SP | 1,320 | S | Drive Atk 2 |
- Preferred IV: +SPD or +ATK / -RES
- Weapon: Aura (+Eff)
- Assist: Reposition / Ardent Sacrifice
- Special: Glimmer / Moonbow / Draconic Aura
- Passive A: Fury / Swift Sparrow / Brazen Atk/Spd / Life and Death
- Passive B: Chill Spd / Desperation / Chill Res
- Passive C: Even Spd Wave / Hone Spd / Flexible
- Sacred Seal: Drive Atk / Speed +3 / Flashing Blade
With the power of her newly refined Aura tome, Linde has now acquired the ability to be a fantastic support unit while still remaining a relatively fierce powerhouse in her own right. In addition to granting adjacent magic and staff allies with an impressive +6 buff to their Attack, Linde’s new refine also lets her gain a passive +5/+5 boost to her Attack and Speed, provided that she is within two spaces of such allies; this gives her great flexibility in the role that she can play in a team so long as she has a magic or staff ally alongside her. A boon in either her Attack or Speed stat can work here since, despite her newfound supportive capabilities, she is still an extremely capable combatant and appreciates any boost to her offenses.
Any movement Assist like Reposition works fine here, but Ardent Sacrifice is also an option if using Desperation to immediately drop her into Desperation’s HP threshold without having to rely on her ability to tank a hit. Glimmer is a great choice of Special, possessing a low cooldown while also scaling decently with Linde’s typically high damage output. Moonbow can also be used to help against opponents with high Resistance stats. Draconic Aura offers the most destructive and consistent damage increase in exchange for longer cooldown.
As for her A slot, Fury is a solid choice that increases her offenses while also strengthening her low bulk, thus increasing her chances of surviving a single hit. Alternatively, Swift Sparrow can also be taken to provide Linde with a stronger boost to her offensive potential, giving Linde a considerable +4 boost to her offenses without requiring any additional setup. If using Ardent Sacrifice, Brazen Atk/Spd and Life and Death also become viable, though expensive, options in order to maximize her offensive potential.
Linde’s B slot is largely up to personal preference and depends on whether one wishes to focus either on her combat prowess or on her ability to support her allies. If the former, Desperation is her best option as it allows her to freely perform follow-up attacks without worry of retaliation. In contrast, Linde also has the option of running Chills in her B slot to improve both her and her allies’ overall performance. Chill Spd helps her team secure follow-up attacks against speedy opponents who may otherwise prove to be a nuisance while Chill Res helps increase her raw damage output, as well as that of fellow Resistance-targeting allies.
Even Spd Wave is a fantastic choice to further build on her supportive capabilities, letting her potentially grant an adjacent magic or staff ally with a tremendous +6/+6 buff to their offensive stats while also bolstering her own offensive presence considerably. Although this buff is best utilized by Blade tome mages, any ally who receives the buff can use it to great effect to significantly boost their individual performance. Hone Spd is a decent alternative if on a budget but otherwise, Linde can run any buff that best suits her team’s needs.
Her Seal slot is open to several different options with the Drive Atk seal being a good option to strengthen Linde's ability to support her team. The Flashing Blade seal can also be taken to increase her damage output through more frequent Special activations; given her high Speed stat and Aura’s refined effect, Linde will be able to activate Flashing Blade with relative ease. Otherwise, the Speed +3 Seal is always being a solid choice to improve her ability to perform and deny follow-up attacks.
Crushing Vengeance (Offensive Nuke)
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Blárblade+ | A | Atk/Spd Solo 3 Alternate: Fury 3 |
|---|---|---|---|
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Reposition | B | Desperation 3 |
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Glimmer | C | Odd Atk Wave 3 Alternate: Even Spd Wave 3 |
| SP | 1,770 | S | Speed +3 |
- Preferred IV: +SPD or +ATK / -RES
- Weapon: Blárblade+
- Assist: Reposition / Ardent Sacrifice
- Special: Glimmer / Draconic Aura
- Passive A: Atk/Spd Solo / Swift Sparrow / Fury
- Passive B: Desperation
- Passive C: Odd Atk Wave / Even Spd Wave / Flexible
- Sacred Seal: Speed +3 / Heavy Blade / Attack +3
This build ditches Linde’s personal tome and her ability to support her teammates in exchange for the ability to maximize her raw damage output through the use of the Blárblade tome; however, although this build does have the potential to have an extremely high offensive ceiling, Linde must be accompanied by allies who can provide her field buffs in order for this potential to be reached. A boon to either her Attack or Speed stat is again recommended to build upon her already strong offenses, though a Speed boon is generally the preferable option to enable her to perform follow-up attacks more reliably.
Aside from the aforementioned Blárblade tome, another pivotal part of this build is Desperation, which lets her fire off successive, powerful hits against opponents without having to worry about being killed in retaliation. However, Linde’s low overall bulk can make reaching its HP threshold somewhat of a challenge, making Ardent Sacrifice a great choice for her Assist in order to safely drop her into the threshold itself. Otherwise, any movement Assist may be used.
Glimmer makes for a fantastic Special on most Blade tome users with Linde being no exception. On top of having a relatively low cooldown, it also scales extremely well with the additional damage from Blárblade’s effect. Linde can also use Draconic Aura alongside the Heavy Blade Seal, effectively bypassing the Special’s otherwise high cooldown, for more consistent and powerful Special activations. Regardless of the Special chosen, however, both Specials become increasingly more powerful with the more field buffs applied to Linde.
For her A slot, Atk/Spd Solo is her best option as it gives her the most favorable boost to her offenses without the need to forsake her bulk. Also, thanks to this build's offensive playstyle, Linde will typically be away from her allies anyways, rendering the skill's positioning requirement to rarely be a detriment. However, as it is a rare skill, Swift Sparrow may also be taken as it provides a similar improvement to her offensive presence on initiation. Linde also has the option of running Fury, which helps decrease her chances of being OHKO’d; this can be further supplemented by team buffs (which she should be receiving regardless due to the nature of Blárblade’s effect). Life and Death and Brazen Atk/Spd also become available options to her if running Ardent Sacrifice as her Assist.
Odd Atk Wave and Even Spd Wave are two incredibly effective choices for her C slot, allowing her to be slightly more self-sufficient while also being able to provide her allies with a considerable boost to one of their offensive stats. If unavailable, any skill that suits her team’s needs can be used here. Aside from the Heavy Blade Seal, the Speed +3 and Attack +3 Seals are both good options to complement this build’s offensive playstyle.
Introduction
By merit of her fantastic offensive stat spread alone, Linde has proved to be an incredibly powerful threat since the game’s launch and has distinguished herself as arguably one of the best blue infantry mages in the game. Though she still has the ability to inflict tremendous amounts of damage through the use of the Blárblade tome, Linde’s new weapon refine allows her to now be an incredible support unit while still possessing similar destructive power; a +6 Attack buff to adjacent magic and staff allies in addition to a +5/+5 boost to Linde’s own offenses when near such allies lets her role on a given team be quite flexible. She also has the option of running Dark Aura should that be more preferred depending on her team composition.
However, her stat spread’s focus on her offenses leaves her with underwhelming bulk. Often having to rely on Desperation to avoid counterattacks, Linde’s low overall bulk does her no favors and can prove to be a serious detriment to her performance. Even her magical bulk, while decent, is not enough to let her take on sustained magical pressure. Furthermore, regardless of the weapon she is running, her teammates will have some restrictions - refined Aura requires her to be paired alongside at least one magic or staff ally, while Blárblade requires her teammates to be carrying field buffs in their C/Seal slot. Overall, despite her weaknesses, with amazing offensive potential and a fantastic personal weapon, Linde can be a great addition to a large number of teams and defines herself as one of the best mages currently in the game.
Strengths
Aura
Linde’s newly refined weapon, Aura, complements her strong offenses, allowing her to continue to be a powerful offensive mage while also having great utility.
Versatile
Her weapon refine’s effect lets Linde’s role to change with ease throughout the course of a battle and makes her an incredibly flexible ally. Depending on her team composition, Linde also has the option of running Dark Aura, or possibly even regular Aura.
Strong Offensive Stats
At an offensive spread of 35/36, Linde has astounding potential in the Player Phase and is easily capable of ripping teams apart through strong and reliable follow-up attacks.
Weaknesses
Low Overall Bulk
Linde is a glass cannon in every sense of the term, and although this does wonders for her damage output, she is left extremely susceptible to most kinds of damage. Even mages can prove to be troublesome, as her magical bulk is usually barely enough to warrant tanking a single magical hit at most.
Team Restrictive
While Linde herself is a rather flexible unit, using her in a given team composition can actually be somewhat restrictive. Her refined Aura requires her to have at least one magic or staff ally to accompany her for the effect to be useful, Blárblade demands her teammates to have field buffs occupying their C/Seal slots, and Dark Aura’s effect is only useful on melee allies.
Team Options
Counters
- Magical Tanks: Magically tanky units such as Sheena, Deirdre, Julia, and Halloween Henry are one of her most effective counters and are able to easily take the brunt of Linde’s onslaught.
- Strong Melee: With Linde’s extremely low physical bulk, any form of physical damage will easily be able to break through her paper-thin Defense and take her out of commission, provided that they initiate against her. Some notable examples include Ephraim, Cherche, Tana, Soleil, and Raven.
- Offensive Archers: Offensive archers such as Klein, Innes, Takumi, Bridal Cordelia, Brave Lyn, and Roy (LA) are also able to efficiently deal with Linde; those who wield the Brave Bow are particularly lethal.
- Strong Greens: Strong greens like Fallen Robin (M), Kana (F), Myrrh, and Minerva can all exploit Weapon Triangle advantage and Linde’s low bulk to take her out easily as well.
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Blárraven+ | A | Triangle Adept 3 |
|---|---|---|---|
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Draw Back | B | Desperation 3 |
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Glimmer | C | Drive Spd 2 |
| S | Distant Def 3 | ||
Even with paper def the raven tome and triangle adept lets her easily dual any colorless that lacks cancel affinity, easely tanking brave lyn with brave bow life and death 3. With a little rally she can tank Reinhardt aswell even with res bain. She only needs to watch out for greens as any will make her crumble. Rally and drive are to support her team with when shes not attacking. With a summoner support and a S ally support and rally she can easily hit high 40s in speed and high 50s with attack letting her double and takeout most units with ease.
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Aura | A | Speed +3 |
|---|---|---|---|
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Ardent Sacrifice | B | Desperation 3 |
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Moonbow | C | Fortify Res 3 |
| S | Spur Atk 3 | ||
~Budget Offense~ [WIP]
Best IV hype for Lady Linde, yet budget skills because Fury and Dew needed elsewhere. Definitely want to eventually build her to full, likely supporting Merric.
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Aura (+Eff) | A | Life and Death 3 |
|---|---|---|---|
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Ardent Sacrifice | B | Renewal 3 |
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Draconic Aura | C | Threaten Res 3 |
| S | Spd Smoke 1 | ||
Linde is an offensive glass cannon. Base 57 Atk and 41 Spd allows for her to hit hard and often strike twice. Plus, with the effect of her refined Aura, she can reach 62 Atk and 46 Spd, making her an even bigger offensive threat. Her defense was already very low at 11, and her resistance was not enough to warrant ploys at 27, so Life and Death helps her form her niche as an offensive Player Phase Unit. A magical bulk of 57 is usually enough to survive a magic attack should she take one. Ardent Sacrifice and Renewal are temporary but have nice synergy as she can easily heal the HP she sacrifices to others. The seal is only in its first state because I haven't spent the coins on it to forge it up yet.
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Aura | A | Speed +3 |
|---|---|---|---|
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Ardent Sacrifice | B | Renewal 3 |
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Moonbow | C | Drive Res 2 |
| S | Breath of Life 3 | ||
Light of Judgement (Combat Medic)
This Linde is a speedy nuke that can duel most red mages, recover her own lost HP, and keep the entire team on their feet. She will almost always double her targets, and if paired with a dancer she can heal the party for 24 HP per turn if positioned well. This build has amazing team sustain for Tempest Trial runs. She can also patch up minor wounds for teammates or moderate ones with Dancer support healing up to 20 hp with Ardent Sacrifice. This build functions best when paired with a dancer i.e. Azura, especially if S ranked ally support with said Dancer.
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Aura (+Eff) | A | Life and Death 3 |
|---|---|---|---|
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Reposition | B | Desperation 3 |
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Glimmer | C | Fortify Res 3 |
| S | Attack +3 | ||
(Stats are from own Linde; +Hp -Res with all skills and seals included)
Honestly while Blade Tomes still are the most powerful time in the game, Linde's new Aura refine should not be shafted or frowned upon as it has been. It certainly has made Linde quite unique from her Blue Tome peers and I will explain why it is and why you should consider using her with Aura:
1. Aura's new refine changes the Breath of Life 2 effect on her Time to a new Hone Atk 4 for Tome and Staff wielders, despite the drastic change, this is actually quite understandable due to the fact that Healers outclass her in this niche thanks to the Dazzling Absorb+. The buff is honestly not bad considering any type of Mage or Healer can greatly appreciate the +6atk boost. It greatly increases the performance of Glass cannons and nukes and allows more defensive mages to hit much harder than they normally would.
2. The special effect from Aura is a specialized Atk/Spd bond that activates when Mages or Healers are 2 spaces close. Linde's 35Atk/36Spd were already the best out of any mage currently in the game, now with just the Aura tome with the bond skill active alone, they turn into 54Atk/41Spd which is crazy for mage standards, standing at the top with Ishtar's stats(48/42 with Mjölnir and Darting Blow 3 effect.) With the right skills, Linde becomes such a dangerous offensive Powerhouse to the point most units can't survive her consecutive attacks(in many cases not even one).
3. Team building requirements are not as hard to satisfy or hace bad team synergy as people have been saying. Linde can work great with either type of Mage in a 2-Mage centric team(2 Highly offensive Mages or 1 offensive Mage and 1 defensive one), while the other 2 slots are free for any unit you want or need. Healers always have a place on any team if required or preference especially in Tempest Trial or Chain Challenge.
Linde might still be the best Infantry Blarblade Mage in the game, but now Aura is a really great and competitive option for her. Not only does it give her more utility as a buffer, but the special refine also gives her an outstanding offensive presence that rivals Ishtars'. She was the best Blue Mage since the start of the game, and now her new refine let's her catch up with Ishtar, while also being a great support unit.
Weapon Skills
Support Skills
| Support Skills | Rng. | SP |
|---|---|---|
Ardent SacrificeHeals adjacent ally 10 HP. Unit loses 10HP (but cannot reach 0 this way)
Learns by default at 5 ★ |
1 | 150 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Inheritable by all units.
|
30 | A |
| Inheritable by all units.
|
60 | A |
| Unlocks at 5 ★ Inheritable by all units.
|
120 | A |
| Inheritable by all units.
|
50 | C |
| Inheritable by all units.
|
100 | C |
| Unlocks at 5 ★ Inheritable by all units.
|
200 | C |
Other Info
| Origin |
Fire Emblem: Mystery of the Emblem
Fire Emblem: New Mystery of the Emblem
Fire Emblem: Shadow Dragon
Fire Emblem: Shadow Dragon and the Blade of Light
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Fate Grand Order
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