Updated for 2.0
Overall Rating
Analysis by CatDisc
Linde - Light Mage


Obtainable as a 5 only
Hero Stats
Max Avg Total Stats at Lvl 40
HP 35
ATK 35
SPD 36
DEF 14
RES 27
Stat Variations
Level 1 Stat Variation
Low 15 8 9 3 4
Middle 16 9 10 4 5
High 17 10 11 5 6

Level 40 Stat Variations
Low 32 32 33 11 23
Middle 35 35 36 14 27
High 39 38 39 18 30
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.

Optimal IVs are the same for any similar glass cannon tome user. Focus purely on offensive stats while disregarding any physical bulk as it already is unsalvageable.


  • +SPD undoubtedly Linde's best IV due to her insane doubling potential with 39 base SPD
  • +ATK is also strong due to the offensive boost it gives Linde when dealing with tankier threats


  • -DEF lowering Linde's already paper-thin defenses won't hurt her survivability
  • -HP is another acceptable bane that helps Linde get into Desperation range when used in tandem with Ardent Sacrifice
Skill Sets
Indelible Cobalt (Offensive Nuke)
Blárblade+ A Life and Death 3
Budget: Fury 3
Ardent Sacrifice B Desperation 3
Glimmer C Drive Spd 2
Budget: Hone Spd 3
SP1,935SSpeed +3

Show Explanation/Analysis
  • Preferred IV: +SPD / -DEF
  • Weapon: Blárblade+
  • Assist: Ardent Sacrifice / Draw Back / Reposition
  • Special: Glimmer / Moonbow
  • Passive A: Life and Death 3 / Swift Sparrow 2 / Fury 3
  • Passive B: Desperation 3 
  • Passive C: Drive Spd 2 / Hone Spd 3 / Varies On Team
  • Sacred Seal: Speed +3

The Bladetome set is the bread and butter for glass cannon mages. By stacking field buffs along with increasing her offensive stats to the maximum, Linde becomes a magical powerhouse capable of taking down even the most bulky of foes.

The cornerstone of this build is her weapon, Blárblade. While not native to her, it's hard to deny that Linde's statline was seemingly designed to carry a weapon like this. Although Blárblade does require support to run optimally, the sheer damage Linde provides is worth giving her teammates Hone, Fortify, or Rally skills.

The choice between Ardent Sacrifice or a movement assist boils down to whether or not you want a less risky way of activating Desperation as Linde's overall bulk is quite low. Ardent Sacrifice, in most situations, is the safer option, but you lose quite a few movement options without Reposition or Draw Back. Because of the +1 Special penalty that comes with Blade tomes, a short cooldown special like Glimmer or Moonbow is recommended to patch up the slower charge.

Finally for main skills, a standard glass cannon set-up is recommended. Life and Death or Swift Sparrow both working in terms of ramping her ATK and SPD, but if you want to retain some of her RES bulk picking up the latter is a better idea. While considered as a budget skill, Fury gives a decent bump to all of Linde's stats as well as synergizing with Desperation's health requirement. Desperation is an almost mandatory skill for offensive mages as it often lets them attack twice without having to worry about enemy retaliation. For her C slot, pick whatever suits your team the most as it honestly is pretty inconsequential to Linde alone.

Delthea's Disciple (Offensive Utility)
Dark Aura A Life and Death 3
Budget: Fury 3
Draw Back B Desperation 3
Draconic Aura C Drive Atk 2
Budget: Spur Atk 3
SP2,085SSpeed +3

Show Explanation/Analysis
  • Preferred IV: +SPD or +ATK / -DEF
  • Weapon: Dark Aura
  • Assist: Draw Back / Reposition / Ardent Sacrifice
  • Special: Draconic Aura
  • Passive A: Life and Death 3 / Swift Sparrow 2 / Fury 3
  • Passive B: Desperation 3 
  • Passive C: Drive Atk 2 / Spur Atk 3 / Varies On Team
  • Sacred Seal: Speed +3

Thanks to the addition of weapon refinery, many weaker legendary weapons were given upgrades to bring them up to par with the current standard. Linde's native Aura tome is now able to be upgraded into Delthea's Dark Aura, a weapon with a Hone Atk effect, but limited to onlyaffecting melee units. However if she decides to make the switch, Linde does lose Aura's team-healing effect.

This build aims to mimic Delthea's unique role of being an incredible supportive ally, while retaining her superb offensive prowess. With Dark Aura, Linde is less of an all-out attacker and because of this, the Ardent Sacrifice + Desperation combo, while still good, is beaten out by a traditional movement assist like Draw Back or Reposition. Due to the lack of a Special cooldown penalty on Dark Aura, Linde is able to run normal three-charge Specials like Draconic Aura without drawback.

The A and B slots are pretty much the same from Linde's Blárblade build as they're just generic offensive mage skills. Life and Death and Swift Sparrow are almost interchangeable with each other and Fury is always a good budget option. Desperation is always useful on high SPD units as the opportunity to double units without retaliation can be game-saving.

Lastly, Linde's C slot should be a an in-combat buff, preferably a Drive skill, but if those aren't available, a Spur should function the same. Since Dark Aura's passive acts like a field buff or bonus (blue text), it won't stack with Hone Atk, wasting a C slot.


From the beginning of the game, Linde has always been an outstanding unit due to her fantastic offensive statline. Even with all sorts of new content added to the game, she has been able to cement her place in the meta as the best blue Blade tome user. Her only notable drawback is her lackluster overall bulk. While its characteristic for a mage to have low DEF, Linde also has middling RES making her magic soak less than optimal.

During update 2.0, Linde received a new toy in the form of Dark Aura, previously a Delthea exclusive weapon. This gives her an entire avenue of novel options, giving her the required flexibility within her own class to become a top tier threat. Her role as an infantry blue glass cannon is challenged only by a scarce pool of units, namely Delthea and Lute, but her superior SPD comfortably puts her one step ahead of both.


Unparalleled offensive stats 

When looking for a magic powerhouse, it's tough to beat Linde's solid 35 ATK and 36 SPD

Flexibility on a team

Whether as a powerful buff bot or as deadly Blárblade nuke, Linde is always the top of her class 

Dark Aura

A fantastic upgrade from Linde's native Aura that allows her to play as an amazing support role on melee-centric teams


Terrible physical bulk

A weakness that all glass cannon tome users share, Linde's DEF stat is comparable to paper in terms of durability

Middling RES compared to her competition

Surprisingly, Linde's RES stacks up poorly against other similar units as with only 27 RES, she struggles to safely duel other tome users

Team Options

For teammates, it really is dependent on what build Linde is running. A standard Blade setup requires teammates that excel at buffing while Dark Aura builds are best with strictly Player Phase or Enemy Phase melee allies.

  • Eirika and Ephraim - the Renais twins are fantastic at supporting allies with the potential to buff all four stats without wasting a Sacred Seal
  • Performing Azura, Olivia, and other Dancers - by sacrificing their own turn, dancers give Linde a myriad of movement options to keep her safe
  • Hector, Sheena, Amelia, and Fae - tanky green melees that will appreciate the +6 ATK buff that Dark Aura gives
  • Ike, Ayra, Ryoma, Black Knight, other DC swordsmen - covers the weapon triangle while still benefiting from the Dark Aura Buff

Linde primarily struggles against units that she cannot nuke in one hit as her frail defenses pretty much guarantees that she, in return, will also get one shot. This means no combat against armored greens as they most likely carry DC, green or blue tome users that can match her offensive output with their high RES, and archers of any variety.

  • Brave Lyn, Bridal Cordelia, and other archers - any type of bow unit will cleave straight through Linde's 14 DEF
  • Kagero, Sothe, Halloween Sakura, and other dagger users - Kitty Paddle and Poison Dagger will demolish Linde's terrible physical bulk
  • Hector, Amelia, and Sheena - tanky, green armored units that can shrug off the first shot of Linde's damage and kill her via DC
  • Fae, Nowi, and Female Corrin - due to Lightning Breath buffs, it is no longer safe to attack into these dragons as their upgraded breath will now target Linde's DEF
Weapon Skills
Weapons SP Rng. Mt.
Blue Tome Users Only
50 2 4
Blue Tome Users Only
100 2 6
Blue Tome Users Only
200 2 9
AuraRestores 5 HP to adjacent allies after any combat this unit initiates
Learns by default at 5 ★
Non-Inheritable skill.
400 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades
Support Skills
Support Skills Rng. SP
Ardent SacrificeHeals adjacent ally 10 HP. Unit loses 10HP (but cannot reach 0 this way)
Learns by default at 5 ★
1 150
Passive Skills
Passive Skills SP Slot
Speed +1Grants Spd+1
Inheritable by all units.
Speed +2Grants Spd+2
Inheritable by all units.
Speed +3Grants Spd+3
Unlocks at 5 ★
Inheritable by all units.
Fortify Res 1Grants adajacent allies Res+2 through their next actions at the start of each turn.
Inheritable by all units.
Fortify Res 2Grants adajacent allies Res+3 through their next actions at the start of each turn.
Inheritable by all units.
Fortify Res 3Grants adjacent allies Res+4 through their next actions at the start of each turn.
Unlocks at 5 ★
Inheritable by all units.
Other Info
Fire Emblem: Mystery of the Emblem
Fire Emblem: New Mystery of the Emblem
Fire Emblem: Shadow Dragon
Fire Emblem: Shadow Dragon and the Blade of Light

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