Table of Contents
- Default
- Attack
- Special
- Injured
| Lilina - Delightful Noble |
|---|
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Related Heroes
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 15 | 8 | 5 | 3 | 8 |
| Middle | 16 | 9 | 6 | 4 | 9 |
| High | 17 | 10 | 7 | 5 | 10 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 32 | 34 | 22 | 16 | 27 |
| Middle | 35 | 37 | 25 | 19 | 31 |
| High | 39 | 40 | 29 | 22 | 34 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Boons
-
+ATK: It is preferable to increase her attack stat to 40 for further oneshot capabilities.
-
+RES: This gives Lilina the ability to take a beating from dragons and other magical attacks.
Neutral
-
SPD: This can go either way- you can go for a bane on this for a Quick Riposte/Iceberg set, and since it’s a superboon you can try to salvage it at 29 speed, but otherwise leave it alone.
-
HP: This should also be neutral- Lilina doesn’t have a high HP stat at 35 and may have difficulty taking blows with a bane, particularly with her low speed.
Banes
- -DEF: Her Defense should only be considered if you’re going for a Raven build- and there are definitely better units than Lilina to focus on for that.
Skill Sets
Sword of Ostia (Full Offense)
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Forblaze (+Eff) | A | Death Blow 4 Alternate: Fury 3 |
|---|---|---|---|
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Draw Back Alternate: Reposition |
B | Swordbreaker 3 Alternate: R Tomebreaker 3 |
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Draconic Aura Alternate: Iceberg |
C | Fortify Def 3 |
| SP | 1,575 | S | Attack +3 |
- Preferred IV: +ATK or +SPD / -HP or -DEF
- Weapon: Forblaze (+EFF Refine) / Rauðrblade
- Assist: Draw Back / Reposition
- Special: Draconic Aura / Iceberg / Glacies
- Passive A: Death Blow / Fury / Life and Death
- Passive B: Swordbreaker / R Tomebreaker / Quick Riposte
- Passive C: Fortify Def / Res Ploy / Varies on Team
- Sacred Seal: Attack +3 / Speed +3 / Attack Ploy
With a massive attack stat to her name, Lilina is one of the best units to run a oneshot build, which can now be achieved either through Rauðrblade or her legendary tome, Forblaze. Forblaze adds what is essentially +13 damage to her attacks, provided that she is attacking the opponent that is currently under the effect of her tome's built-in Chill Res. This means that she does 14 more damage than an unbuffed Rauðrblade, without the drawback of increasing her special cooldown. A Lilina with Rauðrblade can outdamage a Forblaze Lilina with a +6 Attack buff from a Tactic skill and a +3 or better buff to another stat, or a +4 Attack buff, a +4 buff and a +3 buff or better. This means that the cap of damage is higher on Rauðrblade, but it requires one or more buffing partners, more careful positioning, and still comes with the demerit of increasing her special charge. Conversely, Forblaze loses 7 damage if not attacking her Chill Res target, but still comes with an added Death Blow and higher mt.
No matter which weapon you use on her, the rest of her build would still look very similar.
An offensive Lilina can be built one of two ways- you can make an attempt to salvage her speed with a superboon, Life and Death, Speed Seal, and an ally with Hone Speed to get her up to 41. This will allow her to double slower units, while Swordbreaker can help her double the speedier Arena threats. Through this, Lilina can apply her devastating Attack stat twice, though it makes her exceptionally frail and you’d want to be careful when putting her in any situation that may cause her to take damage.
A more conventional offensive build focuses solely on pumping up her Attack to strike only once and puts all the resources available into ensuring that the single blow is a KO. This is done through a +ATK boon, Death Blow, an Attack seal, and weaponizing her Resistance via Res Ploy or utilizing Forblaze's Chill Res. Through this, Lilina can typically use her 31 RES to debuff her target before attacking them with a base 62 unbuffed attack with Rauðrblade, 69 with Forblaze. Her damage can be increased exponentially through buffing, until she reaches her cap of 82 damage with Rauðrblade, 73 with Forblaze (assuming all stats have +4 buffs).
This is also why Draconic Aura is preferred over Iceberg. They begin on roughly equal additional damage, but the more Lilina’s Attack scales with her buffs, the more damage Draconic Aura does. Iceberg or Glacies should only be chosen if you run a +RES Lilina for additional tanking or utilizing Ploy skills.
Her B slot is more flexible. One can never go wrong with Quick Riposte in order to utilize her more effectively in the Enemy Phase, but for a more offensive Lilina, a Breaker skill is more advantageous. R Tomebreaker comes with the advantage of shutting down Winter Tharja’s Vengeful Fighter, though Swordbreaker has more practical application in dealing with more DC units, such as Ayra or Ryoma. Be careful when relying on Swordbreaker though- it only takes 51 neutral attack to oneshot a -Def or -HP Lilina on counterattack.
A Lilina running Forblaze likely does not need to concern herself with running Res Ploy, which frees up her C slot to buff her team or support them via Ploy debuffing the enemy units. With Rauðrblade, she may want to consider Res Ploy, as it will further add to the amount of damage she can do.
Shield of Ostia (Enemy Phase)
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Candelabra+ (+Res) | A | Atk/Res Bond 3 |
|---|---|---|---|
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Draw Back Alternate: Reposition |
B | Quick Riposte 3 Alternate: Renewal 3 |
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Iceberg Alternate: Glacies |
C | Res Ploy 3 Alternate: Atk Ploy 3 |
| SP | 1,605 | S | Distant Def 3 |
- Preferred IV: +RES / -SPD or -DEF
- Weapon: Candelabra+ (+RES forge)
- Assist: Draw Back / Swap / Reposition
- Special: Iceberg / Glacies
- Passive A: Atk Res Bond / Close Counter / Fury
- Passive B: Quick Riposte / Renewal
- Passive C: Res Ploy / Atk Ploy
- Sacred Seal: Distant Defense / Atk Ploy / Quick Riposte
Lilina’s potential 34 Res stat shows up in a big way with this set, which functions entirely during the Enemy Phase. She should ideally be used as a bait unit next to an ally, somewhere where you can set up her Ploys to debuff the enemy before attacking her. Thanks to Atk Res Bond, Candelabra’s effect and forge, and Distant Defense, Lilina can reach a potential of 50 Resistance with which to tank two attacks with and retaliate with an effective 56 attack, plus a +25 damage Iceberg proc on the second attack. This should be enough to wipe any magic user off the map.
If dragons are giving you trouble, Lilina can eliminate them in Enemy Phase easily with Close Counter. Myrrh in particular cannot even scratch Lilina- and while Lilina can’t double her in turn due to her low defenses, she has the potential to burst the green dragon down faster than most other non-Falchion units.
As always, be careful of physical attackers with this build- Lilina is heavily stacked toward tanking magic, but a single arrow from a 51 Attack archer can bring her to her knees.
Introduction
While at one point she was considered a red pool pitybreaker, Lilina's Forblaze upgrade and refinement makes her damage anything but pitiful. Packing a built-in Chill Resistance alongside a Death Blow, her already-good Attack stat is vaulted even higher with an effective +13 damage when attacking the opponent under the effect of Chill Res.
Lilina sports high Attack to supplement her oneshot potential with, decent Resistance, and- not much else of note. Her Speed, though a superboon, is relatively poor, and her Defense and HP are both very low. Prior to her upgrade, she’s was typically run with a Blade tome in an attempt to one-shot low RES targets, and with the introduction of the Ploy skills, she can do serviceably well at debuffing the enemy team along the way.
Strengths
High Attack
Lilina has the highest Attack of any mage in the game at 37, tying her with Sanaki.
This allows her to run one-shot builds where she can focus on increasing her Attack exponentially to kill her opponent in a single blow.
Her Forblaze upgrade and refinement factor into this perfectly, allowing her an impressive oneshot potential.
Good Resistance
Her Resistance is decent at 31, allowing her some magic tanking ability.
This allows her to Ploy many other units in the game, particularly if her Resistance is invested in.
Weaknesses
Low Speed
What really hurts Lilina is her accompanying low Speed. At 25, she won’t be able to double effectively, and she’s likely to be doubled by many other units.
This means that she has to either focus on increasing her Speed through a superboon or try to one-shot opponents. If Lilina cannot oneshot an enemy with her high Attack, she’s likely to die from a counterattack.
Conversely, low Speed can work well in a Quick Riposte build- though this would only be efficient at dueling other mages.
Low Defense
While low Defense normally wouldn’t be a con for mages, having 19 Defense cripples Lilina’s ability to run a Raven tome build, which would otherwise synergize with her low speed and high attack.
Her Defense is just high enough that it drains her other stats- 5 more invested in Speed and 5 less in Defense could make her far more formidable- but it is not high enough that it allows her to utilize it effectively vs physical units.
Team Options
Counters
Lilina is vulnerable when attacked due to her low Speed, and the magnitude of fantastic blue mages in the game keeps her threatened and under pressure.
- Delthea makes another appearance, alongside Reinhardt, Summer Corrin, and Lute, are all blue magic units that can resist Lilina’s powerful attacks and wipe her from the map.
- Fjorm, Camus, Fallen Hardin, and other blue melee units who commonly counterattack at range are threats to Lilina, as she typically cannot safely attack into them.
- Tharja, Y!Tiki, and Ryoma are all same-color units capable of countering Lilina with higher Speed than her and care should be taken to ensure she can one-shot them.
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Rauðrraven+ | A | Fury 3 |
|---|---|---|---|
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Draw Back | B | Bowbreaker 3 |
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Iceberg | C | Atk Ploy 3 |
| S | Deflect Magic 3 | ||
It's been my dream for a long time to build a Red mage that can surprise counter Reinhardt and Brave Lyn! I've been running numbers for awhile... These showed me that +RES Sanaki and +RES Summer Leo could take on Reinhardt...even before the upgraded seals... But it wasn't until the release of Deflect Magic 3 that Lilina became a viable option. This is important because Sanaki and S!Leo don't have enough defense to tank B!Lyn without Triangle Adept but Lilina can just barely manage it.
The bad news - I was so excited at shocking people out of Reinhardt/B!Lyn complacency that I overlooked the most obvious flaw with my plan. Attack Preview!!! Duh! No one is going to attack Lilina with Reinhardt when the preview shows her killing him. Opps.
In any case, Jailbait Lilina can counter the majority of Reinhardt and Brave Lyn setups - while also being an excellent mage duelist - but she is by no means a hard counter. There are plenty of ways that Reinhardt and Brave Lyn can win the encounter. Since this was a build designed for a defense team the goal wasn't to develop a hard counter but instead a surprise counter that netted a few ragequits while getting people thinking... "Oh! If a Red mage can KO Reinhardt on the bait maybe he isn't the answer to all of life's problems after all."
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Rauðrwolf+ | A | Fury 3 |
|---|---|---|---|
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Reposition | B | Vantage 3 |
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Moonbow | C | Savage Blow 3 |
| S | HP +3 | ||
This build focuses on killing cavalry and getting in vantage range. Lilina has a high attack stat, so she'll get a big boost from Rauorwolf.
This Lilina can tank a hit from Mulagir B!lyn and kill on the counterattack, leaving her HP in Vantage range while also having her special Moonbow ready for the next encounter.
She can also 1 shot a neutral Reinhardt. Merged or bulkier variations of Reinhardt survive 1 hit, but still die by Lilina's follow up attack. In this situation, she also gets into vantage range reliably.
The only common treat is Sigurd who can consistently survive her. Savage Blow 3 is chosen to deal chip damage and making it easier to kill with vantage.
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Rauðrblade+ | A | Fury 3 |
|---|---|---|---|
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Rally Def/Res | B | Desperation 3 |
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Luna | C | Res Ploy 3 |
| S | Speed +3 | ||
Oh god why. This is the evil that can befall us when IS allows sacred seal upgrading. +2 Merged with summoner support and she hits 56atk 41spd, not okay.
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Bolganone+ | A | Triangle Adept 3 |
|---|---|---|---|
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Draw Back | B | Swordbreaker 3 |
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Blazing Flame | C | Spur Atk 3 |
Standard Lilina build. Triangle adept is required so she that she works like Sanaki to OHKO Hector and B!Ike. Just copy Sanaki's kit which is probably better.
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Rauðrraven+ | A | Triangle Adept 3 |
|---|---|---|---|
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Draw Back | B | Swordbreaker 3 |
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Iceberg | C | Threaten Res 3 |
Lilina has one of the highest raw attack power amongst the mage. Her high attack go well with Raven tome since she get a bonus against Colorless foes and paired with TA she can destroy mostly every green and colorless unit in the game.
With a +atk iv, raven tome, TA she can OHKO Brave Lyn and such. (she hit for 43 on neutral B!Lyn without buff. hehe...) .
Deal with Hector easily except with a +res nature it is gonna take 2 hit, so better bring a dancer or a reposition user.
Can OHKO neutral Black Knight with Iceberg / Draconic Aura. Now, if he's running Quick riposte and +3 atk, that's an other story, and maybe start considering using Linde or Nowi.
Iceberg + Threaten Res give her even more damage. Iceberg can be switched for Draconic Aura depending on the availability.
Swordbreaker make her double sword user and this compensate for her low speed. She now become a real threat for sword user.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Red Tome Users Only
|
50 | 2 | 4 |
| Learns by default at 3 ★ Red Tome Users Only
|
100 | 2 | 6 |
| Learns by default at 4 ★ Unlocks at 3 ★ Red Tome Users Only
|
200 | 2 | 9 |
| Learns by default at 5 ★ Unlocks at 5 ★ Red Tome Users Only
|
400 | 2 | 13 |
| Unlocks at 5 ★ Non-Inheritable skill.
|
400 | 2 | 14 |
Special Skills
| Special Skills | SP | Turns |
|---|---|---|
Rising FlameBefore combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).
Learns by default at 4 ★ Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
|
150 | 4 |
Growing FlameBefore combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res).
Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
|
300 | 4 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Unlocks at 3 ★ Inheritable by all units.
|
30 | A |
| Unlocks at 4 ★ Inheritable by all units.
|
60 | A |
| Unlocks at 5 ★ Inheritable by all units.
|
120 | A |
| Inheritable by all units.
|
50 | C |
| Unlocks at 3 ★ Inheritable by all units.
|
100 | C |
| Unlocks at 4 ★ Inheritable by all units.
|
200 | C |
Other Info
| Origin |
Fire Emblem: The Binding Blade
|
|---|

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