Table of Contents

Tier Rating

Analysis by milkyytoast
Lilina (LA) - Blush of Youth


Obtainable as a 5 only

Related Heroes

Hero Stats

Max Avg Total Stats at Lvl 40
HP 34
ATK 35
SPD 30
DEF 20
RES 26

Stat Variations

Level 1 Stat Variation
Low 16 8 7 4 3
Middle 17 9 8 5 4
High 18 10 9 6 5

Level 40 Stat Variations
Low 31 32 26 17 22
Middle 34 35 30 20 26
High 37 38 33 23 29

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.


  • +ATK: Grants Valentine Lilina a little extra firepower, especially when she’s using a Blade tome.
  • +SPD: Puts doubling with Valentine Lilina within the realm of possibility, although doing so will require skill investment, seals, and team support. Since she also has a superbane (-4 instead of -3) in SPD, -SPD should be avoided if at all possible.


  • HP: Best at neutral because Valentine Lilina’s base HP is already so low.


  • -DEF: Does not reduce Valentine Lilina’s magical bulk or offensive capabilities and is therefore the best choice for a bane.
  • -RES: A good option if one is running a Raven build, as Valentine Lilina can patch up the reduction in Resistance with seals.

Skill Sets

Be Mine Or Face My Blade! (Blade Build)

Gronnblade+ A Swift Sparrow 2
Alternate: Darting Blow 3
Alternate: Swap
B G Tomebreaker 3
Alternate: Bowbreaker 3
Alternate: Glimmer
C Hone Cavalry
Alternate: Fortify Cavalry
SP1,935SSpeed +3

Show Explanation/Analysis
  • Preferred IV: +SPD or +ATK / -DEF
  • Weapon: Gronnblade+
  • Assist: Pivot / Swap / Flexible
  • Special: Moonbow / Glimmer
  • Passive A: Swift Sparrow / Darting Blow / Death Blow
  • Passive B: G Tomebreaker / Bowbreaker
  • Passive C: Hone Cavalry / Fortify Cavalry / Goad Cavalry / Ward Cavalry
  • Sacred Seal: Speed +3 / Attack +3

As a green cavalry mage with middling stats and no exceptional weaponry or skills, it makes sense that Valentine Lilina would work best with a Blade build. Since among cavalry teams she faces stiff competition from Gunnthra and Cecilia, it is hard to justify using her over either of them, but she does have some qualities that make her a candidate for a green slot on a cavalry team.

The first of these qualities is her Speed. At 33 Speed with a boon, Valentine Lilina certainly isn’t a speedster, but with the Speed +3 seal, Swift Sparrow, and a Hone Cavalry buff, she can reach 46 Speed and 58 Attack (48 Speed and 54 Attack with Darting Blow). This means that barring Mia, Valentine Lilina is able to double a vast majority of unbuffed units, adding to her already devastating potential damage output granted to her by Gronnblade’s effect.

Another redeeming quality is her Attack. Compared to Cecilia, Valentine Lilina has 3 more base ATK and 5 more base Speed, meaning that if one chooses to invest in a burst damage build (+Atk IV, Death Blow, Attack +3 seal), with buffs Valentine Lilina will reach 63 Attack without the bonus damage from Gronnblade. Whew.

Pivot or Swap were used as assists here because they can help Valentine Lilina extend her movement range to retreat if she has overextended. Although while buffed she can bait a certain mounted blue mage with tiny hands if she really needs to, her low HP pool and average Resistance do not lend themselves well to having to take a Quickened Pulse Moonbow. Since Gronnblade slows down Cooldown, low Cooldown Specials are ideal so that Valentine Lilina can utilize them as soon as possible.

Swift Sparrow is her ideal A skill because it offers a boost to both Attack and Speed that Valentine Lilina desperately needs. Darting Blow is a serviceable alternative, however, as Gronnblade’s +24 bonus damage when fully buffed makes up for the -4 Attack Valentine Lilina would suffer if she were to forgo Swift Sparrow.

G Tomebreaker allows Valentine Lilina to more easily bait and / or KO other green mages one may encounter, further adding to her good matchups. Of special note are Cecilia, Spring Camilla, Julia, and Deirdre, who Valentine Lilina outspeeds and will be able to double regardless of whether they tote G Tomebreaker or not. Bowbreaker is also an option here and allows Valentine Lilina to survive a hit from an unbuffed Mulagir Brave Lyn, KOing her in return.

For C skills, Valentine Lilina will want to run whatever skill that allows her to support her allies most effectively. Since she needs at least 2 cavalry allies to buff her, she can either run a buff or a spur to help them have a more threatening offensive or defensive presence themselves.

Love Is In The Air (TA Raven Build)

Gronnraven+ A Triangle Adept 3
Alternate: Swap
B Bowbreaker 3
Dragon Fang
Alternate: Astra
C Atk Smoke 3
Alternate: Atk Tactic 3
SP1,935SDistant Def 3

Show Explanation/Analysis
  • Preferred IV: +SPD or +ATK / -RES
  • Weapon: Gronnraven+
  • Assist: Reposition / Swap / Flexible
  • Special: Dragon Fang / Astra / AOE Special
  • Passive A: Triangle Adept 
  • Passive B: Bowbreaker 
  • Passive C: Atk Smoke / Atk Tactic / Flexible
  • Sacred Seal: Distant Def

Since Valentine Lilina is essentially Cecilia with a more offensive stat distribution, she’s a compelling candidate to run a Triangle Adept Raven build. Her 5 more base Speed than Cecilia makes a difference when it comes to defensive Speed tiers (especially if cavalry buffs are factored into the equation), and her 3 extra Attack comes in handy when facing down blue or colorless foes other than Reinhardt and Brave Lyn.

Everything about this build is reasonably standard. Gronnraven, of course, grants a Weapon Triangle Advantage against colorless foes, which is then magnified by Triangle Adept. Bowbreaker prevents follow-ups from archers and allows Valentine Lilina to double any archer that she attacks -- barring Cancel Affinity and/or Firesweep Bow users, Valentine Lilina is able to comfortably bait any archers she’ll come across. Even then, the Cancel Affinity / Firesweep Bow combination does not tend to outright KO Valentine Lilina even when she’s not buffed, so one of her allies can safely dispatch anyone who uses a Cancel Affinity / Firesweep Bow build. Distant Def further buffs her decent defensive stats and increases her baiting abilities.

Draconic Aura and other 4 cooldown Specials are ideal here, as if Valentine Lilina baits Reinhardt or Brave Lyn, she will KO them have a Special charged and ready to devastate another member of the enemy’s team. Astra is a decent alternative if Draconic Aura is not avilable, but be warned that it is very ineffective on opponents with high Defense. AOE Specials like the one contained in Valentine Lilina's base kit are also possible to use, though one will need to be careful to never activate it on foes carrying Vantage.

For a C slot skill, Atk Smoke functions as an AOE debuff that’s particularly effective since Valentine Lilina will primarily be baiting ranged foes. If a team runs one infantry or flying unit, however (perhaps as a bonus unit…?) Atk Tactic is a great choice that doesn’t require investment. If a team is all cavalry, however, the usual options of Hone Cavalry / Fortify Cavalry / Goad Cavalry / Ward Cavalry work fine here.


Galloping into the fray in the season of romance, Valentine Lilina enters the scene as a green cavalry mage. Sporting 35 / 30 base Attack and Speed, she’s not exactly an offensive juggernaut, but with reasonable skill investment Valentine Lilina is a rather potent force -- especially when compared with her most direct competition for a spot on a cavalry team, Cecilia.

The reason for this is that since Valentine Lilina’s Speed is not unsalvageable (unlike Cecilia), with a proper setup she is able to consistently perform doubles. When combined with a Blade tome and class-specific buffs, this boosts her damage output to enormous levels. Plus, the few extra points of Atack that she has over Cecilia helps boost the damage she can deal without buffs, making her decidedly more useful over her contemporaries and counterparts. If a team needs a high firepower cavalry mage whose name is not Reinhardt or one finds that Gunnthra fills a less useful purpose, Valentine Lilina is a direct improvement over Cecilia -- mergeability potential notwithstanding.


Very Effective Green Blade Tome User

There currently aren’t a lot of green cavalry mages, and Valentine Lilina arguably runs a Blade tome build better than at least half of them.

Easily Fills Necessary Roles in Cavalry Teams

Valentine Lilina is able to run either a Blade tome or a Raven build very well, which means that she can flexibly fit an offensive or defensive role depending on how she is built.


May Be Hard To Justify Her Use

As a limited seasonal, Valentine Lilina has some clear disadvantages over her main competition, Gunnthra, Cecilia, and WT Olwen.

Valentine Lilina’s weapon and skills are unspectacular, while Gunnthra fills a completely separate niche and possesses a fantastic exclusive weapon / Special. Cecilia’s three and four star availability grants her high mergability potential that Valentine Lilina does not possess, and WT Olwen's Speed is higher than Valentine Lilina's.

Requires Team Support

Although she possesses a skill (Atk Tactic) that encourages her use in mixed teams, Valentine Lilina performs best when she’s in an all cavalry (or heavy cavalry) team composition that can provide her with buffs. This limits her versatility in a constantly changing meta.

Team Options

  • Blue Cavalry Mages: Reinhardt, Olwen, and L’arachel check most red threats (though the two latter options will likely require team assists / support).
  • Offensive Physical Damage Dealers: Brave Lyn, Valentine Roy, and Brave Roy are all dedicated offensive units who deal physical damage, providing a team that contains Valentine Lilina with additional coverage.
  • Tanky Physical Walls: Sigurd, Xander, and Camus wall out physical threats, ensuring Valentine Lilina can avoid taking hits to her paper-thin def.
  • Buffing Dancers: Performing Azura is also an option, as she offers a nice +3 ATK / SPD / DEF / RES buff to Valentine Lilina when she is danced. As is Performing Olivia, Inigo, and Shigure, who offer +4 to a single stat when they dance Valentine Lilina if they have their exclusive skills equipped.


  • Red Threats: Black Knight, Zelgius, Sanaki, Ruby Sword Olivia, Sacred Memories Eirika, Elidgan, Refined Falcion Lucina, Ike, Legendary Ike and Refined Falcion Alm all possess the offensive prowess to wipe Valentine Lilina off the face of the map.
  • Speedy Red Foes: Brave Roy, Ayra, and Mia all hit Valentine Lilina in her pitiful Defense and double her to boot.
  • Greens with Blade Tomes or Effective Weaponry: Nino, Summer Elise, Rhajat, and Robin (F) either far outspeed Valentine Lilina or tote effective weaponry that can easily KO her.

Weapon Skills

Weapons SP Rng. Mt.
Green Tome Users Only
50 2 4
Green Tome Users Only
100 2 6
Green GiftIf foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.
Green Tome Users Only
200 2 8
Green Gift+If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.
Learns by default at 5 ★
Green Tome Users Only
300 2 12
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Rising FlameBefore combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).
Non-inheritable by Staff-wielding units.
150 4
Blazing FlameBefore combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's ATK minus foe's Def or Res).
Non-inheritable by Staff-wielding units.
300 4

Passive Skills

Passive Skills SP Slot
Attack +1Grants Atk+1.
Inheritable by all units.
HP/Atk 1Grants HP+3, Atk+1
Inheritable by all units.
HP/Atk 2Grants HP+4, Atk+2.
Unlocks at 5 ★
Inheritable by all units.
Atk Tactic 1At start of turn, grants Atk+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
Inheritable by all units.
Atk Tactic 2At start of turn, grants Atk+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
Inheritable by all units.
Atk Tactic 3At start of turn, grants Atk+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
Unlocks at 5 ★
Inheritable by all units.

Other Info

Fire Emblem: The Binding Blade

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