Table of Contents
- Default
- Attack
- Special
- Injured
| Lilina - Delightful Noble |
|---|
|
Related Heroes
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 15 | 8 | 5 | 3 | 8 |
| Middle | 16 | 9 | 6 | 4 | 9 |
| High | 17 | 10 | 7 | 5 | 10 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 32 | 34 | 22 | 16 | 27 |
| Middle | 35 | 37 | 25 | 19 | 31 |
| High | 39 | 40 | 29 | 22 | 34 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Boons
-
+ATK: It is preferable to increase her attack stat to 40 for further oneshot capabilities.
-
+RES: This gives Lilina the ability to take a beating from dragons and other magical attacks.
Neutral
-
SPD: This can go either way- you can go for a bane on this for a Quick Riposte/Iceberg set, and since it’s a superboon you can try to salvage it at 29 speed, but otherwise leave it alone.
-
HP: This should also be neutral- Lilina doesn’t have a high HP stat at 35 and may have difficulty taking blows with a bane, particularly with her low speed.
Banes
- -DEF: Her Defense should only be considered if you’re going for a Raven build- and there are definitely better units than Lilina to focus on for that.
Skill Sets
Sword of Ostia (Full Offense)
![]() |
Forblaze (+Eff) | A | Death Blow 4 Alternate: Fury 3 |
|---|---|---|---|
![]() |
Draw Back Alternate: Reposition |
B | Swordbreaker 3 Alternate: R Tomebreaker 3 |
![]() |
Draconic Aura Alternate: Iceberg |
C | Fortify Def 3 |
| SP | 1,575 | S | Attack +3 |
- Preferred IV: +ATK or +SPD / -HP or -DEF
- Weapon: Forblaze (+EFF Refine) / Rauðrblade
- Assist: Draw Back / Reposition
- Special: Draconic Aura / Iceberg / Glacies
- Passive A: Death Blow / Fury / Life and Death
- Passive B: Swordbreaker / R Tomebreaker / Quick Riposte
- Passive C: Fortify Def / Res Ploy / Varies on Team
- Sacred Seal: Attack +3 / Speed +3 / Attack Ploy
With a massive attack stat to her name, Lilina is one of the best units to run a oneshot build, which can now be achieved either through Rauðrblade or her legendary tome, Forblaze. Forblaze adds what is essentially +13 damage to her attacks, provided that she is attacking the opponent that is currently under the effect of her tome's built-in Chill Res. This means that she does 14 more damage than an unbuffed Rauðrblade, without the drawback of increasing her special cooldown. A Lilina with Rauðrblade can outdamage a Forblaze Lilina with a +6 Attack buff from a Tactic skill and a +3 or better buff to another stat, or a +4 Attack buff, a +4 buff and a +3 buff or better. This means that the cap of damage is higher on Rauðrblade, but it requires one or more buffing partners, more careful positioning, and still comes with the demerit of increasing her special charge. Conversely, Forblaze loses 7 damage if not attacking her Chill Res target, but still comes with an added Death Blow and higher mt.
No matter which weapon you use on her, the rest of her build would still look very similar.
An offensive Lilina can be built one of two ways- you can make an attempt to salvage her speed with a superboon, Life and Death, Speed Seal, and an ally with Hone Speed to get her up to 41. This will allow her to double slower units, while Swordbreaker can help her double the speedier Arena threats. Through this, Lilina can apply her devastating Attack stat twice, though it makes her exceptionally frail and you’d want to be careful when putting her in any situation that may cause her to take damage.
A more conventional offensive build focuses solely on pumping up her Attack to strike only once and puts all the resources available into ensuring that the single blow is a KO. This is done through a +ATK boon, Death Blow, an Attack seal, and weaponizing her Resistance via Res Ploy or utilizing Forblaze's Chill Res. Through this, Lilina can typically use her 31 RES to debuff her target before attacking them with a base 62 unbuffed attack with Rauðrblade, 69 with Forblaze. Her damage can be increased exponentially through buffing, until she reaches her cap of 82 damage with Rauðrblade, 73 with Forblaze (assuming all stats have +4 buffs).
This is also why Draconic Aura is preferred over Iceberg. They begin on roughly equal additional damage, but the more Lilina’s Attack scales with her buffs, the more damage Draconic Aura does. Iceberg or Glacies should only be chosen if you run a +RES Lilina for additional tanking or utilizing Ploy skills.
Her B slot is more flexible. One can never go wrong with Quick Riposte in order to utilize her more effectively in the Enemy Phase, but for a more offensive Lilina, a Breaker skill is more advantageous. R Tomebreaker comes with the advantage of shutting down Winter Tharja’s Vengeful Fighter, though Swordbreaker has more practical application in dealing with more DC units, such as Ayra or Ryoma. Be careful when relying on Swordbreaker though- it only takes 51 neutral attack to oneshot a -Def or -HP Lilina on counterattack.
A Lilina running Forblaze likely does not need to concern herself with running Res Ploy, which frees up her C slot to buff her team or support them via Ploy debuffing the enemy units. With Rauðrblade, she may want to consider Res Ploy, as it will further add to the amount of damage she can do.
Shield of Ostia (Enemy Phase)
![]() |
Candelabra+ (+Res) | A | Atk/Res Bond 3 |
|---|---|---|---|
![]() |
Draw Back Alternate: Reposition |
B | Quick Riposte 3 Alternate: Renewal 3 |
![]() |
Iceberg Alternate: Glacies |
C | Res Ploy 3 Alternate: Atk Ploy 3 |
| SP | 1,605 | S | Distant Def 3 |
- Preferred IV: +RES / -SPD or -DEF
- Weapon: Candelabra+ (+RES forge)
- Assist: Draw Back / Swap / Reposition
- Special: Iceberg / Glacies
- Passive A: Atk Res Bond / Close Counter / Fury
- Passive B: Quick Riposte / Renewal
- Passive C: Res Ploy / Atk Ploy
- Sacred Seal: Distant Defense / Atk Ploy / Quick Riposte
Lilina’s potential 34 Res stat shows up in a big way with this set, which functions entirely during the Enemy Phase. She should ideally be used as a bait unit next to an ally, somewhere where you can set up her Ploys to debuff the enemy before attacking her. Thanks to Atk Res Bond, Candelabra’s effect and forge, and Distant Defense, Lilina can reach a potential of 50 Resistance with which to tank two attacks with and retaliate with an effective 56 attack, plus a +25 damage Iceberg proc on the second attack. This should be enough to wipe any magic user off the map.
If dragons are giving you trouble, Lilina can eliminate them in Enemy Phase easily with Close Counter. Myrrh in particular cannot even scratch Lilina- and while Lilina can’t double her in turn due to her low defenses, she has the potential to burst the green dragon down faster than most other non-Falchion units.
As always, be careful of physical attackers with this build- Lilina is heavily stacked toward tanking magic, but a single arrow from a 51 Attack archer can bring her to her knees.
Introduction
While at one point she was considered a red pool pitybreaker, Lilina's Forblaze upgrade and refinement makes her damage anything but pitiful. Packing a built-in Chill Resistance alongside a Death Blow, her already-good Attack stat is vaulted even higher with an effective +13 damage when attacking the opponent under the effect of Chill Res.
Lilina sports high Attack to supplement her oneshot potential with, decent Resistance, and- not much else of note. Her Speed, though a superboon, is relatively poor, and her Defense and HP are both very low. Prior to her upgrade, she’s was typically run with a Blade tome in an attempt to one-shot low RES targets, and with the introduction of the Ploy skills, she can do serviceably well at debuffing the enemy team along the way.
Strengths
High Attack
Lilina has the highest Attack of any mage in the game at 37, tying her with Sanaki.
This allows her to run one-shot builds where she can focus on increasing her Attack exponentially to kill her opponent in a single blow.
Her Forblaze upgrade and refinement factor into this perfectly, allowing her an impressive oneshot potential.
Good Resistance
Her Resistance is decent at 31, allowing her some magic tanking ability.
This allows her to Ploy many other units in the game, particularly if her Resistance is invested in.
Weaknesses
Low Speed
What really hurts Lilina is her accompanying low Speed. At 25, she won’t be able to double effectively, and she’s likely to be doubled by many other units.
This means that she has to either focus on increasing her Speed through a superboon or try to one-shot opponents. If Lilina cannot oneshot an enemy with her high Attack, she’s likely to die from a counterattack.
Conversely, low Speed can work well in a Quick Riposte build- though this would only be efficient at dueling other mages.
Low Defense
While low Defense normally wouldn’t be a con for mages, having 19 Defense cripples Lilina’s ability to run a Raven tome build, which would otherwise synergize with her low speed and high attack.
Her Defense is just high enough that it drains her other stats- 5 more invested in Speed and 5 less in Defense could make her far more formidable- but it is not high enough that it allows her to utilize it effectively vs physical units.
Team Options
Counters
Lilina is vulnerable when attacked due to her low Speed, and the magnitude of fantastic blue mages in the game keeps her threatened and under pressure.
- Delthea makes another appearance, alongside Reinhardt, Summer Corrin, and Lute, are all blue magic units that can resist Lilina’s powerful attacks and wipe her from the map.
- Fjorm, Camus, Fallen Hardin, and other blue melee units who commonly counterattack at range are threats to Lilina, as she typically cannot safely attack into them.
- Tharja, Y!Tiki, and Ryoma are all same-color units capable of countering Lilina with higher Speed than her and care should be taken to ensure she can one-shot them.
![]() |
Forblaze (+Eff) | A | Death Blow 4 |
|---|---|---|---|
![]() |
Draw Back | B | Mystic Boost 3 |
![]() |
Glimmer | C | Atk Smoke 3 |
| S | Spd Smoke 3 | ||
The Core of the build starts with the One-Hit KO Build, this build focuses on making Lilian become a massive debuffer at the same moment she eliminates her target.
Her A Skill can be swapped with ATK/RES Bond to enable magical tanking ability, while the B Skill is completely optional to better suit her teammates.
![]() |
Forblaze (+Eff) | A | Death Blow 4 |
|---|---|---|---|
![]() |
Draw Back | B | Axebreaker 3 |
![]() |
Dragon Fang | C | Res Tactic 3 |
| S | Def Tactic 3 | ||
This build allows Lilina to nuke with her double death blows, then her allies can shield her with the buffs she gives with her tactic skills. Axebreaker is there to counter units like Surtr or Hectors.
![]() |
Forblaze | A | Death Blow 4 |
|---|---|---|---|
![]() |
Draw Back | B | Swordbreaker 3 |
![]() |
Growing Wind | C | Odd Atk Wave 3 |
| S | Heavy Blade 3 | ||
*slaps roof of Lilina* "This girl can pack so much power with her strikes."
I put SB3 there because I can't find where Special Spiral 3 is put.
Really tho. Who needs speed when you can hit +3 Brave Hector with even res wave boost with over 75 dmg in one single strike?
MLGSlayer420xxx.
![]() |
Forblaze (+Eff) | A | Life and Death 3 |
|---|---|---|---|
![]() |
Draw Back | B | Vantage 3 |
![]() |
Growing Flame | C | Odd Atk Wave 3 |
| S | Heavy Blade 3 | ||
This build is all about only needing to hit once for as much damage as possible. Since Lilina has terrible def to begin with I opt to replace the common choice of death blow with life and death since with her def as low as it was she really doesn't lose anything and the added speed will prevent many mid speed characters from being able to double her. Draw back pairs outstandingly well here since she can OHKO most units in the game (including many blue units thanks to the overwhelming attack) so having a dancer on standby to refresh and drawback with makes hit and run extremely effective on most maps. Vantage gives her an interesting option to take on mage heavy teams since her res is high enough to survive at least one hit and she will OHKO all followup ranged attackers, but this could easily be replaced with many skills. Spur Atk is mostly since I don't have anything better as a FTP, and obviously since the whole point is OHKO everything more attack on the seal.
![]() |
Rauðrblade+ | A | Death Blow 3 |
|---|---|---|---|
![]() |
Reposition | B | Chill Res 3 |
![]() |
Glimmer | C | Odd Atk Wave 3 |
| S | Attack +3 | ||
This Build is vastly superior to the recommended Forblaze build if you are running her in a Tactics Team (Needs Spd/Def/Res Tactics).
This Way she does not only do more dmg on player phase but does also secure kills on enemy phase ( you could take Fury3 + Vantage3 to enhance her in enemy phase or simply as a budget option).
The Stats above were taken from my 5*+10 Lilina.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Red Tome Users Only
|
50 | 2 | 4 |
| Learns by default at 3 ★ Red Tome Users Only
|
100 | 2 | 6 |
| Learns by default at 4 ★ Unlocks at 3 ★ Red Tome Users Only
|
200 | 2 | 9 |
| Learns by default at 5 ★ Unlocks at 5 ★ Red Tome Users Only
|
400 | 2 | 13 |
| Unlocks at 5 ★ Non-Inheritable skill.
|
400 | 2 | 14 |
Special Skills
| Special Skills | SP | Turns |
|---|---|---|
Rising FlameBefore combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).
Learns by default at 4 ★ Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
|
150 | 4 |
Growing FlameBefore combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res).
Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
|
300 | 4 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Unlocks at 3 ★ Inheritable by all units.
|
30 | A |
| Unlocks at 4 ★ Inheritable by all units.
|
60 | A |
| Unlocks at 5 ★ Inheritable by all units.
|
120 | A |
| Inheritable by all units.
|
50 | C |
| Unlocks at 3 ★ Inheritable by all units.
|
100 | C |
| Unlocks at 4 ★ Inheritable by all units.
|
200 | C |
Other Info
| Origin |
Fire Emblem: The Binding Blade
|
|---|

Fate Grand Order
Dragonball Legends

IV Calc
Heroes