Lilina

Analysis by Ceui
Lilina
Delightful Noble

4-5

Obtainable as a 4 - 5 only
Hero Ratings
Overall Rating
3.5
/ 5
Attacker Rating4 / 5
Max Avg Total Stats at Lvl 40
147
HP 35
ATK 37
SPD 25
DEF 19
RES 31
Stat Variations
Level 1 Stat Variation
5★
4★
HP ATK SPD DEF RES
Low 15 8 5 3 8
Middle 16 9 6 4 9
High 17 10 7 5 10

Level 40 Stat Variations
5★
4★
HP ATK SPD DEF RES
Low 32 34 22 16 28
Middle 35 37 25 19 31
High 39 40 29 22 34
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Attack is her most important stat, and as such should be prioritized when choosing boon/bane. +Atk also ensure she can kill Hector with any build she runs, as in some cases Hector could survive and KO her in return.

Speed is disposable if you are looking to build her as a one hit machine. Her base speed is terrible so you don't lose out much with a -Spd bane. Defense is also a disposable stat, as most of the time she won't be taking much physical damage. Worth noting that for builds that require her to tank physical hits like the Raven build, then it is preferable to lose speed instead.

Skill Sets
The Superior Robin M (Defensive Anti Green / Colorless build)
Budget
Optimal
Rauðrraven+ A Triangle Adept 3
Reposition B Swordbreaker 3
Draconic Aura C Hone Atk 3
SP1,875S-

Show Explanation/Analysis
  • Weapon: Rauðrraven
  • Assist: Reposition / Draw Back
  • Special: Draconic Aura / Iceberg
  • A slot: Triangle Adept /  Fury
  • B slot: Swordbreaker / Red Tomebreaker
  • C slot: Varies depending on team
  • Boon/bane: +Atk -Spd
  • Sacred Seals: Atk +1 / HP +3

This is the set that gives Lilina the best coverage for the cheapest cost. With + Atk boon and Tri Adept, she can one shot all green and colorless units. Even +Atk Kagero with Death Blow 3 and Hone Attack cannot one shot her, unless she's +10 and you are +0, while Takumi at most does around 11 damage to her. All green mages fail to one hit her and will fall to her counterattacks. Distant Def and Fury while weaker against normal opponents, it prevent Lilina from being cheesed with Cancel Affinity Kagero or Bridal Cordelia. Distant Def is obviously quite luxurious and should only be considered if players have no need for Celica.

A Raudraven is 4 star is normally suffice, but if player can afford it, then go all the way for Raudraven 5 since 4 more damage will help her out a lot

Reposition and Draw Back are versatile positioning skills, and will always be useful no matter what build you're running.

Draconic Aura or Iceberg are both great three charge specials that take advantage of Lilina's massive attack and resistance. It depends mostly on preferences and available options. Because of her low speed Lilina rarely doubles to make use of higher charge specials, so three is perfect for her.

Swordbreaker / Red Tomebreaker is used to give more coverage. Sword units are a lot more common than red mages, and Lilina can take some pressure off your blue unit(s) by bringing Swordbreaker. Do note that some red sword units like Ryoma or Ike can counter at range and kill her if they get some buffs and survive her first hit.

C slot should be any Hone/Spur/Threaten that your team needs. In general you can rarely go wrong with Hone Attack/Hone Speed.

Unlimited Blade Work (Bladetome Magic Carry)
Rauðrblade+ A Death Blow 3
Reposition B Wings of Mercy 3
Draconic Aura C Hone Atk 3
SP1,935S-

Show Explanation/Analysis
  • Weapon: Rauðrblade+
  • Assist: Reposition / Draw Back
  • Special: Draconic Aura / Iceberg
  • A slot: Death Blow 
  • B slot: Wings of Mercy / Swordbreaker / Red Tomebreaker / Vantage
  • C slot: Varies depending on team
  • Boon/bane: +Atk -Spd
  • Sacred Seals: Atk +1 

Lilina is a decent user of Raudrblade thanks to her obscene attack. Since she can't double most meta units, the best way to utilize it is by optimizing her attack as much as possible. She has an edge over Tharja, another common Raudrblade user in that her base attack is very high, and thus in some instances she does not require doubling like Tharja does to get the kill.

Death Blow 3 is one of the best A slot skills for any Blade build, and the best for Lilina since Darting Blow won't help her much. With Death Blow 3 she gets to +60 attack BEFORE any buffs, which is quite absurd. 

Wings of Mercy is a very potent skill to use in conjuction with a good frontliner, and can help her out immensely with movement and sweeping potential. Another combo that you can use is Escape Route + Fury 3, but it is much harder to get Lilina to sub-50% HP to make use of Escape Route, compared to running Wings of Mercy. This skill is also very potent for getting arena defense wins.

In case you want more coverage, then Swordbreaker or Red Tomebreaker can be used to help her win against units that you struggle against like Tharja, Sanaki or Lucina, Lyn, Ryoma. Vantage is also a decent option to help her taking out fully buffed Spring Camilla / Cecilia before they can attack her, given that her HP is within range.

Pseudo Tharja (Fast Blade Tome Attacker)
Rauðrblade+ A Life and Death 3
Reposition B Desperation 3
Draconic Aura C Threaten Spd 3
SP1,875S-

Show Explanation/Analysis
  • Weapon: Rauðrblade+
  • Assist: Reposition / Reciprocal Aid
  • Special: Draconic Aura 
  • A slot: Life and Death / Darting Blow 
  • B slot: Desperation
  • C slot: Threaten Speed  / Varies on team
  • Boon/bane: +Spd - Res
  • Sacred Seals: Spd +1

With Speed boon, Sacred Seal, Life and Death 3 and a Hone Speed buff, Lilina can get to a very respectable 39 speed, coupled with a whopping 55 attack base. This make her a decent fast Blade mage alternative to Tharja, with the edge in attack as opposed to Tharja, who has better speed.

Reciprocal Aid can be used to get her to Desperation's range if needed, while Desperation and Life and Death 3 are staple choices for most fast Blade mages. Darting Blow is a cheap alternative for Life and Death 3, trading some firepower for tankiness.

Threaten Speed is a good C-slot for her, as it helps her double people much easier. Speed is the most important for this set to function, so always having a Hone Speed and Spur Speed user near her to maximize her damage output.

User Submitted Builds
Submit a Hero Build
Hero Updated
Lilina by Sephus 18 hours ago
Lilina by KiseSeryuu_AOA 1 day ago
Lilina by Bern 3 days ago
Lilina by Jbzz 3 days ago
Lilina by kageroo 4 days ago
Weapon Skills
SP:
50
Rng:
2
Mt:
4
Learns by default at 4 ★
Learns by default at 5 ★
Unlocks at 5 ★
Special Skills
SP:
150
CD:
5 Turns

Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).

Learns by default at 4 ★
SP:
300
CD:
5 Turns

Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res).

Unlocks at 4 ★
Passive Skills
Unlocks at 4 ★
Unlocks at 5 ★
SP:
50
Slot:
C

Grants adjacent allies Atk+2 during combat.

SP:
100
Slot:
C

Grants adjacent allies Atk+3 during combat.

SP:
200
Slot:
C

Grants adjacent allies Atk+4 during combat.

Unlocks at 4 ★
Introduction

Lilina is a red mage with incredible attack and high resistance that acts as a magic tank or damage dealer in a team. Her main job is to punch through low resistance enemies with her astronomical attack, while soaking up magical attacks, especially from Green mages. In a meta where having at least a strong check against Green Mages/Hector is preferred, Lilina is a good option to have in Arena, as she does this job very well.

Lilina is crippled by her low HP, Speed and Defense, meaning she will almost always fall to Physical attacks. This makes her a fairly straightforward hero to build since her strengths and weaknesses are rather telegraphed.

Pros:

+/ Good counter against Green mages and Green tanks

+/ Very high attack allows her to deal critical damage to enemy's team

Cons:

+/ Very fragile

+/ One-dimensional and restricted in her role

+/ Expensive to build

Strengths

High Attack:

  • Lilina has the highest attack out of all mages in the game, tied with Sanaki at 37 base. 
  • Even with low speed, her offensive power is enough to severely wound any unit with middling to low Resistance, and  she is capable of one shotting a lot of units in the game.
  • With the right build she is capable of removing common meta units like Hector or Julia immediately without consequences, making her a worthwhile choice.

High Resistance:

  • She has 31 resistance, six points lower than Sanaki. 
  • This make her a very effective counter to green mages, particularly high mobility/high damage ones like Spring Camilla and Cecilia in Flier/Horse teams.
Weaknesses

Low Physical bulk:

  • Lilina has very poor defense and health, meaning she will almost always die to any physical attack coming her wa.

Low Speed:

  • Lilina also possesses mediocre speed. Even with a speed boon, she requires a lot of investment to reach high speed levels.
  • One should not expecting Lilina to double attack, instead it is better to focus on her high attack
Team Options

Attack buffs are very important for any Lilina build, as well as defense/resistance buffs. Allies that can buff these stats for her are always welcome. Dancers are also particularly potent with mages, since they solve her speed and positioning problems. These units includes:

  • Ephraim / Sharena / Eirika: They are the best buffers in the game. Eirika and Ephraim are capable of buffing three stats at once, and are invaluable for any build involving Blade tomes
  • Ninian / Azura / Olivia: Dancers are always appreciated, especially so for Lilina.

Most of Lilina's notable counters are blue units, particularly physical ones that can one shot her. Bringing a strong counter for them can ensure Lilina's safety.

  • Nino / Julia / Soren: Green mages are Lilina's best friends, as they cover her weaknesses nicely. A two mage core of different colors with a dancer is a particularly effective core for safe arena runs.
  • Hector: Her dad is one of her best protectors and frontliners, since he can take care of most colorless units as well as blue mages who would harm her. Hector does suffer against heavily buffed Linde or Reinhardt, and requires a resistance buff or defensive tiles to survive.
  • Minerva / Cherche: These fliers have great offensive firepower, and are capable of taking care of most blue units. Their mobility also makes them very effective Debuff (Threaten Skill) users and Reposition partners for Lilina.
  • Frederick / Titania / Michalis / Narcian: They are very effective physical green tanks, and are strong at taking out lance users. They serve as good frontliners for Lilina to bait in Lance users. They are also all good at using Reposition, since they all have excellent mobility being mounted units.
Counters

Blue units are Lilina's worst counters. Most blue units once they get to her can KO her easily. Users of swords, daggers and bows are the same, as they tend to have enough speed to double attack her. Notable counters include:

+/ Reinhardt / Olwen: Mage cavalry with exceptional reach and good firepower.

+/ Linde / Spring Lucina: Fast blue mages are capable of doubling and killing her.

+/ Nowi: She can counter at range, and will usually have Triangle Adept, Quick Riposte or both.

+/ Cordelia / Abel / Hinoka: High mobility Brave Lance users that can kill her in a single round.

+/ Ryoma / Ike / Xander: Distant Counter Sword-users that can KO her on return with sufficient attack, or kill her before she can do anything with Vantage.

+/ Kagero: She deals really high damage to infantry. Raudraven build is a good way to circumvent this.

From Series
Fire Emblem: The Binding Blade
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