Tier Rating
Analysis by raelet
Libra - Fetching Friar

4-5

Obtainable as a 4 - 5 only
Hero Stats
Max Avg Total Stats at Lvl 40
164
HP 40
ATK 35
SPD 32
DEF 28
RES 29
Stat Variations
Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 17 8 7 5 6
Middle 18 9 8 6 7
High 19 10 9 7 8

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 36 32 29 24 25
Middle 40 35 32 28 29
High 43 38 35 31 32
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

With no superboons and three superbanes all in defensive stats, Libra is a tough unit to get ‘perfect’ IVs for, and finding proper IVs for one build will likely sink his ability to run other builds appropriately.

Boons

  • +SPD: At a base Speed of 32, Libra could want more Speed in order to avoid doubles from enemy units. While 35 won’t allow him to double much, it can be serviceable when combined with an A slot. Conversely, Libra can take a bane in Speed and try to force enemy units to double him for potent Special activations.
  • +DEF: Both of Libra’s defensive stats are mediocre, but improving his Defense will allow for him to run several very effective melee tank builds.

Neutral

  • ATK: At 35 Attack, it’s the one stat that Libra isn’t lacking in. He can choose to increase it for Brave Axe or riskier Enemy Phase builds., but ultimately his boon is better served elsewhere.
  • RES: Resistance is another superbane for Libra, though he’ll part with it easier than he would most other stats. Keeping it neutral will allow him to easier handle units with breath weapons.

Banes

  • -HP: Although this is also a superbane, there are few other ideal choices for Libra, unless you’re dropping his Speed for a pure Enemy Phase build. Luckily, he makes up for his lost HP with a weapon forge.
Skill Sets
Metal Monk (Enemy Phase)
Recommended
Wo Gùn+ A Steady Breath
Reposition B Quick Riposte 3
Bonfire
Alternate: Moonbow
C Def Ploy 3
SP1,485SClose Def 3

Show Explanation/Analysis
  • Preferred IV: +DEF / -SPD or +SPD / -HP
  • Weapon: Slaying Axe (+DEF) / Wo Gùn+ (+DEF)
  • Assist: Reposition
  • Special: Bonfire / Moonbow / Aether
  • Passive A: Steady Breath / Warding Breath
  • Passive B: Quick Riposte / Wrath
  • Passive C: Def Ploy / Atk Ploy / Buff of choice
  • Sacred Seal: Close Def / Quick Riposte

With this build, Libra is capable of unleashing a powerful Bonfire Special on his first attack in Enemy Phase- as well as his second attack, if he’s doubled by his opponent.  The entire concept of this build relies on Steady Breath, though Warding Breath can work as well for a cooldown reduction in his A slot.

Through his IV, Sacred Seal, Steady Breath A slot, and forge, Libra can stack up to 45 Defense on Enemy Phase, which allows him to augment his counterattack with a 23 damage Bonfire after he’s initiated on- and due to his Slaying Axe and Steady Breath working in tandem then he’ll be able to stack cooldowns and activate a Bonfire again the next time he’s attacked.

The Wo Gùn can be used alongside Moonbow or Glimmer for a similar concept, if you’d rather not inherit a Slaying Axe onto him- it’s important to note that a Moonbow with +10 damage can outdamage Libra’s Bonfire if his opponent has over 39 Defense.

This build changes entirely if you run Wrath in his B slot, which would require you to then either run Quick Riposte in his Seal slot or increase his Speed, rather than his Defense to avoid double attacks.  This sacrifices a little of Libra’s tankiness on Enemy Phase in order to make him potent in both phases, allowing his attacks to become stacked with +20 damage if using his native weapon. This combines very well with an Aether special, and can give Libra some healing and sustain.

Libra can also use his above-average Resistance stat to land ploy skills on other units.  This helps him utilize his C slot to further his combat ability, and while it won’t always land with 29 Resistance, it will definitely boost his capabilities against units who have less Resistance than he does.

Bolt Axe (DC Build)
Wo Gùn+ A Distant Counter
Reposition B Quick Riposte 3
Moonbow
Alternate: Luna
C Def Ploy 3
SP1,695SDistant Def 3

Show Explanation/Analysis
  • Preferred IV: +SPD / -HP
  • Weapon: Wo Gùn+ (+SPD) / Wo Gùn+ (+DEF)
  • Assist: Reposition
  • Special: Moonbow / Luna
  • Passive A: Distant Counter
  • Passive B: Quick Riposte / Wrath
  • Passive C: Def Ploy / Atk Ploy / Buff of Choice
  • Sacred Seal: Distant Def / Quick Riposte

With this set, Libra uses his above-average Resistance to counterattack mages who might think he’s an easy target. Because both of his defensive stats are lackluster, the focus here then becomes bringing his Speed up to an acceptable 38 to avoid doubles from mages, dagger units, and archers with under 42 Speed. This allows him to stretch his 28 Defense and 29 Resistance much further, while still giving him brutal killing power with Quick Riposte and a weapon that grants him bonus damage on his Special activation.

Distant Def will really help in keeping Libra up for longer, but if you’d like to run a skill like Wrath instead to increase his killing power significantly, then running Quick Riposte is essential in his Seal slot.

Both Moonbow and Luna are respectable choices here, with Moonbow winning out if not running Wrath or Slaying Axe.

Prepromote Blues (Budget Mixed Phase Build)
Wo Gùn+ A Fury 3
Alternate: Fortress Def 3
Reposition B Quick Riposte 3
Alternate: Lancebreaker 3
Moonbow
Alternate: Luna
C Hone Spd 3
Alternate: Fortify Def 3
SP1,485SClose Def 3

Show Explanation/Analysis
  • Preferred IV: +SPD -HP or +ATK -HP
  • Weapon: Wo Gùn+ (+SPD) / Wo Gùn+ (+DEF)
  • Assist: Reposition
  • Special: Moonbow / Luna
  • Passive A: Fury / Fortress Def
  • Passive B: Quick Riposte / Lancebreaker / Renewal
  • Passive C: Hone Spd / Fortify Def
  • Sacred Seal: Close Def / Spd Ploy / Spd +3

While most of Libra’s stats are mediocre, Fury can help him to patch up many of his glaring weaknesses, offering him a Speed of 35 and both Defense and Resistance stats of over 30. This enables him to be a far more flexible unit on the battlefield and allows him to opt into a Speed-oriented build that can double many other units with ease.

Quick Riposte is kept for the units that he cannot double, though Lancebreaker could also be an option if you want to ensure that he can take down some of the faster Lance units that we’ve been seeing recently. Renewal is his default B skill, but synergizes decently with Fury, allowing him to heal up any damage incurred.

While this build doesn’t have a particular focus, it allows Libra to be versatile in both Player and Enemy phase, as a fast axe user with a not-insignificant amount of bulk.

Introduction

The monk of Fire Emblem: Awakening makes his debut as an infantry axe unit, one of the more underrepresented ‘vanilla’ units in the game. Unfortunately, Libra doesn’t exactly make a massive splash, seeing as to how his stat spread is inoptimal for any sort of focused minmaxing that might have made him incredible.

Still, he can be quite versatile with the right builds, and the fact that he comes with the first summonable Wo Gùn+ helps him to further increase his potential combat damage.

Strengths

Even Stat Spread

Although this also works against him, Libra’s stat spread allows him to choose a role to focus on, rather than being locked into any one specific thing.

What he can do best relies heavily on his IVs, but he can be a decent Player Phase unit, Enemy Phase unit, or even Mixed Phase with the right setup.

Good Resistance

Libra’s Resistance is abnormally high for a infantry axe user at 29.

While it’s difficult to properly utilize this outside of countering dragon teams or inheriting Distant Counter onto him, it proves useful in niche situations, such as running Ploy skills.

It allows him to function as a decent mixed tank.

Weaknesses

Poor Stat Focus

Having more rounded stats means that Libra will not excel in any particular role.

It’s difficult to minmax him and makes him weaker at any of the niches he chooses to fill.

No Man’s Land Speed

A Speed stat of 32 hurts- it means that Libra will have difficulty naturally doubling all but the slowest units and it is also too low for him to reliably avoid doubles from high Speed units.

It’s difficult not to see his Speed as a waste of stats- he could have used a few points from Speed in any of his other stats to make him a more effective Enemy Phase unit.

Team Options

Libra functions best as an Enemy Phase-oriented green tank and appreciates teammates who can help him succeed in that role.

  • He can easily support his red allies by eliminating blue threats of any weapon type. This means that Ayra, Elincia, Mia, and Soleil would be happy to have him on their team.
  • He can also handle mages relatively well, which helps units like Raven, Zelgius, and Effie.
  • Blue units can help to eliminate red threats that may KO him. He appreciates the help of Cordelia, Sumia, Hardin, and Azura.
Counters

Libra is easily countered by those who can take advantage of his poor stat allocation.

  • Archers such as Bridal Cordelia, Brave Lyn, and Klein all pose a threat to him, as his lower Defense can be easily overcome with a Brave Bow build.
  • Ayra, Mia, Black Knight and Legendary Ike are all units that will give Libra trouble due to their color typing.
  • He is also threatened by high-damage greens such as Hector, Brave Ike, and Hector(LA). When facing another Enemy Phase green unit, it’s best if Libra attempts to bait them, rather than facing the risk of proccing their Enemy Phase skills.
Weapon Skills
Weapons SP Rng. Mt.
Iron Axe
Inheritable by Axe users only.
50 1 6
Steel Axe
Inheritable by Axe users only.
100 1 8
Wo GùnDeals +10 damage when Special triggers.
Inheritable by Axe users only.
200 1 9
Wo Gùn+Deals +10 damage when Special triggers.
Learns by default at 5 ★
Inheritable by Axe users only.
300 1 13
Weapon Evolution
Weapon Upgrades
Weapon Upgrades
Special Skills
Special Skills SP Turns
DaylightRestores HP = 30% of damage dealt.
Learns by default at 5 ★
Non-inheritable by Staff-wielding units.
100 3
NoontimeRestores HP = 30% of damage dealt.
Unlocks at 5 ★
Non-inheritable by Staff-wielding units.
200 2
Passive Skills
Passive Skills SP Slot
Renewal 1At the start of every fourth turn, restores 10 HP.
Inheritable by all units.
60
B
Renewal 2At the start of every third turn, restores 10 HP.
Inheritable by all units.
120
B
Renewal 3At the start of every second turn, restores 10 HP.
Unlocks at 5 ★
Inheritable by all units.
240
B
Spur Res 1Grants adjacent allies Res+2 during combat
Inheritable by all units.
50
C
Spur Atk/Res 1Grants Atk/Res+2 to adjacent allies during combat. 120
C
Spur Atk/Res 2Grants Atk/Res+3 to adjacent allies during combat.
Unlocks at 4 ★
240
C
Other Info
Origin
Fire Emblem: Awakening

Banners Featured In

Comments
Show Comments