Table of Contents

Tier Rating

Analysis by Naz
Lewyn - Guiding Breeze


Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
HP 38
ATK 34
SPD 37
DEF 17
RES 25

Stat Variations

Level 1 Stat Variation
Low 15 7 10 3 5
Middle 16 8 11 4 6
High 17 9 12 5 7

Level 40 Stat Variations
Low 34 31 34 13 22
Middle 38 34 37 17 25
High 41 37 40 20 29

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.


  • +SPD: A boon in Speed is highly coveted for Lewyn, as it further boosts his already exceptional base value of 37. This allows him to double a wider range of opponents and makes the best possible use of his unique weapon, Forseti.

  • +ATK: Attack makes for another great choice of boon, as it increases Lewyn’s raw damage. In particular, this can be more effective against slower opponents with high bulk.


  • -DEF/HP/RES: Thanks to Forseti granting Lewyn the ability to instantly perform follow-up attacks when above 50% HP, his overall bulk is negligible and any take away from it will hardly affect his overall performance.

Skill Sets

Knees weak, arms are heavy, mom's Forseti (Offensive Nuke)

Forseti A Life and Death 3
Alternate: Swift Sparrow 2
Draw Back B Special Spiral 3
Dragon Fang
Alternate: Glimmer
C Even Spd Wave 3
Alternate: Odd Atk Wave 3
SP1,305SFlashing Blade 3

Show Explanation/Analysis
  • Preferred IV: +SPD or +ATK / -DEF or -HP or -RES

  • Weapon: Forseti

  • Assist: Draw Back

  • Special: Dragon Fang / Astra / Glimmer

  • Passive A: Life and Death / Swift Sparrow

  • Passive B: Special Spiral

  • Passive C: Even Spd Wave / Odd Atk Wave / Flexible

  • Sacred Seal: Flashing Blade

This set aims to take advantage of the perfect synergy between Lewyn’s unique weapon, Forseti, and the skill Special Spiral. Although Forseti’s effect differs from the skill Desperation by being active above 50% HP, they both require the user to be able to naturally double their opponent to work. As such, Lewyn prefers a boon in Speed above all else in order to secure as many follow-up attacks as possible.

Special Spiral takes the power of Dark Mystletainn and puts it into the form of a skill, allowing Lewyn to activate powerful Specials at a constant rate and can be taken a step even further utilizing the Flashing Blade Sacred Seal. This bread and butter combination works best with Specials that have a cooldown of 4, as they will be ready to go every single round of combat following their initial activation. Dragon Fang, in particular, makes for an incredibly effective choice thanks to its consistently high damage output while Astra can make for a more dynamic option that depends on the opponent’s magical bulk. For a less powerful but more consistent alternative, one can also choose to run a Special with a cooldown of 2 such as Glimmer in order to activate Lewyn’s Special during his first round of combat.

Moving on to main skills, Life and Death fits Lewyn’s playstyle perfectly by providing the strongest possible boost to his offensive stats without the need for any prior setup. Although Life and Death severely hurts his overall bulk, Forseti’s effect covers Lewyn by allowing him to instantly perform follow-up attacks when above 50% HP. In other words, Lewyn will rarely ever take damage as long as he can take out his opponent in a single round of combat. However, Lewyn’s native Swift Sparrow remains a solid option. Finally, both Odd Spd Wave and Odd Atk Wave makes for a fantastic choice of C skills, as they grant Lewyn a significant boost to his Speed/Attack on even and odd numbered turns respectively. Odd Attack Wave also has the benefit of coming in Lewyn’s base kit. Otherwise, the C slot can be replaced as needed to suit the team.

Blade at the Wind (Offensive Nuke)

Gronnblade+ A Swift Sparrow 2
Alternate: Fury 3
Ardent Sacrifice
Alternate: Draw Back
B Desperation 3
Alternate: Moonbow
C Odd Atk Wave 3
SP1,655SFlashing Blade 3

Show Explanation/Analysis
  • Preferred IV: +SPD or +ATK / -RES

  • Weapon: Gronnblade+

  • Assist: Ardent Sacrifice / Draw Back

  • Special: Glimmer / Moonbow

  • Passive A: Swift Sparrow / Life and Death / Fury

  • Passive B: Desperation

  • Passive C: Odd Atk Wave / Flexible

  • Sacred Seal: Flashing Blade / Speed +3 / Speed +3

In addition to his personal tome, Lewyn can perform extremely well with a standard Blade tome build. As with most Blade tome users, Speed remains Lewyn’s most important stat. This makes a boon in it the choice nature in order to maximize his damage output by securing additional follow-up attacks. A boon in Attack also makes for a suitable choice, as it increases his raw damage output. This makes it a more effective choice against slower bulkier opponents.

Due to his poor physical bulk of 55 leaving him susceptible to getting taken out in only one hit and no Forseti to protect him from immediate counterattacks, Lewyn will need to adopt the traditional Arden Sacrifice + Desperation approach in order safely double his opponent without the risk of getting killed upon retaliation. By dropping his HP without the need to engage in combat, Lewyn can safely get into Desperation’s 75% HP threshold. Otherwise, any choice of movement skill such as Draw Back will make for a suitable Assist

Glimmer is a great choice of Special on any Blade Tome user, as it scales with the additional damage received from Hone/Fortify buffs and activates within a reasonable timeframe despite the cooldown penalty tied to Blade tomes. Alternatively, Moonbow can be used as a more effective option against opponents with high Resistance such as Sheena and Halloween Henry.

Lewyn’s native Swift Sparrow is the premium choice of A skill, as it provides a strong boost to her offensive stats on initiation without the need to forego anything else. A higher risk higher reward option is Life and Death, boosting Lewyn’s offensive stats even higher at the cost of severely damaging his overall bulk. This makes him even more susceptible to getting OHKO’d by both physical and magic damage alike. Finally, Fury makes for another solid choice by making it easier to get into Desperation range by increasing Lewyn’s overall bulk at the cost of a marginally weaker offense.

Without the need to stray from his base kit, Lewyn’s Odd Atk Wave boosts his self-sufficiency by granting him a substantial +6 to his Attack on odd numbered turns. Moving on to Sacred Seals, Lewyn’s high Speed once again makes him a premier user of the Flashing Blade Sacred Seal, allowing him to activate his Special more frequently. Otherwise, Speed +3 and Attack +3 are good choices for providing Lewyn with a solid offensive stat boost.

Slashing Storm (AOE Special Activation)

Forseti A Death Blow 4
Alternate: Death Blow 3
Draw Back B Special Spiral 3
Blazing Wind C Odd Atk Wave 3
SP1,605SFlashing Blade 3

Show Explanation/Analysis
  • Preferred IV: +ATK or +SPD / -DEF or -HP or -RES

  • Weapon: Forseti

  • Assist: Draw Back

  • Special: Blazing Wind / Blazing Flame / Blazing Thunder

  • Passive A: Death Blow

  • Passive B: Special Spiral

  • Passive C: Odd Atk Wave / Flexible

  • Sacred Seal: Flashing Blade

Through the combination of Special Spiral and the Flashing Blade Sacred Seal, Lewyn can make extremely effective use of AOE Specials. After their initial activation, these Specials will drop to a cooldown of only 2. Their activation before combat, as well as Lewyn’s attack with the Flashing Blade Sacred Seal during combat, allow for them to be readily activated every single time. This one-shot playstyle makes Attack the choice boon to have, as it increases Lewyn’s raw damage as well as the power behind his Special activation. Speed also makes for a good choice of boon in order make the most effective use of Flashing Blade.

As for the Special itself, Blazing Wind is generally the most consistent among the AOE skills thanks to its wide range. This makes it easier to catch other enemies in its range and hit them with heavy non-lethal damage. However, both Blazing Flame and Blazing Thunder work as solid alternatives. In order to maximize Lewyn’s OHKO potential as well as the power behind his Special activation, Death Blow makes for the best option by providing him with a very strong Attack boost on initiation. Last but not least, Odd Atk Wave remains a fantastic self-sufficient option for Lewyn thanks to the significant Attack buff it provides during odd-numbered turns.


Lewyn takes the standard formula of an offense-oriented mage and puts a powerful twist on it. Thanks to his personal weapon, Forseti, Lewyn will instantly perform follow-up attacks against his opponents when above 50% HP. In other words, it carries the effect of Desperation under a high HP threshold, making it instantly active at the start of battle. Strong combinations such as Forseti + Special Spiral allow Lewyn to blow his opponents away before they even have the chance to land a single hit on him.

Statwise, Lewyn shines offensively with fantastic values in both Attack and Speed. Not only does he deal significant damage, Lewyn’s exceptional base Speed of 37 (40 with Forseti equipped) allows him to double all but the fastest units in the game. Although Lewyn’s overall bulk is less than stellar, it’s inconsequential to his performance. Since Forseti’s effect is only active above 50% HP, Lewyn will rarely ever see the need to take damage

Overall, Lewyn is an outstanding glass cannon. His personal tome: Forseti, synergy with powerful skills such as Special Spiral, and a fantastic statline make him one of the strongest offensive mages around.


Incredible Offensive Stats

Lewyn’s high-end offensive spread of 34 Attack and 37 Speed makes him highly proficient in dealing significant damage to his opponents as well as performing follow-up attacks.


Lewyn’s personal weapon allows him to capitalize on his role as a glass cannon nuker by allowing him to instantly double his opponents when above 50%. It also opens up the B slot for powerful combinations such as Forseti + Special Spiral.


Poor Overall Bulk

Although far less significant when using Forseti, Lewyn’s lacking physical/magical bulk of 55/63 can spell trouble if he ever needs to take a hit.

Team Options

First and foremost, Lewyn appreciates allies that can provide him with buffs to key stats such as Attack and Speed. Lewyn also enjoys allies that can accelerate his Special cooldown. Bulky teammates, both physical and magical also make for great allies, as they can tank hits for Lewyn. Last but not least, offense-oriented units such as him also benefit greatly from refresher support.

  • Buffers: Eirika, Ephraim, Linde, and Marth are all make for great choices to provide Lewyn with buffs that further boost his offensive prowess.

  • Special Cooldown Acceleration: Units that make effective use of Infantry Pulse such as Lukas, Chrom, and Karel allow Lewyn to activate his initial Special sooner. Legendary Hector also helps achieve this through his C skill, Ostia’s Pulse.

  • Physically Bulky Units: Brave Hector, Fallen Hardin, Nowi, Effie, Winter Robin, and Hector are all strong allies, as they can tank physical hits while keeping Lewyn safe.

  • Magically Bulky Units: Lewyn also enjoys having teammates that can tank magical damage such as Micaiah, Lute, Sheena, Winter Lissa, and Halloween Henry.

  • Refreshers: YT-Olivia, Bridal Ninian, New Year Azura, Lene, Summer Xander, and Summer Micaiah are among many great choices that provide Lewyn with fantastic support through an extra turn, allowing him to get into more favorable positions.


Lewyn is by no means a tank and is quick to fall in the face of both physical and magical damage. In addition to this, magically bulky red units also pose a major threat, as they will be able to tank Lewyn’s hits while dealing substantial damage in return. This is especially true of units that run Guard in order to prevent Lewyn from activating his Specials.

  • Strong Attackers: Units such as Ayra, Karla, Brave Celica, Lilina, Legendary Ryoma, and Elincia can easily blow through Lewyn’s sparse bulk if they are given the opportunity to attack him.

  • Magically Bulky: Winter Tharja, Sanaki, Arvis, and Katarina can all mitigate the damage that Lewyn is able to do thanks to their high magical bulk and Weapon Triangle advantage. Furthermore, units that utilize Guard can completely wall Lewyn off by preventing him from activating his Specials.

  • Follow-up Prevention: Since Lewyn's weapon is reliant on his ability to double his opponents, units that prevent follow-up attacks such as Legendary Hector and Myrrh can be very problematic. This also applies to any unit utilizing the skill Wary Fighter. 

Weapon Skills

Weapons SP Rng. Mt.
Green Tome Users Only
50 2 4
Green Tome Users Only
100 2 6
Green Tome Users Only
200 2 9
ForsetiGrants Spd+3. If unit's HP ≥ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Learns by default at 5 ★
Non-Inheritable skill.
400 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Night SkyBoosts damage dealt by 50%.
Non-inheritable by Staff-wielding units.
100 3
GlimmerBoosts damage dealt by 50%.
Learns by default at 5 ★
Non-inheritable by Staff-wielding units.
200 2

Passive Skills

Passive Skills SP Slot
Darting Blow 1Grants Spd+2 during combat if unit initiates the attack.
Non-inheritable by Staff-wielding units.
Swift Sparrow 1If unit initiates combat, unit granted Atk/Spd+2 during battle.
Non-inheritable by Staff-wielding units.
Swift Sparrow 2If unit initiates combat, unit granted Atk/Spd+4 during battle.
Unlocks at 5 ★
Non-inheritable by Staff-wielding units.
Special Spiral 1If unit initiates combat and unit's Special triggers before or during combat, grants Special cooldown count-1 after combat.
Excludes Flying and Cavalry Units
Special Spiral 2If Special triggers before or during combat, grants Special cooldown count-1 after combat.
Excludes Flying and Cavalry Units
Special Spiral 3If Special triggers before or during combat, grants Special cooldown count-2 after combat.
Unlocks at 5 ★
Excludes Flying, Cavalry, and Staff Units
Odd Atk Wave 1At start of odd-numbered turns, grants Atk+2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)
Inheritable by all units.
Odd Atk Wave 2At start of odd-numbered turns, grants Atk+4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)
Inheritable by all units.
Odd Atk Wave 3At start of odd-numbered turns, grants Atk+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)
Unlocks at 5 ★
Inheritable by all units.

Other Info

Fire Emblem: Genealogy of the Holy War

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