Table of Contents
- Default
- Attack
- Special
- Injured
| Leon - True of Heart |
|---|
|
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 16 | 7 | 5 | 7 | 4 |
| Middle | 17 | 8 | 6 | 8 | 5 |
| High | 18 | 9 | 7 | 9 | 6 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 35 | 31 | 27 | 26 | 12 |
| Middle | 39 | 34 | 30 | 30 | 15 |
| High | 42 | 37 | 33 | 33 | 19 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Leon has a clear spread with high HP, Attack, Defense, average Speed, and awful Resistance. Min-maxing him is easy.
Boons
-
+ATK: More Attack is almost always a good thing to have, especially when you attack several times with a Brave Bow
Neutral
-
HP: Unlike Defense, HP doesn’t contribute to Leon’s damage output via Specials. Since Leon’s Resistance is rock-bottom, he relies on his HP pool to tank a magic attack. In the case of a mixed tank build, HP being a superbane makes it less desirable to dump compared to Resistance.
-
SPD: Leon’s middling Speed can be built on to avoid getting doubled. If Speed isn’t the focus of the build nor is supporting teammates, it is not worth lowering or raising.
-
DEF: High physical bulk is Leon’s main selling point. It allows him to survive counterattacks frailer archers have trouble tanking. However, Leon prefers Attack to secure more KOs.
Banes
- -RES: As said above, Leon’s dump stat is clearly Resistance and 3 less points will not make a notable difference in his match-ups.
Skill Sets
Ignited Heart (Physical Tank)
![]() |
Slaying Bow+ (+Def) Alternate: Slaying Bow+ |
A | Close Counter Alternate: Attack +3 |
|---|---|---|---|
![]() |
Swap Alternate: Reciprocal Aid |
B | Guard 3 |
![]() |
Ignis | C | Threaten Def 3 |
| SP | 1,475 | S | Quick Riposte 3 |
-
Preferred IV: +ATK or +DEF / -RES
-
Weapon: Slaying Bow+ (+Def) / Slaying Bow+
-
Assist: Reciprocal Aid / Swap
-
Special: Ignis
-
Passive A: Close Counter / Atk/Def Bond / Atk + 3
-
Passive B: Guard
-
Passive C: Threaten Def / Flexible
-
Sacred Seal: Quick Riposte
The principle of this build is simple: Put Leon in range of a physical enemy, tank while not letting them charge their Special, then unleash an Ignis/Bonfire on Player Phase.
It is worth noting that +ATK IV with a +Def refine works better than +DEF IV with any refine in this build (especially when a +Atk refine on a ranged weapon gives less than a +ATK IV). Due to the low number of Dagger and Bow units in arena, this build goes down in value if you aren’t using Close Counter. It still allows Leon to survive an unbuffed Brave Bow Brave Lyn when Def-boosted.
Leon’s native B passive, Guard, is a very important component of the build due to the abundance of low-CD Specials, Cooldown-accelerating skills, and fast Brave Bow users. Since Guard is taken as B slot, Quick Riposte is taken as Sacred Seal.
With the Slaying Bow’s Cooldown reduction, Ignis will trigger at the end of the battle if the enemy doubles Leon, guaranteeing heavy damage on whoever tries to touch him. If the enemy isn’t fast enough to double, Ignis will be ready for the following Player Phase.
The recommended Assist is Reciprocal Aid, so Leon can stay in Quick Riposte range. The recommended C passive is Threaten Def as it enables an extra push against very bulky opponents who would have survived two rounds of combat.
Another Type of Defense (Speedy Tank)
![]() |
Slaying Bow+ (+Spd) Alternate: Slaying Bow+ |
A | Fury 3 |
|---|---|---|---|
![]() |
Reciprocal Aid Alternate: Swap |
B | Quick Riposte 3 |
![]() |
Bonfire Alternate: Ignis |
C | Threaten Def 3 Alternate: Threaten Atk 3 |
| SP | 1,485 | S | Distant Def 3 |
-
Preferred IV: +SPD / -RES
-
Weapon: Slaying Bow+ (+Spd) / Slaying Bow+
-
Assist: Reciprocal Aid / Swap / Flexible
-
Special: Bonfire / Ignis
-
Passive A: Fury
-
Passive B: Quick Riposte
-
Passive C: Threaten Def / Threaten Atk / Flexible
-
Sacred Seal: Distant Def / Threaten Atk / Threaten Spd
Speed is an excellent defensive stat: No matter how low your Def/Res is, if you don’t get doubled, you will only take half as much damage. This build is geared for short battles as you will take significant damage on your first bait and won’t be able to do much afterwards. Unless you use Reciprocal Aid to switch your current HP with an ally’s who uses skills like Desperation or have a healer partner. Speed-boosting allies are recommended when using this build.
For the A slot, Fury is taken over Life and Death to raise Leon’s offense as well as his defense since the latter skill would seriously dent his overall bulk . Despite the Speed-raising build choices, Leon’s base Speed is average, meaning he won’t double faster enemies without the help of Quick Riposte.
Distant Def is an amazing Sacred Seal that will add to Leon’s bulk, but if it is taken by another unit you can turn Leon into a debuffer with another Threaten skill as Sacred Seal. Any flat stat booster is good as Sacred Seal too.
The choice between Ignis and Bonfire depends on whether Leon has enough firepower for most of his matchups. Bonfire‘s cooldown goes down to 2 with the Slaying Bow, which means it will fire on Leon’s follow-up attack and tip the scales in his favor. If one doesn’t have the fodder for Bonfire or finds that the 15 extra damage is superfluous because Leon already KOs his targets with his follow-up attack, Ignis will be ready for a possible OHKO on the following Player Phase.
Author’s note: A Guard Bow + double Distant Def set was considered, but it yielded similar results to this set for a much bigger investment. Said skill set would perform particularly better against very fast units or those who have a guaranteed double like with the Bold Fighter skill.
Hurry Up, I Need My Beauty Sleep (Brave Bow)
![]() |
Brave Bow+ | A | Death Blow 4 Alternate: Death Blow 3 |
|---|---|---|---|
![]() |
Draw Back Alternate: Reposition |
B | Chill Def 3 Alternate: Swordbreaker 3 |
![]() |
Bonfire Alternate: Moonbow |
C | Threaten Def 3 |
| SP | 1,885 | S | Attack +3 |
-
Preferred IV: +ATK / -RES
-
Weapon: Brave Bow+
-
Assist: Draw Back / Reposition
-
Special: Bonfire / Ignis / Moonbow
-
Passive A: Death Blow / Attack +3
-
Passive B: Chill Def / Swordbreaker / Guard / Flexible
-
Passive C: Threaten Def / Flexible
-
Sacred Seal: Attack +3 / Quickened Pulse
A straightforward Brave Bow set with maximized Attack. Since Brave weapons make one hit twice on Player Phase, each Attack point the unit gains is used twice, and each Defense point the enemy loses is counted twice. Leon’s okay Speed coupled with the weapon’s Speed penalty means he won’t double naturally and risks getting doubled, so every other stat is secondary. If one does not have Death Blow fodder, a simple Atk + 3 will do.
B passives have always been varied for the slower Brave weapon users until the release of Chill Def . Chill Def lowers the Defense of the foe(s) that have the highest Defense stat among the enemy team. Since Brave weapons have lowered Might compared to standard weapons, they are particularly ineffective against high-Defense foes, making Chill Def an excellent fit for them.
Swordbreaker is also a good option due to the high number of sword users with innate Distant Counter. It can be replaced by the skill of your choice, like the excellent Guard Leon comes with. After all, Brave weapons also charge the enemy’s Special faster, so one of your units getting hit with a Special when Leon is unable to finish off his foe can potentially make the battle go awry .
Since Brave weapon users want to keep their battles to the Player Phase, their choice of Special skill is particular. In the case of units who won’t double (like Leon), that will be two shots fired on the first encounter (Cooldown charge +2). If a 2-CD Special is taken, it would be ready then. But whether Leon is attacked (charge +1 or +2) or is attacking in a new fight ( Charge +2), there would be a wasted charge. This is why Brave weapon users typically take an odd-numbered cooldown Special.
If one wants a higher burst damage on the second battle, Ignis + Quickened Pulse is preferred. If a higher damage output at every match is the goal instead, Moonbow + Quickened Pulse is the way to go.
Introduction
Leon sure looks pretty, but he’s also physically tough and packs a good punch. While most archers see the Brave Bow path as best, Leon has flexibility and a good starting kit with Slaying Bow and Guard.
Strengths
Excellent Defense and HP
39 HP and 30 Def before buffs allows him to tank any physical attack of up to 68 ATK or any physical double attack of up to 49 ATK. As such, Leon is capable of taking retaliation hits and keep going. He can also be left in the frontlines if there’s no way to make him back out via Dance or Reposition after his attack. His natural Defense also allows him to power his way through with a Defense-based Special.
High Attack
Leon can KO enemies of moderate bulk with his Attack, the second highest among archers at the time of writing.
Weaknesses
Awfully low Resistance
If not for his HP, a magical breeze would bring Leon down. If Leon gets doubled or attacked by a Raven tome mage, he will not last.
Middling Speed
If not invested in or supported, Leon will only double slower enemies. While he is speedy enough to avoid common doubles, new units have more BST to spread and the doubling threshold has raised, making 30 an unimpressive number.
Team Options
Counters
15 Res is a big gaping hole in Leon’s armor. Moreover, units with a high Defense will withstand Leon’s attacks and counterattack hard.
-
Offensive mages: Blade Tome user and other offensive powerhouses such as Tharja, Delthea or Rhajat
-
Raven tome mages: Their color advantage, combined with Triangle Adept, goes a long way to cut Leon’s damage output and raise theirs. Popular users include Sophia, Robin (Male and Female) and Performing Inigo
-
Dragons: With their high bulk and magic attacks, those units can retaliate hard. Tiki (Adult and Young), Female Corrin and Grima are potent threats.
-
High-Defense armored units: Besides their heightened BST, Armored units have got a lot of tools that made them both durable and hard hitters. Be wary of the likes of Zelgius, Effie and Hector.
![]() |
Brave Bow+ | A | Death Blow 3 |
|---|---|---|---|
![]() |
Reposition | B | Cancel Affinity 3 |
![]() |
Astra | C | Threaten Def 3 |
| S | Heavy Blade 3 | ||
Ooh, baby. You could be a sweet summer child, using a basic skill like Ignis, or Luna, or what have you.
Or! You could be full of life and joy, and pair up your favorite fashion model and hand him a sicknasty duo of Astra and Heavy Blade.
With 50 attack, there’s a high chance you’ll pull off your heavy-blading. With a typical Hone buff, you’ll almost definitely get your charges. Pair with Lancina, or perhaps Forehead Princess™, and you’ll reach even greater heights of offensively offensive firepower.
Observe as his hail of death on the battlefield glimmers with astral lethality, able to quickly shred just about anything as long as it’s under 35 or so defense, and even then you’ll still be packing some serious heat to punch through a hefty chunk of their health.
As for B-slots:
Cancel Affinity prevents even the hardiest of Adepts from dissing your fly girl.
Alternatively, keep your guard up and you remain immune to accidental backlashes of Black Luna, Aether, and other mistakes while attacking someone with Distant Counter, which Leon can thankfully shrug off one or two hits without collapsing like his peers.
And as you’re likely aware, our runway model already has so much magic in is heart that even more will cause an overdose and prompt him to faint, so remember to keep your Leon safe while engaging dangerous folks like Tiny Hands McBastard and his usual friends.
Go forth and dazzle the enemy with your brilliance!
![]() |
Guard Bow+ (+Def) | A | Fury 3 |
|---|---|---|---|
![]() |
Reposition | B | Bowbreaker 3 |
![]() |
Moonbow | C | Threaten Def 3 |
| S | Deflect Missile 3 | ||
Sacred Seal: Deflect Missile 3
The one goal of this build is to allow Leon to check archers. Guard Bow+ refined for Defense will provide Leon with +3 def and an additional +6 def/res when attacked by bows or daggers. Attack boon will Leon maximize damage dealt. I recommend Fury 3, Defense 3, or Distance Defend 3 as Passive A. Bowbreaker 3 to prevent enemies from doubling and allowing Leon to double. Passive C is to be your preferred skill. Deflect Missile 3 as sacred seal allows Leon to survive Brave Bow+ archers equipped with Moonbow plus Quicken Pulse.
![]() |
Monstrous Bow+ (+Atk) | A | Life and Death 3 |
|---|---|---|---|
![]() |
Shove | B | Cancel Affinity 3 |
![]() |
Draconic Aura | C | Threaten Def 3 |
Seal:
--
GODDAMN YOU JOKOB WHY DID YOU HAVE TO EXIST I WANTED HENRY BUT YOU KEEP EATING ALL MY GREEN CHANCES LIKE THE FUN RUINER PIECE OF SHIT THAT YOU ARE
![]() |
Firesweep Bow+ | A | Life and Death 3 |
|---|---|---|---|
![]() |
Reposition | B | G Tomebreaker 3 |
![]() |
Luna | C | Fortify Def 3 |
| S | Speed +3 | ||
Semi-typical Firesweep build. B slot can be switched with Cancel Affinity if you're not afraid of Nino and other fast green mages. The C slot can be almost anything that is not a threaten skill as long as it works with what your team needs. If you plan to use summoner supports on him, you can use Attack boon, otherwise Speed boon is necessary. Bane is preferred to be Resistance, but any of the defensive stats can take a hit since Leon is not meant for being in the line of fire on enemy phases while using firesweep.
With this build, he is best paired with a dancer that has hone speed to assure he can double and kill faster units. The dancer is there mainly to give Leon options of killing a 2nd enemy or retreating.
![]() |
Brave Bow+ | A | Life and Death 3 |
|---|---|---|---|
![]() |
Draw Back | B | Cancel Affinity 3 |
![]() |
Luna | C | Atk Smoke 3 |
Seal: Speed +1
-DEF can be taken over -RES if you want to increase his overall survivability, but the ability to live melee units should not be understated.
If you choose -DEF over -RES, the Distant Def seal should be considered for increasing his ability to duel mages.
I mostly wanted to gush about how incredible being an archer who can eat melee hits is. While Leon isn't the only character who can do that, he has better ATK and DEF than both Virion and Takumi (vanilla +ATK Takumi only equals vanilla +ATK Leon because Fujin Yumi has higher Mt) and around the same SPD as them, making him better than them at that specific job. While obviously his main purpose is to decimate any opponent he comes across before they counterattack, being able to survive the stray melee unit is truly a godsend in the arena, especially if you have other high RES units to tank mages or a healer to back Leon up.
The build itself is a very vanilla Brave Bow+ build. Life and Death is chosen over Death Blow to increase his offensive potency and prevent doubles from some melee units, but Swift Sparrow can be chosen to improve his ability to handle mages. Death Blow should not be chosen over either two; while it's ultimately one unit, Life and Death and Swift Sparrow Leon can kill 100% HP +ATK Hector, whereas Death Blow Leon cannot kill (or survive) him.
To illustrate the difference between +0 Life and Death Leon and +0 Swift Sparrow Leon, the Life and Death variant can kill up to +4 +ATK Hector, whereas the Swift Sparrow variant can only kill up to +2 +ATK Hector (assuming the Hectors aren't running Bowbreaker).
If you're running Swift Sparrow over Life and Death, Bonfire should be picked over Luna.
The C skill falls down to personal preference, but Atk Smoke is a good pick on ranged units, especially archers who can duel regardless of colour, and will also help Leon live a mage duel. Threaten Def is a good alternative that capitalises on Leon's ability to take melee hits and prime his attacker for defeat.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Only Inheritable by Bow users.
|
50 | 2 | 4 |
| Learns by default at 3 ★ Only Inheritable by Bow users.
|
100 | 2 | 6 |
| Learns by default at 4 ★ Unlocks at 3 ★ Only Inheritable by Bow users.
|
200 | 2 | 8 |
| Learns by default at 5 ★ Unlocks at 5 ★ Only Inheritable by Bow users.
|
300 | 2 | 12 |
Special Skills
| Special Skills | SP | Turns |
|---|---|---|
Glowing EmberBoosts damage dealt by 50% of unit's Def.Learns by default at 4 ★ Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
|
100 | 4 |
IgnisBoosts damage dealt by 80% of unit's Def.
Learns by default at 5 ★ Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
|
200 | 4 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Inheritable by all units.
|
30 | A |
| Unlocks at 3 ★ Inheritable by all units.
|
60 | A |
| Unlocks at 4 ★ Inheritable by all units.
|
120 | A |
| Unlocks at 3 ★ Inheritable by all units.
|
50 | B |
| Unlocks at 4 ★ Inheritable by all units.
|
100 | B |
| Unlocks at 5 ★ Inheritable by all units.
|
200 | B |
Other Info
| Origin |
Fire Emblem Gaiden
|
|---|

Fate Grand Order
Dragonball Legends

IV Calc
Heroes