Leon

Analysis by amroamro
Leon
True of Heart

5

Obtainable as a 5 only
Hero Ratings
Overall Rating
4
/ 5
Attacker Rating / 5
Max Avg Total Stats at Lvl 40
148
HP 39
ATK 34
SPD 30
DEF 30
RES 15
Stat Variations
Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 16 7 5 7 4
Middle 17 8 6 8 5
High 18 9 7 9 6

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 35 31 27 26 12
Middle 39 34 30 30 15
High 42 37 33 33 19
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

A +ATK Nature allows Leon to capitalize on his already high ATK stat and attain many more ORKOs.
A +SPD Nature combined with Passives such as Life and Death can actually increase his survival and damage against high-level speed units that would normally kill him on the double attack.

A -RES Nature is most appealing to Leon since it does not change as many match-ups for him and because his offensive capabilities are so high, most magic sources have trouble surviving his first flurry of attacks.
A -HP Nature can be used if you wish to use Leon as a tank for both physical and magical attacks while receiving support from a healer.

Skill Sets
Legolas Reborn (Brave Bow + Death Blow)
Optimal
Brave Bow + A Death Blow 3
Swap B Cancel Affinity 3
Ignis C Threaten Def 3

SP Cost1,775

  • Preferred Nature: +ATK/-RES
  • Weapon: Brave Bow+
  • Support Skill: Swap
  • Special: Ignis
  • A Slot: Death Blow 3
  • B Slot: Cancel Affinity 3
  • C Slot: Threaten Def 3 / Varies on team
  • Sacred Seal: Attack +1
Takumi's Teacher (Close Counter)
Slaying Bow+ A Close Counter
Reposition B Quick Riposte 3
Bonfire C Threaten Atk 3

SP Cost1,635

  • Preferred Nature: +DEF, +ATK, +SPD/-RES
  • Weapon: Slaying Bow+
  • Support Skill: Reposition
  • Special: Bonfire / Luna
  • A Slot: Close Counter
  • B Slot: Quick Riposte 3
  • C Slot: Threaten Atk 3 / Varies on team
  • Sacred Seal: HP +3
Weapon Skills
SP:
50
Rng:
2
Mt:
4

Effective against flying units.

SP:
100
Rng:
2
Mt:
6

Effective against flying units.

SP:
200
Rng:
2
Mt:
8

Effective against flying units.
Accelerates Special trigger (cooldown count-1).

SP:
300
Rng:
2
Mt:
12

Effective against flying units.
Accelerate Special trigger (cooldown count -1)

Learns by default at 5 ★
Special Skills
SP:
100
CD:
4 Turns

Boosts damage dealt by 50% of unit's Def

SP:
200
CD:
4 Turns

Boosts damage dealt by 80% of unit's DEF.

Learns by default at 5 ★
Passive Skills
Unlocks at 5 ★
SP:
50
Slot:
B

If unit's HP is ≥ 100% at start of combat, enemy is inflicted with Special cooldown charge-1.
(If using similar skill, only highest value applied.)

SP:
100
Slot:
B

If unit's HP is ≥ 90% at start of combat, enemy is inflicted with Special cooldown charge-1.
(If using similar skill, only highest value applied.)

SP:
200
Slot:
B

If unit's HP is ≥ 80% at start of combat, enemy is inflicted with Special cooldown charge-1.
(If using similar skill, only highest value applied.)

Unlocks at 5 ★
From Series
Fire Emblem Echoes
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