Table of Contents
- Default
- Attack
- Special
- Injured
| Leo - Sorcerous Prince |
|---|
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Related Heroes
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 16 | 6 | 4 | 5 | 7 |
| Middle | 17 | 7 | 5 | 6 | 8 |
| High | 18 | 8 | 6 | 7 | 9 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 35 | 25 | 19 | 22 | 26 |
| Middle | 39 | 29 | 22 | 25 | 30 |
| High | 42 | 32 | 25 | 29 | 33 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Unlike most ranged Cavalry, Leo is a mixed tank. This makes most of his stats relevant but results in him being a jack-of-all-trades, master of none type of unit.
Boons
- +ATK: When not using a Blade tome, Leo’s offense is lacking. An Attack boon helps secure KOs.
- +DEF: Extra Defense helps round out Leo’s bulk and triggers refined Brynhildr’s effect. Moreover, as a superboon, it gives +4 instead of the usual +3.
Neutral
- HP: As a superbane on a tanky unit, minus HP greatly hurts Leo. That said, Leo is very likely to get doubled, which lowers the value of HP compared to Defense and Resistance.
- RES: Another superbane of Leo’s. While 26 Resistance is respectable and the refined Brynhildr adds to Leo’s magical soak, it is not worth lowering if one has the choice. It can be taken as a boon if one intends to use Ploy skills.
Banes
- -SPD: Even with a boon at 25 and Cavalry-class buffs, most units would still double Leo. Speed is the least used of his stats so it’s the best stat to lower.
Skill Sets
Leo’s Iceblade (Cavalry Blade tome)
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Rauðrblade+ | A | Distant Def 3 Alternate: HP +5 |
|---|---|---|---|
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Swap Alternate: Draw Back |
B | Quick Riposte 3 |
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Iceberg Alternate: Glimmer |
C | Fortify Cavalry Alternate: Hone Cavalry |
| SP | 1,875 | S | Distant Def 3 |
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Preferred IV: +RES or +DEF or +HP / -SPD
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Weapon: Rauðblade+
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Assist: Swap / Draw Back / Varies on Team
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Special: Iceberg / Glimmer
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Passive A: Distant Def / Close Counter / HP +5
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Passive B: Quick Riposte
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Passive C: Fortify Cavalry / Hone Cavalry / Varies on Team
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Sacred Seal: Distant Def / Close Def / HP +5
Leo’s bread and butter build, allowing him to both tank and hit hard. This build requires fellow horsemen as teammates to reach its full potential, unless you stack on Tactics skills in a mixed team composition. Swap is preferred over Reposition to allow Leo to slip between adjacent allies in preparation of the next turn.
With how much Rauðblade boosts his Attack, Leo can focus on strengthening his defenses with either +DEF, +RES, or +HP. Since this is also a tank build and Quick Riposte is kept, -SPD is the bane to go for.
Usually, a Blade tome user prefers having the lowest cooldown Special possible due to the tome’s Special cooldown penalty. Glimmer and Moonbow both have a cooldown of 2, but due to the high Atk overwhelming the enemy’s Res, Glimmer is favored. Leo can run Iceberg thanks to his Quick Riposte and low Speed where Glimmer would result in an overkill. Draconic Aura is a stronger option if you are constantly fully buffed, but with the rise of buff-nullifying abilities, Iceberg is a safer option that frees up your positioning .
Against a tanky enemy, a blue mage or an enemy who nullifies buffs such as Deirdre, Leo’s combat flow with Iceberg as a Special would be:
Position to bait (4 CD)
Get hit once (3 CD)
Hit the enemy (2 CD)
Get hit again (1 CD)
KO the enemy (Iceberg ready)
Trigger Iceberg on your next enemy for at least 15 extra damage.
As for his A slot and Sacred Seals, one choice is to double down on Distant Def, reaching 39/43/48 neutral HP/DEF/RES on counter once given full +6 buffs, not to mention the 29 (base stat) + 13 (Rauðrblade+) + 30 (buffs) = 72 ATK.
Alternatively, Leo’s mixed bulk and innate Quick Riposte allows him to be an excellent user of Close Counter. Coupled with Close Def, Leo becomes a highly versatile Enemy Phase unit.
Finally, stacking HP is a budget option that allows Leo to resist enemy Panic Ploy better. With the implementation of trenches, Cavalry positioning has become more difficult than simply navigating around forests, so this ability is not to be underestimated.
Finally, in a Cavalry team, Leo will begin his turn next to his teammates, he can thus buff them himself with a Hone or Fortify Cavalry. Taking Ward or Goad Cavalry would be losing out on those potential teammates buffs, but your fourth horseman could take either of those.
Bird of the Dark Kingdom (Raven tome)
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Rauðrraven+ | A | Triangle Adept 3 |
|---|---|---|---|
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Reposition Alternate: Draw Back |
B | Quick Riposte 3 |
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Glimmer Alternate: Moonbow |
C | Atk Ploy 3 Alternate: Hone Cavalry |
| SP | 1,875 | S | Distant Def 3 |
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Preferred IV: +RES or +ATK or +DEF / -SPD
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Weapon: Rauðraven+
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Assist: Reposition / Draw Back / Varies on Team
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Special: Glimmer / Moonbow
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Passive A: Triangle Adept
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Passive B: Quick Riposte / Axebreaker
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Passive C: Atk Ploy / Res Ploy / Varies on Team
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Sacred Seal: Distant Def / Atk Ploy / Quick Riposte / Attack +3
A standard Raven set, leveraging the tome’s effectiveness against colorless foes and doubling it with Triangle Adept. This build can be run in any team composition and doesn’t rely on any particular buffs.
+RES allows Leo to survive more and trigger Ploys more easily while +ATK allows him to secure a few extra kills. -SPD only affects Leo’s matchups against Lilina and Sanaki.
Glimmer and Moonbow have a similar damage output in this build, but if you are taking Res Ploy, Glimmer will gain an edge over Moonbow in terms of damage. .
Quick Riposte is kept to allow Leo to counter a variety of weapon types. Even with the extra color advantage, Leo will rarely oneshot his enemies, so he would need a Breaker skill to double on Player Phase, but this would reduce his general effectiveness. One solution would be to take a Breaker and the Quick Riposte Sacred Seal, but it is costly when Leo naturally has Quick Riposte and the Sacred Seal is in high demand.
Atk Ploy and Distant Def offer Leo 11 extra effective Def/Res, greatly adding to his survival. If one of your other units is already using said Sacred Seal, an alternative is to run Atk Ploy instead and take Res Ploy (or any other skill) in the C slot.
Sacred Inside-out Collar (Refined Brynhildr)
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Brynhildr (+Eff) | A | Atk/Def Bond 3 Alternate: Attack +3 |
|---|---|---|---|
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Reposition Alternate: Draw Back |
B | Quick Riposte 3 |
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Glacies Alternate: Glimmer |
C | Res Ploy 3 Alternate: Hone Cavalry |
| SP | 1,885 | S | Distant Def 3 |
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Preferred IV: +ATK or +DEF / -SPD
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Weapon: Brynhildr (+Eff)
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Assist: Reposition / Draw Back / Varies on Team
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Special: Glacies / Glimmer / Iceberg
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Passive A: Atk/Def Bond / Fierce Stance / Distant Def / Defense +3 / Attack +3
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Passive B: Quick Riposte
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Passive C: Res Ploy / Atk Ploy / Hone Cavalry / Varies on Team
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Sacred Seal: Distant Def / Defense +3 / Attack +3
With his weapon’s new effect, Leo gains more tanking capacity and can prevent enemy follow-ups if his Defense is higher. +DEF is thus a natural choice, but it can be swapped for +ATK if you choose the proper skills and teammates. -SPD is highly recommended, moreso than in the other sets because Leo should not be doubled by anyone ranged. As always, Quick Riposte is kept to compensate for the Speed loss.
The choice of special depends on whether one wants to ORKO more enemies (Glimmer), secure more kills on the Player Phase after baiting (Iceberg), or bait again on the following turn with a hard-hitting Special (Glacies).
This time, the A slot and Sacred Seal work together with the IV set to reach the right numbers. Looking at the list of ranged non-staff units, the average Defense is around 22 and the common non-Armored foes that are able to double Leo have up to 30. That means he needs 2 extra Defense points if he’s +DEF and 6 if he’s got a neutral DEF IV. Once he reaches this threshold, Leo is better off building Attack, Fierce Stance gives the most of that and is slightly more offensive (and affordable) than Sturdy Stance. However, for general purposes Atk/Def Bond is easy to activate and gives potent buffs. Do note that these thresholds assume no buffs on either side and no Defense boon on the enemy. With Cavalry or Tactics buffs, Leo can reach those thresholds much more easily.
Flat stat boosts are an affordable and valid option. Fury is not taken because it would easily push Leo out of Quick Riposte range. The C Passive is flexible. Res Ploy lands extra kills while offering team support, while an all-Cavalry team will like dedicated buffs.
Introduction
As the first red mage Cavalry in the game (and the only one for a long time), Leo had a niche in the meta based around all-Cavalry teams. Unfortunately, Leo’s low ranged Cavalry BST and balanced stat distribution hold him back. He thus needs heavy team support or costly inheritance in order to shine.
With the release of Sacred Memories Eirika, Leo’s poor offense made him less desirable, but he still fulfills his role as a mixed tank compared to Eirika’s glass canon. The refine for his unique tome Brynhildr further strengthened his defenses, allowing him to even check blue mages.
Strengths
Good mixed bulk
With 39/25/30 HP/Def/Res and Brynhildr’s effect, Leo can specialize in tanking ranged foes both physical and magical.
Cavalry mage
Leo has increased mobility and 2-range for a great reach in the game’s small maps. Additionally, he has access to powerful class-specific buffs. Since Leo makes use of all his stats, he greatly benefits from any buff he receives.
Weaknesses
Poor offense when not supported and Enemy Phase specialization
In order to double and KO, Leo is very reliant on Quick Riposte, which only works on Enemy Phase. Without a Blade tome and full buffs, Leo can easily become a mere support unit on Player Phase.
Low Speed
If he is not triggering Brynhildr’s unique refined effect or one-shotting his attacker, Leo can still die to a strong double or a Special.
Rise of anti-Cavalry weapons and terrain
With the advent of anti-Cavalry weapons as well as buff-nullifying skills, running a Blade tome set is more difficult. Moreover, the numerous trenches make it hard for Cavalry units to run (or rather, gallop) into favorable formations.
Team Options
Counters
Countering Leo and his low BST isn’t too hard. Despite his apparent bulk, dumping Speed means he is vulnerable to doubles. Moreover, anti-Cavalry weapons are becoming increasingly common.
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Anti-Cavalry weapon wielding units: With a 1.5 damage multiplier, Leo won’t last long against enemies equipped with either Ridersbane or a Keen Wolf tome. Native wielders of Cavalry-effective weapons are Ursula, Mathilda, Gerome, Female Robin and Raigh. Gray, Michaiah, and Caeda are rarer but still dangerous.
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Doubling Brave weapon units: Leo may have bulk, but it won’t save him from a strong Special or a quad attack. Cordelia and Halloween Jakob with Bold Fighter are notable counters due to their popularity.
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Strong melee blue units: Blue beats red, but Brynhildr lessens magical damage and prevents ranged foes with less Defense than Leo from doubling making melee units such as Nowi, Effie, Fallen Hardin, and Fjorm obvious counters.
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Rauðrblade+ | A | Attack +3 |
|---|---|---|---|
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Draw Back | B | Quick Riposte 3 |
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Glimmer | C | Ward Cavalry |
| S | Atk Smoke 3 | ||
Typical Horse Emblem blade nuke, with the twist being his ability to tank some non-blue magical damage as well. Glimmer is taken due to its decreased cooldown and damage stacking ability, enabling Leo to obliterate many enemies that Iceberg or Moonbow would fail to KO. Draw Back is a good supportive skill for squishy mages- and Leo's lack of Spd makes him pretty squishy.
Atk Smoke for the SS makes it easier for a duelist to go in and sweep up, or for a tank to take less damage during the enemy phase.
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Rauðrblade+ | A | Darting Blow 3 |
|---|---|---|---|
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Reposition | B | Vantage 3 |
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Draconic Aura | C | Hone Cavalry |
| S | Speed +3 | ||
The goal behind this build initially was to make use of the speed boon I received on my personal Leo. With a speed boon, he only reaches 25 speed. Add Darting Blow, Hone Cavalry, Goad Cavalry, and the Speed +3 seal, and now he can reach 44 speed. What this Leo does is essentially a gimmick; he won't be able to double every unit in such a fast-paced metagame, and lacks the raw power to KO a lot of what he can't double up the color triangle like other Bladetome mages can, due to spec-ing so much into speed. With that being said, this Leo avoids a lot of KOs on offense for having enough speed to squeak past doubles, and vs. slower Lances he can hit hard enough to make them submit due to having the power of double strike, and being able to double things under 39 speed is not bad at all.
For this build, you want to take Vantage over Quick Riposte; he can't take more than one hit, and a well timed Vantage Draconic Aura will be able to take out a lot of units, even unbuffed. Death Blow doesn't work on this build in specific, so if that's something you considered, don't do it. I've tried it, it's worse. Hone Cavalry is taken over Goad, because he needs to be in between a Hone and a Fortifier, so it's best to give him the Hone buff so they can both receive a buff without having to play around Leo.
Once again, a lot more of a gimmick set, but it's certainly fun, since Leo isn't super great anyway, might as well have some fun with it. I believe the OHKO Leo build has more success, however, if that's something you're looking for.
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Rauðrblade+ | A | Darting Blow 3 |
|---|---|---|---|
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Reposition | B | Desperation 2 |
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Iceberg | C | Savage Blow 3 |
"Dark Knight Alphonse." Originally created as a stupid build idea, with the advent of the Brash Assault seal, this build has become incredibly viable, allowing Leo to take on and kill most of the ranged cast with ease, once he drops to 50% health.
It also should be noted that Desperation 3 offers a negligible boost over Desperation 2 in this build's case, as Leo's speed is too low in order for him to consistently double without Brash Assault, and thus should only be taken in order to boost one's arena score if necessary.
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Rauðrblade+ | A | Distant Def 3 |
|---|---|---|---|
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Swap | B | Quick Riposte 3 |
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Blazing Light | C | Ward Cavalry |
Second Son Leo
This is meant to make good use of the only red mage on horseback. With a blade tome Leo can reach insane amounts of damage, though there are new counters to consider.
With Distant Defense and Quick Riposte 3 Leo can pick up some archer and mage kills during enemy phase. Ward Calvary is nice to have on a calvary team and Swap allows Leo to position buffs effectively.
Leo will need calvary buffs to become an overwhelming player-phase unit. He may compete with Xander and Brave Roy for the red slot on some horse heavy teams but can function well alongside those very units. He pairs best however with units like Camus and Titania.
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Brynhildr | A | Distant Def 3 |
|---|---|---|---|
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Draw Back | B | Quick Riposte 3 |
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Iceberg | C | Threaten Res 3 |
| S | Distant Def 1 | ||
So this build is built on Leo countering on ranged units. With the update, he can get up to +12 on def and res when being attacked by a ranged unit. He can soak up a lot of hits, even tanking Reinhart with deathblow and Brave Lyn while getting the kill. I like the Brynhildr tome because he can slow down some melee units and be repositioned out if it doesn't net a kill. A good replacement for quick riposte is swordbreaker if you want to go the offensive route. Otherwise, pair him with a healer or falchion user to keep his quick riposte up, and a couple melee units to take any units he can't deal with or tank.
Weapon Skills
Special Skills
| Special Skills | SP | Turns |
|---|---|---|
Rising LightBefore combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).
Learns by default at 5 ★ Non-inheritable by Staff-wielding units.
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150 | 4 |
Blazing LightBefore combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res).
Unlocks at 5 ★ Non-inheritable by Staff-wielding units.
|
300 | 4 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Inheritable by all units.
|
60 | B |
| Inheritable by all units.
|
120 | B |
| Unlocks at 5 ★ Inheritable by all units.
|
240 | B |
| Inheritable by all units.
|
50 | C |
| Inheritable by all units.
|
100 | C |
| Unlocks at 5 ★ Inheritable by all units.
|
200 | C |
Other Info
| Origin |
Fire Emblem Fates
|
|---|

Fate Grand Order
Dragonball Legends

IV Calc
Heroes