Table of Contents

Tier Rating

Analysis by lordhelpme
Lene - Yearning Dancer


Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
HP 35
ATK 28
SPD 35
DEF 23
RES 28

Stat Variations

Level 1 Stat Variation
Low 15 5 6 3 5
Middle 16 6 7 4 6
High 17 7 8 5 7

Level 40 Stat Variations
Low 32 24 32 20 24
Middle 35 28 35 23 28
High 39 31 38 27 31

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.


  • +SPD: Lene’s optimal boon. Currently tied with New Years Azura as the dancer with the highest base Speed, a boon in this stat not only allows her to avoid doubles reliably but allows her to perform them herself with relative ease; this can be further augmented through refining her weapon and team support. 
  • +ATK: An Attack boon is also acceptable for overall damage increase, and can be considered should one rather focus on increasing her raw strength over building upon her decent base Speed. 


  • DEF: It is recommended to leave this stat untouched as raising it will rarely be a priority unless wanting to increase her weight in Arena. In addition, Lene will often find herself fighting against enemies who target her Defense stat and at a neutral physical bulk of 58, Lene will want to preserve as much of it as possible. 
  • RES: Lene’s Resistance is pretty decent and can prove to be useful should she ever be required to tank a magical hit. In addition, a Resistance bane is a superbane and results in it being lowered by 4 points as opposed to the usual 3, making it undesirable.


  • -HP: Though taking an HP bane does lower both her physical and magical bulk, refining her weapon effectively makes up for the stat loss and makes it the least damaging to her overall bulk. 

Skill Sets

Blazing Pirouette (Offensive Support)

Wo Dao+ (+Spd) A Fury 3
Dance B Wings of Mercy 3
Alternate: Firestorm Dance 2
Moonbow C Drive Atk 2
SP1,320SSpeed +3

Show Explanation/Analysis
  • Preferred IV: +SPD or +ATK / -HP 
  • Weapon: Wo Dao+ (+Spd) 
  • Assist: Dance
  • Special: Moonbow 
  • Passive A: Fury 
  • Passive B: Wings of Mercy / Firestorm Dance 
  • Passive C: Drive Atk / Flexible
  • Sacred Seal: Speed +3 / Atk Smoke 3 / Flexible

An offensively oriented build that relies on her Special activations to deal large amounts of burst damage; this allows her to act as both a capable duelist and support unit. As such, a Speed boon is highly recommended to further enhance her ability to perform follow-up attacks and charge up her Special faster. An Attack boon is also an acceptable alternative for an overall increase to damage output outside of Special activations. 

Her weapon of choice is the Wo Dao, the main source of power in this build. Granting her +10 damage whenever her Special activates, the Wo Dao gives Lene access to powerful and frequent bursts of damage. However, barring her Speed, none of her other stats are high enough to merit the use of Specials that scale off of them. Because of this, it is recommended to use the Wo Dao in tandem with Moonbow, as its low cooldown ensures that Lene will regularly be able to make use of the flat +10 Special damage increase to its fullest capacity. 

For her A slot, Fury is an incredible choice, with the stat boosts it grants being immensely appreciated by the young dancer. When taking into consideration a Speed boon and weapon refine, Fury lets Lene reach an impressive 44 Speed, meaning she is extremely unlikely to be doubled through normal means. In addition, the +3 increase to both her defenses don’t go to waste either, giving her bulk a much-needed boost; this increase to her bulk in addition to her high Speed stat makes it possible for her to be able to take a hit or two. 

Wings of Mercy is a great choice of a B slot for any dancer and can provide a flexibility to her team that is otherwise irreproducible. However, do keep in mind that unless her allies fall under the 50% HP threshold, Wings of Mercy will not activate and will essentially just be a waste of a slot. Lene’s innate Firestorm Dance is also a decent utility option for her B slot, and the buff it provides to her teammates after they have been Danced may prove to be more useful than Wings of Mercy; the choice between the two is ultimately playstyle-dependent.

Lene’s C slot is flexible and should be utilized to support the rest of her team. Drive skills such as Drive Attack are particularly potent on Lene; the added flexibility in positioning they have in comparison to regular buffs and Spurs can prove to be extremely useful. Like her C slot, Lene’s seal slot is flexible. Atk Smoke makes for a great choice, as the debuff it inflicts upon the enemy can help out greatly in a pinch. The Speed +3 seal can also be taken in order to further stack her Speed stat. Otherwise, Lene’s seal slot can be utilized by a Spur or Drive of one’s choosing. 

Protective Veil (Defensive Support)

Safeguard+ (+Spd) A Close Def 3
Alternate: Fury 3
Dance B Wings of Mercy 3
Alternate: Firestorm Dance 2
Alternate: Bonfire
C Drive Spd 2
SP1,380SQuick Riposte 3

Show Explanation/Analysis
  • Preferred IV: +SPD or +ATK / -HP 
  • Weapon: Safeguard+ (+Spd)
  • Assist: Dance 
  • Special: Moonbow / Bonfire / Luna
  • Passive A: Close Def / Fury
  • Passive B: Wings of Mercy / Renewal / Firestorm Dance
  • Passive C: Drive Spd / Flexible
  • Sacred Seal: Quick Riposte / Close Def / Flexible

An Enemy Phase oriented build revolving around the use of Lene’s inherent weapon, Safeguard, which gives her an impressive +7 boost to her Defense stat during Enemy Phase. Taking a Speed boon is recommended here in order to reduce her chances of getting doubled and will thus further increase her overall survivability. With a Speed boon in addition to a Speed refine on her weapon, Lene will be able to avoid doubles from units with up to 45 Speed; this is particularly useful when taking into consideration the prominence of speedy sword units in the current meta. Keep in mind that skills like Bold Fighter completely disregard all of Lene’s Speed stacking, making it imperative that she avoid users of such skills at all costs. 

For her Special, Moonbow is a fantastic option as its low cooldown allows it to activate frequently. Luna also makes for a decent alternative, granting higher damage output at the cost of higher cooldown. With Safeguard’s boost to Lene’s Defense stat in the Enemy Phase, Bonfire also becomes available to her and can be considered should one favor more consistent damage increase. If assuming it activates in the Enemy Phase, Bonfire can grant +15 damage on every activation. 

Running Close Defense in conjunction with Quick Riposte allows Lene to abuse her weapon’s effect to its fullest extent; in addition to gaining a +13 Defense boost and +6 Resistance boost if attacked by a melee opponent, Lene gains a guaranteed double on the Enemy Phase regardless of her own Speed. If on a budget, Fury may also be used but will force Lene to pick her fights carefully as the chip damage will knock her outside of Quick Riposte’s HP threshold quickly. 

It is recommended to use Quick Riposte in her seal slot in order to keep her B slot open to several options. Wings of Mercy is again an option due to the sheer flexibility it grants her team. Renewal is also available to her and grants Lene sustain, making it so that she can stay in Quick Riposte’s HP threshold more reliably. Her native Firestorm Dance may also be considered as a budget option. However, if one of her teammates covets the Quick Riposte seal, then she can run it in her B slot; her seal slot would then be open to either Close Defense to further enhance her ability to tank hits or to any seal that compliments her team composition. 


Coming from Fire Emblem: Genealogy of the Holy War, Lene joins the fray as the game’s second sword-wielding dancer. Just by merit of having Dance, Lene proves to be an incredibly powerful asset at one’s disposal; the ability to grant an ally another action is invaluable. As a dancer, Lene’s bulk mainly comes from her ability to avoid doubles and luckily, she can manage to do so with relative ease; tied only to New Year Azura, Lene has the highest base Speed of any dancer currently in the game. 

However, as is the case with all other refreshers, her ability to use Dance comes with a caveat: a BST cut. In addition to having less weight in Arena in comparison to other infantry sword units, Lene’s low BST causes her stat allocation to suffer as well. Aside from her Speed stat, the rest of her stats are all rather lackluster, but she can still be a competent duelist by abusing her Special activations. All in all, Lene definitely makes up for her lackluster stats with her supportive capabilities through Dance, making her a flexible ally and allows her to fit into most team compositions.  



Lene’s greatest strength is her access to Dance, a potent skill that grants her the ability to refresh an ally’s turn. When used properly, Lene gives her team a significant advantage and can often make otherwise tricky situations into a piece of cake. 

Good Speed 

Boasting a base Speed of 35, Lene can build upon this stat to reach impressive levels, lowering the likelihood of her being doubled through normal means considerably; this is pivotal in order to maintain her survivability. 



Lene has a neutral BST of 149, which means she weighs substantially less in Arena than other infantry melee units; this BST cut causes her stat allocation to be overall weaker in comparison as well. 

Low Physical Bulk

As a result of Lene’s aforementioned low BST, her stats, barring her Speed, suffer across the board, specifically affecting her physical bulk. At a mere physical bulk of 58, this can prove to be quite the detriment as she’ll typically be fighting opponents that target her Defense. 

Team Options

Since Dance is a universally appreciated skill, Lene can fit into most team compositions without much hesitation. Dance works particularly well when used in tandem with offensively or Player Phase oriented units; this includes the likes of Blade tome mages, Firesweep weapon users, and archers. Lene herself appreciates strong green allies who can cover her weakness of blues.

  • Blade Tome Mages: Blade tome mages such as Nino, Tharja, and Linde all benefit immensely from having a dancer support, allowing them to go in for the kill and then quickly get out of enemy range.

  • Firesweep Users: Users of Firesweep weapons, such as Tana, Cordelia, and Shigure, are incredibly susceptible in the Enemy Phase due to their inability to counterattack; dancer support here allows them to freely attack enemies without worry of being unable to escape.

  • Offensive Archers: Particularly those who wield the Brave or Firesweep Bow, offensive archers like Hinoka (WF), Bridal Cordelia, and Jeorge appreciate the extra turn to either kill a weakened opponent or retreat out of harm’s way.

  • Strong Greens: Strong greens like Hector (LA), Myrrh, and Female Kana work excellently to take care of any blue unit who may otherwise be a threat to Lene.


Strong melee blues can use the Weapon Triangle advantage and Lene’s low physical bulk to their advantage, often having little to no issue in killing her. Since she is an infantry unit, users of the Poison Dagger also kill Lene with relative ease as well. In addition, skills such as Bold Fighter, Swordbreaker, and Ephraim’s Pursuit refine hurt her immensely.

  • Strong Melee Blues: Units like Legendary Ephraim, Winter Robin, and Effie have the easiest time in dealing with Lene, often dealing enough damage to reliably OHKO her.

  • Effective Damage: High Attack dagger units such as Sothe and Kagero who can utilize the Poison Dagger can finish Lene off without breaking a sweat.

  • Natural Follow-Ups: Because Lene relies on her ability to avoid doubles to maintain her survivability, skills like Bold Fighter that naturally cause doubles without a need for Speed are lethal. Units like Hardin, Black Knight, and Zelgius who can utilize such skills can then easily defeat Lene; Ephraim’s Pursuit and natural Weapon Triangle advantage can also quickly spell the end for her.

Weapon Skills

Weapons SP Rng. Mt.
Iron Sword
Only Inheritable by Sword Units.
50 1 6
Steel Sword
Only Inheritable by Sword Units.
100 1 8
SafeguardIf foe initiates combat, grants Def+7 during combat.
Only Inheritable by Sword Units.
200 1 10
Safeguard+If foe initiates combat, grants Def+7 during combat.
Learns by default at 5 ★
Only Inheritable by Sword Units.
300 1 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
DanceEnables target to take another action. Cannot be used on units with Sing or Dance
Learns by default at 5 ★
1 150

Passive Skills

Passive Skills SP Slot
Gale Dance 1If Sing or Dance is used, target also granted Spd+2.
Non-inheritable by Staff-wielding units.
Firestorm Dance 1If Sing or Dance is used, grants Atk/Spd+2 to target.
Non-inheritable by Staff-wielding units.
Firestorm Dance 2If Sing or Dance is used, grants Atk/Spd+3 to target
Unlocks at 5 ★
Non-inheritable by Staff-wielding units.
Sword Valor 1If unit survives and uses a sword, unit gets 1.5x SP. (If similar skill effects also used, only highest multiplier applied.)
Only Inheritable by Sword Units.
Sword Valor 2If unit survives, all sword users on team get 1.5x SP. (If similar skill effects also used, only highest multiplier applied.)
Only Inheritable by Sword Units.
Sword Valor 3If unit survives, all sword users on team get 2x SP, (if similar skill effects also used, only highest multiplier applied.)
Unlocks at 5 ★
Only Inheritable by Sword Units.

Other Info

Fire Emblem: Genealogy of the Holy War

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