Table of Contents
- Default
- Attack
- Special
- Injured
| Lene - Yearning Dancer |
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Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 15 | 5 | 6 | 3 | 5 |
| Middle | 16 | 6 | 7 | 4 | 6 |
| High | 17 | 7 | 8 | 5 | 7 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 32 | 24 | 32 | 20 | 24 |
| Middle | 35 | 28 | 35 | 23 | 28 |
| High | 39 | 31 | 38 | 27 | 31 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Boons
- +SPD: Lene’s optimal boon. Currently tied with New Years Azura as the dancer with the highest base Speed, a boon in this stat not only allows her to avoid doubles reliably but allows her to perform them herself with relative ease; this can be further augmented through refining her weapon and team support.
- +ATK: An Attack boon is also acceptable for overall damage increase, and can be considered should one rather focus on increasing her raw strength over building upon her decent base Speed.
Neutral
- DEF: It is recommended to leave this stat untouched as raising it will rarely be a priority unless wanting to increase her weight in Arena. In addition, Lene will often find herself fighting against enemies who target her Defense stat and at a neutral physical bulk of 58, Lene will want to preserve as much of it as possible.
- RES: Lene’s Resistance is pretty decent and can prove to be useful should she ever be required to tank a magical hit. In addition, a Resistance bane is a superbane and results in it being lowered by 4 points as opposed to the usual 3, making it undesirable.
Banes
- -HP: Though taking an HP bane does lower both her physical and magical bulk, refining her weapon effectively makes up for the stat loss and makes it the least damaging to her overall bulk.
Skill Sets
Blazing Pirouette (Offensive Support)
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Wo Dao+ (+Spd) | A | Fury 3 |
|---|---|---|---|
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Dance | B | Wings of Mercy 3 Alternate: Firestorm Dance 2 |
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Moonbow | C | Drive Atk 2 |
| SP | 1,320 | S | Speed +3 |
- Preferred IV: +SPD or +ATK / -HP
- Weapon: Wo Dao+ (+Spd)
- Assist: Dance
- Special: Moonbow
- Passive A: Fury
- Passive B: Wings of Mercy / Firestorm Dance
- Passive C: Drive Atk / Flexible
- Sacred Seal: Speed +3 / Atk Smoke 3 / Flexible
An offensively oriented build that relies on her Special activations to deal large amounts of burst damage; this allows her to act as both a capable duelist and support unit. As such, a Speed boon is highly recommended to further enhance her ability to perform follow-up attacks and charge up her Special faster. An Attack boon is also an acceptable alternative for an overall increase to damage output outside of Special activations.
Her weapon of choice is the Wo Dao, the main source of power in this build. Granting her +10 damage whenever her Special activates, the Wo Dao gives Lene access to powerful and frequent bursts of damage. However, barring her Speed, none of her other stats are high enough to merit the use of Specials that scale off of them. Because of this, it is recommended to use the Wo Dao in tandem with Moonbow, as its low cooldown ensures that Lene will regularly be able to make use of the flat +10 Special damage increase to its fullest capacity.
For her A slot, Fury is an incredible choice, with the stat boosts it grants being immensely appreciated by the young dancer. When taking into consideration a Speed boon and weapon refine, Fury lets Lene reach an impressive 44 Speed, meaning she is extremely unlikely to be doubled through normal means. In addition, the +3 increase to both her defenses don’t go to waste either, giving her bulk a much-needed boost; this increase to her bulk in addition to her high Speed stat makes it possible for her to be able to take a hit or two.
Wings of Mercy is a great choice of a B slot for any dancer and can provide a flexibility to her team that is otherwise irreproducible. However, do keep in mind that unless her allies fall under the 50% HP threshold, Wings of Mercy will not activate and will essentially just be a waste of a slot. Lene’s innate Firestorm Dance is also a decent utility option for her B slot, and the buff it provides to her teammates after they have been Danced may prove to be more useful than Wings of Mercy; the choice between the two is ultimately playstyle-dependent.
Lene’s C slot is flexible and should be utilized to support the rest of her team. Drive skills such as Drive Attack are particularly potent on Lene; the added flexibility in positioning they have in comparison to regular buffs and Spurs can prove to be extremely useful. Like her C slot, Lene’s seal slot is flexible. Atk Smoke makes for a great choice, as the debuff it inflicts upon the enemy can help out greatly in a pinch. The Speed +3 seal can also be taken in order to further stack her Speed stat. Otherwise, Lene’s seal slot can be utilized by a Spur or Drive of one’s choosing.
Protective Veil (Defensive Support)
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Safeguard+ (+Spd) | A | Close Def 3 Alternate: Fury 3 |
|---|---|---|---|
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Dance | B | Wings of Mercy 3 Alternate: Firestorm Dance 2 |
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Moonbow Alternate: Bonfire |
C | Drive Spd 2 |
| SP | 1,380 | S | Quick Riposte 3 |
- Preferred IV: +SPD or +ATK / -HP
- Weapon: Safeguard+ (+Spd)
- Assist: Dance
- Special: Moonbow / Bonfire / Luna
- Passive A: Close Def / Fury
- Passive B: Wings of Mercy / Renewal / Firestorm Dance
- Passive C: Drive Spd / Flexible
- Sacred Seal: Quick Riposte / Close Def / Flexible
An Enemy Phase oriented build revolving around the use of Lene’s inherent weapon, Safeguard, which gives her an impressive +7 boost to her Defense stat during Enemy Phase. Taking a Speed boon is recommended here in order to reduce her chances of getting doubled and will thus further increase her overall survivability. With a Speed boon in addition to a Speed refine on her weapon, Lene will be able to avoid doubles from units with up to 45 Speed; this is particularly useful when taking into consideration the prominence of speedy sword units in the current meta. Keep in mind that skills like Bold Fighter completely disregard all of Lene’s Speed stacking, making it imperative that she avoid users of such skills at all costs.
For her Special, Moonbow is a fantastic option as its low cooldown allows it to activate frequently. Luna also makes for a decent alternative, granting higher damage output at the cost of higher cooldown. With Safeguard’s boost to Lene’s Defense stat in the Enemy Phase, Bonfire also becomes available to her and can be considered should one favor more consistent damage increase. If assuming it activates in the Enemy Phase, Bonfire can grant +15 damage on every activation.
Running Close Defense in conjunction with Quick Riposte allows Lene to abuse her weapon’s effect to its fullest extent; in addition to gaining a +13 Defense boost and +6 Resistance boost if attacked by a melee opponent, Lene gains a guaranteed double on the Enemy Phase regardless of her own Speed. If on a budget, Fury may also be used but will force Lene to pick her fights carefully as the chip damage will knock her outside of Quick Riposte’s HP threshold quickly.
It is recommended to use Quick Riposte in her seal slot in order to keep her B slot open to several options. Wings of Mercy is again an option due to the sheer flexibility it grants her team. Renewal is also available to her and grants Lene sustain, making it so that she can stay in Quick Riposte’s HP threshold more reliably. Her native Firestorm Dance may also be considered as a budget option. However, if one of her teammates covets the Quick Riposte seal, then she can run it in her B slot; her seal slot would then be open to either Close Defense to further enhance her ability to tank hits or to any seal that compliments her team composition.
Introduction
Coming from Fire Emblem: Genealogy of the Holy War, Lene joins the fray as the game’s second sword-wielding dancer. Just by merit of having Dance, Lene proves to be an incredibly powerful asset at one’s disposal; the ability to grant an ally another action is invaluable. As a dancer, Lene’s bulk mainly comes from her ability to avoid doubles and luckily, she can manage to do so with relative ease; tied only to New Year Azura, Lene has the highest base Speed of any dancer currently in the game.
However, as is the case with all other refreshers, her ability to use Dance comes with a caveat: a BST cut. In addition to having less weight in Arena in comparison to other infantry sword units, Lene’s low BST causes her stat allocation to suffer as well. Aside from her Speed stat, the rest of her stats are all rather lackluster, but she can still be a competent duelist by abusing her Special activations. All in all, Lene definitely makes up for her lackluster stats with her supportive capabilities through Dance, making her a flexible ally and allows her to fit into most team compositions.
Strengths
Dance
Lene’s greatest strength is her access to Dance, a potent skill that grants her the ability to refresh an ally’s turn. When used properly, Lene gives her team a significant advantage and can often make otherwise tricky situations into a piece of cake.
Good Speed
Boasting a base Speed of 35, Lene can build upon this stat to reach impressive levels, lowering the likelihood of her being doubled through normal means considerably; this is pivotal in order to maintain her survivability.
Weaknesses
Low BST
Lene has a neutral BST of 149, which means she weighs substantially less in Arena than other infantry melee units; this BST cut causes her stat allocation to be overall weaker in comparison as well.
Low Physical Bulk
As a result of Lene’s aforementioned low BST, her stats, barring her Speed, suffer across the board, specifically affecting her physical bulk. At a mere physical bulk of 58, this can prove to be quite the detriment as she’ll typically be fighting opponents that target her Defense.
Team Options
Counters
Strong melee blues can use the Weapon Triangle advantage and Lene’s low physical bulk to their advantage, often having little to no issue in killing her. Since she is an infantry unit, users of the Poison Dagger also kill Lene with relative ease as well. In addition, skills such as Bold Fighter, Swordbreaker, and Ephraim’s Pursuit refine hurt her immensely.
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Strong Melee Blues: Units like Legendary Ephraim, Winter Robin, and Effie have the easiest time in dealing with Lene, often dealing enough damage to reliably OHKO her.
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Effective Damage: High Attack dagger units such as Sothe and Kagero who can utilize the Poison Dagger can finish Lene off without breaking a sweat.
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Natural Follow-Ups: Because Lene relies on her ability to avoid doubles to maintain her survivability, skills like Bold Fighter that naturally cause doubles without a need for Speed are lethal. Units like Hardin, Black Knight, and Zelgius who can utilize such skills can then easily defeat Lene; Ephraim’s Pursuit and natural Weapon Triangle advantage can also quickly spell the end for her.
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Safeguard+ (+Res) | A | Triangle Adept 3 |
|---|---|---|---|
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Dance | B | Firestorm Dance 2 |
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Iceberg | C | Def Ploy 3 |
| S | Atk Ploy 3 | ||
Lene is one of the best dancers in the game, sporting a great supportive statline. With Dance, Firestorm Dance, and dual ploys, she can effectively buff and support your units while neutering the the enemy. Safeguard+(+Res) and a boon in Lene’s Res bring her up to a respectable 35 that will allow her to tank mages and dragons well plus give her the ability to ploy most units. Triangle Adept adds to her tankiness considering green units and ups her offensive power when counter attacking axes or green dragons. If you prefer absolute tankiness over countering, Close Def 3 can be used instead of Triangle Adept. With 35 Spd at neutral, Lene will be able to follow up most units, so charging Iceberg wont be too difficult and it will add a nice chunk of damage when she does fire it off during a counter attack. Overall, she is a great mixed phase supporter, assisting with a buffed dance during the player phase and tanking what she should on the enemy phase.
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Safeguard+ (+Res) | A | Fury 3 |
|---|---|---|---|
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Dance | B | Firestorm Dance 2 |
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Pavise | C | Panic Ploy 3 |
| S | Fortress Def 3 | ||
This is a wild build I know, but dancers usually get knocked out very easily, as they have low BST and typically low defences. My goal with this build is to make a tanky dancer who can handle attacks from a variety of enemies without having to be constantly repositioned or shoved away from the enemy range.
It would be more ideal to take a bane in something like HP rather than speed, but if your luck just happens to give you -spd, fury 3 can easily fix it enough to the point where she typically won’t get doubled by enemies.
Firestorm dance obviously gives a nice stat boost to your allies when she dances for them, and its nice to have since she can’t inherit any weapons like Skuld that give +4 to atk/spd/def/res after dances. Panic ploy helps against the enemies with high attacking power but lower HP, since it’s not rare to see high attack units take banes in HP, although I wouldn’t recommend this skill if you got a bane in HP since she won’t be able to do much.
She’s not meant to be constantly attacking, so don’t worry too much about her low attack with Fortress Defense 3 equipped as her Sacred Seal. It’s there to bring her defense up even higher, giving her a total of 42 defense with safeguard+ equipped if enemy initiates combat.
Refining her weapon to give her a res boost can be very helpful, as it brings up her res to an impressive 35 with fury equipped, which can be helpful because that could be considered her weak point , as safeguard gives +7 defense but not a boost in res.
Overall with this build, you’ll get a 42/35/35/35 statspread, which can be very nice if you need a dancer who can tank a couple hits from a variety of enemies. With this build her BST will be at 187, which is amazing for the arena since dancers typically lack BST.
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Safeguard+ (+Def) | A | Spd/Def Bond 3 |
|---|---|---|---|
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Dance | B | Vantage 3 |
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Aether | C | Threaten Def 3 |
| S | Close Def 3 | ||
I thought about this build to make Lene something else than a dancer, with her 27 defense and the +17 given by her skills she can rise up to 45 wich is huge for a dancer, Aether and Vantage 3 are here to help her if she takes too much damages.
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Safeguard+ (+Def) | A | Close Def 3 |
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Dance | B | Dull Close 3 |
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Ignis | C | Odd Def Wave 3 |
| S | Close Def 3 | ||
This is a defense build where she can take 0 damage all so with a summoner support and+ 10 she can reach 61/62. Defense which is actually scary. But the only downside is she relies in her special
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Safeguard+ (+Spd) | A | Fury 3 |
|---|---|---|---|
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Dance | B | Firestorm Dance 2 |
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Moonbow | C | Fortify Res 3 |
| S | Earth Dance 3 | ||
(Cheap Offensive Support Build)
With this build, Lene can effectively buff all 4 stats with the use of Fortify Res 3, Firestorm Dance 2, and Earth Dance 3, although she loses her WoM mobility. She is also serviceable for short combat, if needed,
due to this build. Alongside Fury, she attains 48Atk and 41Spd, which she can easily capitalize on low HP foes. With 37HP, 26Def (effectively 33, due to her weapons effect), and 31Res coupled with her high speed (41Spd), she is more than able to take one hit from most attackers, bar most blue units. Moonbow is for ease of getting up since she does not want to see long term combat due to Fury 3 and her low stats. Moonbow can be replaced for Iceberg for consistent damage although at the cost of 1 more cooldown.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Only Inheritable by Sword Units.
|
50 | 1 | 6 |
| Only Inheritable by Sword Units.
|
100 | 1 | 8 |
| Only Inheritable by Sword Units.
|
200 | 1 | 10 |
| Learns by default at 5 ★ Only Inheritable by Sword Units.
|
300 | 1 | 14 |
Support Skills
| Support Skills | Rng. | SP |
|---|---|---|
DanceEnables target to take another action. Cannot be used on units with Sing or Dance
Learns by default at 5 ★ |
1 | 150 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Non-inheritable by Staff-wielding units.
|
50 | B |
| Non-inheritable by Staff-wielding units.
|
120 | B |
| Unlocks at 5 ★ Non-inheritable by Staff-wielding units.
|
240 | B |
| Only Inheritable by Sword Units.
|
30 | C |
| Only Inheritable by Sword Units.
|
60 | C |
| Unlocks at 5 ★ Only Inheritable by Sword Units.
|
120 | C |
Other Info
| Origin |
Fire Emblem: Genealogy of the Holy War
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