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Legion

Overall Rating
3.5
Analysis by Lunare
Legion - Masked Maniac
Hero Stats
Max Avg Total Stats at Lvl 40
157
HP 46
ATK 36
SPD 35
DEF 22
RES 18
Stat Variations
Level 1 Stat Variation
5★
4★
3★
HP ATK SPD DEF RES
Low
Middle 20 10 9 5 3
High

Level 40 Stat Variations
5★
4★
3★
HP ATK SPD DEF RES
Low
Middle 46 36 35 22 18
High
Skill Sets
Uwee Hee Hee! (Offensive Build)
Optimal
Slaying Axe+ (+Spd)
Budget: Legion’s Axe+ (+Spd)
A Fury 3
Reposition B Axebreaker 3
Moonbow
Budget: Reprisal
C Threaten Spd 3
Budget: Threaten Def 3
SP1,425SQuickened Pulse

Show Explanation/Analysis
  • Preferred Nature: N/A
  • Weapon: Slaying Axe+ (+Spd) / Legion's Axe+ / Brave Axe+
  • Assist: Reposition / Flexible
  • Special: Moonbow / Draconic Aura / Glimmer
  • A Slot: Fury 3 / Death Blow / Attack +3
  • B Slot: Axebreaker 3 / Hit & Run / Vantage 3 / Desperation 3
  • C Slot: Threaten Speed 3 / Threaten Defense 3
  • Sacred Seal: Quickened Pulse / Speed +3 / Attack +3 

A Slaying Axe+ is the best weapon Legion has available to him. The +Spd refinement improves his offensive and defensive capability massively, and the increased special cooldown helps Legion win any match-ups that are reliant on the extra damage from Moonbow. With Quickened Pulse, Moonbow will be fully charged at the start of the fight, allowing Legion to pick up an easy KO.

The B slot skill is relatively flexible: Desperation would be the usual choice for offensive units, but with Fury 3 and a +Spd refinement, the highest speed Legion can reach is 41, or 42 after merges. This is good, but will rarely be enough to reliably make follow-up attacks. Desperation is easier to recommend if Legion has a teammate who can increase his speed, otherwise there are stronger options, in which case, the Speed +3 seal is recommended in place of Quickened Pulse. Otherwise, Axebreaker 3, Hit & Run and Vantage 3 are all worthy options.

(F2P) Standard Build
Optimal
Legion’s Axe+ (+Spd) A Fury 3
Reposition B Vantage 3
Moonbow C Threaten Spd 3
SP1,325SSpeed +3

Show Explanation/Analysis
  • Preferred Nature: N/A
  • Weapon: Legion's Axe+ (+Spd)
  • Assist: Reposition / Flexible
  • Special: Moonbow / Reprisal / Draconic Aura
  • A Slot: Fury 3 / Life and Death 3 / Attack +3
  • B Slot: Vantage 3
  • C Slot: Threaten Speed 3 / Threaten Defense 3

This set incorporates many skills from Legion's base kit while making him a competitive unit. Fury 3 in his base kit is a blessing, and bumps his base offensive stats to a whopping 39/38. Moonbow is pretty self-explanatory, but Reprisal is a decent skill that synergises well with Fury if SP or inheritance fodder is limited. Vantage allows Legion to stay in the fight for longer and pick up some extra kills, while also synergising well with Fury. The support and C slot skills are flexible. The overall SP cost varies, but if you only choose to inherit Vantage then you'll only need 525 SP. The +Spd refinement on Legion's Axe is highly recommended to improve his offense and defense. A seal that grants +3 to speed can be obtained through Squad Assault and upgraded.

Introduction

    Legion is a powerhouse axe infantry unit with impressive offensive stats, a respectable HP stat but paper-thin defenses. Despite this shortcoming, his high HP and base 35 speed give him impressive survivability as he can avoid many follow-up attacks. This statline also makes him Fury a fantastic skill on him, as he can shrug off the 6 damage pretty easily. However, with poor defensive stats of 22 and 18 in defense and resistance respectively, Legion will struggle to survive more than one blow. Any enemy that can make two attacks against him will certainly KO him, making him a high-risk; high-reward unit.

    "Uwee hee hee!"

    Legion, Fire Emblem: New Mystery of the Emblem

    Strengths

    Fantastic offensive stats

    • With 36 and 35 attack and speed respectively, Legion has one of the strongest offensive spreads of all axe users. This makes him a great Player Phase unit who specialises in ORKO'ing enemy heroes.

    Deceptively bulky

    • 35 speed and 46 HP means that Legion can take a lot more punishment than you might expect at first glance. Provided he can avoid enemy follow-up attacks, Legion will often survive at least one round with most heroes; excluding strong red units.

    Unique Weapon: Legion's Axe+

    • Though other units can inherit this weapon, Legion is (unsurprisingly) the only hero to have access to Legion's Axe in their base kit. 
    • The axe has a built-in effect similar to Panic. This allows Legion to reverse enemy buffs and deal increased damage.
    Weaknesses

    Awful Defense and Resistance:

    • There's no kind way to put it: Legion's defensive stats are awful. Whereas most units would usually have one of the two stats much higher than the other, Legion suffers from poor defense and resistance. This hinders his survivability massively, and leaves him completely useless against any enemy with an ensured follow-up attack (Axebreaker, Brave weapons, etc.).

    No Boon/Bane stats:

    • Legion's lack of boon/bane stats does more harm than help. He desperately needs more points in speed to compensate for his poor defenses, but he's stuck with the stats he's been given as a GHB reward.
    Team Options

    Legion's ideal partners can patch up his glaring weakness to red units: physical and magical alike. His hyper-offensive play-style makes a dancer the logical choice, and with several of the strong dancers being blue, they can check his red counters with great success. Other blue units that can buff Legion's attack and defense also make great partners, as they can improve his KO potential in addition to checking his red weakness. Any other blue units with a large effective range will serve as good partners.

    Dancers: Azura, Ninian, Performing Shigure

    Blue Support: Ephraim, Brave Lucina, Delthea, Linde

    Others: Reinhardt, L'Arachel, Lute

    Counters

    Red mages are some of Legion's greatest counters. They pose great threats to Legion, as the mages with high base attack can possibly OHKO him, whereas the faster mages can potentially surpass his speed stat and make a follow-up attack to KO Legion with ease. And because Legion cannot take advantage of a boon/bane stat, most units with speed in the mid-high 40s will likely make a follow-up attack. Other red melee units will have little trouble beating Legion in a 1-on-1 fight, due to his colour disadvantage and low def.

    Red Mages: Sanaki, Lilina, Celica, Winter Tharja, Eirika (SM)

    Red Melee: Zelgius, Ayra, Tiki (Y), Tiki (A), Elincia, Mia

     

    Weapon Skills
    Weapons SP Rng. Mt.
    Iron Axe
    Inheritable by Axe users only.
    50 1 6
    Steel Axe
    Learns by default at 3 ★
    Inheritable by Axe users only.
    100 1 8
    Legion's AxeAfter combat, bonuses on targeted foe become penalties through its next action.
    Learns by default at 4 ★
    Unlocks at 3 ★
    Inheritable by Axe users only.
    200 1 10
    Legion's Axe+After combat, bonuses on targeted foe become penalties through its next action.
    Unlocks at 5 ★
    Inheritable by Axe users only.
    300 1 14
    Weapon Evolution
    Weapon Upgrades
    Weapon Upgrades
    Special Skills
    Special Skills SP Turns
    RetributionBoosts damage dealt to foe by 30% of damage dealt to unit.
    Learns by default at 4 ★
    Unlocks at 3 ★
    Non-inheritable by Staff-wielding units.
    100 3
    ReprisalBoosts damage dealt to foe by 30% of damage dealt to unit.
    Unlocks at 4 ★
    Non-inheritable by Staff-wielding units.
    200 2
    Passive Skills
    Passive Skills SP Slot
    Fury 1Grants Atk/Spd/Def/Res+1. Unit takes 2 damage after combat.
    Non-inheritable by Staff-wielding units.
    50
    A
    Fury 2Grants Atk/Spd/Def/Res+2. Unit takes 4 damage after combat.
    Unlocks at 4 ★
    Non-inheritable by Staff-wielding units.
    100
    A
    Fury 3Grants Atk/Spd/Def/Res+3. Unit takes 6 damage after combat.
    Unlocks at 5 ★
    Non-inheritable by Staff-wielding units.
    200
    A
    Obstruct 1Prevents foes from moving through adjacent spaces while this unit's HP ≥ 90%. (No effect on foes with a Pass skill.)
    Inheritable by all units.
    50
    B
    Obstruct 2Prevents foes from moving through adjacent spaces while this unit's HP ≥ 70%. (No effect on foes with a Pass skill.)
    Unlocks at 3 ★
    Inheritable by all units.
    100
    B
    Obstruct 3Prevents foes from moving through adjacent spaces while this unit's HP ≥ 50%. (No effect on foes with a Pass skill.)
    Unlocks at 4 ★
    Inheritable by all units.
    200
    B
    Other Info
    Origin
    Fire Emblem: New Mystery of the Emblem

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