Table of Contents
- Default
- Attack
- Special
- Injured
| Legendary Robin (F) - Fell Vessel |
|---|
|
Related Heroes
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 15 | 7 | 8 | 7 | 5 |
| Middle | 16 | 8 | 9 | 8 | 6 |
| High | 17 | 9 | 10 | 9 | 7 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 37 | 29 | 32 | 26 | 22 |
| Middle | 40 | 32 | 35 | 30 | 25 |
| High | 43 | 35 | 38 | 33 | 29 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Legendary Robin has a fairly mixed stat spread and makes use of virtually all of her stats fairly well. This means she can appreciate a boon in most of her stats, all useful in different situations. This also makes choosing a bane for her actually quite difficult, with there no clear dump stat to easily pick.
Boons
-
+ATK: Especially as she is never benefitting from any triangle advantage, Legendary Robin's neutral Attack may seem a little underwhelming, sitting at just 48 with her weapon. A boon pushes it up to a nice 51, which combined with a Hone Fliers buff and her weapon's ability to hit the lower of any ranged opponent's Defense or Resistance can absolutely start to reach some more convincing levels.
-
+SPD: Particularly after any allied buffs, a boon to Robin's Speed grants her some surprising Mixed Phase potential. Not only will it help her perform doubles more reliably, but it will help her tank by denying enemy follow-ups.
-
+RES: Robin greatly appreciates the boost from her 4-point Resistance superboon. In tandem with her unique Dragonskin ability, this patches up her mediocre 25 base Resistance to 33 on Enemy Phase, allowing her to take on common enemy mages and dragons more effectively.
-
+DEF: On a flier-based team, Robin will likely be making use of her physical bulk, innate Distant Counter weapon, and her lack of archer weakness thanks to Dragonskin to act as the team's primary bow counter. This makes a boon to her Defense actually rather appreciated and makes her less dependent on Fortify Fliers support.
Neutral
-
DEF: While a boon to her Defense is still fairly useful even outside of flier teams, Robin will likely value a boon to her Attack or Speed more. On the other hand, a bane to her Defense results in a 4-point superbane, meaning if her Defense is not taken as a boon, it is likely best left neutral rather than as a bane.
Banes
- -HP: While this does bring her HP to a rather low 37, Robin makes use of all of four of her other stats quite often, and her likelihood of engaging in several combats per match means that her HP is by far her most disposable stat. However, it is important to note though that what you see here is what you get—she (probably) won't be boosting her HP through a refined weapon, meaning her HP won't be going up without a Sacred Seal or merges.
Skill Sets
Shield of Dark Skies (Flier Team Anti-Ranged)
![]() |
Expiration | A | Dragonskin |
|---|---|---|---|
![]() |
Reposition Alternate: Draw Back |
B | Quick Riposte 3 Alternate: Quick Riposte 2 |
![]() |
Moonbow Alternate: Bonfire |
C | Res Smoke 3 |
| SP | 1,425 | S | Distant Def 3 |
- Preferred IV: +ATK or +SPD / -HP
- Weapon: Expiration
- Assist: Reposition / Draw Back
- Special: Moonbow / Bonfire / Noontime
- Passive A: Dragonskin
- Passive B: Quick Riposte / Guard
- Passive C: Res Smoke / Atk Smoke / Goad Fliers
- Sacred Seal: Distant Def / Quick Riposte
The first flying unit in the game with an innate Distant Counter Prf, Legendary Robin's most powerful niche is taking full advantage of her weapon and acting as a dedicated counter to ranged units on a flier team. In addition to her Prf, she also holds an exclusive 300 SP A slot skill, Dragonskin, which contains both the effects of Iote's Shield and the unreleased skill Bracing Stance. This not only eliminates her weakness to archers but grants her a bonus 4 Defense and 4 Resistance whenever she is attacked, both traits that are phenomenal for accomplishing her goal a flying ranged tank.
Reposition and Draw Back are the classic assist picks for flier units, who can easily travel around the map.
Moonbow is fantastic for Robin as it should activate every time she is attacked and helps make up for her slightly below average Attack. This helps to ensure she achieves her kills without accidentally leaving an enemy alive at very low HP, which would allow them to make use of skills like Vantage or an allied Wings of Mercy. Bonfire, which Robin already has by default, is a great alternative that will instead proc every combat she is doubled or instead be charged and ready for her to make use of on her next Player Phase. If Robin is receiving consistent Hone Flier buffs, then Bonfire will give her the most nuking power.
It is important to note here that compared to most Enemy Phase dragon units, Legendary Robin is not quite as strong a user of Aether. This is largely a result of her lack of access to cooldown accelerating skills such as Steady and Warding Breath. While she can wield Heavy Blade, she does not have the Attack stat to activate it consistently. This means she would rather stick to lower-cooldown Specials with a charge no higher than 3. Of course, those aiming for high Arena scores won't have much of a choice, as breath users are unable to use Galeforce, the only other 500 SP Special. If one still wants their Legendary Robin to have some form of sustain, particularly for PvE content such as Tempest Trials, Noontime will grant her a welcome heal on every combat, though the lack of burst damage may make it unreliable in Arena.
Quick Riposte is key to Legendary Robin's effectiveness, as she will often require two hits to ensure a KO. It will also allow her to combat even the fastest of enemies that she wouldn't be able to double naturally. While usage of the skill is important, it can be equipped either through the B slot or as a Sacred Seal. If chosen as a B slot, this grants Robin the ability to equip the Distant Def Sacred Seal, which together with Dragonskin results in a boost of 10 Defense & Resistance when attacked at a range. If Quick Riposte is instead used as a Seal, then Robin can make use of the B skill Guard, which can keep her significantly safer from units such as Ayra, Reinhardt, and Bold Fighter users who deal heavy burst damage thanks to their quick Special activations.
Robin's default C skill, Res Smoke, is great for granting Robin some welcome extra damage over repeated engagements. Atk Smoke is a similar alternative if one wants to instead prioritize her tanking power. She may also find it most useful to utilize a flier-synergistic skill such as Goad Fliers, which more directly boosts up her team.
Jewel of the Grimleal (Speedy Offensive / Mixed Phase)
![]() |
Expiration | A | Fury 3 Alternate: Dragonskin |
|---|---|---|---|
![]() |
Reposition Alternate: Draw Back |
B | Quick Riposte 3 Alternate: Desperation 3 |
![]() |
Moonbow Alternate: Bonfire |
C | Res Smoke 3 |
| SP | 1,425 | S | Speed +3 |
- Preferred IV: +SPD or +ATK / -HP
- Weapon: Expiration / Lightning Breath+ (+Spd)
- Assist: Reposition / Draw Back
- Special: Moonbow
- Passive A: Fury / Swift Sparrow / Dragonskin
- Passive B: Quick Riposte / Desperation / Hit and Run
- Passive C: Res Smoke / Atk Smoke
- Sacred Seal: Speed +3 / Guidance
A somewhat gimmicky set that aims to abuse Legendary Robin's nice offensive spread of 32/35 Atk/Spd to act as a more conventional offensive flier. Generally, this build starts off nearly the same as the previous build, using it as a base and then slowly making changes until the user finds themselves with a comfortable amount of Player Phase Speed.
One of the first changes made is that a +SPD IV is prioritized, already setting her to 38 Speed. Next, her A slot can be switched from Dragonskin to Fury, granting her a +3 boost to all stats, putting Robin at 41 Speed. Swift Sparrow works as a more expensive alternative to Fury, though does nothing for her Enemy Phase. Continuing the pattern, a Speed +3 Sacred Seal will push this to 44 Speed.
If one truly wants to push this as far as it can go, her weapon Expiration can be replaced with a refined Lightning Breath+ (+Spd), which is effectively a trade-off of 4 Attack and no Special cooldown penalty for an additional 3 Speed and 5 HP, putting her at a grand 47 Speed. If she is then able to benefit from the effect of an allied Hone Fliers or Hone Dragons, it even hits an absurd 53. Reaching this high will likely be overkill, so some of the Speed boosts can be reverted back based on preference, such as sticking with Expiration, re-equipping Dragonskin, or using a different Sacred Seal.
Quick Riposte starts out as her base B slot option, making sure that she can always perform doubles on Enemy Phase, though if her Speed is invested into significantly, the skill eventually starts to lose its value. Desperation is a good alternative that works well at such high Speed, letting her continue the fight even after her HP starts to dwindle. Hit and Run can also work, moving Robin to a safer position after attacking, and mimicking the in-and-out play style of other offensive fliers, such as Cordelia.
Res Smoke and Atk Smoke remain solid options for her C slot, debuffing enemies around her, a useful tool for a unit such as Legendary Robin who is likely to engage in multiple successive combats.
While it doesn't directly boost her own power, as a flier Legendary Robin can also make use of the Guidance seal when used off of a flier team, helping ferry around any armored and infantry allies.
Introduction
The very first colorless dragon added to Fire Emblem Heroes, Legendary Robin makes her debut borrowing the same exclusive weapon as her male counterpart Fallen Robin, the deadly Distant Counter breath: Expiration. However, she borrows little else, featuring a radically different set of stats, different movement type, and her own exclusive A skill, Dragonskin. Of particular note, she appears as the first flying unit in the game wielding a Distant Counter weapon (barring the extraordinarily uncommon usage of Lightning Breath on Myrrh), which already grants her a fairly strong niche. With the aforementioned Dragonskin skill removing her archer weakness plus granting extra defenses when attacked, Robin finds herself right at home on teams with other flying units as a dedicated ranged counter to both mages and their usual worst enemy, Archers.
Legendary Robin's stat spread can come as a surprise to those more familiar with Fallen Robin. While he is known for his extremely high Attack, nice bulk, and poor Speed, Legendary Robin instead possesses a more balanced stat spread, featuring a nice Speed stat, somewhat underwhelming Attack, and decent mixed bulk. However, while she certainly makes for an incredibly interesting unit, her movement type and balanced stat spread do end up holding her back, if only slightly. Although she seems primarily designed for Enemy Phase combat, her status as a flier means that she is unable to wield Steady/Warding Breath, Flashing Blade, or Wrath, meaning she is often unable to activate and sustain using high powered specials like Aether at a decent pace. Instead, she will generally be using more conventional specials like Moonbow or Bonfire.
While this does perhaps make her a bit underwhelming compared to dragons like Nowi on a mixed team, it cannot be stressed enough how powerful she is when paired with other fliers. Hone Fliers boosts her good Speed into fantastic Speed, and her average Attack to fairly good Attack. A Fortify Fliers boost also makes her extremely hard to take down, with her Def/Res versus ranged units easily approaching 46/41. As well, the legendary bonus she offers increases her allies Speed by 3, which is a well-coveted stat among many fliers. Enemies who expected to sweep entire teams of fliers with just a single archer may find the tides changing soon because the Fell Dragon is definitely not letting them off the hook any time soon.
Strengths
Distant Counter Prf
Legendary Robin uses the uninheritable breath weapon Expiration, a Distant Counter breath similar to Lightning Breath. While it does lose its ability to be refined, it gains a boosted 16 Mt plus strips away Lightning Breath's cooldown penalty effect, letting her reliably fire off her Specials.
Dragonskin
She also comes with the exclusive 300 SP skill, Dragonskin, which contains the effects of Iote's Seal on top of granting her 4 Defense and Res when attacked. Legendary Robin's ability to combat archers without having to rely on the 200 SP Iote's Shield Skill or Seal makes her a fantastic scoring option for flier teams.
Great Speed for a dragon
At 35, Legendary Robin features one of the highest Speed stats of all dragon units. Even better, her weapon and movement type enable her to utilize her Speed quite well both offensively and defensively, granting her fairly strong mixed phase potential.
Legendary Effect
During Earth Season, Robin will grant 3 HP and 3 Speed to any of her allies who have been conferred an Earth Blessing. This is an absolutely fantastic trait to have, as not only is Speed one of the most coveted stats, but activated blessings result in a gigantic boost to one's Arena score.
Very few direct counters
Legendary Robin's rather strong defensive ability is bolstered by one important fact: There are very few units that actually possess weapons or skills that grant them any sort of advantage against her. She possesses no triangle disadvantage, and with her weakness to archers eliminated by Dragonskin, this makes dragon-effective weaponry (currently exclusive to Prf weapons) and Raven tomes the only abilities in the game that she holds a standout weakness to.
Weaknesses
Dragon vulnerability
Unfortunately, Dragonskin only protects her from weapons that are effective against fliers, and not weapons that are effective against dragons. This means Falchion and Naga users will still tear through Robin's defenses.
No color advantages
Though being the first colorless dragon in the game is an interesting novelty and does give her a neat defensive niche, offensively it isn't doing her any huge favors. While being a colorless unit does spare her from a triangle weakness, it is not particularly difficult to play around, so being denied a triangle advantage for her to abuse herself is probably a bigger loss than gain.
Somewhat balanced stats
Aside from her fairly high Speed, none of Legendary Robin's stats shine quite so bright. Her Attack is nothing to write home about, and in fact won't even naturally reach 50 with her Prf unless she has an Attack boon. While her 30/25 Def/Res is not bad, she will be relying heavily on buffs and defense-boosting skills to push her bulk further, and likewise, her 40 HP is below average for a dragon.
Team Options
Counters
-
Dragon-Effective Weaponry: Wielders of Falchion and Naga, such as Marth, Lucina, Masked Marth, Chrom, Exalted Chrom, Alm, Julia, and Deirdre are all going to shoot right through Robin's bulk and hit her for some fairly scathing damage. Robin's colorless status also means she has no triangle advantages against any of these units, which she would otherwise hope to make use of in an attempt to tip the scales.
-
Raven Tomes: Legendary Robin is vulnerable to the colorless advantage granted by the Raven tome, especially if they have Triangle Adept. While she does come with Cancel Affinity, she is likely to replace it as it is generally more effective to just counter Triangle Adept enemies by exploiting the weapon triangle, rather than neutralize the matchup with Cancel Affinity. So while it is not all that hard to do so, it does mean that she will likely need to rely on her allies to bail her out in the rare case she does find herself against a Triangle Adept Raven tome user like Robin (M), Lyon, or Boey.
-
Units That Prevent Counterattacks: While Robin can be built for some decent mixed phase, she is primarily an Enemy Phase unit above all else. This means that units that can prevent her counterattacks with Firesweep weapons or Dazzling staves, such as Brave Lyn, Bridal Cordelia, Cordelia, Soleil, and Elise, can give Legendary Robin a fairly difficult time, especially if they are fast enough to deny her a double on Player Phase.
![]() |
Expiration | A | Life and Death 3 |
|---|---|---|---|
![]() |
Reposition | B | Vantage 3 |
![]() |
Draconic Aura | C | Res Smoke 3 |
| S | Heavy Blade 3 | ||
5*+10
Mixed phase monster. More than capable of taking out an enemy in player phase and taking out any enemy unfortuante enough to attack into her afterwards.
A SKILL
F!Grima's defences are already rather solid, and her HP provides a good amount of bulk, even with L&D applied; her bulk remains around 70 for both physical and magical damage.
While Dragon Skin is a good skill, it isn't enough to pull her together, and isn't substantial enough to build a kit around. As a colourless unit F!Grima can have trouble dealing and tanking damage. All other units can use colour advantage to give themselves a +20% to their stats; F!Grima doesn't have this luxury. Also, since she is a flying unit she cannot use any of the most potent enemy phase skills, such as Wary Fighter or Steady Breath.
B SKILL
Vantage allows F!Grima to tank effectively. It effectively makes her immune to mages, as most that populate arena have minmaxed stats; high RES, low DEF. It also allows her to deal good damage, or potentially kill any melee unit that comes into combat with her, as most have low REs and high DEF. Setting up opportunites for Vantage to take out enemies is pivotal to the build, and planning should be done accordingly.
C SKILL
Eh, it doesn't really matter. Res Smoke allows her to do more damage in both player and enemy phase, so that's cool. But really, anything can go here. Tactic skills, Flyer skills, whatever.
SEAL:
Heavy Blade allows her to make further use of that sky high attack. Assuming she can pull of a one hit kill in her first turn she can destroy the next unit to attack her (with a few exceptions). You can't go wrong with Heavy Blade.
Weaknesses:
The most obvious is archers. Sacrificing Dragon Skin for L&D removes her immunity to archers. This isn't really a deal breaker though. Create a bow countering unit to support her.
Tiny hand horse meme man can also one shot her with his most popular build. This is a bit more of a deal breaker, but isn't too bad, most people have a Rein counter or two.
Raven tomes with Triangle Adept. These will destroy her, letting her fall victim to all the Cecilias that were built to counter Rein & B!Lyn (who both counter F!Grima hint-hint). Again, you'll need another unit to take care of Raven tomes.
![]() |
Dark Breath+ (+Spd) | A | Distant Counter |
|---|---|---|---|
![]() |
Reposition | B | Windsweep 3 |
![]() |
Moonbow | C | Guidance 3 |
| S | Phantom Spd 3 | ||
Being the new fastest dragon, she is naturally the best user of the Dark breath/Sweep combo. Dark Breath +speed is to push her speed over 40 and dark breaths devastating debuff. Moonbow is here because she doesn't have access to cooldown reduction outside of heavy blade. Distant counter is here because dark breath works on both phases. Alternatively you can lose out on the ability to counter attack mages for dragonskin as a budget option, with dark breath creating a 11 point total difference in their attack to your def/res. For the B slot either Sweep skill can work. For the C slot I put guidance for mixed teams, and dragon teams that contain her male counterpart. Alternatively any dragon or flier buff can work for her given team. For the Sacred Seal I gave her phantom speed 3 to almost completely guarantee her sweep activating, this can be replaced with speed +3 for the added benefit of preventing doubles on non debuffed units, guidance seal for air dropping powerful units onto debuffed ones or... heavy blade (only recommended with heavy buffs in attack and speed with aether)
![]() |
Expiration | A | Dragonskin |
|---|---|---|---|
![]() |
Reciprocal Aid | B | Vantage 3 |
![]() |
Sol | C | Res Smoke 3 |
| S | Atk Smoke 3 | ||
Preferred IV spread: -Atk / +Spd
Assuming her team contains one hone fliers, fortify fliers, and a goad, she's looking at 55 points of neutral magic Atk with 48 Spd to double and prevent follow-ups from just about any unit. On enemy phase she's able to shrug off attacks from most units with dragonskin and fortify granting her 40 Def and 35 Res.
Expiration is essential to her set up as a mixed tank and it's 16 Mt effectively mitigates her 29 Atk. However, if you're willing to sacrifice 4 Atk, you can invest in Lightning Breath+ (+Res) for an additional 5 hp and 4 Res to secure better survivability.
Sol's cooldown of 3 and her ability to counter anybody leaves Robin at full hp fairly consistently. And being the hp spout that she is, she's able to take advantage of Reciprocal Aid to keep her frail flyer partners in the game longer. Aether is an option, although her attack and speed usually makes the "Luna" effect superfluous while the faster cooldown keeps her more regularly healed. Not to mention that inheriting an Aether is a much bigger investment.
Dragonskin's great! Bracing Stance and Iote's Shield all in one. yeah, why not?
On a mixed tank Quick Riposte can go a long way, but with this build's top Atk/Spd of 55/48 safely frees up the B slot for more utility. Vantage is for survivability and it works like a charm. if a battle ever leaves her under 75 hp she'll get the drop on the next unit that attacks her, Sol ready -or ready enough- to get her hp back up and avoid fatalities.
Smoke synergizes exceedingly well with Robin's innate distant counter, crippling anyone within 2 spaces of any unit that may attack her. Default Res Smoke with the Atk Smoke seal gives enemies within a large area of a effect a massive offensive and defensive penalty for your entire team to benefit.
![]() |
Expiration | A | Dragonskin |
|---|---|---|---|
![]() |
Reposition | B | Quick Riposte 3 |
![]() |
Aether | C | Res Smoke 3 |
| S | Distant Def 3 | ||
Preferred IV spread: +Atk, +Spd or +Res / -Hp
Female Grima can be a powerful asset to a team of fliers or dragons, with her coordination being great with certain units from both groups. This set emphasizes FGrima's potential for a neutral and balanced defensive spread that works against enemies of any range.
There are multiple choices for the IV spread, with the boon preferably being in speed to truly bring that naturally high base to a respectable level, followed by attack to generally increase the damage output, and resistance to balance the defensive spread out on the high-end, while also running that +4 from it being a superboon. With everything being more or less important on her, dropping Hp is a safe decision.
Her default skillset already brings a lot of potential that can be optimally utilized. We can, however, do some tweaks here and there.
Expiration is preferred over a refined Lightning Breath+ due to there being a major enough difference in Mt between the two and the former also not prolonging the special charge. Any other Breath can be considered for specific purposes, but due to her wanting to mainly be a mixed EP tank through this set, an inbuilt DC is essential.
Aether or Ignis can be taken as the special, with the former being preferred to increase the survival rate. The default Bonfire isn't recommended, especially when investing in the speed factor through nature, as FGrima will not get doubled much, resulting in the EP combat ending with a fully charged special for any special with a cooldown of 3 or more. Those will activate in the second encounter, at which point anything can be taken, with Aether potentially serving the purpose the best.
Dragonskin is a very handy A slot skill to run, as it packs Iote's Shield and Bracing Stance in a single slot. The former allows for bow checking specialization in a fliers team, while the latter further compliments both def and res on an already-balanced defensive spread.
Quick Riposte is used to ensure doubling during the EP. In essence, the boon in speed works mainly as a defensive approach to prevent being doubled. While 38 speed is respectable, it is many times enough to prevent being doubled, but not to ensure doubles. Here is where QR performs its part, to force getting hit once and retaliating twice.
Default Res Smoke also compliments well with FGrima's stat focus, as she does not really hold an overly high amount of attack. Due to that being the case, battles can get prolonged. Should they enter the second encounter, not only would the high-end specials be charged from the previous points, but Res Smoke would also apply, granting even greater damage output and assuring a KO.
Seal generally wants to further emphasize her defenses. Should her position be to tank bows and mages, Distant Defense works extremely well. Close Defense can be considered, should she want to counter range 1 units, but she has much more viable competitors in this field that on range 2, hence Distant Defense is preferred in most team compositions.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Only inheritable by Dragon units.
|
50 | 1 | 6 |
| Only inheritable by Dragon units.
|
100 | 1 | 8 |
| Only inheritable by Dragon units.
|
200 | 1 | 11 |
| Learns by default at 5 ★ Non-Inheritable skill.
|
400 | 1 | 16 |
Special Skills
| Special Skills | SP | Turns |
|---|---|---|
Glowing EmberBoosts damage dealt by 50% of unit's Def.Learns by default at 5 ★ Non-inheritable by Staff-wielding units.
|
100 | 4 |
BonfireBoosts damage dealt by 50% of unit's Def.Unlocks at 5 ★ Non-inheritable by Staff-wielding units.
|
200 | 3 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Unlocks at 5 ★ Non-Inheritable skill.
|
300 | A |
| Excludes Tome and Staff Users
|
50 | B |
| Excludes Tome and Staff Users
|
100 | B |
| Unlocks at 5 ★ Excludes Tome and Staff Users
|
200 | B |
| Non-inheritable by Staff-wielding units.
|
60 | C |
| Non-inheritable by Staff-wielding units.
|
120 | C |
| Unlocks at 5 ★ Non-inheritable by Staff-wielding units.
|
240 | C |
Other Info
| Origin |
Fire Emblem: Awakening
|
|---|

Fate Grand Order
Dragonball Legends


IV Calc
Heroes